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cabfever

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Everything posted by cabfever

  1. The Backport 2014 SQL file changed a lot of creatures... did you already apply this SQL update for rel20 databases? I already PR an SQL file with a fix for that issue. Maybe you pulled that? Because without my patch the Damage would be the values I posted earlier.
  2. Now it's even worse. A player told me this: [13.11.14 19:31:05]xx : If ANY player creates or logins on a hunter [13.11.14 19:31:07]xx : the server crashes [13.11.14 19:31:11]xx : and crashes and crashes Also from another player: Seems like server crashed when I put arrows in the quiver that I could finally equip I reverted the Player.cpp change for now... but this needs to get fixed asap since hunters aren't able to use quivers again.
  3. Molten Core Bosses less damage The players on my server are "complaining" that the damage of bosses in Molten Core is to low since I cloned the newest Rel20 server and database. Did there change something? Values in the database: MinMeleeDamage 1636 MaxMeleeDamage 2165 This is not even close to what could be found in the database of the old wowhead: [url]http://db.vanillagaming.org/?npc=12259[/url]
  4. Quivers for hunters Today supposedly all existing hunter quivers have been removed from game and all arrows sent in the mail back to the player. Usage of any other ( vendore etc ) quivers are not possible. Please fix this ! Note from me: Could be related to this commit? [url]https://github.com/mangoszero/database/commit/34491d44700df486dccc7c3f4ae43577ca1371b8[/url]
  5. It was not myself finding these issues. It was one of the players on my realm. I will ask him to be more detailed about the reports.
  6. .ticket only shows the number of tickets Hey guys! As the title says already. At the moment, .ticket is only showing the amount of tickets. You never knew who actually wrote them when you weren't online to the given time or when you don't look into the database. It would make things a lot easier, if there would be something like a list of tickets and owners and a little teaser. like: [code] $ .ticketlist $ Tickets count: 3 $ --------------- $ Ticket #1 from Cabfever $ This is a pretty awesome project! Keep up the good work! $ --------------- $ Ticket #2 from Hanswurst $ This will be a very long ticket and it wil just show a short teaser $ in order to get not to long. blablaba... $ --------------- $ Ticket #3 from Onyxia $ Burn you fools! $ --------------- [/code] And then you can just type .ticket Hanswurst (as normal) to read the whole and correspond to that ticket. Just an idea! Since there is no working MangAdmin addon for Zero, this would be awesome!
  7. Is there nothing else needed? No different SQL table, no warden.conf or something like that? Because it first looks like a normal Rel20 release. Please help me how to configure this :)
  8. Pet Control System Here's the bugs about this; 1) When your pet casts/use something to enemy target, it begins to attack that target even on passive mode or in stay position. 2) Normally pet also should stop the attack when you press Passive button. (Right now only Follow button makes it possible.) 3) This one is about warlock pet: When the target immunies the Succubus's Seduction, she gets stuck at her location because she still attempts channel the spell. (Wierd right?)
  9. Warlock - Healthstone Healthstones are healing much more than it should. For example Major Healthstone heals 1200hp normally, but it heals 1320hp here from some reason.
  10. Warlock - Ritual of Doom (Doomguard) Information: Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately enslaved or it will attack the ritual participants. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete. 1. bug: When ritual is complete, it doesnt kill anyone. 2. bug: The summoning progress is about channeling the thing in 20 sec. But here you just click once and you are free to do any action. 3. bug: Doomguard cant use Rain of Fire somehow. Here is example from short video. [url]http://www.youtube.com/watch?v=EQqLRpwrUr8[/url]
  11. Tirion Fordring questline The quest works fine up until the quest Scarlet Subterfuge. Where Highlord Taelan Fordring is suppose to kill all mobs in the room, instead he doesnt fight back and just dies.
  12. Rogue: Blind When blind is used, currently it is consuming ammo.
  13. Corrupted Whipper Root bugged The quest for Corrupted Whipper Root is bugged. [url]http://db.vanillagaming.org/?quest=4117[/url] you can use the plant salve and creat the cured plant but you can loot the plant. it just gives no loot :( a lot of people need this quest for pants enchants! [url]http://db.vanillagaming.org/?quest=4484[/url] Edit: Not just Whipper Root, all of the felwood corrupted herbs bugged.
  14. Warlock Spells - Drain Life, Drain Mana, Drain Soul All these spells have range issue, when you attemp to cast them at max range or 1-2yrd less from max range, they somehow stop the channeling immediately. For example Drain Life has 24yrd range, to able to channel it succesully you have to be in atleast 20yrd range from target.
  15. warrior ability: sunder armor the ability can not be overwritten by other warriors. it resets the stacks. this should not happen. so if the tank uses sunders on a target and another warrior sunders the time target. it takes away the stacks the tank had.
  16. The honor calculation is one week behind. So if you gather honor and minimum 15 HKs (should be 25 anyway if you take the ingame tooltip) you won't get your rank update on the next wednesday (how it was on retail) but 2 weeks later on wednesday.
  17. Corecraft already did a lot of research on this topic. I guess this should be something implemented any soon (as it is gamebreaking for PvP and affecting all players). [url]https://www.worldofcorecraft.com/content/heartbeat-resist[/url]
  18. I like the way how deep you dive into the issue. Much appreciated! :)
  19. Trinket Item - Linken's Boomerang Information : Flings a magical boomerang towards target enemy dealing 113 to 187 damage and has a chance to stun or disarm them. The bug is, everytime you use it, stuns or disarms the target with %100 chance and sometimes it stuns and disarms the target at the same time. Normally stun or disarm effect happens with low chance.
  20. Warlock - Spellstone Spellstone can be used even if you dont have any dispellable thing on you. Proof : [url]http://www.youtube.com/watch?v=NZIg4OZlA-4[/url] (7:13)
  21. Warlock Spell - Corruption Information about spell : Corrupts the target, causing 732 to 738 Shadow damage over 18sec. (Rank 6) So the dot deals 122 shadow damage every 3 sec without any spell damage you have. So the bug is, this spell deals same damage even if you have spell damage. Its like spell damage doesnt effect this skill..
  22. Warlock : Improved Shadowbolt Your Shadow Bolt critical strikes increase Shadow damage to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12sec. The debuff doestn work correctly - the debuff reduce on every spell (like immolate / wand hit) Would be nice if you can fix it, because its pretty significant for warlocks
  23. [NPC] Stratholme Hello. Currently the boss encounter "The Unforgiven" is not implemented/scripted into Stratholme. Source: [url]http://www.wowwiki.com/The_Unforgiven[/url]
  24. Scarlet Monastary graveyard spawn or would appear as an ally toon if u die outside the instance you dont spawn at the gy. you get sent all the way back to chillwind camp. assuming this is a bug il put it here.
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