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Auntie Mangos

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Core: 7528

SD2: 936

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-03-29_19-25-36.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7861c87 in raise () from /lib/libc.so.6
#0  0xb7861c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb78634f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb785b30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083d1c55 in MapInstanced::GetInstance (this=0xa94874d0, obj=0x94b88900) at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x08213ab9 in WorldObject::GetMap (this=0x94b88900) at ../../../src/game/Object.cpp:1418
No locals.
#5  0x082f7c71 in Spell::SetTargetMap (this=0x44f78eb8, i=0, cur=30, TagUnitMap=@0xb0811d30) at ../../../src/game/Spell.cpp:1786
   cell = {data = {Part = {grid_x = 34, grid_y = 35, cell_x = 3, cell_y = 0, nocreate = 1, reserved = 31}, All = 66074850}}
   notifier = {i_data = 0xb0811d30, i_spell = @0x44f78eb8, i_push_type = @0xb0811c0c, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xb0811ae8}
   p = {x_coord = 275, y_coord = 280}
   grid_object_notifier = {i_visitor = @0xb0811ae8}
   cell_lock = {i_cell = @0xb0811c10, i_cellPair = @0xb0811b80}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x082fd9a8 in Spell::FillTargetMap (this=0x44f78eb8) at ../../../src/game/Spell.cpp:499
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb0811d30, _M_prev = 0xb0811d30}}}, <No data fields>}
   i = 0
#7  0x082ff201 in Spell::cast (this=0x44f78eb8, skipCheck=true) at ../../../src/game/Spell.cpp:2494
   castResult = <value optimized out>
#8  0x083434bd in Unit::CastSpell (this=0x94b88900, Victim=0x226c3bb8, spellInfo=0xb0b9669c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, 
   originalCaster=17370384290278554181) at ../../../src/game/Unit.cpp:895
   spell = (Spell *) 0x44f78eb8
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1987.43201, m_destY = -4806.47119, m_destZ = 56.7642021, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x856543c ""}}, m_targetMask = 2, 
 m_unitTarget = 0x226c3bb8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 46801, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#9  0x0816ae51 in GameObject::Update (this=0xef217a8) at ../../../src/game/GameObject.cpp:344
   caster = (class Unit *) 0x94b88900
   owner = (class Unit *) 0x94b88900
   ok = (class Unit *) 0x226c3bb8
   IsBattleGroundTrap = false
   radius = 275.080994
   cell = {data = {Part = {grid_x = 35, grid_y = 23, cell_x = 5, cell_y = 0, nocreate = 0, reserved = 31}, All = 65033699}}
   NeedDespawn = false
   goInfo = (const GameObjectInfo *) 0xb49ec0d0
#10 0x083b7866 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb08121b8, m=@0x7e663a2c) at ../../../src/game/GridNotifiers.cpp:213
No locals.
#11 0x081f4d95 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb08121b8, c=@0x7e663a2c)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x081ee97e in Map::Update (this=0xb4d8c160, t_diff=@0xb08121f8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 0, grid_y = 41, cell_x = 13, cell_y = 11, nocreate = 1, reserved = 1175}, All = 2465978944}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 136}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#13 0x08200411 in MapManager::Update (this=0x9673158, diff=67) at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xb4ee5b70, _M_ht = 0x96731a0}
#14 0x0837004d in World::Update (this=0xb6506880, diff=67) at ../../../src/game/World.cpp:1578
   next = {_M_cur = 0x0, _M_ht = 0xb65068d0}
#15 0x081183fe in WorldRunnable::run (this=0xb52d45d8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 67
   realCurrTime = 1393320778
   realPrevTime = <value optimized out>
   prevSleepTime = 59
#16 0xb7ad0a85 in ZThread::ThreadImpl::Dispatch (parent=0x8590900, impl=0xb4d7aec0, task=@0xb0812374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7ad0f88 in run (this=0xbf9d29ac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7ad69b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb79b11b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb790803e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7551

SD2: 945

UDB: 370

ACID: 0.0.8

Program terminated with signal 11, Segmentation fault.
#0  0x0830a55d in Aura::PeriodicTick (this=0x9d156af8)
   at ../../../src/game/SpellAuras.cpp:5758
5758                m_target->SendMessageToSet(&data,true);
(gdb) bt
#0  0x0830a55d in Aura::PeriodicTick (this=0x9d156af8)
   at ../../../src/game/SpellAuras.cpp:5758
#1  0x0830bd10 in Aura::Update (this=0x9d156af8, diff=172)
   at ../../../src/game/SpellAuras.cpp:631
#2  0x08374c2a in Unit::_UpdateSpells (this=0x15acb930, time=172)
   at ../../../src/game/Unit.cpp:2906
#3  0x0837a52d in Unit::Update (this=0x15acb930, p_time=172)
   at ../../../src/game/Unit.cpp:191
#4  0x082dd1a9 in Player::Update (this=0x15acb930, p_time=172)
   at ../../../src/game/Player.cpp:1105
#5  0x082248cb in ObjectAccessor::UpdatePlayers (this=0xb0c69e8, diff=172)
   at ../../../src/game/ObjectAccessor.cpp:496
#6  0x0821abd0 in MapManager::Update (this=0xb514e3c8, diff=92)
   at ../../../src/game/MapManager.cpp:248
#7  0x083a42c2 in World::Update (this=0x8617d08, diff=92)
   at ../../../src/game/World.cpp:1594
#8  0x081252bb in WorldRunnable::run (this=0xafa52848)
   at ../../../src/mangosd/WorldRunnable.cpp:65
#9  0xb78cc8a9 in ZThread::ThreadImpl::Dispatch (parent=0x85f4cd8,
   impl=0xadd8d740, task=@0xad2fe424)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
#10 0xb78cef14 in ZThread::(anonymous namespace)::Launcher::run (
   this=0xbfc3b87c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
#11 0xb78d29dc in _dispatch (arg=0xad2fe074)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
#12 0xb7893240 in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#13 0xb771349e in clone () from /lib/tls/i686/cmov/libc.so.6

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Core: 7528

SD2: 936

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-01_21-27-11.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  std::list<Aura*, std::allocator<Aura*> >::remove (this=0xd3f21d0, __value=@0xaaffedf8)
   at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:142
142        _M_node = _M_node->_M_next;
#0  std::list<Aura*, std::allocator<Aura*> >::remove (this=0xd3f21d0, __value=@0xaaffedf8)
   at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:142
No locals.
#1  0x08340694 in Unit::RemoveAura (this=0x4ebf1df8, i=@0xaaffee34, mode=AURA_REMOVE_BY_DISPEL) at ../../../src/game/Unit.cpp:3864
   Aur = (class Aura *) 0x38bb1c68
   AurSpellInfo = (const SpellEntry *) 0xb2792c18
   caster = (Unit *) 0x1640b508
   statue = <value optimized out>
   caster_channeled = <value optimized out>
   __PRETTY_FUNCTION__ = "void Unit::RemoveAura(std::_Rb_tree_iterator<std::Pair<const std::Pair<unsigned int, unsigned char>, Aura*> >&, AuraRemoveMode)"
#2  0x08341d38 in Unit::RemoveAurasDueToSpellBySteal (this=0x4ebf1df8, spellId=54646, casterGUID=62782, stealer=0x1640b508) at ../../../src/game/Unit.cpp:3723
   basePoints = 2
   new_aur = <value optimized out>
   aur = <value optimized out>
   iter = {_M_node = 0x923777f0}
#3  0x08319b5b in Spell::EffectStealBeneficialBuff (this=0x7865aa00, i=0) at ../../../src/game/SpellEffects.cpp:6499
   spellInfo = <value optimized out>
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 20, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x9f073fd0 "\\003\\026è\\003>õñv", _M_finish = 0x9f073fe4 "xB>\\001ý>e\\003", _M_end_of_storage = 0x9f073fee " µ("}}, <No data fields>}}, m_opcode = 819}
   success_list = {<std::_List_base<std::Pair<unsigned int, long long unsigned int>,std::allocator<std::Pair<unsigned int, long long unsigned int> > >> = {
   _M_impl = {<std::allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x94fa72c0, _M_prev = 0x94fa72c0}}}, <No data fields>}
   list_size = 0
   steal_list = {<std::_Vector_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<Aura*>> = {<__gnu_cxx::new_allocator<Aura*>> = {<No data fields>}, <No data fields>}, _M_start = 0x855d6da8, _M_finish = 0x855d6da8, 
     _M_end_of_storage = 0x855d6dac}}, <No data fields>}
   dispelMask = <value optimized out>
#4  0x082f1095 in Spell::DoSpellHitOnUnit (this=0x7865aa00, unit=0x4ebf1df8, effectMask=1) at ../../../src/game/Spell.cpp:1183
   modOwner = <value optimized out>
   multiplier = 0
   effectNumber = 0
#5  0x082f2f79 in Spell::DoAllEffectOnTarget (this=0x7865aa00, target=0x97fe4738) at ../../../src/game/Spell.cpp:997
   mask = <value optimized out>
   unit = (class Unit *) 0x4ebf1df8
   caster = (class Unit *) 0x1640b508
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#6  0x082fff5d in Spell::handle_immediate (this=0x7865aa00) at ../../../src/game/Spell.cpp:2547
No locals.
#7  0x082ff4e6 in Spell::cast (this=0x7865aa00, skipCheck=false) at ../../../src/game/Spell.cpp:2521
   castResult = <value optimized out>
#8  0x08300c8b in SpellEvent::Execute (this=0x82d0d3d0, e_time=4934333, p_time=150) at ../../../src/game/Spell.cpp:5570
No locals.
#9  0x08454298 in EventProcessor::Update (this=0x1640b5f4, p_time=150) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x82d0d3d0
#10 0x08347c2c in Unit::Update (this=0x1640b508, p_time=150) at ../../../src/game/Unit.cpp:190
No locals.
#11 0x082b99d7 in Player::Update (this=0x1640b508, p_time=150) at ../../../src/game/Player.cpp:1102
   now = <value optimized out>
   pet = <value optimized out>
#12 0x0820a436 in ObjectAccessor::UpdatePlayers (this=0xb4286f40, diff=150) at ../../../src/game/ObjectAccessor.cpp:498
   iter = {_M_cur = 0x967630e0, _M_ht = 0x8578714}
#13 0x0820034c in MapManager::Update (this=0xb31041e0, diff=79) at ../../../src/game/MapManager.cpp:248
No locals.
#14 0x0837004d in World::Update (this=0x859e9c0, diff=79) at ../../../src/game/World.cpp:1578
   next = {_M_cur = 0x0, _M_ht = 0x859ea10}
#15 0x081183fe in WorldRunnable::run (this=0x8c9d250) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 79
   realCurrTime = 1659816338
   realPrevTime = <value optimized out>
   prevSleepTime = 72
#16 0xb7a12a85 in ZThread::ThreadImpl::Dispatch (parent=0x8590900, impl=0x8b7fe18, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7a12f88 in run (this=0xbf811fec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7a189b2 in _dispatch (arg=0x97d00040) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb78f31b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb784a03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7602

Select one mob and : ".modify gender male" or ".modify gender femele" Crach...

There are no security for select player or mobs ?

2009-04-03 23:29:50 deal dmg:34 to health:2570

2009-04-03 23:29:50 WORLD: Sending SMSG_ATTACKERSTATEUPDATE

2009-04-03 23:29:50 PeriodicTick: 6754 (TypeId: 3) attacked 6288057 (TypeId: 3) for 29 dmg inflicted by 24587 abs is 0

2009-04-03 23:29:50 deal dmg:29 to health:2155

2009-04-03 23:29:50 ProcDamageAndSpell: attacker flags are 0x100, victim flags 0x0

2009-04-03 23:29:50 ProcDamageAndSpell: attacker flags are 0x0, victim flags 0x8000

2009-04-03 23:29:50 ProcDamageAndSpell: invoked due to spell id 24587

2009-04-03 23:29:50 WORLD: got cast spell packet, spellId - 26669, cast_count: 0 data length = 9

2009-04-03 23:29:50 Sending SMSG_SPELL_START id=26669

2009-04-03 23:29:50 zDiff = -1.457397

2009-04-03 23:29:50 WORLD: got cast spell packet, spellId - 2048, cast_count: 0 data length = 9

2009-04-03 23:29:50 Sending SMSG_SPELL_START id=2048

2009-04-03 23:29:50 WORLD: Received CMSG_STAND_STATE_CHANGE

2009-04-03 23:29:50 WORLD: got cast spell packet, spellId - 11565, cast_count: 0 data length = 16

2009-04-03 23:29:50 Sending SMSG_SPELL_START id=11565

2009-04-03 23:29:50 WORLD: got cast spell packet, spellId - 27228, cast_count: 0 data length = 17

2009-04-03 23:29:50 Sending SMSG_SPELL_START id=27228

2009-04-03 23:29:50 WORLD: Received CMSG_TAXINODE_STATUS_QUERY

2009-04-03 23:29:50 WORLD: current location 26

2009-04-03 23:29:50 WORLD: Sent SMSG_TAXINODE_STATUS

[Thread debugging using libthread_db enabled]

[New Thread 139666807805664 (LWP 5125)]

[New Thread 1102518624 (LWP 5128)]

[New Thread 1093470560 (LWP 5129)]

[New Thread 1110911328 (LWP 5130)]

[New Thread 1119304032 (LWP 5131)]

[Thread 1119304032 (zombie) exited]

[New Thread 1127696736 (LWP 5132)]

[New Thread 1119304032 (LWP 5133)]

[New Thread 1136089440 (LWP 5134)]

[New Thread 1144482144 (LWP 5135)]

[New Thread 1152874848 (LWP 5136)]

Program received signal SIGSEGV, Segmentation fault.

[switching to Thread 1127696736 (LWP 5132)]

0x00007f06b51dc580 in strlen () from /lib/libc.so.6

10 Thread 1152874848 (LWP 5136) 0x00007f06b52339ac in epoll_wait ()

from /lib/libc.so.6

9 Thread 1144482144 (LWP 5135) 0x00007f06b52339ac in epoll_wait ()

from /lib/libc.so.6

8 Thread 1136089440 (LWP 5134) 0x00007f06b583cd2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

7 Thread 1119304032 (LWP 5133) 0x00007f06b583cd2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

* 6 Thread 1127696736 (LWP 5132) 0x00007f06b51dc580 in strlen ()

from /lib/libc.so.6

4 Thread 1110911328 (LWP 5130) 0x00007f06b583cd2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

3 Thread 1093470560 (LWP 5129) 0x00007f06b583cd2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

2 Thread 1102518624 (LWP 5128) 0x00007f06b583cd2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

1 Thread 139666807805664 (LWP 5125) 0x00007f06b583b0f5 in pthread_join ()

from /lib/libpthread.so.0

#0 0x00007f06b51dc580 in strlen () from /lib/libc.so.6

No symbol table info available.

#1 0x00007f06b51ae560 in vfprintf () from /lib/libc.so.6

No symbol table info available.

#2 0x00007f06b51ce6fa in vsnprintf () from /lib/libc.so.6

No symbol table info available.

#3 0x00000000004f881d in ChatHandler::PSendSysMessage (this=0x43373d70,

entry=<value optimized out>) at ../../../src/game/Chat.cpp:742

format = 0x9b <Address 0x9b out of bounds>

ap = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x43373b20,

reg_save_area = 0x43373a50}}

str = "Le joueur (C\\000\\000\\000\\000087C\\000\\000\\000\\000Ðïf\\030\\000\\000\\000\\000R\\005ö@\\021\\004\\000\\000*\\232C\\034\\000\\000\\000\\000887C\\000\\000\\000\\000D87C\\000\\000\\000\\000>°¸Ã\\000`\\036Ã\\000ÀvB\\000à B\\000`(Ã\\000ÀpB\\000\\000\\200¿\\000 \\006ÃáöË\\000\\206þóöÌ\\000>", '\\0' <repeats 14 times>, "'\\0001", '\\0' <repeats 11 times>, "\\001ð57C\\000\\000\\000\\000<87C\\000\\000\\000\\000Ð57C\\000\\000\\000\\000°57C\\000\\000\\000\\000@ý 2\\000\\000\\000\\001\\22087C\\000\\000\\000\\000\\000\\000\\000\\000\\000Tó¿p87C\\000\\000\\000\\000à97C\\000"...

#4 0x0000000000597485 in ChatHandler::HandleModifyGenderCommand (

this=0x43373d70, args=0x2716ae87 "male")

at ../../../src/game/Level3.cpp:6500

player = (class Player *) 0x0

displayId = <value optimized out>

gender_full = <value optimized out>

new_displayId = <value optimized out>

#5 0x00000000005054f7 in ChatHandler::ExecuteCommandInTable (this=0x43373d70,

table=0xa17df0, text=0x2716ae87 "male", fullcmd=@0x43373cf0)

at ../../../src/game/Chat.cpp:797

i = 23

cmd = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x24747548 "gender"}}

#6 0x000000000050548e in ChatHandler::ExecuteCommandInTable (this=0x43373d70,

table=0xa14d90, text=0x2716ae80 "gender male", fullcmd=@0x43373cf0)

at ../../../src/game/Chat.cpp:778

i = 5

cmd = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x10136da8 "modify"}}

#7 0x00000000005057e1 in ChatHandler::ParseCommands (this=0x43373d70,

text=0x2716ae79 "modify gender male") at ../../../src/game/Chat.cpp:911

fullcmd = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x14be5d28 "modify gender male"}}

__PRETTY_FUNCTION__ = "int ChatHandler::ParseCommands(const char*)"

#8 0x00000000007a186c in WorldSession::HandleMessagechatOpcode (

this=0x7f06b3142ec0, recv_data=<value optimized out>)

at ../../../src/game/ChatHandler.cpp:152

msg = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x2716ae78 ".modify gender male"}}

lang = 0

langDesc = <value optimized out>

#9 0x0000000000720da9 in WorldSession::Update (this=0x7f06b3142ec0)

at ../../../src/game/WorldSession.cpp:203

opHandle = (OpcodeHandler &) @0x43373a01: {

name = 0xf000000000247475 <Address 0xf000000000247475 out of bounds>,

status = 4405050, handler = {__pfn = 0xe000000000000000,

__delta = 6917529573214468656}}

packet = (WorldPacket *) 0x7f06b07fd430

currTime = <value optimized out>

#10 0x000000000071a54c in World::UpdateSessions (this=0xa664d0, diff=154)

at ../../../src/game/World.cpp:2594

next = {_M_cur = 0xb127a70, _M_ht = 0xa66588}

#11 0x000000000071abae in World::Update (this=0xa664d0, diff=154)

at ../../../src/game/World.cpp:1431

i = <value optimized out>

#12 0x00000000004e5074 in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:60

diff = 154

realCurrTime = 1843609146

realPrevTime = <value optimized out>

prevSleepTime = 92

#13 0x00007f06b5977371 in ZThread::ThreadImpl::Dispatch (parent=0xa42a30,

impl=0x686ada0, task=@0x433741a0)

at ../../../../dep/src/zthread/ThreadImpl.cxx:407

No locals.

#14 0x00007f06b5979876 in ZThread::(anonymous namespace)::Launcher::run (

this=0x7fffbe786910) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

No locals.

#15 0x00007f06b597d1ce in _dispatch (arg=0x9b)

at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

#16 0x00007f06b5839f1a in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#17 0x00007f06b52335d2 in clone () from /lib/libc.so.6

No symbol table info available.

#18 0x0000000000000000 in ?? ()

No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-04_22-30-56.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb77b2c87 in raise () from /lib/libc.so.6
#0  0xb77b2c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77b44f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb77ac30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083fc445 in MapInstanced::GetInstance (this=0x8e48b478, obj=0x7b5b44f8)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x0823e269 in WorldObject::GetMap (this=0x7b5b44f8)
   at ../../../src/game/Object.cpp:1435
No locals.
#5  0x0823771b in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x7b5b44f8, 
   update_players=@0xaafff198) at ../../../src/game/ObjectAccessor.cpp:311
   cell = {data = {Part = {grid_x = 31, grid_y = 32, cell_x = 4, 
     cell_y = 3, nocreate = 1, reserved = 31}, All = 66275359}}
   notifier = {i_updateDatas = @0xaafff198, i_object = @0x7b5b44f8}
#6  0x08237cd6 in ObjectAccessor::Update (this=0xb4eccf40, diff=141)
   at ../../../src/game/ObjectAccessor.cpp:476
   obj = (class Object *) 0x7b5b44f8
   update_players = {_M_ht = {
   _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>}, 
   _M_equals = {<std::binary_function<Player*,Player*,bool>> = {<No data fields>}, <No data fields>}, 
   _M_get_key = {<std::unary_function<std::Pair<Player* const, UpdateData>,Player* const>> = {<No data fields>}, <No data fields>}, 
   _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = {
       _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x3be2bf10, _M_finish = 0x3be2c214, 
         _M_end_of_storage = 0x3be2c214}}, <No data fields>}, 
   _M_num_elements = 32}}
   packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, 
   _rpos = 2868900344, _wpos = 153477624, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0xaafff1c8 "\\bòÿª\\213«\\"\\b@Ïì´\\215", 
         _M_finish = 0x83fba96 "\\213\\237*", 
         _M_end_of_storage = 0x925e1f8 "hËM\\b\\004â%\\t"}}, <No data fields>}}, 
 m_opcode = 61944}
#7  0x0822ab8b in MapManager::Update (this=0xb3665280, diff=67)
   at ../../../src/game/MapManager.cpp:256
   iter = {_M_cur = 0x0, _M_ht = 0xb36652c8}
#8  0x0839a84b in World::Update (this=0x859fcc8, diff=67)
   at ../../../src/game/World.cpp:1570
   next = {_M_cur = 0x0, _M_ht = 0x859fd18}
#9  0x0811884e in WorldRunnable::run (this=0x8c652c8)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 67
   realCurrTime = 1922841047
   realPrevTime = <value optimized out>
   prevSleepTime = 63
#10 0xb7a21a85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0x8a7ac20, task=@0xaafff374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#11 0xb7a21f88 in run (this=0xbfa3020c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#12 0xb7a279b2 in _dispatch (arg=0x6)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#13 0xb79021b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#14 0xb785903e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-06_10-22-16.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  ReceiveEmote_mob_eventai (pPlayer=0x1a0a08c8, pCreature=0xa3229fb0, 
   uiEmote=86)
   at ../../../../src/bindings/ScriptDev2/scripts/creature/mob_event_ai.cpp:1450
1450            if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
#0  ReceiveEmote_mob_eventai (pPlayer=0x1a0a08c8, pCreature=0xa3229fb0, 
   uiEmote=86)
   at ../../../../src/bindings/ScriptDev2/scripts/creature/mob_event_ai.cpp:1450
   pTmpCreature = (Mob_EventAI *) 0x9aa52ad0
#1  0xb7b36e80 in ReceiveEmote (player=0x1a0a08c8, _Creature=0xa3229fb0, 
   emote=86) at ../../../../src/bindings/ScriptDev2/ScriptMgr.cpp:2392
   tmpscript = <value optimized out>
#2  0x0841f349 in WorldSession::HandleTextEmoteOpcode (this=0x926392b0, 
   recv_data=@0xfc3b2c8) at ../../../src/game/ChatHandler.cpp:591
   timeStr = {static npos = 4294967295, 
 _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x237cdee0 "àÓW\\024\\004"}}
   em = <value optimized out>
   emote_anim = <value optimized out>
   unit = (class Unit *) 0xa3229fb0
   cell = {data = {Part = {grid_x = 36, grid_y = 42, cell_x = 1, 
     cell_y = 0, nocreate = 1, reserved = 31}, All = 66067108}}
   emote_builder = {i_player = @0x1a0a08c8, i_text_emote = 86, 
 i_emote_num = 4294967295, i_target = 0xa3229fb0}
   emote_do = {i_builder = @0xaffeb110, 
 i_data_cache = {<std::_Vector_base<WorldPacket*,std::allocator<WorldPacket*> >> = {
     _M_impl = {<std::allocator<WorldPacket*>> = {<__gnu_cxx::new_allocator<WorldPacket*>> = {<No data fields>}, <No data fields>}, _M_start = 0x7ab7ef58, 
       _M_finish = 0x7ab7ef5c, 
       _M_end_of_storage = 0x7ab7ef5c}}, <No data fields>}}
#3  0x083a31e7 in WorldSession::Update (this=0x926392b0)
   at ../../../src/game/WorldSession.cpp:204
   packet = (WorldPacket *) 0xfc3b2c8
   currTime = <value optimized out>
#4  0x0839a099 in World::UpdateSessions (this=0xb5d06830, diff=124)
   at ../../../src/game/World.cpp:2722
   next = {_M_cur = 0x0, _M_ht = 0xb5d06894}
#5  0x0839a79e in World::Update (this=0xb5d06830, diff=124)
   at ../../../src/game/World.cpp:1531
No locals.
#6  0x0811884e in WorldRunnable::run (this=0x8fb0548)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 124
   realCurrTime = 2051922441
   realPrevTime = <value optimized out>
   prevSleepTime = 94
#7  0xb7a9fa85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0x8e90488, task=@0xaffeb374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#8  0xb7a9ff88 in run (this=0xbfeae68c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#9  0xb7aa59b2 in _dispatch (arg=0x56)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#10 0xb79801b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#11 0xb78d703e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-08_13-07-18.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7782c87 in raise () from /lib/libc.so.6
#0  0xb7782c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77844f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb777c30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083e977d in Guild::_CanStoreItem_InTab (this=0xb4b9d330, 
   tab=<value optimized out>, dest=@0xb0812130, count=@0xb0812050, 
   merge=true, pSrcItem=0x7a8f2f08, skip_slot=255 'ÿ')
   at ../../../src/game/Object.h:167
   need_space = <value optimized out>
   newPosition = {slot = 11 '\\v', count = 2961252376}
   pItem2 = (class Item *) 0x98dd7df8
   j = 13
#4  0x083e9ef0 in Guild::CanStoreItem (this=0xb4b9d330, tab=0 '\\0', 
   slot=255 'ÿ', dest=@0xb0812130, count=1, pItem=0x7a8f2f08, swap=false)
   at ../../../src/game/Guild.cpp:1928
   res = <value optimized out>
   res = <value optimized out>
#5  0x083f6593 in WorldSession::HandleGuildBankDepositItem (this=0x7d8c79b8, 
   recv_data=@0x1aba4478) at ../../../src/game/GuildHandler.cpp:1469
   dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, 
     _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}
   msg = <value optimized out>
   BankTab = 0 '\\0'
   BankTabSlot = <value optimized out>
   AutoStore = 0 '\\0'
   PlayerSlot = 33 '!'
   PlayerBag = 255 'ÿ'
   SplitedAmount = 0 '\\0'
   BankTabDst = 32 ' '
   BankTabSlotDst = 129 '\\201'
   ToChar = 0 '\\0'
   GuildId = 322
   pGuild = (Guild *) 0xb4b9d330
   pl = (class Player *) 0x94d05048
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x7a8f2f08
#6  0x083a31e7 in WorldSession::Update (this=0x7d8c79b8)
   at ../../../src/game/WorldSession.cpp:204
   packet = (WorldPacket *) 0x1aba4478
   currTime = <value optimized out>
#7  0x0839a099 in World::UpdateSessions (this=0xb650d438, diff=126)
   at ../../../src/game/World.cpp:2722
   next = {_M_cur = 0x8a035ec0, _M_ht = 0xb650d49c}
#8  0x0839a79e in World::Update (this=0xb650d438, diff=126)
   at ../../../src/game/World.cpp:1531
No locals.
#9  0x0811884e in WorldRunnable::run (this=0xb2df4b08)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 126
   realCurrTime = 2234623030
   realPrevTime = <value optimized out>
   prevSleepTime = 93
#10 0xb79f1a85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0xb4cc7bf0, task=@0xb0812374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#11 0xb79f1f88 in run (this=0xbfa001dc)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#12 0xb79f79b2 in _dispatch (arg=0x6)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#13 0xb78d21b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#14 0xb782903e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-09_22-37-17.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb77f7c87 in raise () from /lib/libc.so.6
#0  0xb77f7c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77f94f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb77f130c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083fc445 in MapInstanced::GetInstance (this=0xa86399a0, obj=0x9f0c50a8)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x0823e269 in WorldObject::GetMap (this=0x9f0c50a8)
   at ../../../src/game/Object.cpp:1435
No locals.
#5  0x0831e9a1 in Spell::SetTargetMap (this=0x9382efb0, i=0, cur=30, 
   TagUnitMap=@0xb0811d3c) at ../../../src/game/Spell.cpp:1793
   cell = {data = {Part = {grid_x = 39, grid_y = 37, cell_x = 4, 
     cell_y = 4, nocreate = 1, reserved = 31}, All = 66341223}}
   notifier = {i_data = 0xb0811d3c, i_spell = @0x9382efb0, 
 i_push_type = @0xb0811c0c, i_radius = 10, 
 i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xb0811ae8}
   p = {x_coord = 316, y_coord = 300}
   grid_object_notifier = {i_visitor = @0xb0811ae8}
   cell_lock = {i_cell = @0xb0811c10, i_cellPair = @0xb0811b80}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x08327c38 in Spell::FillTargetMap (this=0x9382efb0)
   at ../../../src/game/Spell.cpp:499
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0xb0811d3c, 
       _M_prev = 0xb0811d3c}}}, <No data fields>}
   i = 0
#7  0x08329631 in Spell::cast (this=0x9382efb0, skipCheck=true)
   at ../../../src/game/Spell.cpp:2501
   castResult = <value optimized out>
#8  0x0836e20d in Unit::CastSpell (this=0x9f0c50a8, Victim=0x697a2ba0, 
   spellInfo=0xb0b9669c, triggered=<value optimized out>, castItem=0x0, 
   triggeredByAura=0x0, originalCaster=17370384290278566762)
   at ../../../src/game/Unit.cpp:895
   spell = (Spell *) 0x9382efb0
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1949.3302, 
 m_destY = 5176.34766, m_destZ = -40.2090187, m_strTarget = {
   static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x856643c ""}}, 
 m_targetMask = 2, m_unitTarget = 0x697a2ba0, m_GOTarget = 0x0, 
 m_itemTarget = 0x0, m_unitTargetGUID = 52612, m_GOTargetGUID = 0, 
 m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
#9  0x081957b1 in GameObject::Update (this=0x421fb640)
   at ../../../src/game/GameObject.cpp:344
   caster = (class Unit *) 0x9f0c50a8
   owner = (class Unit *) 0x9f0c50a8
   ok = (class Unit *) 0x697a2ba0
   IsBattleGroundTrap = false
   radius = 315.983215
   cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, 
     cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}}
   NeedDespawn = false
   goInfo = (const GameObjectInfo *) 0xb49dd898
#10 0x083e2056 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb08121b8, 
   m=@0x6206feec) at ../../../src/game/GridNotifiers.cpp:213
No locals.
#11 0x0821f845 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb08121b8, 
   c=@0x6206feec)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x082166ae in Map::Update (this=0xb4e6b3c8, t_diff=@0xb08121f8)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 32, grid_y = 26, cell_x = 9, 
     cell_y = 0, nocreate = 1, reserved = 1294}, All = 2714801824}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 125}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#13 0x0822ac01 in MapManager::Update (this=0x8e1d1a8, diff=125)
   at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xb2f0afb8, _M_ht = 0x8e1d1f0}
#14 0x0839a84b in World::Update (this=0xb650d458, diff=125)
   at ../../../src/game/World.cpp:1570
   next = {_M_cur = 0x0, _M_ht = 0xb650d4a8}
#15 0x0811884e in WorldRunnable::run (this=0xb4edc5f8)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 125
   realCurrTime = 2355221831
   realPrevTime = <value optimized out>
   prevSleepTime = 64
#16 0xb7a66a85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0xb4e597c8, task=@0xb0812374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7a66f88 in run (this=0xbfa73a4c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7a6c9b2 in _dispatch (arg=0x6)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb79471b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb789e03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-10_20-36-02.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Unit::InterruptNonMeleeSpells (this=0x6bf05030, withDelayed=true, 
   spell_id=0) at ../../../src/game/Spell.h:363
363            uint32 getState() const { return m_spellState; }
#0  Unit::InterruptNonMeleeSpells (this=0x6bf05030, withDelayed=true, 
   spell_id=0) at ../../../src/game/Spell.h:363
No locals.
#1  0x083815c0 in Unit::CleanupsBeforeDelete (this=0x6bf05030)
   at ../../../src/game/Unit.cpp:10118
No locals.
#2  0x08219b89 in Map::RemoveAllObjectsInRemoveList (this=0x6a5e4548)
   at ../../../src/game/Map.cpp:1969
   corpse = <value optimized out>
   obj = (class WorldObject *) 0x6bf05030
#3  0x083fb9dc in MapInstanced::RemoveAllObjectsInRemoveList (this=0xee7a030)
   at ../../../src/game/MapInstanced.cpp:72
   i = {_M_cur = 0x6186a430, _M_ht = 0xee8a0cc}
#4  0x0822a1ac in MapManager::DoDelayedMovesAndRemoves (this=0x97b2e08)
   at ../../../src/game/MapManager.cpp:266
   iter = {_M_cur = 0xc9563b8, _M_ht = 0x97b2e50}
#5  0x0839a8dd in World::Update (this=0xb65068a8, diff=114)
   at ../../../src/game/World.cpp:1601
   next = {_M_cur = 0x0, _M_ht = 0xb65068f8}
#6  0x0811884e in WorldRunnable::run (this=0xb4ef8228)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 114
   realCurrTime = 2434348460
   realPrevTime = <value optimized out>
   prevSleepTime = 62
#7  0xb7a8da85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0xb4d24678, task=@0xb07eb374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#8  0xb7a8df88 in run (this=0xbfa9a27c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#9  0xb7a939b2 in _dispatch (arg=0xadbb)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#10 0xb796e1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#11 0xb78c503e in clone () from /lib/libc.so.6
No symbol table info available.

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Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 8644)]
Unit::InterruptNonMeleeSpells (this=0x2aaad7d42190, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::InterruptNonMeleeSpells (this=0x2aaad7d42190, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
No locals.
#1  0x0000000000766bbc in Unit::setDeathState (this=0x2aaad7d42190, 
   s=JUST_DIED) at ../../../src/game/Unit.cpp:9262
No locals.
#2  0x00000000006b1efc in Player::setDeathState (this=0x2aaad7d42190, 
   s=<value optimized out>) at ../../../src/game/Player.cpp:1414
   ressSpellId = 0
   cur = true
#3  0x000000000076d6a2 in Unit::DealDamage (this=0x2aaacf277930, 
   pVictim=0x2aaad7d42190, damage=1356, cleanDamage=0x42803c20, 
   damagetype=DIRECT_DAMAGE, damageSchoolMask=<value optimized out>, 
   spellProto=0x0, durabilityLoss=true) at ../../../src/game/Unit.cpp:590
   player = (class Player *) 0x0
   damageFromSpiritOfRedemtionTalent = false
   spiritOfRedemtionTalentReady = <value optimized out>
   health = <value optimized out>
   duel_hasEnded = false
   __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)"
#4  0x0000000000770a73 in Unit::DealMeleeDamage (this=0x2aaacf277930, 
   damageInfo=0x42803cd0, durabilityLoss=true)
   at ../../../src/game/Unit.cpp:1474
   pVictim = (Unit *) 0x2aaad7d42190
   cleanDamage = {damage = 173, attackType = BASE_ATTACK, 
 hitOutCome = MELEE_HIT_NORMAL}
#5  0x00000000007715ee in Unit::AttackerStateUpdate (this=0x2aaacf277930, 
   pVictim=0x2aaad7d42190, attType=<value optimized out>, extra=false)
   at ../../../src/game/Unit.cpp:2001
   extraAttacks = 0
   damageInfo = {attacker = 0x2aaacf277930, target = 0x2aaad7d42190, 
 damageSchoolMask = 1, damage = 1356, absorb = 0, resist = 0, 
 blocked_amount = 0, HitInfo = 2, TargetState = 1, attackType = BASE_ATTACK, 
 procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 173, 
 hitOutCome = MELEE_HIT_NORMAL}
#6  0x00002b9329d08365 in ScriptedAI::DoMeleeAttackIfReady (
   this=0x2aaacf4288d0)
   at ../../../../src/bindings/ScriptDev2/include/sc_creature.cpp:136
No locals.
#7  0x00000000005080f9 in Creature::Update (this=0x2aaacf277930, diff=300)
   at ../../../src/game/Creature.cpp:422
No locals.
#8  0x00000000005de167 in Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (
   this=<value optimized out>, l=@0x42803e70, visitor=@0x42803ea0, 
   m=@0x2aaaf1a84300) at ../../../src/game/GridNotifiersImpl.h:46
   standing_cell = <value optimized out>
   district = <value optimized out>
   __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, T = MaNGOS::ObjectUpdater, CON"...
#9  0x00000000005cb039 in Map::Update (this=0x2aaaf1a84300, t_diff=@0x42803f84)
   at ../../../src/game/Map.cpp:594
   pair = {x_coord = 257, y_coord = 256}
   cell = {data = {Part = {grid_x = 32, grid_y = 32, cell_x = 1, 
     cell_y = 0, nocreate = 1, reserved = 16}, All = 34609184}}
   cell_lock = {i_cell = @0x42803ec0, i_cellPair = @0x42803e80}
   y = 256
   x = 257
   plr = <value optimized out>
   updater = {i_timeDiff = 300}
   grid_object_update = {i_visitor = @0x42803ed0}
   world_object_update = {i_visitor = @0x42803ed0}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#10 0x00000000005cb489 in InstanceMap::Update (this=0x0, t_diff=@0x25d)
   at ../../../src/game/Map.cpp:2245
No locals.
#11 0x00000000007f06ca in MapInstanced::Update (this=0x2aaab67cc430, 
   t=@0x42803f84) at ../../../src/game/MapInstanced.cpp:52
   i = {_M_cur = 0x2aaaf06cc7d0, _M_ht = 0x2aaab67e4558}
#12 0x00000000005e48c1 in MapManager::Update (this=0x2aaab634bc70, 
   diff=<value optimized out>) at ../../../src/game/MapManager.cpp:253
No locals.
#13 0x0000000000788e4d in World::Update (this=0xaf49c0, diff=100)
   at ../../../src/game/World.cpp:1571
No locals.
#14 0x00000000004bd630 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 100
   realCurrTime = 2187995587
   realPrevTime = <value optimized out>
   prevSleepTime = 89
#15 0x00002b932a005d1b in ZThread::ThreadImpl::Dispatch (parent=0xad0d90, 
   impl=0x2aaab6350f50, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#16 0x00002b932a008916 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fff817a4680) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#17 0x00002b932a00c6c8 in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#18 0x00002b932a11ef1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0x00002b932a7855d2 in clone () from /lib/libc.so.6
No symbol table info available.
#20 0x0000000000000000 in ?? ()
No symbol table info available.

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 28900)]
Unit::InterruptNonMeleeSpells (this=0x2fb39fc0, withDelayed=false, spell_id=0)
   at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::InterruptNonMeleeSpells (this=0x2fb39fc0, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
No locals.
#1  0x0000000000766a51 in Unit::CombatStop (this=0x2fb39fc0, 
   cast=<value optimized out>) at ../../../src/game/Unit.cpp:7259
No locals.
#2  0x0000000000766dd9 in Unit::CombatStopWithPets (this=0x0, 
   cast=<value optimized out>) at ../../../src/game/Unit.cpp:7272
No locals.
#3  0x00000000004db69e in BattleGround::EndBattleGround (this=0x2aaab46be8e0, 
   winner=67) at ../../../src/game/BattleGround.cpp:715
   plr = (class Player *) 0x2fb39fc0
   team = 67
   bgQueueTypeId = <value optimized out>
   winner_arena_team = (ArenaTeam *) 0x0
   loser_arena_team = (ArenaTeam *) 0x0
   loser_rating = 0
   winner_rating = 0
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, 
   _wpos = 34, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x2b081da0 "", 
         _M_finish = 0x2b081dc2 "", 
         _M_end_of_storage = 0x2b081e46 ""}}, <No data fields>}}, 
 m_opcode = 724}
   winmsg_id = 725
#4  0x00000000004dbd5a in BattleGround::EventPlayerLoggedOut (
   this=0x2aaab46be8e0, player=0x2f63b940)
   at ../../../src/game/BattleGround.cpp:1206
No locals.
#5  0x000000000078fba4 in WorldSession::LogoutPlayer (this=0xb7a57b0, 
   Save=true) at ../../../src/game/WorldSession.cpp:304
   bg = (class BattleGround *) 0x2fb3a278
   guild = <value optimized out>
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, 
   _wpos = 4513884613755535360, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x402000003f726ba3 <Address 0x402000003f726ba3 out of bounds>, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}}, 
 m_opcode = 34}
#6  0x0000000000790b1b in WorldSession::Update (this=0xb7a57b0)
   at ../../../src/game/WorldSession.cpp:227
   opHandle = <value optimized out>
   packet = (WorldPacket *) 0x2aaacd2e7e40
   currTime = 1
#7  0x0000000000788414 in World::UpdateSessions (this=0xaf49c0, diff=160)
   at ../../../src/game/World.cpp:2723
   sess = <value optimized out>
#8  0x0000000000788d74 in World::Update (this=0xaf49c0, diff=160)
   at ../../../src/game/World.cpp:1532
No locals.
#9  0x00000000004bd630 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 160
   realCurrTime = 2247250579
   realPrevTime = <value optimized out>
   prevSleepTime = 89
#10 0x00002b9f910a1d1b in ZThread::ThreadImpl::Dispatch (parent=0xad0d90, 
   impl=0x6cbe9b0, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#11 0x00002b9f910a4916 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fff1a706700) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#12 0x00002b9f910a86c8 in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#13 0x00002b9f911baf1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#14 0x00002b9f918215d2 in clone () from /lib/libc.so.6
No symbol table info available.
#15 0x0000000000000000 in ?? ()
No symbol table info available.

Post 2/5

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Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 13508)]
Unit::CastStop (this=0x2aaae8a3f9d0, except_spellid=0)
   at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::CastStop (this=0x2aaae8a3f9d0, except_spellid=0)
   at ../../../src/game/Spell.h:417
No locals.
#1  0x00000000006ea303 in Aura::HandleAuraModStun (this=0x2aaac9cfdff0, 
   apply=<value optimized out>, Real=<value optimized out>)
   at ../../../src/game/SpellAuras.cpp:3388
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, 
   _rpos = 46913536571040, _wpos = 5100, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x2aaae8a3f9d0 "0\\006\\214", 
         _M_finish = 0x2aaaac300020 "", 
         _M_end_of_storage = 0x18 <Address 0x18 out of bounds>}}, <No data fields>}}, m_opcode = 0}
#2  0x00000000006d7cdb in Aura::ApplyModifier (this=0x2aaac9cfdff0, apply=93, 
   Real=true) at ../../../src/game/SpellAuras.cpp:888
   aura = <value optimized out>
#3  0x0000000000760750 in Unit::AddAura (this=0x2aaae8a3f9d0, 
   Aur=0x2aaac9cfdff0) at ../../../src/game/Unit.cpp:3485
   caster = <value optimized out>
   scAuras = (
   std::list<Aura*,std::allocator<Aura*> > &) @0x1033aea0: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0x8c0630, 
       _M_prev = 0x2ad178040019}}}, <No data fields>}
   aurSpellInfo = (const SpellEntry *) 0x2aaaae48bf40
#4  0x000000000070c1e3 in Spell::EffectApplyAura (this=0x2aaafbb87700, i=0)
   at ../../../src/game/SpellEffects.cpp:2281
   caster = (class Unit *) 0x1033aea0
   Aur = (class Aura *) 0x2aaac9cfdff0
   duration = 5100
   added = <value optimized out>
#5  0x00000000006fe0f8 in Spell::DoSpellHitOnUnit (this=0x2aaafbb87700, 
   unit=0x2aaae8a3f9d0, effectMask=1) at ../../../src/game/Spell.cpp:1190
   modOwner = <value optimized out>
   multiplier = <value optimized out>
#6  0x00000000006fe6c9 in Spell::DoAllEffectOnTarget (this=0x2aaafbb87700, 
   target=0x2aaaeae68930) at ../../../src/game/Spell.cpp:1000
   crit = <value optimized out>
   addhealth = <value optimized out>
   gain = <value optimized out>
   mask = 1
   unit = (class Unit *) 0x2aaae8a3f9d0
   caster = (class Unit *) 0x1033aea0
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#7  0x000000000070507d in Spell::handle_immediate (this=0x2aaafbb87700)
   at ../../../src/game/Spell.cpp:2554
No locals.
#8  0x0000000000706c35 in Spell::cast (this=0x2aaafbb87700, skipCheck=false)
   at ../../../src/game/Spell.cpp:2528
   mPeriodic = (const std::list<Aura*,std::allocator<Aura*> > &) @0x0: 
Cannot access memory at address 0x0

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 18450)]
Unit::InterruptSpell (this=0x2aaaf69fcc20, spellType=3, withDelayed=true)
   at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::InterruptSpell (this=0x2aaaf69fcc20, spellType=3, withDelayed=true)
   at ../../../src/game/Spell.h:417
No locals.
#1  0x00000000006fe0f8 in Spell::DoSpellHitOnUnit (this=0x20dde1f0, 
   unit=0x2aaaf69fcc20, effectMask=3) at ../../../src/game/Spell.cpp:1190
   modOwner = <value optimized out>
   multiplier = <value optimized out>
#2  0x00000000006fe6c9 in Spell::DoAllEffectOnTarget (this=0x20dde1f0, 
   target=0x1ee8acc0) at ../../../src/game/Spell.cpp:1000
   crit = <value optimized out>
   addhealth = <value optimized out>
   gain = <value optimized out>
   mask = 1
   unit = (class Unit *) 0x2aaaf69fcc20
   caster = (class Unit *) 0x2aaac7d4d5d0
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#3  0x000000000070507d in Spell::handle_immediate (this=0x20dde1f0)
   at ../../../src/game/Spell.cpp:2554
No locals.
#4  0x0000000000706c35 in Spell::cast (this=0x20dde1f0, skipCheck=false)
   at ../../../src/game/Spell.cpp:2528
   mPeriodic = (const std::list<Aura*,std::allocator<Aura*> > &) @0x0: 
Cannot access memory at address 0x0

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 25308)]
Unit::SetFeared (this=0x30fb2030, apply=true, casterGUID=17379391263291975561, 
   spellID=0) at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::SetFeared (this=0x30fb2030, apply=true, 
   casterGUID=17379391263291975561, spellID=0)
   at ../../../src/game/Spell.h:417
   caster = <value optimized out>
#1  0x00000000006d7cdb in Aura::ApplyModifier (this=0x2adcf320, apply=93, 
   Real=true) at ../../../src/game/SpellAuras.cpp:888
   aura = <value optimized out>
#2  0x0000000000760750 in Unit::AddAura (this=0x30fb2030, Aur=0x2adcf320)
   at ../../../src/game/Unit.cpp:3485
   caster = <value optimized out>
   scAuras = (std::list<Aura*,std::allocator<Aura*> > &) @0x1: 
Cannot access memory at address 0x1

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Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 19034)]
Unit::InterruptNonMeleeSpells (this=0x319e7800, withDelayed=false, spell_id=0)
   at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::InterruptNonMeleeSpells (this=0x319e7800, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
No locals.
#1  0x0000000000766bbc in Unit::setDeathState (this=0x319e7800, s=JUST_DIED)
   at ../../../src/game/Unit.cpp:9262
No locals.
#2  0x00000000006b1efc in Player::setDeathState (this=0x319e7800, 
   s=<value optimized out>) at ../../../src/game/Player.cpp:1414
   ressSpellId = 0
   cur = true
#3  0x000000000076d6a2 in Unit::DealDamage (this=0x2aaac92d42a0, 
   pVictim=0x319e7800, damage=445, cleanDamage=0x42803c40, 
   damagetype=DIRECT_DAMAGE, damageSchoolMask=<value optimized out>, 
   spellProto=0x0, durabilityLoss=true) at ../../../src/game/Unit.cpp:590
   player = (class Player *) 0x0
   damageFromSpiritOfRedemtionTalent = false
   spiritOfRedemtionTalentReady = <value optimized out>
   health = <value optimized out>
   duel_hasEnded = false
   __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)"
#4  0x0000000000770a73 in Unit::DealMeleeDamage (this=0x2aaac92d42a0, 
   damageInfo=0x42803cf0, durabilityLoss=true)
   at ../../../src/game/Unit.cpp:1474
   pVictim = (Unit *) 0x319e7800
   cleanDamage = {damage = 158, attackType = BASE_ATTACK, 
 hitOutCome = MELEE_HIT_NORMAL}
#5  0x00000000007715ee in Unit::AttackerStateUpdate (this=0x2aaac92d42a0, 
   pVictim=0x319e7800, attType=<value optimized out>, extra=false)
   at ../../../src/game/Unit.cpp:2001
   extraAttacks = 0
   damageInfo = {attacker = 0x2aaac92d42a0, target = 0x319e7800, 
 damageSchoolMask = 1, damage = 445, absorb = 0, resist = 0, 
 blocked_amount = 0, HitInfo = 2, TargetState = 1, attackType = BASE_ATTACK, 
 procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 158, 
 hitOutCome = MELEE_HIT_NORMAL}
#6  0x00002b163ef6aff4 in guardAI::UpdateAI (this=0x2aaac92d3ac0, 
   diff=<value optimized out>)
   at ../../../../src/bindings/ScriptDev2/scripts/guard/guard_ai.cpp:123
   Healing = <value optimized out>
   info = <value optimized out>
#7  0x00000000005080f9 in Creature::Update (this=0x2aaac92d42a0, diff=400)
   at ../../../src/game/Creature.cpp:422
No locals.
#8  0x00000000005de167 in Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (
   this=<value optimized out>, l=@0x42803ec0, visitor=@0x42803ef0, 
   m=@0x12bf760) at ../../../src/game/GridNotifiersImpl.h:46
   standing_cell = <value optimized out>
   district = <value optimized out>
   __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, T = MaNGOS::ObjectUpdater, CON"...
#9  0x00000000005cb039 in Map::Update (this=0x12bf760, t_diff=@0x42803f84)
   at ../../../src/game/Map.cpp:594
   pair = {x_coord = 147, y_coord = 199}
   cell = {data = {Part = {grid_x = 18, grid_y = 24, cell_x = 3, 
     cell_y = 7, nocreate = 1, reserved = 16}, All = 35075602}}
   cell_lock = {i_cell = @0x42803f10, i_cellPair = @0x42803ed0}
   y = 199
   x = 147
   plr = <value optimized out>
   updater = {i_timeDiff = 400}
   grid_object_update = {i_visitor = @0x42803f20}
   world_object_update = {i_visitor = @0x42803f20}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#10 0x00000000005e48c1 in MapManager::Update (this=0x2aaab61f5e30, 
   diff=<value optimized out>) at ../../../src/game/MapManager.cpp:253
No locals.
#11 0x0000000000788e4d in World::Update (this=0xaf4df0, diff=104)
   at ../../../src/game/World.cpp:1571
No locals.
#12 0x00000000004bd630 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 104
   realCurrTime = 2434249865
   realPrevTime = <value optimized out>
   prevSleepTime = 93
#13 0x00002b163f258d1b in ZThread::ThreadImpl::Dispatch (parent=0xad0d90, 
   impl=0x1280c40, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#14 0x00002b163f25b916 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fff6c54f580) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#15 0x00002b163f25f6c8 in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#16 0x00002b163f371f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#17 0x00002b163f9d85d2 in clone () from /lib/libc.so.6
No symbol table info available.
#18 0x0000000000000000 in ?? ()
No symbol table info available.

Post 4/5

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Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 30048)]
Unit::InterruptNonMeleeSpells (this=0x2aaabc03cf50, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::InterruptNonMeleeSpells (this=0x2aaabc03cf50, withDelayed=false, 
   spell_id=0) at ../../../src/game/Spell.h:417
No locals.
#1  0x0000000000766bbc in Unit::setDeathState (this=0x2aaabc03cf50, 
   s=JUST_DIED) at ../../../src/game/Unit.cpp:9262
No locals.
#2  0x00000000006b1efc in Player::setDeathState (this=0x2aaabc03cf50, 
   s=<value optimized out>) at ../../../src/game/Player.cpp:1414
   ressSpellId = 0
   cur = true
#3  0x000000000076d6a2 in Unit::DealDamage (this=0x9d76330, 
   pVictim=0x2aaabc03cf50, damage=479, cleanDamage=0x42803c40, 
   damagetype=DIRECT_DAMAGE, damageSchoolMask=<value optimized out>, 
   spellProto=0x0, durabilityLoss=true) at ../../../src/game/Unit.cpp:590
   player = (class Player *) 0x0
   damageFromSpiritOfRedemtionTalent = false
   spiritOfRedemtionTalentReady = <value optimized out>
   health = <value optimized out>
   duel_hasEnded = false
   __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)"
#4  0x0000000000770a73 in Unit::DealMeleeDamage (this=0x9d76330, 
   damageInfo=0x42803cf0, durabilityLoss=true)
   at ../../../src/game/Unit.cpp:1474
   pVictim = (Unit *) 0x2aaabc03cf50
   cleanDamage = {damage = 50, attackType = BASE_ATTACK, 
 hitOutCome = MELEE_HIT_NORMAL}
#5  0x00000000007715ee in Unit::AttackerStateUpdate (this=0x9d76330, 
   pVictim=0x2aaabc03cf50, attType=<value optimized out>, extra=false)
   at ../../../src/game/Unit.cpp:2001
   extraAttacks = 0
   damageInfo = {attacker = 0x9d76330, target = 0x2aaabc03cf50, 
 damageSchoolMask = 1, damage = 479, absorb = 0, resist = 0, 
 blocked_amount = 0, HitInfo = 2, TargetState = 1, attackType = BASE_ATTACK, 
 procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 50, 
 hitOutCome = MELEE_HIT_NORMAL}
#6  0x00002aafde127ff4 in guardAI::UpdateAI (this=0x72fcdb0, 
   diff=<value optimized out>)
   at ../../../../src/bindings/ScriptDev2/scripts/guard/guard_ai.cpp:123
   Healing = <value optimized out>
   info = <value optimized out>
#7  0x00000000005080f9 in Creature::Update (this=0x9d76330, diff=300)
   at ../../../src/game/Creature.cpp:422
No locals.
#8  0x00000000005de167 in Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (
   this=<value optimized out>, l=@0x42803ec0, visitor=@0x42803ef0, 
   m=@0x2aaab66b4550) at ../../../src/game/GridNotifiersImpl.h:46
   standing_cell = <value optimized out>
   district = <value optimized out>
   __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, T = MaNGOS::ObjectUpdater, CON"...
#9  0x00000000005cb039 in Map::Update (this=0x2aaab66b4550, t_diff=@0x42803f84)
   at ../../../src/game/Map.cpp:594
   pair = {x_coord = 147, y_coord = 200}
   cell = {data = {Part = {grid_x = 18, grid_y = 25, cell_x = 3, 
     cell_y = 0, nocreate = 1, reserved = 16}, All = 34616914}}
   cell_lock = {i_cell = @0x42803f10, i_cellPair = @0x42803ed0}
   y = 200
   x = 147
   plr = <value optimized out>
   updater = {i_timeDiff = 300}
   grid_object_update = {i_visitor = @0x42803f20}
   world_object_update = {i_visitor = @0x42803f20}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#10 0x00000000005e48c1 in MapManager::Update (this=0x2aaab3071060, 
   diff=<value optimized out>) at ../../../src/game/MapManager.cpp:253
No locals.
#11 0x0000000000788e4d in World::Update (this=0xaf4910, diff=76)
   at ../../../src/game/World.cpp:1571
No locals.
#12 0x00000000004bd630 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 76
   realCurrTime = 2434677389
   realPrevTime = <value optimized out>
   prevSleepTime = 68
#13 0x00002aafde415d1b in ZThread::ThreadImpl::Dispatch (parent=0xad0d90, 
   impl=0x2aaab669a7d0, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#14 0x00002aafde418916 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fffcd3944f0) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#15 0x00002aafde41c6c8 in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#16 0x00002aafde52ef1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#17 0x00002aafdeb955d2 in clone () from /lib/libc.so.6
No symbol table info available.
#18 0x0000000000000000 in ?? ()
No symbol table info available.

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2009-04-10_23:15:08: World server started.
2009-04-10 23:15:08 MaNGOS/0.13.0 (2009-04-08 23:33:05[b] Revision 7614 [/b]- 174ede6ed61a160dab16ed42ff7c4fc7024404f2) for Unix (little-endian) [world-daemon]
2009-04-11_02:20:28: World server finished.
-= Server crash info =- 
Last 25 Lines of /home/mangos/server/bin/Server.log
------------------------
2009-04-11 02:05:33 ERROR:Action 20580 not added into button 3 for player Росомаха: spell not exist
2009-04-11 02:05:33 Account: 5684 (IP: 93.125.49.66) Create Character:[Росомаха]
2009-04-11 02:05:34 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:37 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:39 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:43 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:44 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:48 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:49 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:53 ERROR:EffectTriggerSpell of spell 35273: triggering unknown spell id 35256
2009-04-11 02:05:54 ERROR:Player(GUID: 10296 Name: Kingurenak)::_SaveInventory - the bag(255) and slot(255) values for the item with guid 10142713 are incorrect, the player doesn't have an item at that position!
2009-04-11 02:05:54 ERROR:Player::_SaveInventory - one or more errors occurred save aborted!
2009-04-11 02:05:54 ERROR:Player(GUID: 10296 Name: Kingurenak)::_SaveInventory - the bag(255) and slot(255) values for the item with guid 10142713 are incorrect, the player doesn't have an item at that position!
2009-04-11 02:05:54 ERROR:Player::_SaveInventory - one or more errors occurred save aborted!
2009-04-11 02:05:58 ERROR:CastSpell: unknown spell id 0 by caster: creature (Entry: 7785)
2009-04-11 02:06:01 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 0000000000002CC7 and should be 0000000000002CC7 instead of 0000000000002CC7
2009-04-11 02:06:01 ERROR:WORLD: Enemy player 495 is friendly
2009-04-11 02:06:02 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 000000000000138B and should be 000000000000138B instead of 000000000000138B
2009-04-11 02:06:02 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 000000000000138B and should be 000000000000138B instead of 000000000000138B
2009-04-11 02:06:03 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 000000000000138B and should be 000000000000138B instead of 000000000000138B
2009-04-11 02:06:12 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 0000000000000B8B and should be 0000000000000B8B instead of 0000000000000B8B
2009-04-11 02:06:26 ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is 0000000000000C4B and should be 0000000000000C4B instead of 0000000000000C4B
2009-04-11 02:06:26 ERROR:CastSpell: unknown spell id 0 by caster: creature (Entry: 8179)
2009-04-11 02:06:27 ERROR:InstanceMap::SetResetSchedule: cannot turn schedule on, no save available for instance 200 of 209
2009-04-11 02:06:27 ERROR:GetInstance: object Earthgrab Totem(3168), typeId 3, in world 1, should be in map 209,200 but that's not loaded yet.
------------------------

START stack info
----------------
Using host libthread_db library "/lib64/libthread_db.so.1".
Core was generated by `/home/mangos/server/bin/mangos-worldd'.
Program terminated with signal 6, Aborted.
#0  0x0000003e41430155 in raise () from /lib64/libc.so.6
#0  0x0000003e41430155 in raise () from /lib64/libc.so.6
No symbol table info available.
#1  0x0000003e41431bf0 in abort () from /lib64/libc.so.6
No symbol table info available.
#2  0x0000003e414295d6 in __assert_fail () from /lib64/libc.so.6
No symbol table info available.
#3  0x00000000007cbd77 in MapInstanced::GetInstance (
   this=<value optimized out>, obj=<value optimized out>)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   player = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x000000000060d7d6 in ObjectAccessor::_buildChangeObjectForPlayer (
   obj=0x4e05, update_players=@0x52fe)
   at ../../../src/game/ObjectAccessor.cpp:311
   cell = {data = {Part = {grid_x = 35, grid_y = 33, cell_x = 3, 
     cell_y = 2, nocreate = 1, reserved = 31}, All = 66205795}}
   notifier = {i_updateDatas = @0x445cae00, i_object = @0x2aaaff1d5f30}
#5  0x000000000060dde6 in ObjectAccessor::Update (this=0x2aaab8068750, 
   diff=<value optimized out>) at ../../../src/game/ObjectAccessor.cpp:476
   obj = (class Object *) 0x2aaaff1d5f30
   update_players = {_M_ht = {
   _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>}, 
   _M_equals = {<> = {<No data fields>}, <No data fields>}, 
   _M_get_key = {<> = {<No data fields>}, <No data fields>}, 
   _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = {
       _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab6847a9f0, _M_finish = 0x2aab6847aff8, 
         _M_end_of_storage = 0x2aab6847aff8}}, <No data fields>}, 
   _M_num_elements = 22}}
   packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, 
   _rpos = 34810016, _wpos = 400360680, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x94 <Address 0x94 out of bounds>, 
         _M_finish = 0x2300000021 <Address 0x2300000021 out of bounds>, 
         _M_end_of_storage = 0x2aab0b219860 ""}}, <No data fields>}}, 
 m_opcode = 16400}
   pos = <value optimized out>

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Just reset commit 7611 - it's bugged.

It would lead to the exploitation of mind control. Still getting this problem with 7629,but i don't see others with this crash.Should I update my Mangos,or is it just a nasty player who's producing these crashes?

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 7365)]
Unit::CastStop (this=0x67f9410, except_spellid=0)
   at ../../../src/game/Spell.h:417
417            void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
#0  Unit::CastStop (this=0x67f9410, except_spellid=0)
   at ../../../src/game/Spell.h:417
No locals.
#1  0x00000000006ea303 in Aura::HandleAuraModStun (this=0x1a73a7c0, 
   apply=<value optimized out>, Real=<value optimized out>)
   at ../../../src/game/SpellAuras.cpp:3388
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 99252768, 
   _wpos = 4000, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x67f9410 "0\\006\\214", _M_finish = 0x2b62c79ee0e0 "", 
         _M_end_of_storage = 0x18 <Address 0x18 out of bounds>}}, <No data fields>}}, m_opcode = 0}
#2  0x00000000006d7cdb in Aura::ApplyModifier (this=0x1a73a7c0, apply=93, 
   Real=true) at ../../../src/game/SpellAuras.cpp:888
   aura = <value optimized out>
#3  0x0000000000760750 in Unit::AddAura (this=0x67f9410, Aur=0x1a73a7c0)
   at ../../../src/game/Unit.cpp:3485
   caster = <value optimized out>
   scAuras = (std::list<Aura*,std::allocator<Aura*> > &) @0x0: 
Cannot access memory at address 0x0

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-13_10-00-12.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7820c87 in raise () from /lib/libc.so.6
#0  0xb7820c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb78224f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb781a30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083fc445 in MapInstanced::GetInstance (this=0x89f7dcb8, obj=0x989dc188)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x0823e269 in WorldObject::GetMap (this=0x989dc188)
   at ../../../src/game/Object.cpp:1435
No locals.
#5  0x08297205 in Player::SendMessageToSet (this=0x989dc188, data=0xaaefebb8, 
   self=true) at ../../../src/game/Player.cpp:5506
No locals.
#6  0x08327395 in Spell::SendSpellGo (this=0xc34dc98)
   at ../../../src/game/Spell.cpp:3092
   castFlags = 0
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, 
   _wpos = 38, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x9fd8368 "\\207O¿ý@\\003Û¡", 
         _M_finish = 0x9fd838e "r0ñ\\026", 
         _M_end_of_storage = 0x9fd839a ""}}, <No data fields>}}, 
 m_opcode = 306}
#7  0x08329653 in Spell::cast (this=0xc34dc98, skipCheck=true)
   at ../../../src/game/Spell.cpp:2510
   castResult = <value optimized out>
#8  0x0836e20d in Unit::CastSpell (this=0x989dc188, Victim=0x989dc188, 
   spellInfo=0xb2a51580, triggered=<value optimized out>, 
   castItem=0x976f7be8, triggeredByAura=0x931444d0, originalCaster=0)
   at ../../../src/game/Unit.cpp:895
   spell = (Spell *) 0xc34dc98
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 6283.79395, 
 m_destY = 280.33548, m_destZ = 4.46698189, m_strTarget = {
   static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x856643c ""}}, 
 m_targetMask = 2, m_unitTarget = 0x989dc188, m_GOTarget = 0x0, 
 m_itemTarget = 0x0, m_unitTargetGUID = 41435, m_GOTargetGUID = 0, 
 m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
#9  0x08374924 in Unit::HandleProcTriggerSpell (this=0x989dc188, 
   pVictim=0x86620c90, damage=0, triggeredByAura=0x931444d0, procSpell=0x0, 
   procFlags=2, procEx=0, cooldown=0) at ../../../src/game/Unit.cpp:6704
   auraSpellInfo = (const SpellEntry *) 0xb2a50fa8
   triggerAmount = 0
   trigger_spell_id = 59789
   target = (Unit *) 0x989dc188
   basepoints0 = 0
   castItem = 

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-14_22-46-51.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7807c87 in raise () from /lib/libc.so.6
#0  0xb7807c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb78094f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb780130c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083fc445 in MapInstanced::GetInstance (this=0xaa980a68, obj=0x5a1b8828)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x0823e269 in WorldObject::GetMap (this=0x5a1b8828)
   at ../../../src/game/Object.cpp:1435
No locals.
#5  0x0831e9a1 in Spell::SetTargetMap (this=0x1045d918, i=0, cur=30, 
   TagUnitMap=@0xb07ead3c) at ../../../src/game/Spell.cpp:1793
   cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, 
     cell_y = 3, nocreate = 1, reserved = 31}, All = 66279467}}
   notifier = {i_data = 0xb07ead3c, i_spell = @0x1045d918, 
 i_push_type = @0xb07eac0c, i_radius = 10, 
 i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xb07eaae8}
   p = {x_coord = 349, y_coord = 259}
   grid_object_notifier = {i_visitor = @0xb07eaae8}
   cell_lock = {i_cell = @0xb07eac10, i_cellPair = @0xb07eab80}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x08327c38 in Spell::FillTargetMap (this=0x1045d918)
   at ../../../src/game/Spell.cpp:499
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0xb07ead3c, 
       _M_prev = 0xb07ead3c}}}, <No data fields>}
   i = 0
#7  0x08329631 in Spell::cast (this=0x1045d918, skipCheck=true)
   at ../../../src/game/Spell.cpp:2501
   castResult = <value optimized out>
#8  0x0836e20d in Unit::CastSpell (this=0x5a1b8828, Victim=0x19145638, 
   spellInfo=0xb099669c, triggered=<value optimized out>, castItem=0x0, 
   triggeredByAura=0x0, originalCaster=17370384290278564038)
   at ../../../src/game/Unit.cpp:895
   spell = (Spell *) 0x1045d918
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -8393.16016, 
 m_destY = 273.782013, m_destZ = 120.885582, m_strTarget = {
   static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x856643c ""}}, 
 m_targetMask = 2, m_unitTarget = 0x19145638, m_GOTarget = 0x0, 
 m_itemTarget = 0x0, m_unitTargetGUID = 65736, m_GOTargetGUID = 0, 
 m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
#9  0x081957b1 in GameObject::Update (this=0x10aa3a70)
   at ../../../src/game/GameObject.cpp:344
   caster = (class Unit *) 0x5a1b8828
   owner = (class Unit *) 0x5a1b8828
   ok = (class Unit *) 0x19145638
   IsBattleGroundTrap = false
   radius = 349.300446
   cell = {data = {Part = {grid_x = 16, grid_y = 32, cell_x = 2, 
     cell_y = 4, nocreate = 0, reserved = 31}, All = 65284112}}
   NeedDespawn = false
   goInfo = (const GameObjectInfo *) 0xb49dd898
#10 0x083e2056 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb07eb1b8, 
   m=@0x19584444) at ../../../src/game/GridNotifiers.cpp:213
No locals.
#11 0x0821f845 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb07eb1b8, 
   c=@0x19584444)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x082166ae in Map::Update (this=0xa6929e8, t_diff=@0xb07eb1f8)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 8, grid_y = 36, cell_x = 15, 
     cell_y = 3, nocreate = 0, reserved = 1125}, All = 2359556360}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 109}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#13 0x0822ac01 in MapManager::Update (this=0xa6907b8, diff=109)
   at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xa5e7bc8, _M_ht = 0xa690800}
#14 0x0839a84b in World::Update (this=0xb650d450, diff=109)
   at ../../../src/game/World.cpp:1570
   next = {_M_cur = 0x0, _M_ht = 0xb650d4a0}
#15 0x0811884e in WorldRunnable::run (this=0xb4ef6868)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 109
   realCurrTime = 2787796770
   realPrevTime = <value optimized out>
   prevSleepTime = 73
#16 0xb7a76a85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0xb4e9f3e0, task=@0xb07eb374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7a76f88 in run (this=0xbf88505c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7a7c9b2 in _dispatch (arg=0x6)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb79571b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb78ae03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7600

SD2: 975

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-14_23-22-46.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb77acc87 in raise () from /lib/libc.so.6
#0  0xb77acc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77ae4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb77a630c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083fc445 in MapInstanced::GetInstance (this=0x96181f0, obj=0xd402168)
   at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x0823e269 in WorldObject::GetMap (this=0xd402168)
   at ../../../src/game/Object.cpp:1435
No locals.
#5  0x0831e9a1 in Spell::SetTargetMap (this=0x10b1c5f0, i=0, cur=30, 
   TagUnitMap=@0xaaefed3c) at ../../../src/game/Spell.cpp:1793
   cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, 
     cell_y = 3, nocreate = 1, reserved = 31}, All = 66279467}}
   notifier = {i_data = 0xaaefed3c, i_spell = @0x10b1c5f0, 
 i_push_type = @0xaaefec0c, i_radius = 10, 
 i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xaaefeae8}
   p = {x_coord = 349, y_coord = 259}
   grid_object_notifier = {i_visitor = @0xaaefeae8}
   cell_lock = {i_cell = @0xaaefec10, i_cellPair = @0xaaefeb80}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x08327c38 in Spell::FillTargetMap (this=0x10b1c5f0)
   at ../../../src/game/Spell.cpp:499
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0xaaefed3c, 
       _M_prev = 0xaaefed3c}}}, <No data fields>}
   i = 0
#7  0x08329631 in Spell::cast (this=0x10b1c5f0, skipCheck=true)
   at ../../../src/game/Spell.cpp:2501
   castResult = <value optimized out>
#8  0x0836e20d in Unit::CastSpell (this=0xd402168, Victim=0x933ce2f8, 
   spellInfo=0xb0f3569c, triggered=<value optimized out>, castItem=0x0, 
   triggeredByAura=0x0, originalCaster=17370384290278529072)
   at ../../../src/game/Unit.cpp:895
   spell = (Spell *) 0x10b1c5f0
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1959.34912, 
 m_destY = 5176.34668, m_destZ = -38.1809044, m_strTarget = {
   static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x856643c ""}}, 
 m_targetMask = 2, m_unitTarget = 0x933ce2f8, m_GOTarget = 0x0, 
 m_itemTarget = 0x0, m_unitTargetGUID = 13624, m_GOTargetGUID = 0, 
 m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
#9  0x081957b1 in GameObject::Update (this=0x9737d070)
   at ../../../src/game/GameObject.cpp:344
   caster = (class Unit *) 0xd402168
   owner = (class Unit *) 0xd402168
   ok = (class Unit *) 0x933ce2f8
   IsBattleGroundTrap = false
   radius = 349.16095
   cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, 
     cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}}
   NeedDespawn = false
   goInfo = (const GameObjectInfo *) 0xb49dd898
#10 0x083e2056 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xaaeff1b8, 
   m=@0xb2c7863c) at ../../../src/game/GridNotifiers.cpp:213
No locals.
#11 0x0821f845 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xaaeff1b8, 
   c=@0xb2c7863c)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x082166ae in Map::Update (this=0xb5160150, t_diff=@0xaaeff1f8)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 24, grid_y = 41, cell_x = 11, 
     cell_y = 1, nocreate = 1, reserved = 1271}, All = 2666642008}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 110}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#13 0x0822ac01 in MapManager::Update (this=0xb3d0d410, diff=110)
   at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xb3274a18, _M_ht = 0xb3d0d458}
#14 0x0839a84b in World::Update (this=0x859fc20, diff=110)
   at ../../../src/game/World.cpp:1570
   next = {_M_cur = 0x0, _M_ht = 0x859fc70}
#15 0x0811884e in WorldRunnable::run (this=0xb3355dd0)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 110
   realCurrTime = 2789965782
   realPrevTime = <value optimized out>
   prevSleepTime = 98
#16 0xb7a1ba85 in ZThread::ThreadImpl::Dispatch (parent=0x8591c08, 
   impl=0xb3025578, task=@0xaaeff374)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7a1bf88 in run (this=0xbfb2830c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7a219b2 in _dispatch (arg=0x6)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb78fc1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb785303e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7670

SD2: 1008

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-15_22-38-14.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x08211ed1 in Map::loaded (this=0x0, p=@0xb04aa9d8) at ../../../src/game/Map.h:439
439                return i_grids[x][y];
#0  0x08211ed1 in Map::loaded (this=0x0, p=@0xb04aa9d8) at ../../../src/game/Map.h:439
No locals.
#1  0x0833614d in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::SpellNotifierCreatureAndPlayer, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0xb04aac10, l=@0xb04aab78, visitor=@0xb04aabb4, m=@0x0) at ../../../src/game/Map.h:578
   r_zone = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 4, cell_y = 2, nocreate = 1, reserved = 0}, All = 1198123}}
   y = <value optimized out>
   x = <value optimized out>
   standing_cell = <value optimized out>
   __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, T = MaNGOS::SpellNotifierCreature"...
#2  0x0832741f in Spell::SetTargetMap (this=0x14088f90, i=0, cur=30, TagUnitMap=@0xb04aad3c) at ../../../src/game/Spell.cpp:1793
   cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, cell_y = 3, nocreate = 1, reserved = 31}, All = 66279467}}
   notifier = {i_data = 0xb04aad3c, i_spell = @0x14088f90, i_push_type = @0xb04aac0c, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xb04aaae8}
   p = {x_coord = 349, y_coord = 259}
   grid_object_notifier = {i_visitor = @0xb04aaae8}
   cell_lock = {i_cell = @0xb04aac10, i_cellPair = @0xb04aab80}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#3  0x083306e8 in Spell::FillTargetMap (this=0x14088f90) at ../../../src/game/Spell.cpp:499
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb04aad3c, _M_prev = 0xb04aad3c}}}, <No data fields>}
   i = 0
#4  0x083320e1 in Spell::cast (this=0x14088f90, skipCheck=true) at ../../../src/game/Spell.cpp:2501
   castResult = <value optimized out>
#5  0x083742dd in Unit::CastSpell (this=0x717436e0, Victim=0x1727f658, spellInfo=0xb102f69c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, 
   originalCaster=17370384290278542606) at ../../../src/game/Unit.cpp:874
   spell = (Spell *) 0x14088f90
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -8385.91211, m_destY = 278.865845, m_destZ = 120.885887, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x857ffbc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x1727f658, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 62099, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#6  0x0819d293 in GameObject::Update (this=0x7025d2f0) at ../../../src/game/GameObject.cpp:344
   caster = (class Unit *) 0x717436e0
   owner = (class Unit *) 0x717436e0
   ok = (class Unit *) 0x1727f658
   IsBattleGroundTrap = false
   radius = 349.049927
   cell = {data = {Part = {grid_x = 16, grid_y = 32, cell_x = 2, cell_y = 4, nocreate = 0, reserved = 31}, All = 65284112}}
   NeedDespawn = false
   goInfo = (const GameObjectInfo *) 0xb5076898
#7  0x083f5536 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb04ab1b8, m=@0xfddf81c) at ../../../src/game/GridNotifiers.cpp:213
No locals.
#8  0x082279e5 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb04ab1b8, c=@0xfddf81c)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#9  0x0821e85e in Map::Update (this=0xabacef8, t_diff=@0xb04ab1f8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 8, grid_y = 52, cell_x = 10, cell_y = 6, nocreate = 0, reserved = 1094}, All = 2294721800}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 172}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#10 0x08232da1 in MapManager::Update (this=0xaba56c0, diff=74) at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xab7e128, _M_ht = 0xaba5708}
#11 0x083a3bab in World::Update (this=0x85b96b8, diff=74) at ../../../src/game/World.cpp:1582
   next = {_M_cur = 0x0, _M_ht = 0x85b9708}
#12 0x0811ce2e in WorldRunnable::run (this=0xb3a90920) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 74
   realCurrTime = 2873680879
   realPrevTime = <value optimized out>
   prevSleepTime = 71
#13 0xb7a5da85 in ZThread::ThreadImpl::Dispatch (parent=0x85ab5f8, impl=0xb3a92e60, task=@0xb04ab374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#14 0xb7a5df88 in run (this=0xbff6874c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#15 0xb7a639b2 in _dispatch (arg=0xae0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#16 0xb793e1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#17 0xb789503e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7670

SD2: 1008

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-16_01-43-50.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  std::_Rb_tree<std::Pair<unsigned int, unsigned char>, std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*>, std::_Select1st<std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*> >, std::less<std::Pair<unsigned int, unsigned char> >, std::allocator<std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*> > >::lower_bound (
   this=0x198, __k=@0xaaefed90) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_tree.h:475
475          { return static_cast<_Link_type>(this->_M_impl._M_header._M_parent); }
#0  std::_Rb_tree<std::Pair<unsigned int, unsigned char>, std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*>, std::_Select1st<std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*> >, std::less<std::Pair<unsigned int, unsigned char> >, std::allocator<std::Pair<std::Pair<unsigned int, unsigned char> const, Aura*> > >::lower_bound (
   this=0x198, __k=@0xaaefed90) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_tree.h:475
   __x = (class std::_Rb_tree_node<std::Pair<const std::Pair<unsigned int, unsigned char>, Aura*> > *) 0xb13c1584
   __y = <value optimized out>
#1  0x0837691c in Unit::RemoveAura (this=0x0, spellId=18499, effindex=0, except=0x0)
   at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_multimap.h:518
   iter = {_M_node = 0x9be17150}
   spair = {first = 18499, second = 0 '\\0'}
#2  0x08376b6c in Unit::RemoveAurasDueToSpell (this=0x0, spellId=18499, except=0x0) at ../../../src/game/Unit.cpp:3756
   i = <value optimized out>
#3  0x0830c450 in Aura::HandleModMechanicImmunity (this=0x97b4c760, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3975
   spell = (const SpellEntry *) 0xb13c1584
   mechanic = 2147483648
#4  0x083095f1 in Aura::ApplyModifier (this=0x97b4c760, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:888
   aura = 2973504900
#5  0x08377b45 in Unit::AddAura (this=0x968f41a8, Aur=0x97b4c760) at ../../../src/game/Unit.cpp:3441
   caster = <value optimized out>
   aurSpellInfo = (const SpellEntry *) 0xb27a4e50
   spair = {first = 55694, second = 1 '\\001'}
#6  0x08338e43 in Spell::EffectApplyAura (this=0x8f50a660, i=1) at ../../../src/game/SpellEffects.cpp:2289
   caster = <value optimized out>
   Aur = (class Aura *) 0x97b4c760
   duration = 10000
   added = <value optimized out>
#7  0x0832e1f5 in Spell::DoSpellHitOnUnit (this=0x8f50a660, unit=0x968f41a8, effectMask=3) at ../../../src/game/Spell.cpp:1190
   modOwner = <value optimized out>
   multiplier = -1.45697214e-08
   effectNumber = 1
#8  0x0832ea2c in Spell::DoAllEffectOnTarget (this=0x8f50a660, target=0x94bc1208) at ../../../src/game/Spell.cpp:1000
   mask = <value optimized out>
   unit = (class Unit *) 0x968f41a8
   caster = (class Unit *) 0x968f41a8
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#9  0x08332e3d in Spell::handle_immediate (this=0x8f50a660) at ../../../src/game/Spell.cpp:2554
No locals.
#10 0x083323c6 in Spell::cast (this=0x8f50a660, skipCheck=false) at ../../../src/game/Spell.cpp:2528
   castResult = <value optimized out>
#11 0x08333acb in SpellEvent::Execute (this=0x9db6d228, e_time=132191, p_time=188) at ../../../src/game/Spell.cpp:5578
No locals.
#12 0x084689c8 in EventProcessor::Update (this=0x968f4290, p_time=188) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x9db6d228
#13 0x08379fcc in Unit::Update (this=0x968f41a8, p_time=188) at ../../../src/game/Unit.cpp:190
No locals.
#14 0x082ebb57 in Player::Update (this=0x968f41a8, p_time=188) at ../../../src/game/Player.cpp:1107
   now = <value optimized out>
   pet = <value optimized out>
#15 0x0823ccb6 in ObjectAccessor::UpdatePlayers (this=0xb4f26790, diff=188) at ../../../src/game/ObjectAccessor.cpp:496
   iter = {_M_cur = 0x93ad37c0, _M_ht = 0x8593ef4}
#16 0x08232cdc in MapManager::Update (this=0x8b8dd70, diff=95) at ../../../src/game/MapManager.cpp:248
No locals.
#17 0x083a3bab in World::Update (this=0x85b95f8, diff=95) at ../../../src/game/World.cpp:1582
   next = {_M_cur = 0x0, _M_ht = 0x85b9648}
#18 0x0811ce2e in WorldRunnable::run (this=0xb3551440) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 95
   realCurrTime = 2884825416
   realPrevTime = <value optimized out>
   prevSleepTime = 95
#19 0xb7a7ba85 in ZThread::ThreadImpl::Dispatch (parent=0x85ab5f8, impl=0xb3226608, task=@0xaaeff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#20 0xb7a7bf88 in run (this=0xbfe8866c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#21 0xb7a819b2 in _dispatch (arg=0xb13c1584) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#22 0xb795c1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#23 0xb78b303e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7670

SD2: 1008

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-16_19-16-55.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  FreezeDetectorRunnable::run (this=0xb3f24858) at ../../../src/mangosd/Master.cpp:109
109                    *((uint32 volatile*)NULL) = 0;                       // bang crash
#0  FreezeDetectorRunnable::run (this=0xb3f24858) at ../../../src/mangosd/Master.cpp:109
   curtime = <value optimized out>
#1  0xb7a76a85 in ZThread::ThreadImpl::Dispatch (parent=0x85ab5f8, impl=0xb3f24898, task=@0xa9fff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#2  0xb7a76f88 in run (this=0xbfb8335c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#3  0xb7a7c9b2 in _dispatch (arg=0xb791d0bc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#4  0xb79571b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#5  0xb78ae03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7670

SD2: 1008

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-16_19-21-23.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  FreezeDetectorRunnable::run (this=0xa667720) at ../../../src/mangosd/Master.cpp:109
109                    *((uint32 volatile*)NULL) = 0;                       // bang crash
#0  FreezeDetectorRunnable::run (this=0xa667720) at ../../../src/mangosd/Master.cpp:109
   curtime = <value optimized out>
#1  0xb79f9a85 in ZThread::ThreadImpl::Dispatch (parent=0x85ab5f8, impl=0xa667760, task=@0xaf012374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#2  0xb79f9f88 in run (this=0xbfd04cdc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#3  0xb79ff9b2 in _dispatch (arg=0xb78a00bc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#4  0xb78da1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#5  0xb783103e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7670

SD2: 1008

UDB: 370

ACID: 27

Patch: Anti-cheat by CWN

crash_log_2009-04-16_19-23-38.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  FreezeDetectorRunnable::run (this=0xabc9b120) at ../../../src/mangosd/Master.cpp:109
109                    *((uint32 volatile*)NULL) = 0;                       // bang crash
#0  FreezeDetectorRunnable::run (this=0xabc9b120) at ../../../src/mangosd/Master.cpp:109
   curtime = <value optimized out>
#1  0xb7aeaa85 in ZThread::ThreadImpl::Dispatch (parent=0x85ab5f8, impl=0xb3c63698, task=@0xa9aff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#2  0xb7aeaf88 in run (this=0xbfdf7dcc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#3  0xb7af09b2 in _dispatch (arg=0xb79910bc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#4  0xb79cb1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#5  0xb792203e in clone () from /lib/libc.so.6
No symbol table info available.

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