Jump to content

stavaren

Donator
  • Posts

    34
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by stavaren

  1. mmaps extractor Had my PC on for 2 days now and it's still going... says in processes it takes about 11 mb RAM which must be the problem. SOLVED: have to start trough the shell script!
  2. guard factions Thrallmar Grunt (Entry: 16850) Should have faction ID: 947 Honor Hold Defender (Entry: 16842) Should have faction ID: 946 Stormwind Infantry (Entry: 16418) Should have faction ID: 72 (this is Stormwind ID and I am unsure this is correct, could use some retail sniffing) As of now the guards are neutral and makes the zone a heaven for any high level looking to gank some leveling newbies :)
  3. Add creature [url]http://www.wowwiki.com/Stitches[/url] used to patrol duskwoods back in the old days. Havent seen him spawned on the zero core so perhaps this should be implemented :) ?
  4. VS2010 LINK Compile error [img]http://i.imgur.com/jRqCkad.jpg[/img]
  5. the scale right now when you log in is 1.35 which is incorrect as madmax mentioned. if one uses .mod scale 1 the char will return to normal size. (look at npc tauren scaling which is correct)
  6. Rel19 game crash Sometimes interacting with gossip text scripted npc's like guards makes the game crash (not server). EDIT: I dont know actually I just had a crash doing nothing in undercity :P [img]http://i.imgur.com/DZ3H96u.jpg[/img]
  7. Player timestamp sync Client and server time stamp needs syncing in the One core. Fixing that may also fix the "running on spot issue"
  8. [quote=Xenithar]I do remember having this issue early this year. The problem was a firewall. My DNS server (yes, I run servers in my home for those who do not know me) was down for an upgrade from Debian 6 to Debian 7 so I was using my ISP DNS servers. Due to this, when I attempted to access my Zero server, my external hostname resolved to my router IP address. Normally it would resolve to my internal address. What this means is that my client went out of my router, to my ISP, back to my router, and died because I did not have port 8085 allowed through my router and forwarded to the server. I basically sat at the character screen for ages. Again, if you run your server on your game system (the same system you play on), try disabling any firewalls you may have and try again. If you have a separate system hosting your server, how about telling us the specs of your server, such as OS, network IP and subnet, and any firewall software you're running. It would also help to show us how your realm database is configured.[/quote] thanks for your answer, appreciate it! I host from the same pc I play on. All the ports required for mangos are forwarded in my router so shouldn't be that. I actually opened my ports yestarday so this problem was first encountered while using hamachi but have not been fixed by changing to dns. I have no time right now but as I said - I will try a fresh db install tomorrow and see if that fixes the problem.
  9. [quote=antz]Can you give us some information about your setup ? I run the latest dB and so does the cove servers, not seen it on either[/quote] I compiled this like 3 days ago, everything fresh from git I'll try a recompile and fresh db tomorrow and see if it fixes.
  10. [quote=krill]This is a known issue on some other emus out there.. MVB, Ascent based emus, TC (unless they fixed it, its been a few years since i actually used TC) and MaNGOS above Zero... as Zero i have not seen it happen yet. Additionally if you try and do a realm selection it should say session timeout.. if it does not we may be looking at a different issue here.[/quote] I've been using mangos for a long time and seen this once before, an update was released and I havent seen it since.
  11. Something wrong with Characters DB If you log on your character then go back out the menu it'll just say retrieving character list and in order to see your characters you have to relogg. EDIT: actually not even a relogg seems to work [img]http://i.imgur.com/Jh6gAXZ.jpg[/img]
  12. Complete Class Bug Report [b]DRUID[/b] -feral swiftness increases movement in all forms outdoors. should only increase in catform. -Swiftmend should heal for x4 Rejuvenation ticks and x6 regrowth ticks. -clearcasting should not be consumed by prowl or faerie fire (feral). -Rake should not be affected by opponents armor. -Nature's Swiftness should be consumed on cast and not on impact. -Nature's Grace should reduce cast time on cyclone (it currently doesnt). -HoTs should not tick while cycloned. -Faerie Fire visual talent bugg when relogging (looks like it's not specced). -Enrage should reduce armor while active (it doesnt). -Force of Nature, the treant's damage should be based on the druids spelldamage. -Force of Nature, when fighting another druid the treant's should be hostile and not friendly. -Tree of life aura should not be removable by right clicking it. -Leader of the pack should not be removable by right clicking it. -When going into catform it should activate track humanoid auto if no resource tracking is on. -Bear Form / Travel Form and Cat Form scale for both tauren / night elfs. [b]HUNTER[/b] -Steady Shot does not take advantage of the extra attack power granted by hunters mark (damage stays the same). -Missdirection does not disapear after the 3 attacks are used, however the desired effect works it's a visual bug. -Traps should not be visible to hostile targets. -You should always be able to see your own traps, group members aswell. -Rogues detect trap should be fixed after trap visibility. -Flare spell does not match the effect. The spell goes instantly on the ground and does not follow the visual flare. (A 3 second delay should be added). -Snake trap, snakes have too much HP and does not cast any poisons on target. (should have 101 HP atm they have 3k). -Snake trap, snakes should not be friendly to a hostile target of the same faction. -Snake trap, snakes should cast poisons on targets standing close to the target that triggered the trap (pets, minions etc). -When pet is killed you can revive the pet by walking away until the pet corpse despawns then "Call Pet". This must be fixed. -Viper Sting should break CC effects (goes for all drain mana spells generally). -Surefooted should not resist an entire spell (f.e Frostbolt) only the movement impairing effect. -Feign Death should not make the player avoid AoE spells. -Frost Trap should be able to trigger "Entrapment". -Traps should not trigger on totems, critters, followers or unattackable creatures. -Wyvern Sting should be applied as a debuff and be non-removable. As of now it gets applied as a buff and is right-clickable. -Snake Trap should be able to procc entrapment. -Traps should have a bigger trigger radius. -Trap should have delay if target is in combat. [b]PETS / MINIONS[/b] See hunter.txt and warlock.txt -Pet should prefer attacking from behind. -When changing stance Aggressive/Defencive/Passive pet should go back to owner. -If pets target gets CC'd (polymorphed / feared etc) pet should go back to owner. -Pet should not stop chasing target after leaving combat. -Pet should not continue attacking rogue after vanish. -Should be able to send pet on targets out of sight. -Cobra Reflexes should reduce pets damage. [b]PALADIN[/b] -Holy Shield should cause 35% increased threat (as tooltip reads). -Seal of the Crusader should decrease melee damage. -Retribution Aura should obey to damage absorbing sheilds / immunity shields and not do damage trough them. -Avengers Shield should not hit a CC'd target [b]PRIEST[/b] -Black out and Shadow Vurnability should not procc on caster when using Shadow Word: Death. -Blackout does not procc on mind flay and when it gets fixed it should procc on ticks and not end. -Mind Control timer does not display correctly in PVP. -Mind Control timer seems abit short, should be 12 seconds than on second MC 6 seconds and on third target is immune. -Fade doesnt work. -Spirit of Redemption, when entering the form all spells currently being casted should be interrupted, mana and hp should be reset. Caster should not be attackable / castable at all (including self-heals). -Mind Vision should work at unlimited range as long as you are in party and on the same map/continent. Mind Vision should not obey to LoS. Mind vision should stay on target even if target goes into stealth. You should be able to switch target from the current in-eye to the next. Mind vision should break on spells such as Vanish, Divine Shield, Ice Block and Cloak of Shadows. (FIXED) -Offensive Dispelling should put you in combat. -Dispell Magic should abide to immunity such as Divine Shield. Same goes for Mass Dispell -Dispell Magic Should be resistable. -Prayer of Mending should target the party memeber with lowest health within range that is not already under another priests PoM. PoM should give aggro to the target where the proc came from and not the priest who first casted it. -Reflective Shield should not break CC. -Shadow Fiend should spawn on the target and automatically attack it. -Shadow Fiend should have a shadowy effect over it (possibly another display ID? 19638 looks like retail shadowfiend but might need scaling) -Shadow Fiend's damage should scale with casters shadow spell damage. -Shadow Fiend's hp should scale with casters spell damage. [b]ROGUE[/b] -Shiv does not award combo point if posion isnt on the rogues off-hand. It should. -Mutilate visual bug where both main / off-hand damage doesnt show up needs fix. -Cold blood works fine except with Mutilate where it only gives critical damage to one of the 2 attacks. (main / off-hand). -Shadowstep damage buff doesnt get removed after an ability is used as it should. (really overpowered). -Quick Recovery doesnt reduce energy cost on missed finnishing move as it should. (however the heal function works). -Sword specialization extra attack is not instant and instead gets executed on the attack after the proc. (This goes for all extra attack melee spells). -Setup does not work at all. Should give combopoints when dodge / resist opponents attacks. -Puncturing Wounds talent needs to be looked at. Should award 10/20/30% backstab crit and 5/10/15 mutilate crit. -Improved Poisons needs to be looked at. Should award 2/4/6/8/10% poison proc chance to all poisons. [b]SHAMAN[/b] -Horde totems give draenei display model. -Windfury extra attack (as mentioned in other bug reports) is not instant and instead gets executed on the attack after procc. [b]WARLOCK[/b] -Hellfire should not be resistable by the caster. -Pyroclasm does not work at all. -Improved Shadow Bolt only give's 3 damage stacks instead of 4. -Ritual of Souls does not work. -Ritual of Doom does not sacrifice one of the 4 summoners. The Doomguard despawns after 5-10 sec. -Deathcoil should not break on damage. -Fear pathing and visuals need improvment. -Soul Link works but should be visually applied to the minion. -Shadow Embrace should get removed when there are no DoT's left on the target. As of now it stays permanently on the target. [b]WARRIOR[/b] (coming soon) [b]There might be spells that have been fixed here[/b] since this report is a couple of months old. I will add more as I progress in testing the classes. I apologize for spelling mistakes, I wrote these bug reports mainly so I could understand them myself hence why I havent spell-checked them! :D
  13. [One] Videos of common bugs So I made a youtube channel where I upload videos of various bugs I find in MaNGOS One. I will focus on class bugs until I've gone trough all of the 9 classes. I tought I'd post the channel here as it may be of use to some people here. I was unsure of where to post this so my bad if there is a more accurate board for these sort of things. [url=http://www.youtube.com/channel/UCJsrV7wLUe9WuP62CB51Qzg]http://www.youtube.com/channel/UCJsrV7wLUe9WuP62CB51Qzg[/url] Feel free to leave a comment if I forgot anything and I'll add it to the description.
  14. Things to look at CoreCraft is probably a familiar project to many people here (maybe not). They've made some impressive progress with their server and a beta will probably be released in spring of 2014. On their youtube they've posted some videos on things they've modified. I thought it was worth sharing since many of the things they have fixed are no game breakers but still improves the experience in such a way that it would be worth fixing. Pathing [url=http://www.youtube.com/watch?v=O4rapmPMJ94#ws]Corecraft - Polymorph and Disoriented Movement[/url] [url=http://www.youtube.com/watch?v=Nrsj1-0nGz0#ws]Corecraft - Snare Pathing[/url] [url=http://www.youtube.com/watch?v=eXEDj_nP9e4#ws]Corecraft - Fear Pathing[/url] [url=http://www.youtube.com/watch?v=XeCiG5eJyfE#ws]Corecraft - Charge[/url] Class fixes [url=http://www.youtube.com/watch?v=ZTPHkI53-LI#ws]Corecraft - Paladin Fixes #1[/url] [url=http://www.youtube.com/watch?v=M7zKb25_3k0#ws]Corecraft - Priest Fixes #1[/url] [url=http://www.youtube.com/watch?v=ND_Y5JYRoE0#ws]Corecraft - Warrior Fixes #1[/url] [url=http://www.youtube.com/watch?v=xoeW30hLSY0#ws]Corecraft - Warlock Fixes[/url] [url=http://www.youtube.com/watch?v=e_RC6PBtB48#ws]Corecraft - Rogue Fixes[/url] [url=http://www.youtube.com/watch?v=hYh7Cvcdr9k#ws]Corecraft - Druid Fixes[/url] [url=http://www.youtube.com/watch?v=hR0t2Oi1Cmc#ws]Corecraft - Shaman Fixes[/url] [url=http://www.youtube.com/watch?v=EHe36MvMRvw#ws]Corecraft - Hunter fixes[/url] [url=http://www.youtube.com/watch?v=idOv9nzut-k#ws]Corecraft - Mage fixes[/url] AI related [url=http://www.youtube.com/watch?v=Ru4rDxSu7pc#ws]Corecraft - NPC Linking[/url] [url=http://www.youtube.com/watch?v=HWny8PSjp94#ws]Corecraft - Karazhan - Chess Event[/url] [url=http://www.youtube.com/watch?v=gXn7HRgYe1c#ws]Corecraft - Mob AI part one[/url] [url=http://www.youtube.com/watch?v=ifBSRD4Kiac#ws]Corecraft - Mob AI part two[/url]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use