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madmax

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Everything posted by madmax

  1. Version 1.2.4

    112 downloads

    Once on the mega site right-click and download the patch you need. Download page contains: WoW-1.2.3-to-1.2.4-enUS-patch.rar WoW-1.2.3-to-1.2.4-enGB-patch.zip
  2. Version 1.2.3 4211

    128 downloads

    Once on the mega site right-click and download the patch you need. Download page contains: WoW-1.2.3-frFR-patch.exe WoW-1.2.3-deDE-patch.exe WoW-1.2.3.4211-enGB-patch.exe WoW-1.2.3-enUS-patch.exe
  3. Version 1.2.2 4196

    85 downloads

    Once on the mega site right-click and download the patch you need. Download page contains: WoW-1.2.2-4196-enGB-patch.exe WoW-1.2.2-deDE-patch.exe WoW-1.2.2-frFR-patch.exe
  4. Version 1.2.2 enGB

    71 downloads

    Download page contains: WoW-1.2.1-to-1.2.2-enGB-patch.zip
  5. Version 1.2.0 4149

    80 downloads

    Download page contains: WoW-1.2.0.4149-enGB-patch.exe
  6. Version 1.2.1

    116 downloads

    Download page contains: WoW-1.2.1-enUS-patch-patch.exe
  7. Version 1.2.1 enUS

    128 downloads

    Download page contains: WoW-1.1.2-to-1.2.1-enUS-patch.exe
  8. Version 1.1.1 enUS

    133 downloads

    Download page contains: WoW-1.1.1-enUS-patch.exe
  9. Version 1.1.0 enUS

    143 downloads

    Download page contains: WoW-1.0.1-to-1.1.0-enUS-patch.exe
  10. This issue may affect other Mangos cores, as such fixes will need to be considered for one-three. The deeprun tram seems to experience intermittent issues. This is a list of some I have observed. Entering the tram instance from the Stormwind side and waiting at the first platform, no tram arrives on the nearest platform. Walking the entire length of that tram, you can see no tram cars. When you arrive at Ironforge if you start walking back along the track you can suddenly see them coming towards you. I have witnessed tram cars becoming separate and seen cars going off by themselves and followed by 2 more moments later. The tram system clearly needs a review. I was thinking that something along similar lines to "living-world" could be done, in that the tram instance is always loaded at startup, and that the tram cars are moving regardless of if a player is inside the tram instance or not. I feel that trams moving without players needing to enter the tram instance would be more Blizzlike behavior. Hopefully one of the developers can dig deeper into these issues and maybe take some actions to make the system behave better and more automated.
  11. Version 2.1.1.1897

    188 downloads

    Official Patch for the WoW Launcher. This will give you the official Wrath of The Lich King style Launcher. These launcher work with Classic and upwards. Once on the mega site just right-click and download the patch you want. Download page includes: wow-2.1.1.1897-enGB-tools-patch.exe wow-2.1.1.1897-enUS-tools-patch.exe Important Notes To run these with a Classic or Burning Crusade clients, you will need to add a "Set patchlist 127.0.0.1" or "Set patchlist logon.covenant-wow.com" to the realmlist.wtf file. This prevents the launcher from attempting to update. This edit also needs to be made with a Wrath of The Lich King client, located in Data/enUS/realmlist.wtf
  12. Log below, click spoiler to view it. Some information has been removed that might be sensitive to the Covenant servers.
  13. Currently with logging even set to 0 you still get event messages such as: 13:12:01 GameEvent 59 "World's End Tavern - L70ETC Concert Announce" removed. We should have a filter to filter out these messages so we can turn them on or off.
  14. Got a core crash earlier. Player was just running in the front gate of ironforge and the server crashed. This was last thing displayed on the console: 19:01:57 WorldSocket::HandlePing: Player kicked for overspeeded pings address = x.x.x.x Dump file attached below (only mangos devs can see this). Server build - https://github.com/mangosone/server/commit/fc700cde0c8710003942db9847ae7518d9d63579
  15. Changed Status to Awaiting Feedback
  16. Should be fixed with https://github.com/mangosone/server/commit/fc700cde0c8710003942db9847ae7518d9d63579 Awaiting feedback / testing.
  17. Just had it reported to me that the NPCs at FrostMane Hold respawn to quickly. In some cases there are to many of them. In the cave you can pull groups of ten on accident in some cases!
  18. When loading living world in the .conf with maps 0,1,580 it crashes the core. LoadAllGridsOnMaps = "0,1,580" I was able to verify that loading a single map like 0 works. But it seemed as if it was not loading other maps like 1 or 580, some testing with those will need to be done, as will testing with all three maps loaded at once. Building - Testing I built with release in cmake and release with debug info in visual studio. You must be quick in VS to attach to the process before it hits the loading all creatures or else you will miss the break point and the core will just close. Dump file is attached in comment below (only mangos devs can see this). Dump commit
  19. Talking to @H0zen the logging system can cause massive amounts of lag in-game to players. I have experience this with living world and a debug build, even with the log level set to 1 the core is still swarmed with log messages that are not seen. To smooth things out we need to move all console/log messages to their own thread. This will allow the core some room to breath and get on with actually serving the players in-game. Simple test of this is to load living world up in a debug core, even with logging disabled, you will experience a 2-3 minute wait getting onto just the character screen due to all the messages running in the background on the core taking up its process etc. h0zen has suggested that logged messages should be in their own thread and in a queue system of some kind. This issue is to investigate this further and see what can be done to improve logging stability with lots of core actions happening.
  20. Changed Status to Completed Changed Implemented Version to 21.11 Changed Milestone to 21
  21. Fixed with commit https://github.com/mangosone/server/commit/30b87598cccf2811e519a14fb10363047f6853ab
  22. Just confirmed a crash on Covenant. NPCs that die from an AURA that causes the final blow crashes the core instantly. To test I went to .go xyz -10305.575195 2035.000977 11.129031 On a crawler there I used .npc changelevel 1 Got a level 12 player to hit the crawler with shadowword: pain No other damage done, when the crawler dies from the aura the core crashes immediately. https://gyazo.com/20edec4649df8235ff5d68ee0049b94d Crash dump in private comment below (only mangos devs will see the dump files).
  23. Got a core crash on Covenant TBC server (Mangos ONE). Visual Studio showed it stopped on G3D Vector. Server source code and dump file is below in hidden comment (only accessible to Mangos Team members).
  24. Changed Status to Completed Changed Implemented Version to 21.11 Changed Priority to Normal
  25. This was fixed in this commit: https://github.com/mangosone/server/commit/806a2a807472b92551917330c8b034d88170c9e8
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