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Fyre

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Everything posted by Fyre

  1. Confirmed. Still an issue as of 2022-02-18. Blinking in Eastern Kingdom takes you to: Blinking in Kalimdor takes you to: Blinking in Outlands takes you to: Common theme is that the blink spell teleports you to 0,0,0 on the continent.
  2. Quest Not Working as of 2022.02.18 Notes Unable to right click/use Adana's Torch - provides an "Invalid target" message. Should be able to click on the item, and it throws the torch to the feed troughs. Here is the error shown from Mangosd when clicking "Use" on the torch: I did try a <.gobject target> next to the trough and it didn't show anything. GM on mode also didn't show any hidden triggers. Bonus points... the nearby boars should catch on fire and run away. Based on a Patch 4.0.3 comment on Wowhead, they should die 7 seconds after being caught on fire. Some additional data Quest Entry: 14461 Quest Name: Feed of Evil Item Entry: 49539 Item Name: Adana's Torch Spell Entry: 69228 Spell Name: Throw Torch Video:
  3. Confirmed - still not working. Notes Creatures/triggers are already spawned. Tested killing one with .die, does provide quest credit. Using the provided item at the creature/trigger does not provide quest credit. Some additional data Quest Entry: 26391 Quest Name: Extinguishing Hope Creature Entry: 42940 Creature Name: Northshire Vineyards Fire Trigger Item Entry: 58362 Item Name: Milly's Fire Extinguisher Spell 1 Entry: 80199 Spell 1 Name: Spray Water Spell 2 Entry: 80209 Spell 2 Name: Fire Extinguisher ExtinguishingHopeProof.mp4
  4. Fyre

    quest_template

    To be added: https://github.com/mangosthree/server/blob/master/src/game/Server/SharedDefines.h Line 68 shows that RACE_WORGEN = 22, which would mean that in RequiredRaces Worgens would have a value of 2097152.
  5. Hey Jimdobbswow, One of the first things I noticed is that you were grabbing the database files from the releases section. Is that also where you go the server files from? Personally (I use Ubuntu - so just keep that in mind), I do everything from scratch, i.e. no installer script. That being said, I will still try to help out where I can. I grab the server files from: https://github.com/mangostwo/server and the database files from: https://github.com/mangostwo/database. ... But before you go ahead and try that... I noticed something... You have already created your three databases, and that's fine. I would then run the command you did to load the realm tables into the database... but try to use mariadb instead of mysql (mysql 8 especially can give really weird errors): mariadb -u root -p two_realm < realmdLoadDB.sql (are you using root as your user for this? if you were following the guide that you linked, you should be using 'mangos' as the user.) Let me know if that command still causes you any issues? - Fyre. (If you have Discord, jump in and tag me for faster responses :D)
  6. Nalorakk has a starting script that he sends a group of adds down to fight you, then he runs up the next flight of stairs, and repeats until he's at his platform. However, currently he sets down the first set of adds and then never moves. So he is unfightable. Video (@ ~5:15):
  7. Terestian Illhoof in Karazhan currently has two Kil'rek imps spawned. One is a creature the other is a pet. What is supposed to happen: - Kil'rek is spawned beside Terestian Illhoof. - ~45 seconds after Kil'rek is killed, he is summoned again. So right now, there are too many Kil'rek imps spawned at the start of the fight. Video:
  8. Prince Malchezaar in Karazhan is supposed to summon infernals around his platform throughout the duration of the fight. These infernals should be non-targetable, stationary, and produce a hellfire for the duration they are spawned. I checked M2, and they seem to be working properly. MaNGOS SD3 link: https://github.com/mangos/ScriptDev3/blob/master/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp I also looked up a few other scripts from different cores: - https://github.com/cmangos/mangos-tbc/blob/master/src/game/AI/ScriptDevAI/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp - https://github.com/ccshiro/corecraft/blob/master/scriptdev2/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
  9. When looking at the `db_scripts` table, I noticed that `script_guid` 631 spawns "Spectral Chalice". MariaDB [mangos_world1]> SELECT `script_guid`, `id`, `datalong`, `comments` FROM `db_scripts` WHERE `id`=194502; +-------------+--------+----------+------------------------+ | script_guid | id | datalong | comments | +-------------+--------+----------+------------------------+ | 631 | 194502 | 19214 | spawn Spectral Chalice | +-------------+--------+----------+------------------------+ 1 row in set (0.002 sec) The `datalong` has a value of 19214 and indicates that it should spawn the corresponding object from the `gameobject` table. When we look at the corresponding guid we get... MariaDB [mangos_world1]> SELECT `guid`, `id` FROM `gameobject` WHERE `guid`=19214; +-------+--------+ | guid | id | +-------+--------+ | 19214 | 176583 | +-------+--------+ 1 row in set (0.001 sec) Now the `id` in this table corresponds to an object in the `gameobject_template` table, which brings us to... MariaDB [mangos_world1]> SELECT `entry`, `name` FROM `gameobject_template` WHERE `entry`=176583; +--------+---------------+ | entry | name | +--------+---------------+ | 176583 | Golden Sansam | +--------+---------------+ 1 row in set (0.000 sec) -- Wait a second... Golden Sansam? Should be "Spectral Chalice". MariaDB [mangos_world1]> SELECT `entry`, `name` FROM `gameobject_template` WHERE `name`="Spectral Chalice"; +--------+------------------+ | entry | name | +--------+------------------+ | 164869 | Spectral Chalice | +--------+------------------+ 1 row in set (0.001 sec) Note: I did not confirm whether or not this is odd behaviour in M1 - just noticed it within the db itself.
  10. @汪可微 @onixiyaI noticed that on line #47 it says INSERT INTO `creature_TEMPLATE` where it should say INSERT INTO `creature_template`. Change the capital TEMPLATE to all lowercase, and it will work. I've spoken with @Necrovoice and he should be updating the github repo as well.
  11. On MangosZero, tooltip states: "You carry the Touch of Zanzil. The poison courses through your veins. Seek aid!" Based on WowHead comments, it is supposed to do the following: It reduces your Agility by 15 and enemies can see you through stealth as if you were not even stealthed. However, by casting "Stealth" it removed the poison permanently.
  12. Spell Name: Wyvern Sting (Rank 1-3) DB Links: Rank 1: https://classicdb.ch/?spell=19386 Rank 2: https://classicdb.ch/?spell=24132 Rank 3: https://classicdb.ch/?spell=24133 Problem: Rank 1 does not break sleep when the mob is attacked (melee, range, or spell damage). After 12 seconds sleep does break (as is per tooltip), but does not apply a DoT. Rank 2 does not break sleep when the mob is attacked (melee, range, or spell damage). After 12 seconds sleep does break (as is per tooltip), but does not apply a DoT. Rank 3 does not break sleep when the mob is attacked (melee, range, or spell damage). After 12 seconds sleep does break (as is per tooltip), but does not apply a DoT.
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