Sephiroth1983
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Everything posted by Sephiroth1983
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[Patch][8956] Implement aura SPELL_AURA_ALLOW_ONLY_ABILITY
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
Quoting again my post because you guys maybe don't understand... the first effect says which immunities it should grant, implementing the aura will fix them, is the same as creatures immunities. If is proven there should be some additional effect immunity like fear, only that needs to be hardcoded. -
[Patch][8956] Implement aura SPELL_AURA_ALLOW_ONLY_ABILITY
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
About bladestorm if someone wants to fix the first effect Apply Aura: Add Creature Immunity (1733) This should mean immunity to Charm, Disarm, Root, Pacify, Sleep and Snare effects. -
[In dev] Creatures fleeing to get assistance
Sephiroth1983 replied to Auntie Mangos's topic in OldCore modifications
Cool one, this will make it much more real after this the other 2 big things to implement are mind control and vehicles. -
[patch][8064] "Rapture" Dummy Procs
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
Link expired, this patch is still needed, nice talent. -
[sql fix][8247] Death Knight Spells Receiving Spell Power
Sephiroth1983 replied to a topic in ... acceptedOld
This won't work on all systems, use capital letters like DELETE FROM for the statementsanyway, your source is always the well-known wiki, right? -
[sql fix][9007] Engineering Trinkets' PPM
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
So you added proc ex for criticals, and DBC gives proc flag for melee only? Ok. -
Sorry for double post, one tester found an important information, is about the hidden cooldown of procs, it should be 1 second to avoid different procs at the same hit source -- Seal of Command proc hidden cooldown DELETE FROM `spell_proc_event` WHERE `entry` = 20375; INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (20375, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 7, 0.000000, 1);
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[sql fix][9007] Engineering Trinkets' PPM
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
nos4r2zod, in the group of spells already in spell_proc_event you have repeated a mistake of SVN you make it proc on direct spell now, as you also said before, it should proc on melee criticals. -
Yeah, but I feel like it will be fixed in few days, hope it doesn't remain a sensation so I will find again interest in test PvP.
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The real problem of Lifebloom is the overpower the stacks are handled wrongly in mangos as was stated by an offy player like Deafboy and the actual coefficient doesn't help either, its healing a lot for each stack and very fast if stacked to max, it should work that way.
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[sql fix][9007] Engineering Trinkets' PPM
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
nos4r2zod you can also add all yours and my fixes to your last post, is easier for the main topic author to add them all, I will cleanup my post when you do it. -
Yeah this hardcoded stuff is not needed now, easy to accept - you can do it!
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[sql fix][9007] Engineering Trinkets' PPM
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
I'm not familiar with hex stuff or core stuff -
Nice, in fact with spelliconID check would look bad now it will be accepted fast, for sure.
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[sql fix][9007] Engineering Trinkets' PPM
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
-- moved to nos4 post The only doubt is about Tears of Bitter Anguish, should proc only on melee crits and UDB Wiki is outdated when is about procEx field so I used the procflag shown. -
I don't want to make another post, would like to ask if spell 60089 is currently casted when you use 16857 in Dire Bear and Bear Forms if code is still not doing, we can at least add the 0.05 attack power coefficient as said in the tooltip in the case is needed and not managed by c++ code already: -- has been added to main post
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[fix][7402] warsong gulch graveyard
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
Thanks, this prevents some unexpected problems as well. -
[7428] New .map file format and some fixes
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
Amazing I hope this patch is finished soon, so you can get your ass back on spells!! joke Really promising change. -
[patch][7390] implement heroic instance quest requirement
Sephiroth1983 replied to a topic in ... acceptedOld
What a nonsense, so it is better to keep it non-implemented if quest doesn't work? Quest is something external and can be fixed at a later time -
[patch][7390] implement heroic instance quest requirement
Sephiroth1983 replied to a topic in ... acceptedOld
I always thought this would have to be done as required_aura, since the quest awards a dummy spell as you know (46591) But I guess is the same and maybe easier to mantain, since auras sometimes get deleted by accident like was happening time ago with arena preparation deleting all buffs, even "unaffected by invulnerability". -
('31661', '0.1936', '0', '0', 'Mage - Dragons Breath'), ('120', '0.214', '0', '0', 'Mage - Cone of Cold'), Hm 2 cone spells, wonder why so different coefficient, they also share cooldown category.
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Under review... patches. Ask to Devs
Sephiroth1983 replied to Auntie Mangos's topic in OldGeneral discussion
Developers of mangos core are just great, but the problem exists (time) hope some more developers will be added to the team (I want thenecromancer back to rock) who can AT LEAST give advices on the approach to use. Something like a filter Dev who will say to experienced Devs like Vladimir which patches are REALLY ready for review. -
[fix] Hot Streak & Firestarter stack
Sephiroth1983 replied to Auntie Mangos's topic in ... under reviewOld
Thanks, was annoying to see Hot Streak proc and see it disappear before using when casting AoE (and then Firestarter proc overwriting Hot Streak buff). -
Looks ok, should be checked.
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[Patch][8956] Implement aura SPELL_AURA_ALLOW_ONLY_ABILITY
Sephiroth1983 replied to Auntie Mangos's topic in ... acceptedOld
Nice by you, since you are one of them good. About the fix, makes sense to me, implementing this aura will not allow using other abilities - now only need a Dev to say if the fix is proper.
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