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n3n8f9unf2nf

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n3n8f9unf2nf last won the day on August 30 2017

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  1. Gist of problem: Hunter Survival talent 'Entrapment' procs off ANY source of damage over time, and does not trigger from Frost Trap as it should. Found/tested on: Covenant WoW - Using World DB: Version: 21, Structure: 14, Content: 67 Entrapment 5/5: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec. What does work: Immolation Trap and Explosive Trap both trigger the talent correctly, allowing multiple entrapments per damage over time effect. Entrapment is not affected by diminishing returns on Zero and this is correct as diminishing returns were not added to the talent until Burning Crusade: Source What does not work: Frost Trap does not trigger Entrapment at all, and it should be able to trigger entrapment multiple times with a chance each 'pulse' if the enemy stays within the frost AoE. What is working incorrectly: Entrapment is triggering off ANY source of damage over time including hunter stings, and trinkets such as 'Chained Essence of Eranikus'. Proof of use: Plops PvP video on Youtube This video is from a 2006 Hunter pvp showcase by Plops, who can be found at Warcraft Movies here Timestamps: 0:37 Frost Trap activates 0:47 Rogue is entrapped - 1:10 Frost Trap activates 1:13 Warrior is entrapped 1:20 Warlock is entrapped 1:31 Warlock is entrapped a second time
  2. Indeed you are correct. I was unable to reproduce this bug or anything like it in M1 or M2.
  3. This bug also exists when looting chests of all kinds (chests, crates, etc.) You can be grouped or solo to reproduce this. Start looting a chest and let the loot window open Take any 1 item Close the loot window, jump, or move (just close the window) When you attempt to recover the items, you will get the "Already looted" error The item you are trying to loot may display a different icon when you close and re-open the chest I did not test all loot slots as in a situation where there are 2-3 pages of loot, but it appears to be any item you take will work. The loot type does not seem to matter, and the source of the loot window does not seem to matter (mobs, chests, crates and so on all work the same). I have NOT tested resource nodes yet but will edit this when I do. I was also able to bug my loot entirely by jumping and moving forward with the loot window open, but this is not a 100% occurrence (I had to delete WTF and WDB to fix the issue). Being feared away from a loot source will also cause this bug if you have taken an item from the chest. Shift+click (autoloot all items) normally as long as you have not bugged the chest first. There is something else I wanted to add, but I will edit it in after more testing. This bug may also be in Mangos 1 and 2.
  4. Hi there Stefan! I can explain Dodge Cap and what it means and does. Dodge Cap is the maximum amount of the Dodge % a class can have. I see you are using Mangos One, so allow me to explain a bit more. During TBC, Rogues could actually be Dodge Tanks. This is because the Dodge Cap is actually extremely high. It is impossible to hit the actual limit for Dodge as a Rogue, and probably a Druid also. A Rogue needed 102.4% total Avoidance (the combination of Dodge+Parry+enemy miss chance). What you are seeing is not a bug, but a very annoying Rogue. Here is more information: http://wowwiki.wikia.com/wiki/Rogues_as_tanks
  5. @antz was this written only for Windows or does it support Linux also?
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