mrelfire
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Everything posted by mrelfire
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it is not easy to maintain a list of quest id inside a conf files, perhaps a table should be easyer, what do you think ?
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is their a git repo witch match latest core ? or do we have to work on "oneshot" dowloaded from "filebeam" "repo"
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[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
thanks a lot ! -
[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
today I have with latest mangos core, am I the only one ? -
it is working fine, perhaps it is time to submit it in "the under review section" ?
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it seems the project started 1 year ago, so we can think after one year, a lot of heart has been put inside this dev, and it is stable
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Are this "mod" far away to be put under review section ?
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[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
did you take a look at the readme, and the detail explanation on "how to " on this topic ? it is allways a parameter problem -
[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
have you tested you database+cf files ? -
[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
yes fell free -
[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
I have few small questions: - is their a way to have more than "1" elements for some categories (like herbes, leather,...) ? - is it plan to have an "internal" seller / buyer ? -
Any news ?
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No problem blueboy We give you ways of how we use your tool in my example, priets work "sometimes" and "sometimes not", it doesn't allways crash ( !! ) but somewhere there is a little "glitch", so this is why I try to give you as much information as I can
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Yes you have some dungeon where you have to be at 20 to have a chance to "play" => the only way is to merge human with bots
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=> using bots like "my way" is the best thing for raid group => it works well with warrior (druid for example) => I suspect the limit is for healers, but is a good debugging way
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I try trop separate each bot for testing. how I did it with the healer : - level 30 for everybody - 4 people in raid mod (no bots) inside a dungeon - 1 go back to orgrimmar, create a bot, put it inside the raid (5 people) - tele back to the dungeon (human + bot) - the healer start to add (I suspect) spell areas to each people of the group and the crash occured => the dungeon was scarlet monastery
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a little merge conflict with latest mangos core I did try to test with my healer, but in raid mod I encounter a lot of crashes:
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Just a few test with warlock & priest level 30, and few suggestion for the AI:) - Warlock its friend (imp, succubus,...) doesn't attack a lot (once in 2 hours) - priest belonging to a group he can can heal friends.
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today I do it manuallly which is not fun . As the "guardian" of ahobt, it will be interesting to have a "fix".
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put it under git, it will be more easy for us to create a batch script to use it
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Am I the only one to have these merge conflicts ?
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[How to] remove check max people in dungeon
mrelfire replied to mrelfire's topic in OldGeneral discussion
thanks !!! I will try immediately -
Today we have 2 merge conflict with the latest core : world.cpp world.h
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The arhbot function where we were was the seller. This is why I sayd the seller was working.
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