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Natrist

Junior Wiki Documenter
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About Natrist

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    Junior Member
  • Birthday 01/01/2005

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  1. What you're saying doesn't really make any sense, but if you wanna get your hands dirty on bare bones stuff, I can invite you to my server code repository. Hit me up on Discord.
  2. Hi, Welcome to the MaNGOS community. There's lots to do around if you have C++ or SQL experience. If you want to learn, I'm working on something to add on top of the current software. It's a GM client that will go along a few other tools like account administration and various development tools. The GM client is already up and running but we need to implement various systems on the server side. I'm @Natrist#2538 on Discord. I'm sure you can find more ideas if you have a chat with the rest of the users there.
  3. Hi, ToShuk Marusenko. The problem in your code is that obj is nothing but an integer and yet you try to call its 'SetFlag' method. I'm not familiar with Eluna, but it seems like you can get the spell caster from the spell variable there. For example: caster = spell:GetCaster(); obj = caster:ToGameObject(); obj:SetFlag(GAMEOBJECT_FLAGSm 20);
  4. Would you mind explaining the problem in more detail and maybe posting videos or screenshots to support them? I'm not sure I understand what's the issue. Also make sure to specify which version of MaNGOS you think is affected.
  5. It is quite nice to see developers from the emulation community with hand in hand for once instead of just bragging and shaming others. P.S.: Sorry for the thread necromancy, I'm on my phone and didn't bother checking dates.
  6. I would like the input of the community on the monsters spawn and corpse decay timers, as I am currently implementing a few new systems to handle those events and currently need as much information as possible. From what I have found so far (on live servers) is that; critters' corpses decay after 2 minutes; beasts' corpses decay after 2 minutes; certain monsters' corpses decay after only 1 minute. The spawn time varies from one creature to another, but seems to be in general about 5 minutes, and does not seem to be affected by forgotten loot, unless it is of quality equal or greater than 'green' (rare, unique, etc.) Would anyone have information pertinent as of patch 3.3.5a, on which I am currently working? Thank you for your time and input, and merry Christmas!
  7. I don't think that using the database to store scripts will be a good idea. Using Lua may be preferable, though harder and longer to implement.
  8. Run 7 swim 4.7222218513489 turn 3.141593933 flight 7

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