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Vehicles (Dev)


Guest AuntieMangos

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after the merger of repositories (mangos [9605] and Valhalla-Project branch vehicle),

then from folder 'sql' open the file 'v10_vehicle_test_data.sql' and find: speed and change to: speed_run (it has three times)

or wait for Wojta to fix it in his repository, and thanks to Wojta for vehicles support.

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Hi there

Thank you for your work here

I was wondering what we could say about this patch... what did this patch reach...

Do we still say its under Develoment.... or do we say it need to be tune up ....or its done and it needs us to find the bugs and report them.....

I've never use Vehicules but i beleive theres quests.... whats the % of quests beiing integrated into this

Thanks

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I have a problem

I downloaded the git mangos rev.9605

I applied the patch vehicle

compiled without errors

start mangos-worldd gives me error:

11:25:45>> Loaded 102 pet spell addition spells for date entries and 662 summonable creature templates
11:25:45 Loading Creature Addon Data ...
11:25:45
Error in creature_template_addon table, probably sql file format was updated (there should be 8 fields in sql).

me creature_template_addon table structure:

table.jpg

1 fields in addition there

Mangos rev.9605 core

DB ytdb latest revision

OS CentOS 5.4

I can help someone?

Thanks.

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I did as you wrote above

start mangos-worldd gives me error:

14:58:10 >> Loaded addition spells for 102 pet spell data entries and 664 summonable creature templates

14:58:10 Loading Creature Addon Data...

14:58:10

[**************************************************] 100%

14:58:10 >> Loaded 8161 creature template addons

14:58:10

Error in creature_addon table, probably sql file format was updated (there should be 7 fields in sql).

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@wellqfk

do not worry, maybe you forgotten for other similar row in file SQLStorage.cpp

because both tables (creature_addon and creature_template_addon) have of 9 columns.

Note: these are the correct data

const char CreatureDataAddonInfofmt[]="iiiiiiiss";
const char CreatureInfoAddonInfofmt[]="iiiiiiiss";

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@wellqfk

do not worry, maybe you forgotten for other similar row in file SQLStorage.cpp

because both tables (creature_addon and creature_template_addon) have of 9 columns.

Note: these are the correct data

const char CreatureDataAddonInfofmt[]="iiiiiiiss";
const char CreatureInfoAddonInfofmt[]="iiiiiiiss";

Make another compilation rev.9605

I have a question, which patch to put it?

It: http://pastebin.com/cvb1tDkB

or: Valhalla-Project

please tell me.

Thanks

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i see some conflicts :

remote: Counting objects: 1173, done.

remote: Compressing objects: 100% (533/533), done.

remote: Total 882 (delta 798), reused 412 (delta 349)Receiving objects: 94% (83

Receiving objects: 95% (838/882)

Receiving objects: 100% (882/882), 256.77 KiB, done.

Resolving deltas: 100% (798/798), completed with 117 local objects.

From git://github.com/Tasssadar/Valhalla-Project

* branch vehicle -> FETCH_HEAD

Auto-merging src/game/Chat.cpp

Auto-merging src/game/Chat.h

Auto-merging src/game/Creature.h

Auto-merging src/game/GroupHandler.cpp

Auto-merging src/game/Object.cpp

Auto-merging src/game/Player.cpp

CONFLICT (content): Merge conflict in src/game/Player.cpp

Auto-merging src/game/Player.h

Auto-merging src/game/QuestHandler.cpp

Auto-merging src/game/SpellAuras.cpp

CONFLICT (content): Merge conflict in src/game/SpellAuras.cpp

Automatic merge failed; fix conflicts and then commit the result.

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fatal: git apply: bad git-diff - expected /dev/null on line 4 what with this ? hm...I want to inplement vehicle poatch into mangos but I´m doing it for a week and it still does errors...I did it much ways..no one good way..

or if I make git clone git://github.com/Tasssadar/Valhalla-Project.git vehicle then I will have vehicles in that core ?

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