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Everything posted by Auntie Mangos
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When some API part dependent from another project that changes in ways not contoroled by mangos team this is impossible have backwards compatibility working well. As noted by Ntsc attempt have client backwards compatibility will push code in wrong side and will only create performence/support problems. As noted by TheLuda internal structures and related APIs in project beta state expected to change while depvelopment and selecting better implementions. Also its partly dependent from client features and its required rewriting for new features support in proper way. Freeze like structures for just backwards compatibility will only make some features implementation possible only in slow/hack ways.
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Fishing in shallow water (in Org for example)
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
there was this patch -Fishing-in-Dalaran&p=92775&viewfull=1#post92775"][8044] Fishing in Dalaran -
1 ) make sure that the spell focus GO is spawned 2 ) make sure you're close enough to it (one of the datax fields determines this) 3 ) be sure to restart server and clean out client cache after changing gameobject_template Failing at this, please contact your DB provider for support. MaNGOS forum is ok for general questions about how the server works, but not for content-specific help. As listed here: http://getmangos.eu/community/viewtopic.php?id=84 TBCDB is probably your best bet for help, since it's focused on the MaNGOS 0.12 branch that you're using.
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@Wyk3d: as mentioned in >this thread<, if a creature has a chance for loot but this time you are unlucky and it's empty, you get the loot indication on mobs and do not get anything because the server didn't know yet whether it will roll any loot or not. That would be the argument to create the loot on death, so sparkling mob => always something to loot.
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If I can add my 2 cents and my experience. We have tried this before with both Mangos and another emulator. Unfortunately you will most likely end up with either items going missing, or at least with the server mail system going haywire. Please see my post here: http://getmangos.eu/community/viewtopic.php?id=5973 Although this method does work, as you have discribed, it unfortunately creates bugs. You can even take it a step further, the "raid realm" does not have to be on the same LAN, it can be made to work remotely as well, from another location. Good luck, and if you managed to get this working without mail erros or items going missing, please do let us know what you did.
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7076, clean mangos, only some minor changes on commands. + mtmaps from derex 1st crash now, others are sadly freez, should i post dumps too?? had like 3 freez now (( (i will post one freez) if anyone know, how tzo find that freez, it would be welcome http://pastebin.com/m7a0b5df5 and for waza123, it depends how many online u have...) EDIT: next http://pastebin.com/m369ee4b1 got like 20crashes now sometimes its in row
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Yes, I have clarified this procedure here: http://getmangos.eu/community/topic/16297/just-to-make-sure-i-got-this-rigth/
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same here.btw, i found another new team member http://getmangos.eu/community/topic/15751/i-want-to-join-mangos-project/
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Yeah, sorry, its laise http://getmangos.eu/community/showthread.php?14110-patch-Small-aura-related-change
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It is correct way of how openmp works when forking threads that do their job very quickly. By default, threads will not sleep when waiting for new jobs to appear. It can be controlled by OMP_WAIT_POLICY environment variable http://gcc.gnu.org/onlinedocs/libgomp/OMP_005fWAIT_005fPOLICY.html . However, default (ACTIVE) leads to better performance.
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[7428] New .map file format and some fixes
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
Then you're using the wrong Ad.exe, the one at post 67 was for testing, its not valid anymore, the correct one is in your source when you clone from git. contrib/extractor i believe. He cannot send you maps/vmaps, that is ILLEGAL -
Use that patch for testing. Everything works fine with that.
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http://getmangos.eu/community/topic/15460/patch-implement-splineflagtrajectory-jump-effect-visual/
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i need advanced help with updating mangos server to 3.3.5a version. 1.) database to update ? ( mangos or characters or realms ) 2.) from witch number to start update ? [A] You have: --> `9539_01_mangos_spell_bonus_data.sql` You need: --> `10171_01_mangos_mangos_string.sql` 3.) how to update database and how to update core ? I am installer clean new server with this tutorial: http://getmangos.eu/community/viewtopic.php?id=7839 4.) where to find 3.3.5a map dbc vmaps extractor ? Thanks !
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How need this backporting ? [crash][map]"]This report and more compatibility with master . based on commits : http://gist.github.com/mangos/mangos/commit/b4431f291db65a851c75c57b9c559a1b825dbb67 http://gist.github.com/mangos/mangos/commit/59fa774aeb79d9260f5eaa82d3b8941f75959095 http://gist.github.com/mangos/mangos/commit/2552914bfe145aab79e46dfc4973d9106778b831 Download patch file http://pastebin.com/uNM661Ve Note : I not testing stability yet .
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This isn't really a mangos question but i'll answer it. you can use this search engine here http://www.wowguru.com/db/objectsearch.php to locate Game object ids from official servers, your DB should be simular... If you can not locate the object you want (i've never seen a tower) you can add world objects and such via this post http://getmangos.eu/community/showthread.php?13251-How-to-make-Custom-Game-Objects
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will this coef. bug ne fixed on this? http://getmangos.eu/community/showpost.php?p=63429 btw the crit part dont work for quite long time... is it really that hard to fix?
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Multithreaded maps performance discussion
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral discussion
Derex said he would look into that. http://getmangos.eu/community/showthread.php?p=51990#post51990 I really hope someone can come up with a working version again. -
Firstly, thanks for testing and input. The more people get involved, the faster and better this will advance. Secondly : As Faramir mentioned, it is our temporary "solution" to lack of avoidance when target is not reachable. Something better will have to be made eventually. About the console error, I have pretty good idea where it comes from. Pretty sure it is due to given end position not being "close" to last polygon on our poly-path. Happens every time when A* cannot give you full path, it gives you best effort/closest poly. Then we still use expected end point as its final destination, thus making point-path functions to error. I'm working on solution which hopefully will solve it, but it isn't ready yet. Basically I want to distinguish between end position and actual reachable end position. They are not always the same. On the way, solving all the related cases, like flying, vmap ground level vs mmap mesh differences, etc. Then we'll be able to easily implement avoidance on nonreachability. faramir118: Please push my patch, so we wont have differences in work-base like we did last time. Take care.
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proper forum URL as many other 3d-party porjects listed in thread: 3rd party projects (DB, scripting, forks for support different client versions). I can just add that SD2 forum work...
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This forum not for discussion DB/Script projects. Official links to known mangos related projects listed in 3rd party projects (DB, scripting, forks for support different client versions) And this is only page where allowed listeding URLs of mangos related DB/scripting projects.
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Confirmed, bug still in 9973. Related to http://getmangos.eu/community/showthread.php?12645-update-9503-autot-repeating-spells-behaviour&highlight=wand maybe?
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Was this applied, wrong format o forgotten? Sorry to bump Similar question for the following links: http://getmangos.eu/community/showthread.php?12753-[fix]t10-priest-healer-set-bonus http://getmangos.eu/community/showthread.php?12754-[fix]t10-warrior-protection-set-bonus http://getmangos.eu/community/showthread.php?12755-[fix]Shaman-t10-restoration-set-bonus http://getmangos.eu/community/showthread.php?12756-[fix]t10-death-knight-melee-set-bonus http://getmangos.eu/community/showthread.php?12757-[fix]t10-Balance-Druid-set-bonuses http://getmangos.eu/community/showthread.php?12760-[fix]paladin-dk-hunter-t10-procs http://getmangos.eu/community/showthread.php?12761-[fix]t10-paladin-retribution-set-bonus http://getmangos.eu/community/showthread.php?12762-[fix]t10-rogues-set-bonuses-2-4p http://getmangos.eu/community/showthread.php?12763-[fix]t10-elemental-shaman-4p-set-bonus http://getmangos.eu/community/showthread.php?12765-[fix]t10-enhancement-shaman-set-bonuses http://getmangos.eu/community/showthread.php?12767-[fix]t10-warlock-4p-set-bonus http://getmangos.eu/community/showthread.php?12768-[fix]Warrior-t10-dps-set-bonuses
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http://getmangos.eu/community/viewtopic.php?id=21776 The requested URL /forum/index.php was not found on this server. this url is broken. mangos-0.12 rev 8569 db: tbcdb 0.0.2.2 scripdev2 - latest rev Talent Improved Scorch doesn't work at all.
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