LoadAllGridsOnMaps and why its a pain
Hey all,
Been awhile since my last blog entry!
So it was back in 2015 we added the "LoadAllGridsOnMaps" option, those of you that have played with it will know it loads all NPCs on whatever map ID you put into the .conf so for example you could put 530 and always have NPCs loaded, pathing and reacting as if players were nearby.
Now have I have tested with this the past few months over on Covenant-WoW.com and noticed that while NPCs do path and react to one and another, there is a big cost... CPU & RAM.
To load everything in a Burning Crusade server you are looking at 4GB of memory easily, this is before you add any players into the mixture.
Today I have disabled the loading of every NPC as it just uses way to many resources. I have also filed a new tracker entry on the subject.
I'm making this blog to see what experience (if any) others have had with this feature and gather some feedback on the subject, do you like this feature? Do you want it expanded? Let me (and us) hear your thoughts on the subject.
The major advantage of loading everything of course is that thing move / path as they are supposed to instead of when a player is nearby to you. I am pushing and will continue to push and remind the team this is something we need to further develop in the future to get a more "blizzlike" feel to the world.
Thats all for now //MadMax
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