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Posted
Is it 100% working since somebody said that in 9280 is was still not working with some vellums.

in [9280] is implemented using scrolls of enchants on items, not creating scrolls of enchants from reagents.

Posted

Is there any work on the Vellum part so they can be enchanted. Since i do not see how you will use a vellum to enchant an item if you can not enchant the vellum in the first part hehe.

Posted
I use Lynx3D's patch for two weeks and it works fine. Was there any reason to commit 9280 without possibility to create enchant scrolls ?

Yes, they got something working, and they released it like good developers lol. Sure, it's not perfect, but it's (especially in this case) way better than nothing.

Btw, Last time I checked there were conflicts in the spell.cpp with Lynx3d's stuff. Not sure if it's working or not. Still happy to have what we do. B)

Posted

Well since the scroll part is in master now (with somewhat different code), you have to remove that on merging obviously...

Kungfu-merged current master branch right into it, though i wonder if i should've just redone the branch...but seems it has worked.

http://github.com/Lynx3d/mangos/tree/vellums

Resulting patch shrunk down about 50 lines (against [9291])

http://paste2.org/p/647052

And i have to emphasize that code is still based on what Lightguard posted and others like timmons contributed.

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Posted

Just updated repository, fixed merge conflicts and did some small changes.

Still can't really find anything substantial to improve, but i need to re-test everything to make sure it still works as intended...

And maybe someone knows if error messages are correct (when trying to enchant vellum in trade slot, or vellum with scroll etc).

Repository still as in my last post.

Diff to master (for reviewing purpose): http://paste2.org/p/691125

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Posted

Added in [11203]...finally

Still might not win the most-beautiful-code-of-the-year award, but who know what the code at "Heavy Snowfall" looks like...

I'm fairly sure by now that no bad things are happening with this implementation :D

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