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Everything posted by Shinzon
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Anyone know of windows tool that will do this? I've tried setting up the executables as services, but then I can't see the console.
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Resting in capital cities not working
Shinzon commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I know this is an old commit. But does anyone have this code? I'm trying to find the actual code. -
I was going to ask the same question...
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I want to find out what you guys would like to see in MangChat. The next version will have notification of Achievements. Here are some other ideas I've been tossing around: * Timed notification or posting to a DB of realm(s) populations * Ability to clear GM Tickets from in IRC * A smoother capability to whisper players and allow them to whisper IRC users What other features would YOU like to see integrated? (can't guarantee they WILL be integrated, but I can certainly try)
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You don't just want to do the "git clone git://github.com/shinzon/mangos.git" You also need to do the branch stuff afterwards, otherwise you will ONLY have the core. (i.e. git pull git://github.com/shinzon/mangos.git mangchat) FOLLOW ALL THE STEPS. Not just the first one or two.
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Really? I had no problem at all. I know two other people who have patched without a problem with SD2 operating.
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You should be able to supress that by disabling the invite to join world channel in the MangChat.conf file.
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MangChat now at version 1.7.2 Supporting Mangos 7331 Client Build 3.0.9.9551 I have gotten the MangChat branch working now at 100% for Mangos build 7331. Here are the instructions of how to download this branch using Git Bash. I'm using the path "C:\\Projects" as an example. You can put it where ever you want. Go to Git and type: cd c: cd projects git clone git://github.com/shinzon/mangos.git cd mangos git checkout -b mangchat git pull git://github.com/shinzon/mangos.git mangchat Then simply compile whichever win build you want. (Sorry, don't have Linux, so you linux guys are on your own... though I do not think you should have a problem compiling my changes) I will post any updates that are done to MangChat here. The next version will have the following: - Achievement Notifications
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@NTSC Thank you for getting back to me. My problem hasn't been understanding what they are for, that part I got... What I can't figure out is what the NEW field names are for those data sets. (or if they even exist) As far as the santuary code... I've tried several different variations - GetAreaID(); Zone, etc. but I still can't get it. Regardless of the fact that it uses an area id now instead of zone id.
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Well... I personally run Windows server 2003... but I'd say XP with SP3 should be fine. Any of them will work fine, though you may run into more complications with Vista.
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I would say reasonably... around 100. Depends more on your connection between the clients and the server. I have hosted as many as 450 on a box with approx those stats... but I also had a 45MB/sec internet connection
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Ok, I'm not one to normally complain, but I'm really not sure where else to turn. I am trying VERY hard to do my own developing, trying to learn the differences between the 303-willcrashforsure branch and the current version of Mangos. However I feel like I have NO resources to talk to. I'm doing sort of well picking and proding at the code trying to figure out what's changed here and there but there are sometimes I just need a developer to talk to so that I can ask what are probably simple questions. I've tried seeking help on the mmorpg-dev IRC channel, but no one ever answers when I ask a question. I've always thought of Mangos as a "learning" project... somewhere that developers can get together and build an MMO core, but how does everyone communicate? I'm sorry for venting but I just get very frustrated in that I can't seem to find anyone that give me answers on new development - Yes, I know that this branch isn't supported... I'm not interested in support... this isn't a "Production" thing... I'm trying to learn how to develop. (NOTE: This thread is not directed in anyway towads TheLuda, subhuman_bob or NTSC... they've always been very helpful) Here are some of the things I'm trying to figure out on my own that I would appreciate any assistance I can get: * In the UpdateFields.h there are many fields that have changed, but in particular these three fields I can't figure out what they are pointing at now: UNIT_VIRTUAL_ITEM_SLOT_DISPLAY; UNIT_VIRTUAL_ITEM_INFO; GAMEOBJECT_STATE * I've tried a couple variations on adding zones to santuaries. This is what I used to use: } if(zone->flags & AREA_FLAG_SANCTUARY || zone->ID==1 || zone->ID==876) // in sanctuary { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY); if(sWorld.IsFFAPvPRealm()) but I can't seem to get it to work. Do I have something wrong in my code?
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I know this may sound like a pain, but I just ended up copying and pasting my code in Visual C++ editor manually... yes... it was hundreds of lines of code, but not a big deal. It's not like I had to really REWRITE it...
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Ok... I've been looking through the changes in the Character Data field between the most recent patch and 2.4.3. Am I the only one who thinks that Character Migration is going to be a ROYAL PAIN IN THE A**?
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Thank you both guys! That is EXACTLY what I was looking for!
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yeah, I usually use UDB wiki but it's way out of date. That's why I'm looking at ways I can figure it out on my own. Let me know if you find the php script. Thanks
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I am curious if there is an easy way to tell what changes have occured to the Character Data field whenever updates occur. I know how to parse the data and modify it. However I'm wondering if there is there a DBC that shows what the different fields are within the data field? Or is it really just trial and error as to how you can tell what has changed and what hasn't?
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New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
Well, unless someone knows something about technology that I don't... trust me... there is no premade enviroment that is going to work for this. -
Just a note for those who like to watch branches (like me) you can get a nice graphical representation of what is being done every day here: http://github.com/mangos/mangos/network
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New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
This is VERY interesting news. My lawyer validated this today for me. I always love subhuman_bob's advice. Seriously... he always comes up with very insightful information Not a problem, It will have both interfaces available... can't lose 90% of the market. Right? That's sort of along the lines of what I was thinking. I mean, if we could get a really good team working on this... I'll provide the needed software and datacenter to house everything. I had actually thought of this and very well may end up doing it. My attorney said that under the Berne Convention copyright should be protected internationally (at least as far as anyone with any game creation capabilities are concerned. True... I will post some more indepth details next week. -
New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
That's exactly what I want... my BIG HUGE question is, how do I protect the copyright of the storyline while development begins? (We are talking a world wide basis here) -
I think we should have some sort of a bot... that is always looking for people posting 3.0.2 posts... and just instantly delete them. This is absurd!
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New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
Very interesting. Thank you jaggex. -
New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
VERY interesting idea. Perhaps a little TOO realistic (isn't that one of the reasons we play games... to escape reality? jk)... lol. But I like it. Definitly a viable alternative to offering a less expensive game and actually raising money to pay for R&D of it. -
New MMPORPG Being developed (Boston, MA)
Shinzon replied to Auntie Mangos's topic in OldGeneral discussion
Hmmm... interesting thoughts. But I'll let you be the judge once I can tell you WHAT the hardware actually is.
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