<div class='quotetop'>QUOTE (w12x @ Jun 1 2008, 05:34 PM) <{POST_SNAPBACK}></div>
UNIT_FLAG_NOT_SELECTABLE should be enough and as I see The Overlook Capture Credit Marker already has it
about the model id, never set to 0, its wdb data and they use a visible model to select it when they are in GM mode for testing purpose
meanwhile is found a way to distinguish if a model needs to be shown in a certain way when in gm on or off, lets add an invisibility for players (for the ones testing here)
<div class='sqltop'>SQL</div><div class='sqlmain'>-- invisibility for triggers
DELETE FROM `creature_template_addon` WHERE `entry` IN ('19028', '19029', '19032');
INSERT INTO `creature_template_addon` (`entry`, `auras`) VALUES
('19028', '23196 0'), -- Overlook
('19029', '23196 0'), -- Stadium
('19032', '23196 0'); -- Broken Hill
-- Stadium and Broken Hill triggers were selectable
UPDATE `creature_template` SET `flags` = `flags`|'33554432' WHERE `entry`IN ('19029', '19032'); </div>
will be added to next changeset of UDB.