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ChangeLog - 29th November 2010
Auntie Mangos replied to Auntie Mangos's topic in OldSite feedback & help
6th October 2010 In the name of saving our users time, we now have a new feature. Enhancements You can not see if posts already have been reported. This now has changed. If a post has been reported, instead of displaying the "Report" link, the forum will now show an appropriate message indicating the existing report status. Feedback this way, please. -
Description of the feature? Allows to despawn Type-5 GOs with Use For which repository revision was the patch created? 10409 Is there a thread in the bug report section or at lighthouse? no Who has been writing this patch? me In some rare cases we need to despawn Generic-Type GOs. this should be done with GO::Use However there is one very big problem: There is no pattern which GO can be despawned, and which cannot, so there are only (at least without entirely new information) possibilities to get it done: 1) Allow despawning for all GOs 2) Allow despawning only for some entries Further Research Information: http://getmangos.eu/community/viewtopic.php?id=14368 - this only shows that "in the wild" only the Beacon torch is used (which is due to crap in the DBs) and hence we have a high chance that there is no unwanted side effect of allowing general despawn. A few GOs: ** GOs that shall despawn: 179511, 179563, 183771, 190094(maybe UpdateEntry) ** GOs that shall not despawn: Don't know any type-5 GO, that is "Used" but shouldn't despawn.. ** 176093 and 190094 have both data1=1, the rest of the GOs is all 0 => no information possible Patch: http://paste2.org/p/965633 (includes unifying comment style for the GO-type numbers) the "heart" of this big patch is: + case GAMEOBJECT_TYPE_GENERIC: // 5 + { + // Generic GO despawn - only good different approach is to slect despawnable GOs by Entry + SetLootState(GO_JUST_DEACTIVATED); + return; + } In case you prefered a strict check: http://paste2.org/p/965639 (though I think the general despawn possibility won't give any problems) Edit: Remove notes regarding beacon torch, was mistake in DBs..
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Totems are not GO, they're units This problem has already been discussed, see http://getmangos.eu/community/viewtopic.php?id=14795 for more info
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confirmed (btw nice picture ) anyway related to -spell-target-type-77"]http://getmangos.eu/community/showthread.php?8653-[fix]-spell-target-type-77 and Penance"]http://getmangos.eu/community/showthread.php?10949-[exploit]Penance
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waza123, as i see, you use hack with durability. That and will be. If you wanna fix it more correct(but still hackly) Use this. Place before IsBroken - > return Or like zhenya said.
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What bug does the patch fix? What features does the patch add? Let damage break spell 51514 and similar effects, as expected. For which repository revision was the patch created? 7795+ Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7833 Who has been writing this patch? Me http://github.com/dragonshard/mangos/commit/fec673c38f4888c64170cabe96dbd7f6523838d9 Note: This patch also fix the bug (no idea if it was report, sorry) that some transform auras were removed if you take damage when you're confused by a 3rd part spell. Example: Use Orb of Deception, cast on youself spells like blind or similar, and take damage. Yuo're instantly demorphed. @Devs: One more thing. It's right that at level 80 (watching at the formulas in Unit::RemoveSpellbyDamageTaken) you have to do only 1850+ damage to break a spell effect or it should be reviewed?
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
Could your problem be any dll for MySQL connection on Win ? You installed the MySQL for Win32 ? And did the Mangos build for Win32 also ? Edit: -- you got it, ok. The command is "ACCOUNT CREATE %usr% %pass%" right ? Get the Minimanager, its a great tool. (you will need a webserver and a PHP sapi) -
Hi, I had the same problem (and yea, its not a good search engine) http://getmangos.eu/community/viewtopic.php?id=27035 Its fixed in the 6164 SQL revision thanks to Vladimir
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@Schmoozerd, did you mean this one http://getmangos.eu/community/topic/16369/patch-spell-37433/ ? Ok thanks breakwater and Schmoozerd, I will try it
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(OSX) unable to compile mangos due to a mysql error
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
take a look at this thread: we worked through a bunch of problems, and it might help you out. http://getmangos.eu/community/viewtopic.php?id=14964&page=1 also, the Mac OS X compilation entry in the wiki's been updated, and might be of service http://getmangos.eu/wiki/Compile_MaNGOS_On_Mac_OS_X -
Attempt use second patch in thread: http://getmangos.eu/community/showthread.php?12148-[9219][patch]-Allow-configure-to-find-OpenSSL-if-pkg-config-fails&p=100755#post100755 and please report is this resolve porblem.
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Crash in Player::_SaveInventory http://getmangos.eu/community/viewtopic.php?id=11692
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yes, but this is not compatible with new revision in patch apliing shows errors
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Well I think the main idea was to get the code working for the actual tabards. The db info is mostly the concern of the DB teams. PSDB for example is ready for it, and I'm happy to be testing this. Working great so far with the change on Post# 26 or # 27.
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both UDB 393/399 (database version) and 3.3.5a (client version) have 0% to do with the functionality of AHBot patch. The reason current AHBot (commit 37d02ac88add5c131db7) does not work with current mangos (rev 11300) is that files in mangos have changed in a way that a merge with AHBot cannot be done automatically. You have 3 options to solve the issue as far as i can tell, manually make the changes so the code can be merged or ask for a patch in the appropriate thread or wait for cyberium to continue work on his repository Edit: the change in mangos that caused ahbot to not work was long before rev 11300, i just don't remember the exact revision
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Good Day Brainstorm, Please read the forum post below, all the answers are within: http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/
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reading must be painfull: http://getmangos.eu/community/viewtopic.php?id=4276
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|PHP| Interesting Scripts for your Website
Auntie Mangos replied to Auntie Mangos's topic in Old3rd party projects
something like this? <?php $reading = @fopen("config.php", 'r'); if ($reading) // if we can read the config.php file that's on the frontpage... of this thread: [url]http://getmangos.eu/community/viewtopic.php?id=11566[/url] include "config.php"; else // else, we define them here { $port = "3306"; $host = "localhost"; $user = "root"; $pass = "mangos"; $mangoscharacters = "characters"; $mangosrealm = "realmd"; } /* OPTIONS */ $gmonly = 1; /* End of OPTIONS */ $class = array(1=>"Warrior",2=>"Paladin",3=>"Hunter",4=>"Rogue",5=>"Priest",6=>"Death Knight",7=>"Shaman",8=>"Mage",9=>"Warlock",11=>"Druid"); $race = array(1=>"Human",2=>"Orc",3=>"Dwarf",4=>"Night Elf",5=>"Undead",6=>"Tauren",7=>"Gnome",8=>"Troll",10=>"Blood Elf",11=>"Draenei"); $map = array(0=>"Eastern Kingdoms",1=>"Kalimdor",33=>"Shadowfang Keep",34=>"Stormwind Stockade",35=>"Stormwind Prison",36=>"Deadmines",43=>"Wailing Caverns",44=>"Monastery",47=>"Razorfen Kraul",48=>"Blackfathom",70=>"Uldaman",90=>"Gnomeragon",109=>"Sunken Temple",129=>"Razorfen Downs",169=>"Emerald Dream",189=>"Monastery",209=>"Tanaris",229=>"Black Rock Spire",230=>"Black Rock Depths",249=>"Onyxia Lair",269=>"Caverns Of Time",289=>"School of Necromancy",309=>"Zulgurub",329=>"Stratholme",349=>"Mauradon",369=>"Deeprun Tram",389=>"Orgrimmar",409=>"MoltenCore",429=>"DireMaul",469=>"Blackwing Lair",509=>"AhnQiraj",530=>"Dalaran",531=>"AhnQiraj Temple",532=>"Karazahn",533=>"Stratholme",534=>"Hyjal Past",540=>"Hellfire Military",542=>"Hellfire Demon",543=>"Hellfire Rampart",544=>"Hellfire Raid",545=>"Coilfang Pumping",546=>"Coilfang Marsh",547=>"Coilfang Draenei",548=>"Coilfang Raid",550=>"Tempest Keep Raid",552=>"Tempest Keep Arcane",553=>"Tempest Keep Atrium",554=>"Tempest Keep Factory",555=>"Auchindoun Shadow",556=>"Auchindoun Demon",557=>"Auchindoun Ethereal",558=>"Auchindoun Draenei",560=>"Hillsbrad Past",562=>"Blades Edge Arena",564=>"Black Temple",565=>"Gruuls Lair",566=>"Netherstorm BG",568=>"ZulAman",571=>"Northrend",574=>"Valgarde 70",575=>"Utgarde Pinnacle",576=>"Nexus 70",578=>"Nexus 80",580=>"Sunwell Plateau",595=>"Stratholme COT",598=>"Sunwell 5",599=>"Ulduar 70",600=>"Drak Theron Keep",602=>"Ulduar 80",603=>"Ulduar Raid",604=>"GunDrak",607=>"Northrend BG",608=>"Violet Hold",609=>"Ebon Hold",615=>"The Obsidian Sanctum",616=>"The Eye of Eternity",617=>"Dalaran Sewers",618=>"The Ring of Valor",619=>"Ahn'kahet: The Old Kingdom",624=>"Vault of Archavon",628=>"Isle of Conquest",631=>"Icecrown Citadel Raid",632=>"Forge of Souls",649=>"Argent Tournament Raid",650=>"Argent Tournament Dungeon",658=>"Pit Of Saron",668=>"Halls of Reflection",723=>"Stormwind",724=>"The Ruby Sanctum"); $gender = array(0=>"Male",1=>"Female"); $host = $host.":".$port; $connection = mysql_connect($host, $user, $pass); if ($connection) $connected_db = mysql_select_db($mangoscharacters); if ($connection && $connected_db) { $getchars = mysql_query("SELECT * FROM `characters`;"); //query to get all the char fields from the DB if ($getchars) { echo ' <table border="0.5"> <tr> <th>Account</th> <th>Picture</th> <th>Name</th> <th>Race</th> <th>Class</th> <th>Level</th> <th>Map</th> <th>Gender</th> </tr> '; for($j = 0; $j < mysql_num_rows($getchars); $j++) // process all chars, one by one { $charinfo = mysql_fetch_assoc($getchars); // get all the fields from the query mysql_select_db($mangosrealm); $accountid = $charinfo['account']; $accountquery = mysql_query("SELECT `username`, `gmlevel` FROM `account` WHERE `id` = '$accountid';"); $accountinfo = mysql_fetch_assoc($accountquery); if ($gmonly == 1) { if ($accountinfo['gmlevel'] == 0) continue; } echo ' <tr> <td>'.$accountinfo['username'].'</td> <td>[img='.$charinfo['race'].] <td>'.$charinfo['name'].'</td> <td>'.$race[$charinfo['race']].'</td> <td>'.$class[$charinfo['class']].'</td> <td>'.$charinfo['level'].'</td> <td>'.$map[$charinfo['map']].'</td> <td>'.$gender[$charinfo['gender']].'</td> </tr> '; } echo '</table>'; } } ?> -
learn him to like everything you like
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http://getmangos.eu/community/showpost.php?p=89671&postcount=251
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What bug does the patch fix? What features does the patch add? fixes annoying bug with constant aura adding/removing while in party with paladin For which repository revision was the patch created? 8583 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=9773 Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index fa0cff1..6006088 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1579,6 +1579,10 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons // Beacon of Light and Light's Beacon if ((spellInfo_1->SpellIconID == 3032) && (spellInfo_2->SpellIconID == 3032)) return false; + + // Concentration Aura & Improved Concentration Aura + if( (spellId_1 == 19746 && spellId_2 == 63510) || (spellId_1 == 63510 && spellId_2 == 19746) ) + return false; } // Combustion and Fire Protection Aura (multi-family check) don't see a reason why these two auras can't stack - even if their description is the same they do totally different things
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What bug does the patch fix? Adding Faerie Fire (Feral) - Threat & Damage as triggered Spell to the original cast. Limiting it to Bear Forms. For which repository revision was the patch created? master @ b9d2db3a3737ec795b34fb755851c0c65afd5999 Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7836 Who has been writing this patch? Sarjuuk Patch [Download] diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index a71d259..a1e7c44 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2522,6 +2522,13 @@ void Spell::cast(bool skipCheck) } break; } + case SPELLFAMILY_DRUID: + { + // Faerie Fire (Feral) [Armor-Debuff] + if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT) + AddTriggeredSpell(60089); // Faerie Fire (Feral) [Damage + Threat] + break; + } case SPELLFAMILY_ROGUE: // Fan of Knives (main hand) if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
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Under review... patches. Ask to Devs
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral discussion
No no, there are actually 11 pages ~ 230 patches, but about 50% are not needed, outdated etc.. those 4 pages are only from last month..
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