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Everything posted by Auntie Mangos
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Then you should improve your searching abilities - http://getmangos.eu/community/viewtopic.php?id=5006
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[patch] Grounding & Totems in general
Auntie Mangos replied to Auntie Mangos's topic in ... rejectedOld
For grounding totem, there http://getmangos.eu/community/viewtopic.php?id=2340 was working patch ... that was not accepted probably because of being too hacky (which is imo the case of your patch as well) . For the "totems immune to all spells with DoT effect" I have patch too http://pastebin.ca/1272859 which tries opposite approach - in spite of checking for certain effect that totem should be immune to (and I think it is all auras, not only periodic damage/leech), check for effect it should not be immune to. Not sure if I covered all necessary effects, though. Nevertheless, unless this issue is fixed, by using my patch, Ebrithil's patch or another way, I suggers reverting 9b52097262fa3cd9390fd6e79ed930ec3f4f64c8 as it uses wrong way to fix something and causes more serious problem I think. -
Exactly, and I speak here of a normal Server without VMaps or anything else. It hold only about 30-90 minutes till it reach 3GB RAM which force you to make a 2nd Realm for now. It simply exit itself cause it cant use any RAM, a lot of developers tried to use at least 4GB on 32bit System with one process but I cant remember much programs who had success except Windows itself. Thats the reason why I want to switch to Linux, I got it up and running with the SAME core which I use for Windows but its compared to Windows very unstable cause of the "assert" stuff. Since there exist no GDB tutorial anymore I cant check the exact reason ( http://getmangos.eu/community/viewtopic.php?id=4287 ). I hope that the Linux related tutorials get updated soon so i can switch to Linux so fast as possible Anyway, since Multi-Processing affect all Mangos users its probably the best way for the future of the project and defiantly better then it is currently (No real Multithreading / Multiprocessing). That would be at least for the RAM related issues a good solution. With GridUnload it need about 30-40% less RAM but it has about the same up time cause it crash of the GridUnload issues and it lag a lot more.
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read the stickies here: http://getmangos.eu/community/forum/17/installation-configuration-upgrades/ maybe this also helps: http://getmangos.eu/wiki/Portal:Main this topic is hereby officially closed. @NickoNiklas: LOL
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temp: try this patch http://getmangos.eu/community/showthread.php?11657-%5Bpatch%5D%5Bnot-for-git%5DFixed-instance-reset-exploit&highlight=Exploit
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What bug does the patch fix? What features does the patch add? it should fix talent torment the weak For which repository revision was the patch created? 8285 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8251&highlight=torment+the+weak diff --git a/Unit2.cpp b/Unit.cpp index 0e055b1..309602d 100644 --- a/Unit2.cpp +++ b/Unit.cpp @@ -7955,14 +7955,44 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } } } - + // Custom scripted damage - // Ice Lance - if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186) - { - if (pVictim->isFrozen()) - DoneTotalMod *= 3.0f; - } + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + // Ice Lance + if (spellProto->SpellIconID == 186) + { + if (pVictim->isFrozen()) + DoneTotalMod *= 3.0f; + } + //Torment the weak + if ((spellProto->SpellIconID == 188 || //Frostbolt + spellProto->SpellIconID == 1485 || //Arcane Barrage + spellProto->SpellIconID == 2294 || //Arcane Blast + spellProto->SpellIconID == 2946 || //Frostfire Bolt + spellProto->SpellIconID == 225 || //Arcane Missle + spellProto->SpellIconID == 185) //Fireball + && pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) + { + //Search for Torment the weak dummy aura + Unit::AuraList const& ttw = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i) + { + if ((*i)->GetSpellProto()->SpellIconID == 2215) + { + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f; + break; + } + } + } + break; + } + default: + break; + } + // ..taken AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); i know the "if" under comment(//Torment the weak) looks kinda lame but im not familiar with spellfamilyflags, so anyone feel like translating these iconid into familyflags? i'd be greatful plz test and share comments
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Hey again, I did the exact same thing as explained here: http://getmangos.eu/community/viewtopic.php?id=7318&highlight=source And I used a client 3.0.9 to extract dbs, maps and vmaps. But i get the same problem over again, missing table character_equipmentset: "ERROR: Table 'characters.character_equipmentsets' doesn't exist" (checked with Navicat) Is the characters DB on the wow repo not up to date with the core of the repo? If anyone has a clue, just let me know thanks in advance.
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[Ubuntu] Server Help
Auntie Mangos replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
Veretos Question #2 Answer: http://getmangos.eu/community/viewtopic.php?id=4579 Tested, working simple apt-get install gdb create a file restart.sh in the /opt/mangos directory or where you have the bin, etc, directories of mangos compilated, give execute permission #!/bin/bash ############### # About: Auto restart mangos-worldd on crash & generate crash log ############### # 1. Compile MaNGOS with parameter: --with-debug-info # 2. Put auto_restarter.sh into compiled mangos directory (where folders: bin/, lib/, etc/) # 3. (Only once): chmod +x auto_restarter.sh # 4. Usage: ./auto_restarter.sh -c etc/mangosd.conf # p.s. Make sure you have "gdb" installed. ############### # config: # path to mangos-worldd binary daemon=./bin/mangos-worldd # system export LD_LIBRARY_PATH=.:lib:$LD_LIBRARY_PATH if [ "`ulimit -c`" -eq 0 ]; then ulimit -c unlimited fi while true do MANGOS=`ps -el | grep mangos-worldd` $daemon $* if [ -z "$MANGOS" ]; then gdb $daemon core.* --batch --eval-command="bt ful" > crash.log dte=`date +%F_%H-%M-%S` mkdir crash_$dte mv crash.log crash_$dte/ mv log/Server.log crash_$dte/ mv core.* crash_$dte/ fi sleep 2 done you can run the file by ./restart.sh or "screen -A -m -d -S mangosd /opt/mangos/restart.sh" if chose screen method you can view or terminate the mangos by "screen -r mangosd" then CTRL C or if you only want watch you can exit with CTRL A + D and mangos is still runing in the screen named mangosd Hope this will help you as help me -
I think we should handle the evading and similar stuff in SelectHostileTarget. We can do: * Skip not-reachable enemies as tanks * control an evade timer * add a param to not evade by default (ie for a boss like gothik where the encounter starts the first few minutes without any enemy in accessible place an idea about something that is handled similar: (also would be easy to extend to the above points) http://getmangos.eu/community/viewtopic.php?id=15188
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if you wan't to have all things related to guild Global on Multi Realm, than it would have to be an own process handeling that all e.g. GuildChat, GuildBank, GuildMembers etc maybe im just wrong and you just want that the Guild Name will be transfered, than you just have to recreate the guild on the new realm( problem with guild master would remain on old realm, if he wasn't the one getting transfered,memberlist will be nearly empty just the ones on the new realm should be there and so on) But the design on Multi Realm plattforms is just a bit difficult ( thought there was a project trying to make mangos multiprozessing but heared nothing of it since month ) PS: here is the thread i refered http://getmangos.eu/community/viewtopic.php?id=4362&page=7
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What bug does the patch fix? What features does the patch add? Instances like TOC has a counter of how many times the raid has wiped, so it's important tha testers cannot enter the instance until the raid is not in combat (all of them have wiped or have defeated the boss). In any other case, testers will always have the best mark, and then, the best loot, that's unfair. For which repository revision was the patch created? All revisions Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/showthread.php?13298-Don-t-allow-enter-an-instance-while-raid-is-in-combat Who has been writing thisfix? Please include either forum user names or email addresses. Me This is the fix, I recommend to apply it manually diff --git a/src/game/Map.cpp b/src/game/Map.cpp index d260ee8..a2695d1 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -2379,6 +2379,9 @@ bool InstanceMap::CanEnter(Player *player) // cannot enter while players in the instance are in combat Group *pGroup = player->GetGroup(); - if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) + if( pGroup && pGroup->InCombatToInstance(GetInstanceId()) ) { player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); return false; }
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Sorry, I did not see this thread before. By the way, it's the same base so nothing really lost
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I promise this will be the last time. I've explained how to build a MaNGOS server that many times to those who refuse to read through the threads. http://getmangos.eu/community/topic/8238/playerbot-archive/ or http://getmangos.eu/community/topic/16235/playerbot/ I will shortly update the first post as kennumen suggested and I hope no one will ask again. But once more for you These instructions will build a MaNGOS zero server, with playerbot code only (i.e no scripdev code). If your'e having issues, it's best to keep the build simple. Build again with scripdev code once your happy. First you need to create a portal_zero standalone patch. Use this bash script Now get a clean download of the MaNGOS zero core. copy the playerbot_zero.patch to the server folder. Then apply Then create the project by running this bash script Then build the server and then You will need to copy playerbot.conf.dist.in and mods.conf.dist.in to the -DSYSCONFDIR folder. Rename all files in this folder, removing the '.dist.in' part. Then configure the files to access the dbc/vmap/map data, the database data and the playerbot data. If these are configured correctly then both daemons (realmd & mangosd) should load & run without issue. botguy provides an alternative way to summon and dismiss your bots (apply the sql file to your mangos database and configure the option in playerbot.conf) Then you will find that many of the NPC (trainers etc...) will include an interactive menu for you to summon and dismiss your bots. EDIT: @ensiferum can you edit post #234 and remove your server.log Cheers Hope this helps
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Have no support No tiene soporte is trunk alpha beta i dont know is no stable 400 no es estable See... mira.. they are reyectin support for 400 becouse is under development. http://getmangos.eu/community/viewtopic.php?id=14585 http://getmangos.eu/community/viewtopic.php?id=14597
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I post here since it could help other testing : First you have to build the vmaps used in vmaps_rewrite since mmaps are based on those. On this thread you should be able to do so. once you have extract map & dbc (with ad.exe) & vmaps you can compile mmaps extractor from this folder. Then you have to copy paste it where the vmaps folder is and create a mmaps folder. Then use a commande line bash, go to the directorie and use movemapgen according to the readme file you can find in the src/mmap folder.
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@Darkruler post edited, because I think about it: maybe when you update the patch from Wojta's repository you did not complete or you have an error somewhere. should be compare yours patch with this patch and see the differences: from Wojta's repository, clean vehicle patch for MaNGOS core [9796] http://filebeam.com/b32b45a7c639862742c76ad08953aba8 btw @Wojta I got some bug and I can not to send PM, but here these are the last: (need to copy/paste the link) Vehicle Drake for the Oculus chain quests (13124, 13126, 13127 and 13128): http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=109971&viewfull=1#post109971 Two players to sit on the vehicle Salvaged Chopper: http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=111470&viewfull=1#post111470 Hack for DK quest 12701, teleport from Inconspicuous Mine Car to Shipboard: http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=112743&viewfull=1#post112743 Working guns: Wintergrasp Tower Cannon and Salvaged Siege Turret, add Gunner for Salvaged Demolisher. http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=112986&viewfull=1#post112986 Acherus Deathcharger's accessory crash server, OS Windows only! http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=104537&viewfull=1#post104537 And these, but they is in patch. You can download the patch and see. (add vehicle Scourge Gryphon, new vehicle_data for Scarlet Cannons and etc.) /* Massacre At Light's Point */ DELETE FROM creature_addon WHERE guid IN (SELECT guid FROM creature WHERE id IN (28887, 28833, 28864)); DELETE FROM vehicle_data WHERE entry IN (25, 79); INSERT INTO vehicle_data VALUES (25, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), (79, 5, 52435, 52576, 52588, 0, 0, 0, 0, 0, 0, 0, 0); DELETE FROM vehicle_seat_data WHERE seat IN (1427, 341); INSERT INTO vehicle_seat_data VALUES (1427, 1), (341, 1); DELETE FROM npc_spellclick_spells WHERE npc_entry IN (28887, 28833, 28864); INSERT INTO npc_spellclick_spells VALUES (28833, 52447, 12701, 1, 12701, 1), (28887, 52447, 12701, 1, 12701, 1), (28864, 67373, 0, 0, 0, 1); DELETE FROM creature_template_addon WHERE entry IN (28887, 28833, 28864); INSERT INTO creature_template_addon VALUES (28887, 0, 0, 2049, 0, 0, 79, '', ''), (28833, 0, 0, 2049, 0, 0, 79, '', ''), (28864,0,0,0,0,0,25,NULL,'61453 0 61453 2'); /* fixes for Frostbrood Vanquisher to fly and be faster */ DELETE FROM creature_template_addon WHERE entry = 28670; INSERT INTO creature_template_addon VALUES (28670, 0, 50331648, 1, 0, 1024, 156, NULL, '53112 0 53112 1 53112 2'); UPDATE creature_template SET InhabitType = 3 WHERE entry = 28670;
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What bug does the patch fix? What features does the patch add? This patch fixes a bug where you get healed from mage's Polymorph if you first transform yourself using Orb of Deception even when Polymorph effect fades. It's like having uber heal over time on yourself, you can solo everyone and everything. For which repository revision was the patch created? Any repository, i personally use 7641. Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7047 Who has been writing this patch? Please include either forum user names or email addresses. False.Genesis http://github.com/fgenesis/mangos/commit/515255f0dacea467b36a96be41d9430803257151 If used, this bug is quite game-breaking, it's like having uber-heal over time on yourself but without any buff so noone can see that. This is a workaround, i put it here anyway for other people to use and to let developers know about this so they can fix it, i didn't have any response in the bug reporting section. I hope developers or someone else can make a proper patch for this and for anything similar in the code. Thanks to False.Genesis for the patch. Thank you
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The one from caeruleaus works fine
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Possibly related: http://getmangos.eu/community/topic/17058/fixed-in-11857bug-druid-trainers/ fix @ master: https://github.com/mangos/mangos/commit/9f52382558bace0a28fbacbaff17e9c5d2c61dba fix @ one: https://github.com/mangos-one/server/commit/e6f35a0c93130786dfddc5e77a83f2c845e5f3cd
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http://getmangos.eu/community/topic/16235/playerbot/
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http://getmangos.eu/community/topic/15508/is-client-40x-supported-yet/
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Lynx3d is right, its 2GB VAS reserved for the OSfor itself. I dealt with this back when the generator was still under heavy development, and I loaded the entire map geometry into memory at once. For pysical memory there are other limits; see this post. Long story short, for mangos in general: If its a small server, and you have grid unload on, use whatever OS and architecture is convenient for you. Otherwise use x64.
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http://getmangos.eu/community/viewtopic.php?id=84 have all required links for 2.4.3 compatible code/scripting/db. For helpers: please alway point to link thread instead direct branch. This will lot more helpful. For thread topic: forum search is good thing...
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