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Clients being disconected from server.


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Posted

Howdy,

After two weeks and lots of heart ache I finally got a Mangos One server running on Ubuntu.  I have no experience using Linux and enjoyed what I've learned so far.  I'm connecting on LAN only and have 5 computers in the house.  My Windows 10 box and a Windows Vista box will connect and play all day, however I have two other Windows 10 boxes that will connect for a few seconds -- allowing me to create a character and kill a rabbit or two before I get disconnected from the server.  I'm at a loss at how to even start with this problem.  Any help would be much obliged.  I've tried disabling the Windows Firewall and that has no effect.

Posted
3 minutes ago, Willowglen1 said:

Howdy,

After two weeks and lots of heart ache I finally got a Mangos One server running on Ubuntu.  I have no experience using Linux and enjoyed what I've learned so far.  I'm connecting on LAN only and have 5 computers in the house.  My Windows 10 box and a Windows Vista box will connect and play all day, however I have two other Windows 10 boxes that will connect for a few seconds -- allowing me to create a character and kill a rabbit or two before I get disconnected from the server.  I'm at a loss at how to even start with this problem.  Any help would be much obliged.  I've tried disabling the Windows Firewall and that has no effect.

I made an error in my post it's a Mangos Zero server not One

Posted

I agree, sounds like warden. Try disabling it.
 

Warden.WinEnabled            = 0
Warden.OSXEnabled            = 0
Warden.NumMemChecks          = 20
Warden.NumOtherChecks        = 20
Warden.ClientResponseDelay   = 600
Warden.ClientCheckHoldOff    = 30
Warden.ClientCheckFailAction = 1
Warden.BanDuration           = 86400
Warden.DBLogLevel            = 0

 

Posted

Yeah, Warden is an anti-cheat software running client side which analyse some signatures in memory.

To me, this system is not documented properly and the reasons why it's failing are cryptic.

Tal'

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