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DasBlub

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Everything posted by DasBlub

  1. 0 -> automatically decides the cores -> will use both cores.
  2. about file endings: \\r (0x0D) is on Mac \\n (0x0A) on Linux \\r\\n (0x0D 0x0A) on Windows the "^M", which you see, is the \\r which gets added on windows systems. you should be able to use this config setting in .git/config to change the behavior (play around with it, i don't know if you'll have to set it to true or false):
  3. ok, thanks. i haven't thought at auction mails but only at client mails. yes, then this check is indeed needed.
  4. is it even possible, to recive more than 254 letters? i thought that you'd get an error message when you try to do so?
  5. everything you mentioned are scripts and they're not part of mangos you might wanna give a look at the forum from sd2: http://scriptdev2.com/
  6. @The_Game_Master and every one else who's using visual studio: for TBB you need to have 'ml.exe' which is part from MASM32. The problem: you can't take the 'normal' masm32, you need to have MASM32 9.0 which is shipped with visual studio 2008 SP1. everyone who's using the 'express' edition without the SP1 will have to uninstall it and then re-install the new version with SP1 because there's no SP1 patch for the 'express' edition. the SP1 as update exists only for the other versions of VS08 (e.g. professional). -- DasBlub
  7. win3.11 was 16bit but i'd suggest to use win 1.0... at least that one did not have a bluescreen (afaik)
  8. DasBlub

    C++ flags

    those '0x...' things are hex values. for more informations read here: http://en.wikipedia.org/wiki/Hexadecimal the 0x just indicates to the compiler that it's hex following.
  9. oh, ok, sorry =/ i haven't known that about the function, i just saw the diff and wondered why it is done that way. in that case: ignore my prev. post
  10. i suggest to do simply this, then you don't need to modify the coeff variable: modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,coeff*100);
  11. maybe there's an error in the insert-query and it doesn't take the correct number ? (i don't have the sources here, so i can't check it myself)
  12. just to say it again: if you post anything where you're not the original author, please give the credits to the original author. so if you post a script from trinity, then say that you got it from trinity, else everyone thinks that it'd be yours. thanks. -- DasBlub
  13. why create a modded sd2? =/ clean those script up (if needed) and post them (with the proper credits to the original authors!) in the sd2 tracker... we don't need another scriptlib...
  14. the repo on repo.or.cz is a mirror from the one on github, therefore it takes a while to get the commits there
  15. ->http://www.oracle.com/technology/software/popup-license/standard-license.html SQL is SQL, but the extensions to the default SQL are different. furthermore, oracle has PL/SQL
  16. salja: commenting out some code is not 'fixing' it maybe you break the whole code with that... but as i don't know exactly what has been changed with the commit ,which is affecting that function, i don't know what it will cause.
  17. http://github.com/mangos/mangos/downloads
  18. well.. you found the MAX_LEVEL thing.... just find it's definition. in visual studio you can do that with a simple right klick on it and then select 'show definiton' (or something like that, can't remember exactly)
  19. there won't be additional fixes 'getting into 0.14'. the only thing what i'm wondering: will you create a tag for it, as you did it for 0.13 too?
  20. there are 3 interfaces in mangos: 1. the db, containing the basic data. 2. EventAI, scripting over tables. has been long time part of SD2 but now moved to the core. 3. the script library. c++ scripts in a library (.dll / .so). there's a default library which does *nothing*. any project can now simply overwrite the dll/so file from that default thing and then mangos will load it. and SD2 can't do much about the hooks it has, that is part from mangos: http://github.com/mangos/mangos/tree/master/src/bindings/universal/ http://github.com/mangos/mangos/blob/master/src/game/CreatureAI.h
  21. git remote add ambal git://github.com/Ambal/mangos.git # add ambal's repo to the remotes git checkout ambal/master # checkout ambal's master branch git diff HEAD 633fb8b109a13b5e9f7e932c9a101fec5af21e20 > ambal.diff # create a diff to the last mangos commit in ambal's repository (check this hash again, maybe he merged again after i wrote that) git checkout master # and we're back on our master branch, but now we have the file ambal.diff (as a note for those who don't know it: everything after '#' is a comment, you don't need to type that into your console ) this code *should* work, but it is not tested (sorry, no git here) however, i'd suggest you to simply merge his branch into yours.
  22. when i remember right, the limitation to 100 has been done because a value > 100 crashes the client sometimes. but there's a define somewhere (just check the code from the .levelup command (should be in Level1.cpp, Level2.cpp or Level3.cpp)) in the code which sets that. for the stats, there's a table in the 'mangos' db, should be something with 'stats' in the name. i'm sure you'll find it.
  23. oracle is really nice, i work with it every day. however most of the mangos users would rather kill themself than understand how to work with oracle. oracle has amazing possibilities, but it's hard to use for someone who's not used to it.and btw, such an oracle 11g is quite expensive and needs high-performance systems
  24. <10 characters>
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