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Patman128

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Everything posted by Patman128

  1. Yes, it is impossible without client modding.
  2. The x64 compiler is an optional install with Visual Studio. Try running the installer again and making sure it's selected.
  3. Mangos only supports patch 3.3.5a non-Chinese (build 12340). Use another localization.
  4. Seems to be a problem with your libraries. Either you are compiling in 32-bit mode and are missing 32-bit libraries, or compiling in 64-bit mode and missing 64-bit libraries.
  5. I think the best would be to have a table that is filled with user data reported with the command. Then a python script or something like that can take the table contents and send it to mangos (via some URL as POST data or something like that) that admins can choose to run.
  6. With the mmaps and Warden I would say it's more like 65%. There's still a ton of small things that need to be fixed. Can Warden even be done? Does anyone have any 1.12 Warden modules?
  7. Yes, if you perform mmaps calculations asynchroniously... well, what happens to the creature that is supposed to be walking on the mmaps path? Does it just stand around for a while until it's path finished generating? Not to mention its AI code depends on knowing if a path is possible before it knows how to react to players, and mmaps is such a small amount of calculations that it wouldn't be worth the context switches needed to run it separately. It makes more sense if you just wait until the calculation is done before proceeding. There are instances where more threads would make more sense, like running map updates on separate threads, but this isn't one of them.
  8. Yeah, it's unfortunate that people think more threads = more performance, regardless of what is actually being processed.
  9. It just looks like you don't have enough memory or something. Maybe your RAM is defective?
  10. Yeah, that's exactly how it should work, only they should wait a certain time before evading.
  11. Well, "loong time ago" some emulators used plain passwords? So its not possible just to store them in some way? Or do i need to modify drupal instead? Thank you for the answer by the way! - LilleCarl When it was done that way, the server would hash it when the person logged in, instead of once when the account is made. You would have to have SHA-1 or plaintext in addition to SHA-256.
  12. You can download the field names and types for DBC Tool here http://filebeam.com/7aa8a958eea198ba1f45cc69b86310d6 Also this was my 2^10th post.
  13. I'm pretty sure the client uses SHA-1 as the hash for SRP 6, so unless you modified that too, it's a no-go. http://srp.stanford.edu/demo/demo.html H() is SHA-1. It it used to get x both on the server in part 2, and in the client on part 3.
  14. I'm working on a DBCTool_fielddefs.ini with all that information for 3.3.5.
  15. That... is amazing. Thank you. It would be interesting to look at in any case. A lot of stuff that is still UNK in mangos might be able to be figured out.
  16. The formula for glancing blows chances is wrong on mangos zero. It is correct on all other branches of mangos. It should reward a 2% chance per difference in skill points, as per: http://www.wowwiki.com/Glancing_blow#Glancing_Blow_chance Patch: https://github.com/Patman64/zero/commit/80c6383ce1664e2f83d156ea8a34110a59483604
  17. You using the latest mangos? I'm pretty sure this was fixed.
  18. The easiest way would be to make a proxy server that just redirects packets to the appropriate servers. But then you also have to make sure data is in sync and handle all of that, so it wouldn't even be that simple.
  19. Is it just me or does the codebox turn it into a giant blob?
  20. That wouldn't work. How is the client supposed to switch from server 1 to 4 or 5?
  21. Lolwut? http://web.archive.org/web/20060719003218/http://mangosproject.org/forum/
  22. http://mangos.svn.sourceforge.net/viewvc/mangos/?pathrev=5
  23. No, and why are you using an ancient version of mangos zero?
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