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Auntie Mangos

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Everything posted by Auntie Mangos

  1. But if you remove whirlwind there it doesn't do any offhand dmg . I'm really wondering what is the reason that the offhand spell is not triggering, this implementation would be much better than the current because in my opinion now the offhand part of whirlwind takes benefit from attack power two times (firstly in the offhand damage calculation and then in the whole calculation af the spell ) and also can't be dodged/parried/miss etc. and crits if main hand crits (there is a thread about it in bug reports - http://getmangos.eu/community/viewtopic.php?id=10143).
  2. Thanks for reply, i have all three reagents equipped (20406, 20407, 20408). In this order i do: if(pPlayer->HasAura(24746)) { // Aura is true when items equipped pPlayer->CastSpell(pPlayer,24760,false); pPlayer->DestroyItemCount(20406, 1, true, true); pPlayer->DestroyItemCount(20407, 1, true, true); pPlayer->DestroyItemCount(20408, 1, true, true); } I will try pPlayer->CastSpell(pPlayer,24760,true); as TOM_RUS suggested. Can you also have a look here. What is the correct way to remove an consumable item from equipment? Regards warrior Sry when i ask maybe nooob questions, but with coding i`m quite new to mangos and all.
  3. there's a few things here if you scroll down about SRP-6 and SHA1 hash. http://getmangos.eu/community/viewtopic.php?id=9704 and then there was another post about it somewhere.... http://getmangos.eu/community/viewtopic.php?id=5124 There was another one but i'm not sure where it went exactly.
  4. Aura Stacking + Getmaxmodifier patch should have fixed this. An alternate patch was added by DiSlord in rev. 7049. I wonder what happend? Was it reverted?
  5. Alex looks like the player login queue got bugged somehow. If possible dont use it until I find the source of the problem. netflow your crash is not related to Alex`s [EDIT] Alex pls provide your server info, kernel version etc and gcc and g++ versions.
  6. http://getmangos.eu/community/topic/5124/authentication-protocol/ http://getmangos.eu/community/topic/16777/authsocket-where-is-the-password-verification/ http://srp.stanford.edu/design.html
  7. @lillecarl: I replied to you time ago in this topic when you asked for linux warden, but it took you several days to reply again and probably you didn't see my answer. http://getmangos.eu/community/post/136559/#p136559
  8. 12th October 2010 ... friends sometimes disappear for no apparent reason. House cleaning Didn't we have a shiny Wiki? True, shiny and delicious Wiki it was. Good news is, the Wiki is there once again. This time, it should be a bit faster, too. Get going, it is yours to edit and improve once again. Feedback this way, please.
  9. 7th October 2010 Sheep - just like other creatures - prefer things in pretty colours. Fixes My code=... posts are not highlighted. As of today, this is once again working. The sheep has applied magical wool to the BBCode parser and now we have lovely syntax highlighting again Feedback this way, please.
  10. to settti i run this from this threat http://getmangos.eu/community/viewtopic.php?id=14700&p=120911&viewfull=1#post120911, seems to work fine, but im not sure at all, im having the issues that i post above. tested atm in UK, got the TTR time same as the FoS time, the ttr of the fos was 13h-6n-48s, and the uk got the same, maybe when the ttr reach 24 reset?? if this is the case still wrong caus like i said my instanceresettime is at 4am and when ttr reach 24h will be the 1am here that is the time of the server. btw i think you have the defaul resetinstancetime right? that is 4am, at what time you got save and what time you will get the reset of the heroic? maybe can you post some pics, or help to get a solution without droping the characters? also the same errors that i said about the raid tab and welcome msg still.
  11. Lynx3d, can you look at another crashfix? http://getmangos.eu/community/viewtopic.php?id=14662 Crash happens because RemoveSingleAuraFromSpellAuraHolder can remove aura holder. But then holder is accessed again...
  12. You can give GaME a try, if you don't mind doing an SVN checkout and working with a project that's still under development. It supports account creation, editing and password resets and a lot more, though it does not have as many features as MM yet. It's written for a TBC server, but most SQL updates get backported so I would guess most functionality will work on newer servers as well - you'd have to try that out for yourself though.
  13. check post 67 : http://getmangos.eu/community/showpost.php?p=93568&postcount=67 and about second question, there was about 2-3updates here, would be cool if repo for this
  14. This post explains what I mean with this patch. And yeah, it's a one liner! I think it'd be faster if you manually changed it, than use Tortoise's Apply Patch ~Seline~
  15. @Schmoozerd, did you mean this one http://getmangos.eu/community/topic/16369/patch-spell-37433/ ? Ok thanks breakwater and Schmoozerd, I will try it
  16. actually the topic-rename-problem is already known: http://getmangos.eu/community/topic/15926/fail-ajax-include-on-renaming-a-thread/
  17. Maybe for resolve like questions maybe add to http://getmangos.eu/ page additional link after Something like:
  18. Hey, I was wondering if it's possible to see an example of how to handle a one-to-many leftjoin with the MaNGOS database implementation. I plan on rewriting the -External-Mail-from-SQL"]external mail (Atleast partially) to support up to 15 items (The max I believe) per mail. However I don't want to create 30 columns (One for ItemID and one for Count) instead I want to use a 2nd table containing the itemId and ItemCount. So does anyone have an example of this ? Thanks for your time, Xeross
  19. What bug does the patch fix? What features does the patch add? Patch adds +10% strenght and +10% stamina effect to Blessing of Sanctuary For which repository revision was the patch created? Rev. 8918 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=11152 Who has been writing this patch? Please include either forum user names or email addresses. Myself diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index b0efd81..df84f3f 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2225,6 +2236,12 @@ void Aura::HandleAuraDummy(bool apply, bool Real) if (Unit* caster = GetCaster()) caster->CastSpell(caster, 13138, true, NULL, this); return; + case 20911: // Blessing of Sanctuary + case 25899: // Greater Blessing of Sanctuary + { + m_target->CastSpell(m_target, 67480, true, NULL, this); + return; + } case 39850: // Rocket Blast if(roll_chance_i(20)) // backfire stun m_target->CastSpell(m_target, 51581, true, NULL, this); @@ -2314,6 +2331,12 @@ void Aura::HandleAuraDummy(bool apply, bool Real) switch(GetId()) { + case 20911: // Blessing of Sanctuary + case 25899: // Greater Blessing of Sanctuary + { + m_target->RemoveAurasDueToSpell(67480); + return; + } case 36730: // Flame Strike { m_target->CastSpell(m_target, 36731, true, NULL, this);
  20. Wooow this seems very nice . I agree that this is a very complex issue...so thank you for the research . Just for clarification, there is already one thread - http://getmangos.eu/community/viewtopic.php?id=9923 which does some changes in the pet scaling system. I also have a question before testing it - does the sql part actually work? Because as far as I know pets are still not getting any HP (and maybe also other stats?) from stamina specified in pet_levelstats... Hope that at least any part of it will get implemented soon.
  21. Yes, it works, but to repeat what Jolan said earlier, this fixes the symptom of the bug, not the cause. And this causes more problems because more than one bug is present here. It is almost always better to fix bugs by removing or editing code than by slapping on more code. The cause of the problem is the player.StopMoving() in FlightPathMovementGenerator::Finalize . It calls SendMonsterMove, which sets the client's MovementFlags to 0. Other effects which cause automatic movement or changes in movement (such as Aura::HandleAuraModStun, Aura::HandleAuraModRoot, Spell::EffectDistract, Spell::EffectCharge) have a specific check to prevent StopMoving from being called on players. In fact, Spell::EffectCharge says after that check: // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_WALK, 1); but this causes the opposite effect: if you start charging with walking on, when the charge finishes, the client will have run toggled on. I did not see any adverse effects from the client after removing the StopMoving(). CMSG_MOVE_SPLINE_DONE was still sent to the server after the flight finished, so the client still knows when a flight is over. Additionally, player.SetUnitMovementFlags(MONSTER_MOVE_WALK); is causing channeling spells to be broken because the server then always thinks the player is continually moving. Perhaps a player.RemoveUnitMovementFlag was meant to be used instead? (Even then, I'm not sure this line serves a purpose, since I can't see where the player's UnitMovementFlags is being changed). diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 71dd525..35e4dce 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -260,9 +260,6 @@ void FlightPathMovementGenerator::Finalize(Player & player) player.getHostilRefManager().setOnlineOfflineState(true); if(player.pvpInfo.inHostileArea) player.CastSpell(&player, 2479, true); - - player.SetUnitMovementFlags(MONSTER_MOVE_WALK); - player.StopMoving(); } } Edit: Still haven't seen any adverse effects from not changing UnitMovementFlags; edited diff.
  22. i can still see it http://getmangos.eu/community/viewtopic.php?id=6751
  23. kyle1, thx, I'll think about this... But at moment it was better that I could find for fix this problem. UnkleNuke, afraid I don't understand you correct, but that about mmaps - I use playerbot with mmaps - it's great =) I added some (little-little) change into playerbot code for using mmaps fully =)
  24. useless bug report is useless. Please read this and try again: http://getmangos.eu/community/viewtopic.php?id=7568
  25. The original code author it's Emme and I finish the job
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