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  • [ZERO 0.19] NPC LoS and Pathfinding not working

    • Status: Completed
      Main Category: Core / Mangos Daemon
      Sub-Category: Combat
      Version: 0.20(currentmasterbranch) Milestone: 21 Priority: Normal
      Implemented Version: 0.20(currentmasterbranch)

    [ZERO 0.19] NPC LoS and Pathfinding not working

    I rebuild the dbc, maps, mmaps and vmaps with the new tools.
    Now NPCs aren't running through buildings and fences anymore.

    But they aren't running to the character if you want to pull them in the normal way with ranged attacks (then running out of range or LoS).
    They just start to follow you if you have entered their melee range and got hit by the NPC. Only then they stop casting when you're out of range or LoS,
    and chase you until range or LoS is restored.

    So it seems, the range check for player chasing is somehow bugged or misconfigured.

    As I said, it seems to work fine on 0.18.1.

    Okay, tested once more on 0.18.1:

    Range check seems to work fine.
    But when you pull a NPC with a range spell and run out of sight, the NPC will follow near to the player but won't come behind there buildings corner.
    Only if it melee attacks the player, it will also come around the corner.

    So it seems, the LoS check is only working when a NPC attacks with melee at least for one hit.

    On 0.19:
    Nothing of this is working.

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    This is a minor issue.. I'll look into this when I get that chance.. From map updates before Rel19, could have broken the system for LoS and Movement. This is confirmed on both windows and unix systems, where the reading of the tiles are not fully loaded during start-up. As of right now, its [u]not a required function[/u].

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    I think MadMax was right with his assessment. The Problem is, that it makes LoS pulls impossible in dungeons and raids. And that might be at least a "functionality" priority wise. Because something essential (range pulling, LoS pulling) isn't working.
    Just my humble opinion.

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    I played some dungeons with friends, and they are nearly impossible at some stages without being able to pull LoS or running out of range to pull them back.
    I would like to see this bug fixed asap. I would also like to help as much as I could as a non-dev.

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