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Eye of Acherus.


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Here it's updated patch (eye of acherus) for MaNGOS (source code) rev. 9605

http://filebeam.com/e441ae62a19fac4de22d6049c40624d2

The patch consists of three parts:

1. for mangos source

2. for scriptdev2 source

3. and for database mangos

Note: known bugs

In the menu-track (Objectives) does not change, that the quest worked or the quest complete.

Bad news:

when the eye is attacked by mobs and we Logout or Exit Game and the server crash when the eye die.

(to avoid sever crash, the eye can not be attacked for now)

Important:

fixes for unifieddb only! otherwise the mobs not visible when the eye makes tour.

UPDATE `creature` SET `phaseMask` = 2 WHERE `guid` IN 
(128627,128628,128629,128630,128631,128632,128633,128634,128635,128636,128637,128643,
128644,128645,128646,128647,128648,128649,128650,128651,128652,128653,128654,128655,
128656,128657,128658,128659,128660,128661,128662,128663,128664,128665,128666,128667,
128668,128669,128670,128671,128672,128673,128674,128675,128676,128677,128678,128679,
128680,128681,128682,128683,128684,128685,128687,128688,128689,128690,128691,128692,
128693,128694,128695,128696,128698,128699,128700,128701,128702,128705,128706,128707,
128708,128709,128710,128711,128712,128713,128714,128715,128716,128717,128718,128719,
128720,128721,128722,128723,128724,128725,128726,128727,128728,128729,128730,128731,
128732,128733,128734,128735,128736,128737,128752,128796,128797,128798,128799,128800,
128801,128802,128958,129165,129168,129169,129170,129171,129474,129475,129476,129477,
129478,129479,129483,129484,129485,129486,129487,129488,129489,129490,129491);
UPDATE gameobject SET phaseMask = 3 WHERE guid IN (65961,65962,65963,65964,65965,65966);
UPDATE creature_template SET minlevel = 55, maxlevel = 55 WHERE entry = 28511;

Can you do update the patch for mangos rev.9611?

Thanks ..

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we must correctly dispawn the eye, to prevent the crash, for example why we dont use the spell recall of eye of acherus when its die? fast solution use spell

char * text1 = "The Eye of Acherus is in your control";

Eye1->MonsterTextEmote(text1, Eye1->GetGUID(), true);

m_creature->CastSpell(m_creature, 51890, true);

m_creature->CastSpell(m_creature, 52006, true);

to prevent attacks from creatures))

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1st after summon eye mustn't have stealth 52006

2nd after eye die its despawn correcrly without crash (with error message if recall eye of acherus use)

i found 3 problems:

1) quest objectives doesn't update

2) spells doest interrupt 52006 stealth

3) and ghouls summons near eye

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1st after summon eye mustn't have stealth 52006

2nd after eye die its despawn correcrly without crash (with error message if recall eye of acherus use)

i found 3 problems:

1) quest objectives doesn't update

2) spells doest interrupt 52006 stealth

3) and ghouls summons near eye

well, it crashes when eye dies, using the stealth spell is only quick solution to prevent attack? it is not blizzlike but prevents crash when we destroy the object

One more question? can we realise eye using vehicles? maybe it will be better? any ideas for this?

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