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krill

getMaNGOS VB Developer
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Everything posted by krill

  1. Disrupt Their Reinforcements Quest credit does not share when using the stones on the portals
  2. Bat Rider Guard in Thrallmar will not despawn! [url]http://prntscr.com/b0jibm[/url] The guard game down/spawned and has not returned/despawned.
  3. Wrong Flag Using the command .gm chat on does not give you the Blizz icon in chat, instead flags your chat as [url]http://prntscr.com/b0j6zq[/url]
  4. One Hellfire Ramparts Video Proof of what all is not scripted/lacking. [url]https://www.youtube.com/watch?v=nPbjPe4IlPE[/url]
  5. Bdebaere, could you add my skype?: Krill156
  6. This issue has been resolved ages ago on Dev21. Master is EXTREMELY outdated compared to the Dev branch. Master rel20 will be dropped very soon.
  7. From what i can see you are using the Master branch which is over a year outdated... please switch over to [url]https://github.com/mangoszero/server/tree/develop21[/url] and then tell us if things run more smoothly.
  8. Yeah, Usually the offset is different for each patch.. But some times they stay the same.. usually the length and result change though.
  9. That sounds reasonable and simple. Does how ever make me want to cry a tad bit because now i have to go through the 50+ signatures to apply to other versions lol Debugging all of that is going to be a GINORMOUS PITA
  10. We do have the address/info for 634 for 6005 and what ever the other one was.. But we need to figure out how to implement multi version support.
  11. In theory, you should be able to by setting the bind ip.. but that's never been tested and last time i checked it did not compile on unix. If you did by chance fix the compile errors and get the world and auth them self to run under unix and had the daemon under windows, users could experience lag, modules not being sent on time (Results with a kick after 10 minutes due to module failure) or everything could just explode.
  12. Yeah, Warden will most likely not be getting a port over to unix for awhile, unless some one wants to step up and do that.. but there is a lot of work to do with it still regarding modules to get it to actually read signatures on the 1.12 client. On top of that there is not a hole lot of signatures available.. a few memory and dll modules are available (Like teleport, infinite jumping and like 10 more) However if we where able to actually get warden fully working (If that ever happens) i would spend a lot of my time and research into implementing hundreds (Possibly thousands) of static malware, viruses, keyloggers and rogue drivers and ect. But warden needs to be fully working before that happens ;)
  13. See title /root/mangos/server/src/game/WorldHandlers/LFGHandler.cpp: In member function 'void WorldSession::SendLfgBootUpdate(const LFGBoot&)': /root/mangos/server/src/game/WorldHandlers/LFGHandler.cpp:698:67: error: 'nullptr' was not declared in this scope uint32 timeLeft = uint8( ((boot.startTime+LFG_TIME_BOOT)-time(nullptr)) / 1000 ); make[2]: *** [src/game/CMakeFiles/game.dir/WorldHandlers/LFGHandler.cpp.o] Error 1 make[1]: *** [src/game/CMakeFiles/game.dir/all] Error 2 make: *** [all] Error 2
  14. Just because we CAN do it in Lua, doesn't mean we should. Waypoints and basic creature AI should be done via DB, other wise doing WPs and basic AI every single time for every minor NPC or quest is quite redundant.
  15. MaxStuckTime has never properly worked for the past 6+ years or so.. at least to what i can remember of it.. i think it should be replaced to.
  16. Invalid weapon ID, stuff like this can be found all around arcemus and trinitycores commits. Just don't know where exactly :)
  17. did a bit more researching and this is not properly implemented on any other core out there. [url]https://github.com/mangoszero/server/blob/Rel20/src/game/MiscHandler.cpp#L868[/url] This is designed to compensate for lag from what i can see [url]https://community.callofduty.com/message/413601922[/url] for reference
  18. If there was a MMAP version mismatch, it would of stated the reversion of the maps and that they need to be updated, but we may also not have that either.. so to be safe, i'd check if anything has been done to the maps recently and if so, re-extract.
  19. from what i can see its a mapping system issue
  20. This is a known issue on some other emus out there.. MVB, Ascent based emus, TC (unless they fixed it, its been a few years since i actually used TC) and MaNGOS above Zero... as Zero i have not seen it happen yet. Additionally if you try and do a realm selection it should say session timeout.. if it does not we may be looking at a different issue here.
  21. It's SUPPOSE to be capped at 60 and not allowed to go above under any circumstance for stability purposes. When people want a 255 server they can change that them self.
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