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Everything posted by madmax
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Server crash when entering Isle of Quel'Danas
madmax commented on MeowMix's bug in Archived Reports (One)(Resolved issues)
Changed Status to Cannot Reproduce Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to Low -
All NPCs are flagged as boss
madmax commented on madmax's bug in Archived Reports (One)(Resolved issues)
Have identified a commit on the server repo that makes changes to creature levels that might be worth reviewing - https://github.com/mangosone/server/commit/bf33691f7bb4812d7247f9a26fb83b261a930b8a -
All NPCs are showing as Skulls and are flagged as boss somewhere. Marking this a project critical as it stops any normal play from happening.
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Encrypted Letter - quest 3102
madmax commented on caligineux's bug in Archived Reports (Zero)(Resolved issues)
I notified our devs of this, thanks for the fix -
mangos zero Windows installation guides
madmax replied to madmax's topic in Peer to Peer Technical Support
Hey, You need to clone with git. And make sure you have the --recursive command in the sentence when cloning, there are other repositories besides the one you linked that it pulls from. git clone --recursive https://github.com/mangoszero/server -b develop21 -
Antz has kindly written some new installation guides for windows users. You can view the main EasyBuild build guide here: All the guides are located here: https://www.getmangos.eu/wiki/documentation/installation-guides/ Should you encounter any issues or require assistance with something mentioned in the guide you can reply to this topic (simple issues only). More complex problems should be in a dedicated topic.
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Yes, but it should be one bug per-entry on the tracker. If anyone works on this they will need to open an entry for each bug as they work on them.
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We just wanted to make this clear, if you are new to Mangos and need help with something, please ask for it in the help & support forum. We sometimes see posts from people claiming Mangos does not run or other issues and moving to xyz fork of another Mangos based emulator. If you post such a post and you have not previously requested help from us prior to posting such a topic it will be treated as troll topic and as such be deleted and your account permanently banned. This cannot be made any clearer and will be strictly enforced. If you don't like what we do and don't want our help, then please leave quietly - we don't need the hassle or the drama.
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Hunter pet quests bugged
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
Changed Status to Confirmed Changed Version to 21.11 (Current Dev21) Changed Implemented Version to Unset -
Zero x64 built fails to inject auctions into database
madmax commented on madmax's bug in Auction House Bot
This is fixed afaik. -
Quest: http://www.wowhead.com/quest=11516/blast-the-gateway Currently cannot seem to be completed. This is a daily I am not familiar with so if someone else could confirm besides me that would be helpful. I did notice the NPC companion that spawns is invisible and does not seem to have effects like in the video. Video for reference: https://www.youtube.com/watch?v=IvtFOCFSF0Q
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Hey all, Been awhile since my last blog entry! So it was back in 2015 we added the "LoadAllGridsOnMaps" option, those of you that have played with it will know it loads all NPCs on whatever map ID you put into the .conf so for example you could put 530 and always have NPCs loaded, pathing and reacting as if players were nearby. Now have I have tested with this the past few months over on Covenant-WoW.com and noticed that while NPCs do path and react to one and another, there is a big cost... CPU & RAM. To load everything in a Burning Crusade server you are looking at 4GB of memory easily, this is before you add any players into the mixture. Today I have disabled the loading of every NPC as it just uses way to many resources. I have also filed a new tracker entry on the subject. I'm making this blog to see what experience (if any) others have had with this feature and gather some feedback on the subject, do you like this feature? Do you want it expanded? Let me (and us) hear your thoughts on the subject. The major advantage of loading everything of course is that thing move / path as they are supposed to instead of when a player is nearby to you. I am pushing and will continue to push and remind the team this is something we need to further develop in the future to get a more "blizzlike" feel to the world. Thats all for now //MadMax
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Previous entry on this issue: https://www.getmangos.eu/bug-tracker/mangos-zero/archived-reports/Discuss-adding-options-for-wor-r316/ So I have been running the Covenant-WoW servers now for a few months with the living world enabled on both Classic and TBC. Issues identified: To much CPU usage and to much RAM usage. Suggested additions needed to "LoadAllGridsOnMaps" Add some presets: Load all city grids Keeps all city NPCs loaded in every city at all times. Load all sanctuary's Keeps any city marked as a Sanctuary loaded at all times. Load all towns Keeps all towns loaded at all times. Load all NPCs with pathing (waypoints) set, in world maps (0,1,530) and so on. Add ability to load individual grids along aide maps "LoadGrids" option. Load grids based on player position Loads grids within 2 grids of a player. Add NPC override option in the database Give an NPC the ability to load regardless of the grids status it is on. This would force the grid to load and be treated as a "LoadGrids". If we get to a point with transports working with NPCs I would like to see transports exempt from the grid setting and always loaded. They have so little NPCs on them they should always be loaded regardless of anything else. //discuss
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Discuss adding options for world grids
madmax commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
Changed Status to Completed Changed Version to 22.1 Changed Priority to Normal -
Discuss adding options for world grids
madmax commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
Going to be closing this as I will be opening a new ticket, will reply shortly with the link to the new entry. -
Missing gossip from 8 HFP NPCs (Suggested Fix)
madmax commented on saben's bug in Archived Reports (One)(Resolved issues)
Changed Status to Completed Changed Version to 22.1 Changed Implemented Version to 21.11 Changed Milestone to 21 Changed Priority to Normal Changed Category to Minor -
Had this quest issue reported on covenant. Source: https://www.covenant-wow.com/forums/index.php?topic=310.msg834#msg834
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Changed Status to Confirmed Changed Implemented Version to Unset Changed Milestone to 22 Changed Priority to Normal
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