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cabfever

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Everything posted by cabfever

  1. Cannibalize (Undead racial) By a player: While cannibalizing a corpse it is still possible to cast spells, use abilities, auto-attack and take damage without cancelling the effect.
  2. Gnomish Mind Control Cap By a player: The Gnomish Mind Control Cap does not work at all supposed to mind control the target at times, but doesn't do it at all. A lot of engineering items does not work to be a little bit more precise.
  3. Troll Berserking decreases attack speed of wands By a player: Troll Berserking decreases attack speed of wands (or maybe other ranged too)
  4. Mind Soothe By a player: Mind Soothe order monsters to attack you. It shouldn't. It must just decrease aggro range. Same for the druids pendant.
  5. Warlock pet scaling By a player: Stamina and Intellect of the master does not increase the pets' (any) hp and mana pools. 1300 hp imps fall pretty damn fast when actively casting in a raid environment :D
  6. Critical Strike issue By a player: Base critt chanse of all classes at 60, naked is off. We are missing everything from 1-3% base critt chance. Base spellcritt and melee/ranged critt should be 5% naked at lvl 60 for every class .
  7. Paladin Bugs By a player: Reckoning talent broken, only stacks to 1 extra hit not 5. The judgement of Justice does not prevent movement speed over normal movement speed (Seal of Justice)
  8. General drakkisath's command By a player: Overlord Wyrmthalak does not drop the quest item General Drakkisath's Command, to start the alliance chain to obtain the Blackhands Breadth trinket.
  9. [quote] When you turn in the quest: Mull Thunderhorn enters a trance... Mull Thunderhorn says: [Taurahe] I have created the totem. You, , must cleanse the well. [/quote] [url]http://wow.gamepedia.com/Quest:Thunderhorn_Totem_%282%29[/url]
  10. Those GM items are also in the game but no player ever received them. We should let the people decide it themself if they want to use it or not. Although we don't need to add it to a loot table at all. Or why did you guys implement martins fury? ;)
  11. Battlground Restoration Power UP At the moment the battleground restoration power up is a buff and does not break when the "wearer" gets attacked - but it should. Stuff I found so far: These are the ingame objects: [url]http://db.vanillagaming.org/?object=179904[/url] [url]https://github.com/mangoszero/server/blob/395039dd19cca769ec42186e76f0477089cc2490/src/game/BattleGround/BattleGround.h#L143[/url] This is the aura you get, if you run into that object/trap: [url]http://db.vanillagaming.org/?spell=23493[/url] This is what I found so far for the spell: [url]https://github.com/mangoszero/server/blob/395039dd19cca769ec42186e76f0477089cc2490/src/game/SpellAuras.cpp#L806-L817[/url] Would be awesome if someone could change it from being a buff to a debuff + that it breaks on incoming damage. If more information is needed, please ask. I'll try to assist as much as I can.
  12. That does not sound like something I wanna do then. Don't want my machines to explode! :D Maybe someone else is using Windows as a host and could test this. I could assist that guy if his server is puplic with joining and cheating a lot and see if something happens. :)
  13. Then I can't test it on my live server because I'm not running windows :( Or would it be possible to only run wardend on a windows machine and the rest stays on linux?
  14. Crossfaction raiding Hey folks! In the mangosd.conf is that trigger for crossfaction grouping ([url]https://github.com/mangoszero/server/blob/master/src/mangosd/mangosd.conf.dist.in#L824[/url]). This works flawless for 5 man groups. But as long as you try to build a raid with alliance and horde players, things get messed up. For example... take a ZG raid with mainly horde characters. Now they need some alliance players to be able to head to Zul'Gurub. Now comes the issue: The Alliance player will be displayed hostile (while he isn't really attackable by raid members) in that raid. He is only able to heal/purge/dispell (any kind of those interaction) his group member since they are all displayed friendly to him. The rest of the raid has red names. So, this makes the crossfaction thingy harder because it's not working as expected. Could be, that the issue could be solved by turning those red names into green ones somehow (I'm not a dev).
  15. Can't compile a new clone because the linux build process is broken :(
  16. Any progress on this? My AH is not getting populated as well.
  17. Random while equiped, can't remember though if it only said something when you were out of combat.
  18. That does sound more like a custom script to me with the wait time before you'll get the next token.
  19. As the config file says this seems only to work on windows hosts. I can't test it then.
  20. It's also useful to see which updates you already applied if you have to apply some more. I liked the change from the "system" before to this new one a lot more.
  21. Don't you need to update the db_version table in your sql update? I thought this was mandatory now to make it easier to apply updates.
  22. Logged in again, talked to Lady Jaina: WoWBuild: 5875 Local Zone: Theramore Isle, Dustwallow Marsh Local Player: Junia, 0000000000000002, (-3751.36,-4454.85,64.9726) Interact Target: Lady Jaina Proudmoore, F130001368001ED7, (-3749.69,-4454.15,64.971) Locked Target: Lady Jaina Proudmoore, F130001368001ED7, (-3749.69,-4454.15,64.971) Last Enemy Target: Archmage Tervosh, F1300013670077B0, (-3757.47,-4462.28,65.0415)
  23. Theramore Tower crashes/freezes game client From a player: [quote] Hello again, every time i enter Theramore with my Mage the game is crashing. I tried to reproduce that error and i found out this is 100% the case when i enter the mage tower to give Jaina a visit. I just have to enter the tower and the game freezes. Only way to end this is to alt-f4 it. But when relogging it is a matter of seconds that it happens again. In most (but not all) cases it is the same when im outside and nearby the tower. [/quote] I tested this on my mac client today and it crashed my game. This is something from the crash report: [quote] WoWBuild: 5875 Local Zone: Theramore Isle, Dustwallow Marsh Local Player: Junia, 0000000000000002, (-3750.59,-4447.35,51.3074) [/quote]
  24. Now, everything comes back. Yeah, I remember that you had to drop blacksmithing to unlearn axe, sword or mace specialization. And skill everything from scratch. Also other quests from the other specialization NPCs shouldn't be accessible when you decided for one spec - because in this way you could possibly learn all specs? The "problem" here is, if you drop blacksmithing, you also need to delete the already done quests you had to do to get your specialization before. But right now, we are getting somewhere :)
  25. I said that feenix doesn't have unlearning. :) Maybe my memories were wrong and you couldn't unlearn.
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