Aenra
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Everything posted by Aenra
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Battle Shout buff tooltip (not spellbook tooltip) Hovering over your Battle Shout buff icon, tooltip description doesn't display the correct melee bonus if you have the relevant fury talent specced (improved battle shout), but instead shows its 'default' value (minus the 25%). Again, this in regards to hovering over your buff, spellbook skill tooltip updates correctly. in case someone needs to remember this too, no, this wasn't around at launch, but yes, this was added in later, sometime around 1.6, BWL release. At said same patch, whichever it was, said same tooltip was also improved in the spellbook, allowing for a display of distance. I see distance is shown when running Mangos, so i am guessing some issue prevented the above from displaying correctly as well
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Missing NPC or bad scripting Desolace 40.4/79.4, two issues: 1) The super seller vendor mechanical bot has parked there and has not moved since easily 12 hours now. It should be taking its usual route along with its accompanying 'masters' 2) said masters (Gizelton Caravan goblins) make a stop there: a) for a few minutes, and ONLY on their way up north. So it's not twice per "route" b) only when the entire caravan arrives there AND in one piece. As you may recall, there is the relevant escort quest one may undertake in regards to this. Left on their own devices, it is possible they will not manage to arrive, at which case a player would have had to wait for the lot to respawn at starting location, -and- wait for them to once again, get there
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Mining nodes 'difficulty' wrong At level 300 mining, tin veins still appear as orange difficulty. Just to post an example, this is not an isolated issue, ie for tin alone
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Item missing from the game Item ID: 17, the infamous Martin Fury shirt, is missing from the database; You can find its stats in [URL]http://www.wowwiki.com/Martin_Fury[/URL], NOT in wowhead, as it sports the removed version at 3.01 Also, even wowwiki is 'wrong', as the spell the item cast in vanilla was entirely different (charges of spell and stats are correct). What the shirt did was kill everything around you in a 30yard radius. Also, quality was legendary. Original Spell description: "Kills all enemies in a 30yd radius" Lacking the players, would have been handy adding it in, at the very least we could bug test all the raid quests (which is thorough, marking them completed with gm 3 accounts..is not) in case we have the usual 'i do not remember this', this was added in 1.12.1
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Spell not functioning Spell ID 28148 is not working correctly. You can cast it, but once the cast is complete, nothing has happened. It should work as it says on the box in and out of a group. Portal should always pop open a couple of yards in front of you.
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[quote=Xenithar]I see what you're saying, but I am unable to remember if that is correct behaviour back in 1.12. I know in Lich King and newer everything goes really dark, but I seem to remember this from some point. Can you find any videos or pictures from 1.12 on official servers to compare to? I will be looking for that info myself now.[/quote] i asked an ex guildie, he too confirms. Nothing that broke visuals. It is self evidently a bug, but there you go, corroboration :)
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I do not know what you remember, and whether something can only be classified as valid if and only if -you- happen to remember it being so. Mounts did have sound and animation specials sound way, way before TBC. Even my ivory raptor had sound, and that was out of the game before we even got to T3 :) What -is- the case is that later on their sound improved in quality. It coincided with the change from .ogg to .mp3s in the sound files, due to the original size becoming restrictive. Happy? :)
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will try again :) i am not after guidance, i know what to do. I am posting in the bug section because commands accepted by the server in retail vanilla are ---[I]not[/I]--- recognised here. I do not know how you consider client side, but i do know what worked, or should have. Am in the bug section knowingly. the ones i listed are a good start, there are others i will be coming back to ammend the original OP with in due time.
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Not sure how to reply to that ^^
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Problems with macros A lot of scripts? commands? that worked in vanilla do not here, which ok, i assume is natural since there's guesswork entailed. Some of the ones that do not work, been a few hours since i gave up, lol, so forgot a lot :) /castsequence reset=[value] /use 13 or /use 14 ability to combine trniket and/or inventory item with spell casting. I mean proper casting, shoot an Fball after proccing a trinket, drinking a pot
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Kodo mounts also lack sound Same issue, the only sound playing is the mounting one. No 'special animation' sound when pressing space, no footsteps sound. If later on i find out it's more/all of the mounts, will come back and edit this.
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Orc Racial 'Blood Fury' wrongly triggers GCD As per title, it never had one. GCD that is.
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Incomplete message when trying to delete character If said character is ranked guild leader and one attempts to delete it from character select, the message that pops up should explain why that is not possible. Currently it only says 'failed' I'm not picky, lol, i know it's minor to the square ^^
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'Evil Twin' engineering debuff broken Debuff displays when proccing, but nothing happens. No visual. Should have looked like: [URL]http://www.wowhead.com/spell=23445/evil-twin#screenshots:id=402405[/URL]
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Parry tooltip seems bugged for the Warrior class too As per title, just like with the shaman enhancement talent, so with the default Warrior one; Hovering over the Parry image in Spellbook, tooltip displays a vaule of 0.00% chance of parrying. Putting points in the deflection (Arms tree) talent makes no difference, tooltip still reads zero.
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Ok :) standing: [URL]http://postimg.org/image/501njuk53/[/URL] Sform just activated: [URL]http://postimg.org/image/io3er7dw3/[/URL] As i was, nothing done other/but mounting: [URL]http://postimg.org/image/v32q90j7t/[/URL] The above btw, happens with -any- mount, tried slow ones, fast ones, easily obtainable ones, rare ones. (and apologies for posting an already posted bug before. I had not even seen how it auto-hides posts)
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Warlock: No single DoT is benefiting from spelldamage
Aenra commented on cabfever's bug in Mangos Zero
I am 100000000000% clueless in scripts, C++, minus, divination, be it entrails or fish guts and anything programming related, but i think we just found out what the problem is not! :) What you see in what you are posting is: 1) the damage ---before--- ANY coefficients are taken into consideration+applied, it being 310 2) the coefficient to be applied in said value, in your case again 100% 3) the end result which should have been a value of 310 to determine your damage output for said spell. Looks ok.. edit: Did the math wrong in original post, ammended it! lol Look at mine: DPS from +dam: 33,9 (39,4%) Average Hit: 2066 Multipliers: Base + Dam: 740 +Dam Coefficient: 110% Final +Dam: 814 ie that 100% in your case or 110 in mine is not an additive, but a multiplicative -
Item missing in the game ID 23072, Fists of the Unrelenting Originally a Kel'Thuzad drop, was moved onto Sapphiron's loot table. It's not in our database
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Warlock: No single DoT is benefiting from spelldamage
Aenra commented on cabfever's bug in Mangos Zero
cabbie (are you btw?) can you do me a favour? since you are running vanilla, go download Theorycraft, ingame press /tc window that pops up has three tabs, go to middle one, look to your right, has a couple of boxes in regards to spell coefficients. Activate everything related and come back with some numbers? just plain curiosity, assuming you'd indulge me that is :s -
World bosses health Ysondre has 3000 health, lol She should have had 800k and change, 9k plus mana Same with faction bosses, they all had around 800k as well. Plenty of vanilla databases to corroborate (checked three different ones, though i assume they are all the same right? they saved some old thottbot/wowhead version offline), but again, my memory is faulty, so just because i saw what i thought i should have seen..doesn't mean much :) edit: Also, though not sure if this is my xPerl or your DB, but i can see a lvl63 on the NPC tags. Should have been ??, but if it is so to you, just my addon, so ignore the postscript
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Next time i will make sure i am a touch more analytic :) Ok, things i had tried prior to posting the issue in the first place: 1. Smooth mouse and smooth shading (both exist) were both turned off, i've known about them 2. Have on my own tried enabling them (just to see what would happen; it being issue persisting with the added benefit of some screen tearing) 3. Have changed my NVidia ctpl to disable everything extra, to run as default, or to run as let the program decide. Again, same issue 4. Tried it in a different private realm, where it works just fine 5. So concluded i could post this as a bug :) Now as for your screenshots, wow saves in .tga wich most uploaders do not support, and i cba downloading software to convert them in all honesty, my limit is wasting 10 minutes (which i already have) trying to find an uploader that works. If the forum supports emailing, will email all 3 to you. One in normal state, one in Sform, one mounted right after Sform is activated so you can have a look.
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Mounting 'breaks' Shadowform visuals The minute the mounting cast is complete, you lose that black/shroudy visage surrounding you and become almost entirely visible again. If you have a priest to give it a try, you will see that the only thing that remains from the SForm graphics after mounting is that blueish smoke emanating outwards. Where's my black!?! Give it back! Goddam gnomes. They're behind everything. Categorising as urgent! The end is nigh you infidels. Reap what ye saweth
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Potion images in Alchemy profession tab Most of the potions, elixirs or flasks (45+) that can be crafted have their image in the crafting outcome without the '5' number inside the corner. You know, indicating the number of outcomes per one crafting session. Obviously minor, the output is correct :)
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i don't have any PvP knowledge (carebear! Buuuuurn them!) so i will take your word for the looting :) but yeah, the flagging part does stand (in the words of John Cleese, "yes, yes, but do you have a [I]flaag[/I]?")
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Killing hostile faction NPCs does not flag you as above (so below?), killing them does not flag you. also, they drop loot like proper NPCs, but since i had better things to do in retail than go for Lifebane, i do not know if that's as should be or not ^^ (edit: removed one issue, just a slight delay, was fine a few moments later)
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