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Sephiroth1983

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Everything posted by Sephiroth1983

  1. To this I can add, while blink started to work a bit better, now it launch us sideways (a bit off of the straight trajectory) or even backwards. Sometimes for no apparent reason.
  2. There should already be a report by me about Resistance aura which are exclusive, in fact resistance auras that won't stack are called aura Mod Resist Exclusive. But now lets avoid to post anymore in this topic.
  3. Setting 0 in resetdelay field of instance_template should make it use the DBC values for resets but currently I got many reports that is broken, by not binding or not saving the group to the instance.
  4. With this I mean the spell bar you see when mind controlling a creature, filling it with spells.
  5. Bump, I need to know if mangos devs agree to add this field before I add a fix with all northrend spells for mind control. Surely need to adapt some parts of code to it and maybe packets when mind controlling a creature.
  6. I guess we will need to set the delay manually, anyway is probably needed, since seeing all emotes at once if clicking the quest dialogs fast looks strange. How it is on offy?
  7. Is this patch also checking if someone use invisibility? I didn't test it yet, but I read it checks for stealth, feign death, and so on... but not invis
  8. Topic updated, but when I insert the aura in characters with this: insert ignore into `character_aura` (`guid`, `caster_guid`, `spell`, `effect_index`, `amount`, `maxduration`, `remaintime`, `remaincharges`) values ('144', '144', '40214', '0', '1', '-1', '-1', '-1'), it works until logout or death, why?
  9. Mangos Version: 7460 SD2 Version: 919 Database : UDB 0.11.0 (369) What's wrong: Dragonmaw Illusion is not applied to characters and then is impossible to go ahead in netherwing rep grinding. Can someone confirm? It is not fault of spell_area, but is because of a spell stacking problem.
  10. Will this 1 line generic fix, fix it for real at last? I never noticed the problem, always used turtle only, but this problem recurred at least 3 times for now - hope is the last.
  11. Triplex is also working on this now, lets see if you found something helpful, but as I know he was close to finish.
  12. I think this patch is really useful NOW, reason: even if we make a characters backup without BULK INSERT statements it will be hard and long to insert the backup in db (without bulk statements it takes many hours, with bulk statements it takes more than 5GB ram and stucks, because of achievement_progress table) With this change we keep the chars and only the account field in characters change. Someone can say it will take more space in db not deleting chars when prompted... NO, because you can always make a monthly cleanup with queries Please consider this patch, personally saves much of my time.
  13. I only see bumps and thanks for now, I think devs want to see test results most of times.
  14. Will test, thanks for the attention to my report.
  15. This fix will make it much better for pvp, nerfing Rain of Fire (insane aoe dmg) and Seal of Vengeance as well as Seal of Blood/Martyr We need to remove those doubts remaining so Devs will review, because the fix otherwise is CORRECT. All the spells you used are correct in this case I will test personally the whole fix.
  16. The changes done by this patch break Blink even more than before at least in Ruins of Lordaeron arena.
  17. Nice, can you use delete before insert if records don't exist as well? Is to avoid duplicate errors at reapply, Devs prefeare it like that.
  18. You forgot to add ; in the end of the delete query, but looks good.
  19. Affects Azeroth since this comes from Hellfire Peninsula wish someone could code the items spell...
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