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cabfever

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Everything posted by cabfever

  1. Disease/Poison Cleansing Totems do not work. The Shaman spells 'Disease Cleansing Totem' and also the 'Poison Cleansing Totems' do not work. The totems can be cast and will also appear but will have no affect on party members nor the caster.
  2. Gates at King's Square etc. do not spawn plagued rats/maggots Normally when you pass the gates at King's Square and The Gauntlet in Stratholme should drop down and spawn Plagued Rats or Plagued Maggots in a large quantity. Right now nothing happens when you pass the gates. Creature IDs: 10536 / 10441
  3. Supply Crates in Stratholme do not work properly. Normally the Supply Crates (Object ID 176224) in Stratholme should either contain loot or spawn Plagued Rats/Maggots; Creature IDS are 10536/10441 (higher chance to spawn the mobs though). Right now they much rather contain loot or do not react at all when you click them. If they are not containing loot, they should just break up and spawn the mobs mentioned above.
  4. The Active Agent does not work. (Quest ID 5213) The Scourge Data chest (Object ID 176249) does not spawn anywhere in the Ziggurats in Stratholme so the quest item Scourge Data (Item ID 13176) cannot be obtained and the quest cannot be finished. The chest should spawn in a random Ziggurat after killing the boss in front of them.. Quest ID: 5213
  5. Warlocks can't get soulshards while grouped The title says it. I clone the latest build and warlocks aren't able to get soulshards in a group
  6. The mangosd.conf has a trigger called rate.corpse.decay.looted or something like that. This should be at 0.5 rather than 0.0. With the latest clone it should be set to 0.5 automatically. Or maybe you just copied your old mangosd.conf and there the decay for looted creatures is still set to 0.0
  7. Tested: Bind in pickup loot cannot looted with group loot.
  8. This is bugged again somehow. Got this commit [url]https://github.com/mangoszero/server/commit/3963a3c499730337440932457be0a033814ba20b[/url] somehow lost? Checked the mangos.conf (this got changed too in the commit above)... I had to change the "Rate.Corpse.Decay.Looted" manually from 0.0 to 0.5. So some commits might get into Rel20. After I changed the value to 0.5, the corpses didnt despawn either. Something is really broken here. I think something got broken with this merge: [url]https://github.com/mangoszero/server/commit/928a5ec9a0a73f7ec083295d3fb73f1d4bbdbe48[/url]
  9. Soulshards could not be obtained in groups I thought this got fixed?
  10. [quote=Xenithar]I have not had this issue since the fix was created, but I will test this weekend. What he meant was that if a group member is in Azeroth and you are in Kalimdor, when you kill a mob it can be assigned to him even though he is not even on the same continent. I had that issue BEFORE the fix. I will try to test it with my other tests this weekend.[/quote] Killing a mob only is no problem. You can loot them all while the other group members aren't in range. But you can't loot a skinned mob, or loot a mined ore vein (probably no herb too). And what he means with specific items, I don't know.
  11. Could mangos implement this as a submodule?
  12. Group loot doesnt work correctly #2 A player reported the following: [code] 1. Can't loot specific items when one of the groupmembers are in another continent or just "too far away" 2. Can't loot skinning/mining items when in group (has nothing to do with the group not being together) ! :S [/code] I asked him what specific items he meant, but got no answer so far. But I tested the 2nd issue and could confirm this with the Rel20LinuxCrash branch. I joined a party and skinned a wolf in elwynn forest - told me: you can't loot that item now.
  13. [quote] According to Thottbot, the Bloodaxe gemstone drops at about a 25% rate, while the other two drop at a 15-20% rate. [/quote] [url]http://outridersguild.proboards.com/thread/586[/url] Seems legit
  14. [url]http://db.vanillagaming.org/?item=12337[/url] [url]http://db.vanillagaming.org/?item=12335[/url] [url]http://db.vanillagaming.org/?item=12336[/url] Since this is AoWoW and AoWoW is an old.wowhead.com clone, this should be right, isn't it? But it has only to drop for ONE player which got the quest. If multiple players got the quest, they have to kill the bosses multiple times. Edit: Forget what I said! :D The source is wrong. The droprate got changed to 100% in Patch 2.2 ([url]http://www.wowwiki.com/Patch_2.2.0[/url]) So it should be correct at the moment. Since 1 player on my server already got the key, this issue could be closed.
  15. That got fixed on Rel20 here: [url]https://github.com/mangoszero/server/commit/3963a3c499730337440932457be0a033814ba20b[/url] At least it worked for me (I'm not on the latest build though).
  16. Yeah, last stand from prot warriors seems to cause this. If you use Last Stand right before you die, you'll stay between alive and dead with 1hp.
  17. Some other crash logs after the latest build of Rel20_Newbuild and newly extracted game assets. [code] terminate called after throwing an instance of 'std::logic_error' what(): negative node extents Program received signal SIGABRT, Aborted. [Switching to Thread 0x7fffed979700 (LWP 19884)] 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb) backtrace #0 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff5a2683b in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x00007ffff659269d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #3 0x00007ffff6590846 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #4 0x00007ffff6590873 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #5 0x00007ffff659096e in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #6 0x0000000000d92171 in BIH::subdivide (this=0x7fffabcb14c0, left=0, right=3, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.cpp:62 #7 0x0000000000d91f7d in BIH::buildHierarchy (this=0x7fffabcb14c0, tempTree=..., dat=..., stats=...) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.cpp:38 #8 0x0000000000d95dda in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) (this=0x7fffabcb14c0, primitives=..., getBounds= @0xd943f6: {void (const GameObjectModel *, G3D::AABox &)} 0xd943f6 ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.h:156 #9 0x0000000000d95242 in BIHWrap >::balance (this=0x7fffabcb14c0) at /home/mangos/mangoszero/server141015/src/game/vmap/BIHWrap.h:154 #10 0x0000000000d948b5 in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0x42d60c0) at /home/mangos/mangoszero/server141015/src/game/vmap/RegularGrid.h:148 #11 0x0000000000d944fa in DynTreeImpl::balance (this=0x42d60c0) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:86 #12 0x0000000000d94591 in DynTreeImpl::update (this=0x42d60c0, difftime=100) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:100 #13 0x0000000000d93933 in DynamicMapTree::update (this=0x42d60a8, t_diff=100) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:144 #14 0x0000000000ca7360 in Map::Update (this=0x42acdd0, t_diff=@0x7fffed978d1c: 100) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/Map.cpp:460 #15 0x0000000000c52fc9 in MapManager::Update (this=0x41b45b0, diff=36) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/MapManager.cpp:184 #16 0x0000000000d319d6 in World::Update (this=0x1502a80, diff=36) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/World.cpp:1498 #17 0x00000000009924a1 in WorldRunnable::run (this=0x438ed00) at /home/mangos/mangoszero/server141015/src/mangosd/WorldRunnable.cpp:66 #18 0x0000000000dea331 in ACE_Based::Thread::ThreadTask (param=0x438ed00) at /home/mangos/mangoszero/server141015/src/shared/Threading.cpp:197 #19 0x00007ffff76fd8fc in ACE_OS_Thread_Adapter::invoke (this=0x6466450) at /home/mangos/mangoszero/server141015/dep/acelite/ace/OS_Thread_Adapter.cpp:103 #20 0x00007ffff769c957 in ace_thread_adapter (args=0x6466450) at /home/mangos/mangoszero/server141015/dep/acelite/ace/Base_Thread_Adapter.cpp:126 #21 0x00007ffff5db3e9a in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0 #22 0x00007ffff5ae131d in clone () from /lib/x86_64-linux-gnu/libc.so.6 #23 0x0000000000000000 in ?? () [/code] [code] terminate called after throwing an instance of 'std::logic_error' what(): negative node extents Program received signal SIGABRT, Aborted. [Switching to Thread 0x7fffed979700 (LWP 19945)] 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb) backtrace #0 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff5a2683b in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x00007ffff659269d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #3 0x00007ffff6590846 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #4 0x00007ffff6590873 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #5 0x00007ffff659096e in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #6 0x0000000000d92171 in BIH::subdivide (this=0x7fffdfca61c0, left=0, right=4, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.cpp:62 #7 0x0000000000d91f7d in BIH::buildHierarchy (this=0x7fffdfca61c0, tempTree=..., dat=..., stats=...) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.cpp:38 #8 0x0000000000d95dda in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) (this=0x7fffdfca61c0, primitives=..., getBounds= @0xd943f6: {void (const GameObjectModel *, G3D::AABox &)} 0xd943f6 ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/mangos/mangoszero/server141015/src/game/vmap/BIH.h:156 #9 0x0000000000d95242 in BIHWrap >::balance (this=0x7fffdfca61c0) at /home/mangos/mangoszero/server141015/src/game/vmap/BIHWrap.h:154 #10 0x0000000000d948b5 in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0x42d5c60) at /home/mangos/mangoszero/server141015/src/game/vmap/RegularGrid.h:148 #11 0x0000000000d944fa in DynTreeImpl::balance (this=0x42d5c60) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:86 #12 0x0000000000d94591 in DynTreeImpl::update (this=0x42d5c60, difftime=65) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:100 #13 0x0000000000d93933 in DynamicMapTree::update (this=0x42d5c48, t_diff=65) at /home/mangos/mangoszero/server141015/src/game/vmap/DynamicTree.cpp:144 #14 0x0000000000ca7360 in Map::Update (this=0x42ac970, t_diff=@0x7fffed978d1c: 65) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/Map.cpp:460 #15 0x0000000000c52fc9 in MapManager::Update (this=0x41b8870, diff=65) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/MapManager.cpp:184 #16 0x0000000000d319d6 in World::Update (this=0x1502a80, diff=65) at /home/mangos/mangoszero/server141015/src/game/WorldHandlers/World.cpp:1498 #17 0x00000000009924a1 in WorldRunnable::run (this=0x43993c0) at /home/mangos/mangoszero/server141015/src/mangosd/WorldRunnable.cpp:66 #18 0x0000000000dea331 in ACE_Based::Thread::ThreadTask (param=0x43993c0) at /home/mangos/mangoszero/server141015/src/shared/Threading.cpp:197 #19 0x00007ffff76fd8fc in ACE_OS_Thread_Adapter::invoke (this=0x43d89a0) at /home/mangos/mangoszero/server141015/dep/acelite/ace/OS_Thread_Adapter.cpp:103 #20 0x00007ffff769c957 in ace_thread_adapter (args=0x43d89a0) at /home/mangos/mangoszero/server141015/dep/acelite/ace/Base_Thread_Adapter.cpp:126 #21 0x00007ffff5db3e9a in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0 #22 0x00007ffff5ae131d in clone () from /lib/x86_64-linux-gnu/libc.so.6 #23 0x0000000000000000 in ?? () [/code]
  18. I remember rollbacks on crashes in retail vanilla. But they didn't rollback that hard like on mangos at this point. Maximum 5 minutes if I remember correct. I'm running my server with playersaves every minute at this moment and it's still running smoothly.
  19. Fixed here (I tested it already on Rel20 for ZERO and mana tide is working again): [url]https://github.com/CoronaCore/Issues/issues/8[/url]
  20. Possible idea how to fix it: [url]https://bitbucket.org/oregon/oregoncore/issue/592/mob-ai-los-breaking-pull-caster-mob[/url]
  21. [code] 15:14:05 DealDamageEnd returned 59 damage terminate called after throwing an instance of 'std::logic_error' what(): negative node extents Program received signal SIGABRT, Aborted. [Switching to Thread 0x7fffed979700 (LWP 14916)] 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb) backtrace #0 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff5a2683b in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x00007ffff659269d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #3 0x00007ffff6590846 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #4 0x00007ffff6590873 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #5 0x00007ffff659096e in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #6 0x0000000000d91b85 in BIH::subdivide (this=0x7fffdd232f80, left=0, right=4, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.cpp:62 #7 0x0000000000d91991 in BIH::buildHierarchy (this=0x7fffdd232f80, tempTree=..., dat=..., stats=...) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.cpp:38 #8 0x0000000000d957ee in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) (this=0x7fffdd232f80, primitives=..., getBounds= @0xd93e0a: {void (const GameObjectModel *, G3D::AABox &)} 0xd93e0a ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.h:156 #9 0x0000000000d94c56 in BIHWrap >::balance (this=0x7fffdd232f80) at /home/mangos/mangoszero/server141008/src/game/vmap/BIHWrap.h:154 #10 0x0000000000d942c9 in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0x4244b90) at /home/mangos/mangoszero/server141008/src/game/vmap/RegularGrid.h:148 #11 0x0000000000d93f0e in DynTreeImpl::balance (this=0x4244b90) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:86 #12 0x0000000000d93fa5 in DynTreeImpl::update (this=0x4244b90, difftime=100) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:100 #13 0x0000000000d93347 in DynamicMapTree::update (this=0x42cd8a8, t_diff=100) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:144 #14 0x0000000000ca6fb8 in Map::Update (this=0x42a45d0, t_diff=@0x7fffed978d1c: 100) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/Map.cpp:460 #15 0x0000000000c52c21 in MapManager::Update (this=0x4266750, diff=35) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/MapManager.cpp:184 #16 0x0000000000d3162e in World::Update (this=0x1502a00, diff=35) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/World.cpp:1498 #17 0x0000000000992461 in WorldRunnable::run (this=0x1b635d0) at /home/mangos/mangoszero/server141008/src/mangosd/WorldRunnable.cpp:66 #18 0x0000000000de9d45 in ACE_Based::Thread::ThreadTask (param=0x1b635d0) at /home/mangos/mangoszero/server141008/src/shared/Threading.cpp:197 #19 0x00007ffff76fd8fc in ACE_OS_Thread_Adapter::invoke (this=0x6497ed0) at /home/mangos/mangoszero/server141008/dep/acelite/ace/OS_Thread_Adapter.cpp:103 #20 0x00007ffff769c957 in ace_thread_adapter (args=0x6497ed0) at /home/mangos/mangoszero/server141008/dep/acelite/ace/Base_Thread_Adapter.cpp:126 #21 0x00007ffff5db3e9a in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0 #22 0x00007ffff5ae131d in clone () from /lib/x86_64-linux-gnu/libc.so.6 #23 0x0000000000000000 in ?? () (gdb) [/code]
  22. std::logic_error I run my liveserver in debug mode today and got this error: [code] 14:24:39 WORLD: Received opcode MSG_PVP_LOG_DATA terminate called after throwing an instance of 'std::logic_error' what(): negative node extents Program received signal SIGABRT, Aborted. [Switching to Thread 0x7fffed979700 (LWP 14761)] 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb) backtrace #0 0x00007ffff5a230d5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff5a2683b in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x00007ffff659269d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #3 0x00007ffff6590846 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #4 0x00007ffff6590873 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #5 0x00007ffff659096e in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #6 0x0000000000d91b85 in BIH::subdivide (this=0x7fffde042ff0, left=0, right=4, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.cpp:62 #7 0x0000000000d91991 in BIH::buildHierarchy (this=0x7fffde042ff0, tempTree=..., dat=..., stats=...) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.cpp:38 #8 0x0000000000d957ee in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) (this=0x7fffde042ff0, primitives=..., getBounds= @0xd93e0a: {void (const GameObjectModel *, G3D::AABox &)} 0xd93e0a ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/mangos/mangoszero/server141008/src/game/vmap/BIH.h:156 #9 0x0000000000d94c56 in BIHWrap >::balance (this=0x7fffde042ff0) at /home/mangos/mangoszero/server141008/src/game/vmap/BIHWrap.h:154 #10 0x0000000000d942c9 in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0x4197480) at /home/mangos/mangoszero/server141008/src/game/vmap/RegularGrid.h:148 #11 0x0000000000d93f0e in DynTreeImpl::balance (this=0x4197480) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:86 #12 0x0000000000d93fa5 in DynTreeImpl::update (this=0x4197480, difftime=55) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:100 #13 0x0000000000d93347 in DynamicMapTree::update (this=0x42bcca8, t_diff=55) at /home/mangos/mangoszero/server141008/src/game/vmap/DynamicTree.cpp:144 #14 0x0000000000ca6fb8 in Map::Update (this=0x42939d0, t_diff=@0x7fffed978d1c: 55) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/Map.cpp:460 #15 0x0000000000c52c21 in MapManager::Update (this=0x41b9150, diff=55) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/MapManager.cpp:184 #16 0x0000000000d3162e in World::Update (this=0x1502a00, diff=55) at /home/mangos/mangoszero/server141008/src/game/WorldHandlers/World.cpp:1498 #17 0x0000000000992461 in WorldRunnable::run (this=0x6463500) at /home/mangos/mangoszero/server141008/src/mangosd/WorldRunnable.cpp:66 #18 0x0000000000de9d45 in ACE_Based::Thread::ThreadTask (param=0x6463500) at /home/mangos/mangoszero/server141008/src/shared/Threading.cpp:197 #19 0x00007ffff76fd8fc in ACE_OS_Thread_Adapter::invoke (this=0x64a0c70) at /home/mangos/mangoszero/server141008/dep/acelite/ace/OS_Thread_Adapter.cpp:103 #20 0x00007ffff769c957 in ace_thread_adapter (args=0x64a0c70) at /home/mangos/mangoszero/server141008/dep/acelite/ace/Base_Thread_Adapter.cpp:126 #21 0x00007ffff5db3e9a in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0 #22 0x00007ffff5ae131d in clone () from /lib/x86_64-linux-gnu/libc.so.6 #23 0x0000000000000000 in ?? () [/code] Slightly different then Xenithar's crash logs. He got "what(): invalid node overlap" and I got "what(): negative node extents"
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