Jump to content

cabfever

Donator
  • Posts

    390
  • Joined

  • Last visited

  • Days Won

    1
  • Donations

    0.00 GBP 

Everything posted by cabfever

  1. The xmas event transforming machines making you immune to sheep As the title says already: The X-Mas event machines are transforming you into a gnome and make you immune to sheep for 30 minutes each time (or until you die).
  2. Display highest lifetime pvp title At this moment, there is no function to display your highest gained pvp title from vanilla. But players should be able to chose their highest lifetime pvp title in the characters screen beside all the gained PvE titles like hand of adal and such things. Proved here: [url]http://www.wowwiki.com/Title#History_of_PvP_Honor_System_Titles[/url] [quote] Prior to Patch 2.0.0, players could earn titles by participating in PvP; ranks would be assigned based on the number of contribution points acquired by killing opposite-faction players during a week. With the release of Patch 2.0.0 and the Bc icon Burning Crusade, players could no longer obtain or improve their Honor System title, but could choose to display their highest lifetime title they've earned before the patch. All honor system titles are displayed in the format: title name. With the release of Cataclysm-Logo-Small Cataclysm expansion, new titles that look the same were issued for rated battleground rankings. See section Return of PvP titles in Cataclysm for the new titles of the same name. [/quote] And of course to make this work, it has to be compatible to each core/database version of mangos.
  3. Silithus: Cenarion Scout Jalia (Hive Ashi) Does not give the speech bubble option by which you ask them for their report for the tactical assignment. Quest cannot be completed.
  4. Silithus: Twilight Marauder Morna and assignments Should have 5 Marauders with her in Vanilla instead of 2. Her having only 2 adds is TBC and beyond. The Tactical Assignment requires you to kill her and her 5 marauders. However, since on here she only has 2, to fulfill the assignment, you have to kill her 3 times just to get the 5 marauder kills which is very tedious. Also, her Marauders seem to have a different spawn timer than she does. While camping her respawn, 2 Marauders spawned and started their route without her and 3 minutes later she spawned and roamed on her own. Minor issue: also doesn't have an aggro radius on here and they aren't linked (aggro wise), which is also TBC and beyond (to spare regular new levelers from getting gangraped by them). In Vanilla she and her Marauders charged your ass on sight and spammed piercing howl so you couldn't possibly get away ;) Also she doesn't seem to roam further that past the first Cenarion Outriders. Which is mostly due to the fact that they're a) not properly linked and b) 4 on 3 instead of 4 on 5. So the Outriders add the first Marauder or Morna (whichever is closest first) and the other 2 just travel on but don't seem to make it past the point between Southwind and Cenarion Hold.
  5. Snare effects on pets Snares like Hamstring, Tendon Rip, Crippling Poison etc. from PvE mobs don't work on some pets. Observed every day on my Voidwalker who cannot be snared (not dazed either btw) while he's on follow. He gets the debuffs but never slows down. This is true for when their master is mounted or on foot. Edit: I have noticed it occasionally working today. So far not been able to isolate/reproduce the circumstances under which it doesn't work.
  6. Felhunter Spell: Devour Magic Felhunter's Devour Magic stopped working on targets other than yourself. You can still dispell yourself but no longer enemy targets. When you try to dispell a target, pve as well as pvp, it gives out the lua "Your pet is in combat". Tested and reproducable on numerous mobs and pvp targets. It used to work up some weeks ago.
  7. Shaman: Grounding Totem Seems to only absorb spells that deal damage. It should, however, absorb every kind of direct, non-aoe spell, including debuffs/cc. Also, it seems to have a weird delay. Actually it's supposed to catch an incoming spell the milisecond it gets stomped. Haven't been able to 100% verify this since I don't have my own shaman on Stormrage but I noticed it in duels.
  8. Crowd control bugged in pvp Like you probably know all major crowd controlls like: sheep, fear, sap, snares, slows ... have their full duration without any diminishing return when used on players. This is a huge problem when pvping. Mages can sheep you for days and so on. This is really frustrating for all players who want to pvp.
  9. Rogue - Vanish bug When you are fighting a caster an he is half way trough casting a spell and you vanish, the cast does not stop an just hits you like you never vanished. I am not sure if the caster keeps you in target or if just the spell does not cancel. I will test it and update this issue. Another Player: Confirming this bug. That existed (as a visual bug) on retail up until patch 1.7. Ever since then both feign death and vanish cancelled all incoming and channelled casts. Not taking lag/delay into account of course. But yeah, on mangos zero you can drain life or mindflay a rogue or hunter who vanish/feign death and the casts just continue like nothing happened.
  10. Items of Power (40) The quest items of power is bugged. You gather all the required items then when you get to the Circle of Outer Binding and try to use the Totems on the stone the wand appears but is not clickable. Thanks, Funkorama
  11. Warlock Spell - Health Funnel What's really up here is that Health Funnel ticks for the initial (double) health cost every 0.5 seconds on mangos zero. While it should tick once initially for 153 (before spell damage) and then for 79 per tick on yourself. Spell damage coefficient should then increase the health funnelled to the pet. It does not do this either on mangos zero. Instead, it just exchanges the health taken 1:1 ratio to the pet, rendering it inefficient.
  12. Warlock Spell - Curse of Agony (CoA) Spell damage doesnt affect CoA as like as Corruption
  13. Warlock Spell - Death Coil Death Coil's horror effect can be broken by damage which is shouldnt suppose to happen. Another Player: Confirming this. Death Coil cannot and never did break with damage but it does on mangos zero. Also, both Dealth Coil, Fear/Psychic Scream/Intimidating Shout/Scare Beast as well as horror effects from mobs like Tyranno Devilsaur or Frenzied Pterrordax falsely make the target run straight on incontrollably for 1-3 additional seconds after expiration of the spell.
  14. Raid instance reset on crash At the moment, raid dungeons are reseted like dungeons when the server crashes. The entries for [url]https://www.getmangos.eu/wiki/Reference%20Information/DB/characters/MaNGOSZero/creature_respawn.md[/url] seem to be correct (tested it with 2 kills of a boss in 2 different IDs and the boss kills got assigned to that ID). Seems like the server isn't reading the DB entries (correctly) when it starts up again? This should have it fixed if I understand the describtion correct, but it didn't: [url]https://github.com/mangoszero/server/commit/309446c1289fdad502249e0076c6c55f6e75a5ab[/url]
  15. Honor Calculation The weekly honor calculation has some bugs/issues at the moment. 1. The calculation is processed at 00:00 on wednesday while it should be calculated around 03:00 (at least this would be blizzlike) 2. If the players who should get a rank update, stays online while the calculation is made, his data is lost. I got a clue why this is happening: The character_honor_cp (for contribution points) gets emptied as the calculation is done. When the player now logs out after the calculation is made, his cached progress (table: characters -> column stored_honor_rating) will overwrite the already updated stored_honor_rating value. And not only this, but all stored honorable kills and stored honor points (contribution points). I wrote some scripts and crons to prevent this. Easy said: the scripts will forward a shutdown command with a countdown of 20 minutes to the realm. 5 minutes before the server shuts down, the login daemon will be killed to prevent players from loging in again... at 23:58 I will restart the mangosd to let the server calculate the honor without any player being able to be online... and then at 00:05 I will restart the realmd to let players login again. It would be awesome to have the blizzlike calculation time at 03:00 so less players get affected by the downtime. 3. The honor calculation is one week off. If you start your first week of farming honor, you should get your rank update on the following wednesday. At this moment, you have to wait 2 weeks to get the rank update from 2 weeks ago. This is not blizzlike. I think I got everything together so far.
  16. Molten Core: unexpected spawns of Lava Surgers/Annihilators Report of a player: We've experienced the spawn of Surgers and Annihilators in a completely fresh ID in a spot we had just ventured to. Therefore it cannot be respawn. Also, they spawn in a spot where a Firelord has been moments ago. To be precise, it's the Firelord's position by the ledge at the lava across from Gehennas. Respawn timers are completely messed up. Firelords, Lava Surgers and Lava Annihilators should respawn like every 28 minutes, Corehounds respawn every 18 and Flame Imps every 8. However, we're dealing with respawn while wipe-free progressing normally past trash mobs. The very first Annihilator in the Core behind the 1st two Giants already respawns after what feels like 5 minutes. Basically pulling the 2 Giants behind the bridge and wiping from the spawn of said Annihilator. And if I remember correctly, the firelord also respawned during the fight. Edit from me: Respawn timers are correct. The problem is, that some surgers, annihilators and firelords are respawning with a remaining respawn timer.... like: remaining 28 minutes (but it respawns with 28 minutes left). This happened after I applied the huge "20003_15_Backport_2014_done.sql"
  17. Possible fix? [url]https://github.com/cmangos/mangos-classic/commit/de708048c4bbdd23c59e74a75e460fc3c2b989f3[/url]
  18. But maybe it heals 1320 without talents?
  19. No chucksta, my fix only resolved the wrong damage values. This one is related to the new baseHP/baseMana calculation. I wrote a thread about this already here: [url]https://www.getmangos.eu/issue.php?issueid=182[/url]
  20. From a player: No still doesnt work.. It still says ''Another action in progress''. So it's still not lootable.
  21. I already informed antz about that issue before I made the pull request. [code] -- Lucifron UPDATE `creature_template` SET `Armor`='3795', `ResistanceFire`='93', `ResistanceShadow`='186', `MovementType`='2', `DamageMultiplier`='1', `MinMeleeDmg`='1636', `MaxMeleeDmg`='2165' WHERE `Entry`='12118'; -- Magmadar UPDATE `creature_template` SET `Armor`='4691', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1867', `MaxMeleeDmg`='2475' WHERE `Entry`='11982'; -- Gehennas UPDATE `creature_template` SET `Armor`='3795', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1636', `MaxMeleeDmg`='2165' WHERE `Entry`='12259'; -- Garr UPDATE `creature_template` SET `Armor`='4691', `DamageMultiplier`='1', `MinMeleeDmg`='1977', `MaxMeleeDmg`='2621' WHERE `Entry`='12057'; -- Baron Geddon UPDATE `creature_template` SET `Armor`='4691', `MovementType`='2', `DamageMultiplier`='1', `MinMeleeDmg`='1538', `MaxMeleeDmg`='2039' WHERE `Entry`='12056'; -- Shazzrah UPDATE `creature_template` SET `Armor`='3795', `MovementType`='2', `DamageMultiplier`='1', `MinMeleeDmg`='1636', `MaxMeleeDmg`='2165' WHERE `Entry`='12264'; -- Sulfuron Harbinger UPDATE `creature_template` SET `Armor`='5840', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1757', `MaxMeleeDmg`='2330' WHERE `Entry`='12098'; -- Golemagg the Incinerator UPDATE `creature_template` SET `Armor`='4691', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='2197', `MaxMeleeDmg`='2912' WHERE `Entry`='11988'; -- Majordomo Exekutus UPDATE `creature_template` SET `Armor`='4691', `DamageMultiplier`='1', `MinMeleeDmg`='1538', `MaxMeleeDmg`='2039' WHERE `Entry`='12018'; -- Ragnaros UPDATE `creature_template` SET `Armor`='4691', `DamageMultiplier`='1', `MinMeleeDmg`='1999', `MaxMeleeDmg`='2650' WHERE `Entry`='11502'; -- Flamewaker Protector UPDATE `creature_template` SET `Armor`='3555', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1305', `MaxMeleeDmg`='1729' WHERE `Entry`='12119'; -- Flamewaker UPDATE `creature_template` SET `Armor`='3555', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1305', `MaxMeleeDmg`='1729' WHERE `Entry`='11661'; -- Firesworn UPDATE `creature_template` SET `Armor`='3791', `DamageMultiplier`='1', `MinMeleeDmg`='1455', `MaxMeleeDmg`='1930' WHERE `Entry`='12099'; -- Flamewaker Priest UPDATE `creature_template` SET `Armor`='2223', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1023', `MaxMeleeDmg`='1352' WHERE `Entry`='11662'; -- Core Rager UPDATE `creature_template` SET `Armor`='4391', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1510', `MaxMeleeDmg`='2004' WHERE `Entry`='11672'; -- Flamewaker Elite UPDATE `creature_template` SET `Armor`='4421', `ResistanceNature`='-93', `ResistanceFrost`='-93', `ResistanceShadow`='-93', `ResistanceArcane`='-93', `DamageMultiplier`='1', `MinMeleeDmg`='1687', `MaxMeleeDmg`='2235' WHERE `Entry`='11664'; -- Flamewaker Healer UPDATE `creature_template` SET `Armor`='3075', `DamageMultiplier`='1', `MinMeleeDmg`='1161', `MaxMeleeDmg`='1538' WHERE `Entry`='11663'; -- Son of Flame UPDATE `creature_template` SET `MinLevel`='60', `ResistanceFrost`='-93', `MinLevelHealth`='15260', `MaxLevelHealth`='15260', `MinMeleeDmg`='1247', `MaxMeleeDmg`='1655' WHERE `Entry`='12143'; -- Molten Giant UPDATE `creature_template` SET `Armor`='4391', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1618', `MaxMeleeDmg`='2147' WHERE `Entry`='11658'; -- Molten Destroyer UPDATE `creature_template` SET `Armor`='4691', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1757', `MaxMeleeDmg`='2330' WHERE `Entry`='11659'; -- Firelord UPDATE `creature_template` SET `Armor`='4391', `ResistanceFrost`='-93', `DamageMultiplier`='1', `MinMeleeDmg`='952', `MaxMeleeDmg`='1288' WHERE `Entry`='11668'; -- Lava Spawn UPDATE `creature_template` SET `MinLevel`='60', `Armor`='3791', `ResistanceHoly`='0', `ResistanceFire`='0', `ResistanceNature`='0', `ResistanceFrost`='-186', `ResistanceShadow`='0', `ResistanceArcane`='0', `MinLevelHealth`='15260', `MaxLevelHealth`='15260', `MinLevelMana`='0', `MaxLevelMana`='0', `MinMeleeDmg`='390', `MaxMeleeDmg`='517' WHERE `Entry`='12265'; -- Lava Surger UPDATE `creature_template` SET `Armor`='4391', `MovementType`='2', `DamageMultiplier`='1', `MinMeleeDmg`='1376', `MaxMeleeDmg`='1861' WHERE `Entry`='12101'; -- Lava Annihilator UPDATE `creature_template` SET `Armor`='4391', `DamageMultiplier`='1', `MinMeleeDmg`='1524', `MaxMeleeDmg`='2061' WHERE `Entry`='11665'; -- Ancient Core Hound UPDATE `creature_template` SET `Armor`='4391', `MovementType`='2', `DamageMultiplier`='1', `MinMeleeDmg`='1726', `MaxMeleeDmg`='2290' WHERE `Entry`='11673'; -- Flame Imp UPDATE `creature_template` SET `Armor`='4391', `ResistanceHoly`='0', `ResistanceNature`='0', `ResistanceFrost`='0', `ResistanceShadow`='0', `ResistanceArcane`='0', `DamageMultiplier`='1', `MinMeleeDmg`='317', `MaxMeleeDmg`='429' WHERE `Entry`='11669'; -- Core Hound UPDATE `creature_template` SET `Armor`='4091', `MovementType`='0', `DamageMultiplier`='1', `MinMeleeDmg`='1058', `MaxMeleeDmg`='1403' WHERE `Entry`='11671'; -- Lava Elemental UPDATE `creature_template` SET `Armor`='4391', `MinLevelHealth`='78600', `MaxLevelHealth`='80925', `MinMeleeDmg`='1587', `MaxMeleeDmg`='2147' WHERE `Entry`='12076'; -- Flameguard UPDATE `creature_template` SET `Armor`='4391', `ResistanceFrost`='-93', `MinLevelHealth`='78600', `MaxLevelHealth`='80925', `MinMeleeDmg`='1058', `MaxMeleeDmg`='1431' WHERE `Entry`='11667'; -- Firewalker UPDATE `creature_template` SET `Armor`='4391', `ResistanceFrost`='-93', `MinLevelHealth`='78600', `MaxLevelHealth`='80925', `MinMeleeDmg`='1058', `MaxMeleeDmg`='1431' WHERE `Entry`='11666'; -- Lava Reaver UPDATE `creature_template` SET `Armor`='4691', `MinLevelHealth`='80925', `MaxLevelHealth`='83275', `MinMeleeDmg`='1381', `MaxMeleeDmg`='1864' WHERE `Entry`='12100'; [/code] This is the position in the "20003_15_Backport_2014_done.sql" which had the wrong values in DamageMultiplier, MinMeleeDmg and MaxMeleeDmg on all those Molten Core creatures. After players on my server complained about to weak bosses yesterday, I researched in that SQL Update File and found the above posted code which is wrong backported from cmangos. Then I checked every molten core creature entry with the ones in my Test DB (where the update isn't applied yet) and wrote my pull request to change it back to the correct values.
  22. I'm sadly not a developer. I am just able to tell you bug reports and support a little here and there.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use