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Meltie

getMaNGOS VB Developer
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Everything posted by Meltie

  1. Changed Status to Confirmed Changed Implemented Version to 22.xx (Current Master Branch) Changed Milestone to Unset Changed Priority to High
  2. Changed Status to Completed Changed Implemented Version to Unset
  3. Changed Status to Completed
  4. Changed Status to Completed Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New Changed Sub-Category to Show Stopper
  5. Changed Status to Completed
  6. Awesome work! Did some research on the tracker and found similar issues with this. Hopefully this gets merged soon.
  7. Changed Status to Duplicate
  8. Welcome to the community Juggernaut! Contribution big or small is always welcomed. Hope to see some of your commits in the near futures.
  9. Changed Status to Confirmed Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to Normal Changed Main Category to Realm Daemon
  10. How to reproduce this issue as shown above on any client locale. Not restricted to French Locale. Set your RealmZone other then 0. Start your Realm Daemon. Login to any account and view the RealmList window. (If you only have one realm, nothing will appear)
  11. Description: During logging out, some races will be able to logout instantly within city limits and others won't be able to logout instantly. Current behaviour: I have a Alliance character in Stormwind City, able to logout instantly anywhere in the city. The other character Horde in Undercity and has to wait 20 seconds before logging out. Expected behaviour: All characters within any city , should be able to logout instantly. Steps to reproduce the problem: Create a Horde & Alliance character Place them in their Faction City Attempt to logout ??? Operating system: Win10/Ubuntu 16.04
  12. This looks like the issues I temp fixed some months ago, which wasn't fully fixed. The use of .server shutdown 0 or .server restart 0. This is from the server unable to use the call function from 0. As I recall, I believe this is on all cores. Tips: Try using a high number then 0
  13. Arcemu has something like this already. I recommend you looking on Arcemu side for it.
  14. [quote=Talendrys]Hi Titan, can you try this bug fix and provides feedback ? :-) [url]https://github.com/Warkdev/server/commit/69982e8767d9f65d60e0bc8a2b85cb48f21a8ae3[/url] Thanks.[/quote] Talendrys, this posted fix, is hacky.. Shouldn't call exposed data like that.. Plus is fix was taken from Silverpine Project, which no credits were given.
  15. This is included by default. I can use SOAP in Zero just fine on Unix. Reason of the message, because it's most likely not turned on via config file.
  16. Looks like a tags are changed around.
  17. This is a minor issue.. I'll look into this when I get that chance.. From map updates before Rel19, could have broken the system for LoS and Movement. This is confirmed on both windows and unix systems, where the reading of the tiles are not fully loaded during start-up. As of right now, its [u]not a required function[/u].
  18. Make sure all the database queries are correct and matching what the core has.. This is the first step you should always do.. Second, is all the opcodes correct? Sometimes, this makes the client none talk-able to the server. Many things can make the bank not work.
  19. This is an confirmed bug in the Rel19. Still looking for a proper fix for it.
  20. Fixed on this commit -> [url]https://github.com/mangoszero/server/commit/a87b8e52b6497a5e367dd26f17e35d349c7a4413[/url]
  21. Thanks an unneeded function, so it can simply be removed. There's more to that crash, then that line of coding.
  22. Returning to Home Bind When a player binds his/her Inn location, after they log out, they will return to their Inn keeper instead of logging back in here they log out. This happens on all classes and races. This is a major issue if you bind to an inn keeper, no matter where you are. It happens on both player and game master accounts.
  23. After finding the root cause of the crash, Collision that controls vmap, found some incomplete structures that might need addressing. This is the whole system, not just a line of coding.
  24. When this happens, are you getting warnings on the console, or errors? Need a log of the event when its happening, or I can't track the origin of this issue.
  25. That quest that the hunters have to do are database & core sided. More then likely the core scripts are broken and/or need some updating to fix the issue. Another factor in this is the movement system, that effects the pets in one way or another.
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