Aenra
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wish i could help, but am awfully clueless. Since you did mention that there was no issue however, i went to Echo Isles again and used (this time) Shadow Word: Pain on the mudcrab thingies lying at the bottom of the sea. Same deal might be my cologne, you never know. Fishy the situation that is. Not my perfume.
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oh,alright then, didn't know. My apologies; Always nice to learn something :)
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Missing Sound Black Qiraji Battle Tank (21176) has missing sounds for its walking/running animation. The mounting up sound plays correctly Also, though in this i am not certain, but i think it's also missing an animation. Pressing space does nothing for this one. Yes, i'm not certain! What? You think i ever had one? ^^ If i never had one, how can i be sure about the sound? My guild leader had one. There was a sound. It haunted me mercilessly for quite some time, the sound that being, not her, so i can tell. About the sound. Hers is a different story. /lament
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/mounting dispels 'Water Walking' Works fine, both through pots, or thropugh the Shammie spell, until you /mount. It's instantly dispelled when that happens. Plooof!!! :) Water walking only dispels when damage is taken. ( p.s. someone please tell me how to check what build MadMax has uploaded for covenant-wow.com.. i keep ticking 0.21 for lack of knowledge )
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Missing information from the 'Skills' tree, under 'Character' 1) Fists Weapon profficiency is not displayed at all, even if skill has been taught by the relevant Weapon Master 2) In the same window, up top where the three sub-categories of the classes are listed, there is an issue in that only two out of three are displayed. No matter the class of the character you are on. For example, in a shaman, you only see Elemental Combat and Restoration (Enhancement is missing entirely). Likewise for mage, warlock, et al
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Shaman Enhancement tree, 'Parry' talent If you spend the talent point and learn it, it appears in your 'general' tab in the Spellbook, only the tooltip indicates that your new Parry chance is... 0.0% Don't know if it's only a tooltip error or an actual one, had an addon that is supposed to track these stats, but it too is not showing anything. Sorry
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Magma Totem tooltip A minor, but all ranks of 'Magma Totem' lack the "tools required: Fire Totem" in the tooltip decription. Work fine though, no fire totem, nothing happens, error message displays properly
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[quote=Xenithar]I cannot reproduce this. I had to do some quests in The Vile Reef and those elite murlocs did fine. Where are you having trouble? I will try to test the creatures you're having issues with.[/quote] Around Echo Isles and in Tirisfal far north, where the ocean is. Both areas. Am (as you know, yes :P) clueless, but it acts like a pathing issue would have; they act fine if close to the surface, but you go further deep and try aggroing them, sometimes if you do it often enough you will notice that prior to going to evade mode, they act real funny, like they can't get to you. Tried with wand and abilities, don't have a hunter to see if that should makle any difference.
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Sea/underwater/swimming creatures cannot hold aggro As per title, anything (that i have come across thus far) falling into the above category cannot be aggroed by you, even if you yourself are in the water or under it. You dot/shoot them, they go on evade mode rather than aggroing properly. Regardless of distance, tried several while standing right next to them.
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'Daze' state is applied incorrectly Should only be applied (chance percentage applying) if and when a direct hit, white or yellow, is applied to PCs As it is currently, i can get dazed while bubbled, with zero damage inflicted on me :)
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Missing mob placement Maggot Eye (Tirisfal, 58/30) is where he's supposed to be, but lacking the companion of a second plain gnoll mob, that is always inside the house with him :) Said mob shares respawn timer -with- Maggot Eye, always aggroes when you 'tag' Maggot Eye, and should be placed behind and to the right of the house's door entrance as you are looking at it from the outside. IE you wouldn't be able to see him unless you approached the entry from its left and at a wide angle
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One more thing i just remembered (to be shelved), sorry if they keep coming one by one. The one and only lock spell that does --not-- scale with any spell bonuses is Life Tap. Unless you got the plagueheart(?) T3 8-set bonus, it is what it says on the box, regardless of anything else.
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[quote=Foereaper]The current spell handler is in the works to be rewritten /replaced, depending on how long this will take, spell related issues will probably not be prioritized until the new system is in place to prevent having to redo things over and over again :P though, if someone wants to look into it, then they're more than welcome to :D[/quote] i am (entirely, absolutely) clueless in well..anything scripting/programming related. Obviously, lol, yeah :) but if/when someone begins the work of rewriting it, it would perhaps be a good idea to upload a sheet/list for everyone else to have a look at. In everyday English that is! ^^
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Skill usage/casting affecting potions consumption As per title, 1) Skill/ability GCD affects potions. While i am using a wand or any ability that triggers GCD, i cannot use potions. They are affected by the ability's GCD (the circular blacked out image that appears over skills also appears over potion hotkeys) and i need either /cancel what i'm doing or wait for the GCD to wear off prior to using a pot. Tried it with both a healing and a mana one. Potions should be unrelated to skills/abilities GCD and have their own unique cooldown table. Edit: they are some of the few 'spells' that fell under the exception category, in regards to GCD and limitations. 2) And in this, i cannot be 101% certain. While casting, one cannot use potions. Self evident, you need to wait for casting to end, cancel it, or generally be idle before you can use one. I won't go on oath saying this is not how it was in retail, but i distinctly recall using flasks the very instant stuff like WF procced in raids, meaning i did not have to stop fighting or wait for anything. Which is why back then (could not afford a gaming mouse at the time), i had pot hotkeys in my numerical numpads. Had no need to "look down" prior to using one, was only a matter of reflexes. I am however personally certain in regards to the first point.
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PvP flag when buffing NPCs Buffing NPCs that are PvP flagged should flag you as well. At least with Power Word:Fortitude, this is not the case Additionally, there are some NPCs, like Hin Denburg and Zapetta (zep masters outside UC) that cannot be buffed by the player, even when belonging to the same faction edit: just to clarify, attempting to buff said NPCs results in your buffing youself, despite their being targeted
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I do not know what build it is, nor how one goes about finding that out :) I am using/running/playing (what's the collocation?) the build used in covenant-wow.com Managed to do the fishing thing again, dif char, same location, just a couple of hours ago. Might be because of the current lag issues in our server? As far as the rain is concerned, don't know what to tell you, have seen rain since myself..if this ever happens again, will make sure i let you know
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am sure this is already known to you, but once you do make it scale properly, do remember that -all- ticks of any DoT spell do the dmg that is calculated at the cast time of the spell, ie with the spell damage bonus/coefficients that applied at the beginning. So should your spell bonus go lower while said same spell is still ticking, its damage should remain the same until it has expired/dispelled (note to self: must stop posting when tired, not sure if sense)
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Rain visuals lakcing, fishing not working properly For starters, up to now i was posting what bugs i found in our covenant-wow thread, leaving MadMax to copy pasting..oops..:) So my apologies if this is the wrong section, first time posting and am not IT savvy, so no clue if it's 'database', 'scripts' or whatever. But feel free to instruct me! Now to the point; 1) Used to be your previous zero release handled ingame rain visuals just fine, however logging back in today i notice that when rain "starts", i get the audio part of it playing proper, but no visual changes. The environment remains exactly as it was prior to raining. [nothing has changed on my side since/after this worked properly] 2) Fishing works dandy until you really have a go at it, doing it straight on for 20, 30 or more catches, continuously. You do that, it starts bugging: - at some point, your bobber moves, only when you click it instead of catching fish/losing fish, you are told "no fish was hooked" - the bobber remains visible and does not despawn (this very bobber you just clicked which behaved as above) - you try doing a new fishing straight after this, you'll find that you can't, as client thinks you are already fishing..you give it a few seconds and wait on it, this same bobber still visible discussed above will start to move on its own, as if someone is activating it, and you will once again get the message "no fish was caught" After that, you can resume fishing properly. Could reproduce this just fine, did it plenty of times. UC inner ring, the goo river there. Yummy
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