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Sephiroth1983

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Everything posted by Sephiroth1983

  1. Since we are talking about commands, I tought would be nice to have e-mail shown in .pinfo command, will this be bad?
  2. <div class='quotetop'>QUOTE (Grand @ Jul 7 2008, 02:15 PM) <{POST_SNAPBACK}></div> Give time to time
  3. Don't worry, Devs will check it as soon as possible, I don't think this patch conflicts with any future patches planned.
  4. I have some things to ask about this new "pvp system" would like to know what happens if on low pop servers one player is alone and capture points will he still receive honor/marks or without battle he won't? If he will still get points I think this should have a config option to be turned on or off.
  5. I see, keep up the good work because I really can't damn wait this imba patch gets ready to rock the svn.
  6. <div class='quotetop'>QUOTE (Darkman551 @ Jun 3 2008, 08:17 AM) <{POST_SNAPBACK}></div> Just put gm mode on and try to select it, if not selectable yet, change map and come back to try. Then report in UDB the creature ID <div class='quotetop'>QUOTE </div> Triggers should never be deleted, offy use them for quest credits and stuff I think those credit markers are for the pvp quests.
  7. And (http://www.wowhead.com/?spell=37658) with Evocation
  8. Yes, if goes bad we just set invisible model id (no, is not 0) in creature (spawn) table.
  9. then why here (http://forums.worldofwarcraft.com/thread.html?topicId=3547877767&sid=1) they report bonus honor as kills?
  10. Another case I remember is mana shield with invisibility detection of warlocks, same icon
  11. Maybe you can add, scroll of protection <=> defensive stance
  12. Oh, today I tested an event script, which had a creature with invisibility aura set. The event couldn't start for that reason so please test, if doesn't work we can set an invisible model in creature table (spawn) so it will be still fine now that I think, this is the way they do it on offy... visible model in template, invisible in spawn!
  13. <div class='quotetop'>QUOTE (w12x @ Jun 1 2008, 05:34 PM) <{POST_SNAPBACK}></div> UNIT_FLAG_NOT_SELECTABLE should be enough and as I see The Overlook Capture Credit Marker already has it about the model id, never set to 0, its wdb data and they use a visible model to select it when they are in GM mode for testing purpose meanwhile is found a way to distinguish if a model needs to be shown in a certain way when in gm on or off, lets add an invisibility for players (for the ones testing here) <div class='sqltop'>SQL</div><div class='sqlmain'>-- invisibility for triggers DELETE FROM `creature_template_addon` WHERE `entry` IN ('19028', '19029', '19032'); INSERT INTO `creature_template_addon` (`entry`, `auras`) VALUES ('19028', '23196 0'), -- Overlook ('19029', '23196 0'), -- Stadium ('19032', '23196 0'); -- Broken Hill -- Stadium and Broken Hill triggers were selectable UPDATE `creature_template` SET `flags` = `flags`|'33554432' WHERE `entry`IN ('19029', '19032'); </div> will be added to next changeset of UDB.
  14. At last, the code was in the bug report for too much time, good that you find which spell was supposed to be.
  15. This is amazing I suggest you to post all the DB content needed to change in UDB, if you can, there is chance to see it in 350.
  16. Nice, now I think all offensive spells will be resistable, as on offy.
  17. Problem with Expose Armor is known and old, I hope this fixes it.
  18. Ye I tought all spells in front of the caster, nvm
  19. so Dragonbreath, Cone of Cold and abilities like Cleave/Whirlwind, where using wrong coefficients?
  20. I think the problem with root effects is that player is considered like moving while affected infact instant spells are possible to use @necro: maybe you can fix root effects to prevent use of Intercept spells?
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