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Everything posted by cabfever

  1. There's a commit now which made the movement better again. How the server acts if it's running longer or with more players, we need to find out.
  2. Olion, he says on NPCs it also breaking before 10 seconds which is wrong. Heartbeat should only work for at players. Maybe you didn't exclude NPCs from your heartbeat system?
  3. The creature you targeted should never run in fear, it should stay no matter what you do to it (except breaking the whole effect of course)
  4. Player Movement completely broken As the title says already. Something broke the players movement. It worked like a charm after Foe's commit because I tested and recorded it right after applying his patch. Now some commits later, it's completely broken. I recorded and uploaded it here: [url]http://tinypic.com/player.php?v=b6exhy%3E&s=8#.VWslDc_tlws[/url]
  5. You should not be able to attack neutral units before you put them into war, that was what I was trying to say. So accidentially attacking them should not be possible while not being in war with them. Sorry if I was unclear.
  6. A cast should be interrupted by vanish, which it's not in the video.
  7. This is not correct chucky. You need to put them on "in war with" on the faction tab to be able to attack them. This is not the blizzlike behavior.
  8. I think this got fixed on zero in rel20 or late 19 cause it's working correctly on zero. cMangos had the same issue. Don't know if they fixed it already though.
  9. Yes there was. But it's fixed now as well.
  10. [url]https://github.com/Patman64/pretbc-issues/issues/1[/url]
  11. Nope, didn't fix it. But our code looks slighty different too. Could be something minor which prevents it to work.
  12. Could this be a possible fix for it? [url]https://bitbucket.org/oregon/oregoncore/commits/ea9c69e3ca84[/url]
  13. Children's Week Event The Quests "Spooky Lighthouse" ([url]http://db.vanillagaming.org/?quest=1687[/url]), "The Stonewrought Dam" ([url]http://db.vanillagaming.org/?quest=1558[/url]) and "The Bough of the Eternals" ([url]http://db.vanillagaming.org/?quest=1479[/url]) are completable without moving to those locations (instant yellow questionmark after acception of the given quests). This is something which players love to do and are bringing some immersion.
  14. "Guards speed running to their next waypoint" is back When a player enters a grid where NPCs with waypoints are located, those NPCs are running really fast or walking really slow to their next (or first?) waypoint. I remember that it got fixed some day before the latest waypoint rework on rel21. I think this was the commit in rel20 which could possibly have fixed it: [url]https://github.com/mangoszero/serverZero_Rel19/commit/b95d077a408ca33c7094d304276848f50ffc8e8b[/url]
  15. Quest for Warriors Berserker Stance From a player: Quest "The Affray" dont work. Tried four times. After killing Big Will I have this in my quest log: Big Will slain 1/1 Step on the grate to begin the Affray 0/1
  16. Speaking to guards Speaking to guards and make them show the spot of, for example a profession trainer, does not work anymore. This worked at least on rel20. Can't say since when exactly it doesn't work anymore.
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