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Auntie Mangos

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Core: 7294

SD2: 896

UDB: 368

ACID: 26

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x08124d83 in BattleGroundQueue::RemovePlayer (this=0xb50a8e20, guid=@0x6cab7bc8, decreaseInvitedCount=true) at ../../../src/game/BattleGroundMgr.cpp:274
274             if(group == *group_itr)
#0  0x08124d83 in BattleGroundQueue::RemovePlayer (this=0xb50a8e20, guid=@0x6cab7bc8, decreaseInvitedCount=true) at ../../../src/game/BattleGroundMgr.cpp:274
       queue_id = -1
       group = (GroupQueueInfo *) 0xb50a8e3c
       pitr = <value optimized out>
#1  0x0835a26d in WorldSession::LogoutPlayer (this=0x86ee0d98, Save=true) at ../../../src/game/WorldSession.cpp:315
       bgQueueTypeId = BATTLEGROUND_QUEUE_WS
       i = 0
       guild = <value optimized out>
       data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 2077823400, _wpos = 3080634356,
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
         _M_start = 0xa9bff0f8 "(Я©╘║О5\\b╗\\021ы{h", _M_finish = 0xb79bec7d "\\203д\\004[]ц", '\\220' <repeats 13 times>, "U\\211ЕSХН╩ЬЪ\\201ц[с\\002",
         _M_end_of_storage = 0x7bd911a8 "pЪ.f@"}}, <No data fields>}}, m_opcode = 0}
#2  0x0835acc3 in WorldSession::Update (this=0x86ee0d98) at ../../../src/game/WorldSession.cpp:230
       packet = (WorldPacket *) 0x68
       currTime = -1257599428
#3  0x08354989 in World::UpdateSessions (this=0xb6d0e0e0, diff=104) at ../../../src/game/World.cpp:2632
       next = {_M_cur = 0x9d8ff160, _M_ht = 0xb6d0e144}
#4  0x08354ade in World::Update (this=0xb6d0e0e0, diff=104) at ../../../src/game/World.cpp:1520
No locals.
#5  0x08113bde in WorldRunnable::run (this=0xb4c67d38) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 104
       realCurrTime = 2325666999
       realPrevTime = <value optimized out>
       prevSleepTime = 64
#6  0xb7a1aa85 in ZThread::ThreadImpl::Dispatch (parent=0x85703f8, impl=0xae392318, task=@0xa9bff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#7  0xb7a1af88 in run (this=0xbfc1131c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#8  0xb7a209b2 in _dispatch (arg=0xb50a8e3c) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#9  0xb78fb1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#10 0xb785203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7294

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-18_21-01-43.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x08124d83 in BattleGroundQueue::RemovePlayer (this=0xb47cd288, guid=@0x181171f8, decreaseInvitedCount=true) at ../../../src/game/BattleGroundMgr.cpp:274
274            if(group == *group_itr)
#0  0x08124d83 in BattleGroundQueue::RemovePlayer (this=0xb47cd288, guid=@0x181171f8, decreaseInvitedCount=true) at ../../../src/game/BattleGroundMgr.cpp:274
   queue_id = -1
   group = (GroupQueueInfo *) 0xb47cd2a4
   pitr = <value optimized out>
#1  0x0835a26d in WorldSession::LogoutPlayer (this=0x17cccea0, Save=true) at ../../../src/game/WorldSession.cpp:315
   bgQueueTypeId = BATTLEGROUND_QUEUE_WS
   i = 0
   guild = <value optimized out>
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 2366898936, _wpos = 3080622068, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0xae5b50f8 "(Q[®¡ï5\\bø\\002\\024\\215k", _M_finish = 0xb79bbc7d "\\203Ä\\004[]Ã", '\\220' <repeats 13 times>, "U\\211åSèî»øÿ\\201Ã[Ó\\002", 
         _M_end_of_storage = 0x8d1402f8 "x\\034p\\237p\\001P¶"}}, <No data fields>}}, m_opcode = 0}
#2  0x0835acc3 in WorldSession::Update (this=0x17cccea0) at ../../../src/game/WorldSession.cpp:230
   packet = (WorldPacket *) 0x6b
   currTime = -1266888028
#3  0x08354989 in World::UpdateSessions (this=0xb650d458, diff=107) at ../../../src/game/World.cpp:2632
   next = {_M_cur = 0xb22e60f8, _M_ht = 0xb650d4bc}
#4  0x08354ade in World::Update (this=0xb650d458, diff=107) at ../../../src/game/World.cpp:1520
No locals.
#5  0x08113bde in WorldRunnable::run (this=0xa31a0b8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 107
   realCurrTime = 2328045108
   realPrevTime = <value optimized out>
   prevSleepTime = 71
#6  0xb7a17a85 in ZThread::ThreadImpl::Dispatch (parent=0x85703f8, impl=0xa300bd0, task=@0xae5b5374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#7  0xb7a17f88 in run (this=0xbfe0ed1c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#8  0xb7a1d9b2 in _dispatch (arg=0xb47cd2a4) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#9  0xb78f81b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#10 0xb784f03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7254 (mangos-0.12)

SD2: 812

UDB: 0.10.5

Program terminated with signal 11, Segmentation fault.
#0  Loot::clear (this=0x15256698) at ../../../src/game/LootMgr.h:242
242                 delete itr->second;
(gdb) bt
#0  Loot::clear (this=0x15256698) at ../../../src/game/LootMgr.h:242
#1  0x0813d947 in ~Loot (this=0x15256698) at ../../../src/game/LootMgr.h:229
#2  0x0816a800 in ~Item (this=0x15256670) at ../../../src/game/Item.h:197
#3  0x0827c072 in ~Player (this=0xea93828) at ../../../src/game/Player.cpp:465
#4  0x083529bc in WorldSession::LogoutPlayer (this=0x10a08540, Save=true)
   at ../../../src/game/WorldSession.cpp:391
#5  0x083533cb in WorldSession::Update (this=0x10a08540) at ../../../src/game/WorldSession.cpp:230
#6  0x0834cad5 in World::UpdateSessions (this=0x85a2378, diff=84)
   at ../../../src/game/World.cpp:2624
#7  0x0834cbe9 in World::Update (this=0x85a2378, diff=84) at ../../../src/game/World.cpp:1518
#8  0x0811586b in WorldRunnable::run (this=0xb17e6e08)
   at ../../../src/mangosd/WorldRunnable.cpp:60
#9  0xb794d8a9 in ZThread::ThreadImpl::Dispatch (parent=0x857f388, impl=0xb3a8c220,
   task=@0xb0cfe424) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
#10 0xb794ff14 in ZThread::(anonymous namespace)::Launcher::run (this=0xbfd2451c)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:49
#11 0xb79539dc in _dispatch (arg=0x15256698)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
#12 0xb7914240 in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#13 0xb779449e in clone () from /lib/tls/i686/cmov/libc.so.6

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Crashes in last revisions

Program terminated with signal 11, Segmentation fault.
[New process 23673]
[New process 23675]
[New process 23658]
[New process 23659]
[New process 23676]
[New process 23674]
[New process 23677]
[New process 23660]
[New process 23656]
#0  0x0000000000906032 in Aura::HandleModStealth (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3507
3507                   switch((*i)->GetSpellProto()->SpellIconID)
#0  0x0000000000906032 in Aura::HandleModStealth (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3507
   i = {_M_node = 0x2044d0395bfbbbe}
   mDummyAuras = (const std::list<Aura*, std::allocator<Aura*> > &) @0x7fa56442b708: {<std::_List_base<Aura*, std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0x7fa56442df40, _M_prev = 0x7fa56442df40}}}, <No data fields>}
#1  0x00000000008ff0b2 in Aura::ApplyModifier (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:879
   aura = SPELL_AURA_MOD_STEALTH
#2  0x000000000098917e in Unit::AddAura (this=0x7fa56442b3f0, Aur=0x7fa5a70c6180) at ../../../src/game/Unit.cpp:3474
   aurSpellInfo = (const SpellEntry *) 0x7fa5ec261180
   spair = {first = 1787, second = 1 '\\001'}
   i = {_M_node = 0x7fa56442b660}
#3  0x00000000009429aa in Spell::EffectApplyAura (this=0x7fa5bf218f10, i=1) at ../../../src/game/SpellEffects.cpp:2238
   caster = (class Unit *) 0x7fa56442b3f0
   Aur = (class Aura *) 0x7fa5a70c6180
   duration = -1
   added = true
#4  0x000000000091cacd in Spell::HandleEffects (this=0x7fa5bf218f10, pUnitTarget=0x7fa56442b3f0, pItemTarget=0x0, pGOTarget=0x0, i=1, DamageMultiplier=1)
   at ../../../src/game/Spell.cpp:3735
   eff = 6 '\\006'
#5  0x000000000091f444 in Spell::DoSpellHitOnUnit (this=0x7fa5bf218f10, unit=0x7fa56442b3f0, effectMask=7) at ../../../src/game/Spell.cpp:1144
   effectNumber = 1
#6  0x000000000091f6a4 in Spell::DoAllEffectOnTarget (this=0x7fa5bf218f10, target=0x7fa56faf5bc0) at ../../../src/game/Spell.cpp:955
   mask = 7
   unit = (class Unit *) 0x7fa56442b3f0
   caster = (class Unit *) 0x7fa56442b3f0
   missInfo = SPELL_MISS_NONE
   procAttacker = 16384
   procVictim = 32768
   procEx = 0
#7  0x0000000000929ed8 in Spell::handle_immediate (this=0x7fa5bf218f10) at ../../../src/game/Spell.cpp:2515
   ihit = {_M_node = 0x7fa56faf5bb0}
#8  0x0000000000929014 in Spell::cast (this=0x7fa5bf218f10, skipCheck=false) at ../../../src/game/Spell.cpp:2489
   castResult = 0 '\\0'
#9  0x000000000092b9e3 in Spell::update (this=0x7fa5bf218f10, difftime=697) at ../../../src/game/Spell.cpp:2771
No locals.
#10 0x000000000092bdbd in SpellEvent::Execute (this=0x7fa5c5cc6680, e_time=2498502, p_time=697) at ../../../src/game/Spell.cpp:5691
No locals.
#11 0x0000000000ab1a4c in EventProcessor::Update (this=0x7fa56442b520, p_time=697) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x7fa5c5cc6680
   i = {_M_node = 0x7fa5a3cd1ae0}
#12 0x000000000099b2d0 in Unit::Update (this=0x7fa56442b3f0, p_time=697) at ../../../src/game/Unit.cpp:189
No locals.
#13 0x00000000008d936a in Player::Update (this=0x7fa56442b3f0, p_time=697) at ../../../src/game/Player.cpp:1048
   now = 8086634
   pet = (class Pet *) 0x0
#14 0x000000000082124b in ObjectAccessor::UpdatePlayers (this=0x7fa5e5a1f080, diff=697) at ../../../src/game/ObjectAccessor.cpp:502
   iter = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const long unsigned int, Player*>, false>> = {_M_cur_node = 0x7fa5642446c0, 
   _M_cur_bucket = 0x1e854fd8}, <No data fields>}
   playerMap = (
   std::tr1::unordered_map<long unsigned int, Player*, std::tr1::hash<long unsigned int>, std::equal_to<long unsigned int>, std::allocator<std::Pair<const long unsigned int, Player*> > > &) @0xebc9a0: {<std::tr1::__unordered_map<long unsigned int, Player*, std::tr1::hash<long unsigned int>, std::equal_to<long unsigned int>, std::allocator<std::Pair<const long unsigned int, Player*> >, false>> = {<std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<long unsigned int, std::Pair<const long unsigned int, Player*>, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = {
       _M_extract = {<std::unary_function<std::Pair<const long unsigned int, Player*>, const long unsigned int>> = {<No data fields>}, <No data fields>}, 
       _M_eq = {<std::binary_function<long unsigned int, long unsigned int, bool>> = {<No data fields>}, <No data fields>}, 
       _M_h1 = {<std::unary_function<long unsigned int, long unsigned int>> = {<No data fields>}, <No data fields>}, 
       _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<long unsigned int, std::Pair<const long unsigned int, Player*>, std::_Select1st<std::Pair<const long unsigned int, Player*> >, true, std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, 
     _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::Pair<const long unsigned int, Player*>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x1e852d70, _M_bucket_count = 1741, _M_element_count = 928, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, 
       _M_next_resize = 1741}}, <No data fields>}, <No data fields>}
#15 0x000000000081792b in MapManager::Update (this=0x7fa5dc487920, diff=697) at ../../../src/game/MapManager.cpp:248
No locals.
#16 0x00000000009b863c in World::Update (this=0x2907ec0, diff=697) at ../../../src/game/World.cpp:1566
   autobroadcaston = 0
#17 0x0000000000713ba8 in WorldRunnable::run (this=0x2d5ef10) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 697
   realCurrTime = 2333567136
   realPrevTime = 2333566439
   prevSleepTime = 0
#18 0x00007fa5f290c300 in ZThread::ThreadImpl::Dispatch (parent=0x28e41d0, impl=0x2cc1380, task=
       {<ZThread::CountedPtr<ZThread::Runnable, ZThread::AtomicCount>> = {_count = 0x43a070c0, _instance = 0x2cc1380}, <No data fields>})
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#19 0x00007fa5f290c733 in run (this=0x7ffffc480520) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#20 0x00007fa5f2913606 in _dispatch (arg=0x7ffffc480520) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   task = (class ZThread::Runnable *) 0x7ffffc480520
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#21 0x00007fa5f26b53ea in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#22 0x00007fa5f1c78cbd in clone () from /lib/libc.so.6
No symbol table info available.
#23 0x0000000000000000 in ?? ()
No symbol table info available.

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MaNGOS/0.12.0 Revision 7290

9 of 10 of crashes on my server currently related to some send () somewhere .

Here is full bt:

http://paste2.org/p/149862

I can post hundreds of such backtraces and all of them have almost no difference. If something else I can provide to help with that crash please write about it.

I've spent some time in researching. This crash is related to executing commands via Ra console. In my case it's server info. I added few symbols after command to be shure that this is command that I run via console and not command of some user. So I run not "server info" but "server info z1a". And now in crash log I see "server info z1a".

Also I found that the more pause after login to console and before running than the less chance of crash.

I also sometimes have difficults in loging in to consele. especialy when there are a lof of users online. I just put login and password. then after some time telnet show me message with name of my realm but without mangos> prompt. Hope devs will check my report. In some time I will provide even more detailed crash report.

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-19_21-45-22.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x8e24ff30 in ?? ()
#0  0x8e24ff30 in ?? ()
No symbol table info available.
#1  0x08176b7e in Guild::_StoreItem (this=0xa100350, tab=3 '\\003', slot=26 '\\032', pItem=0x6324a4d8, count=4, clone=false) at ../../../src/game/Guild.cpp:1789
   pItem2 = (class Item *) 0xa92802e0
#2  0x08176efd in Guild::StoreItem (this=0xa100350, tabId=3 '\\003', dest=@0xb305a118, pItem=0x6324a4d8) at ../../../src/game/Guild.cpp:1745
   slot = 200 'È'
   count = <value optimized out>
   lastItem = <value optimized out>
#3  0x083bd6b1 in WorldSession::HandleGuildBankDepositItem (this=0x6a577440, recv_data=@0xf605db8) at ../../../src/game/GuildHandler.cpp:1542
   pNewItem = <value optimized out>
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x811161b, 
     _M_finish = 0x6a5774b8, _M_end_of_storage = 0x10aac548}}, <No data fields>}
   remRight = <value optimized out>
   BankTab = 3 '\\003'
   BankTabSlot = <value optimized out>
   AutoStore = 0 '\\0'
   PlayerSlot = 7 '\\a'
   PlayerBag = 21 '\\025'
   SplitedAmount = <value optimized out>
   BankTabDst = 105 'i'
   BankTabSlotDst = 146 '\\222'
   ToChar = 0 '\\0'
   GuildId = 265
   pGuild = (Guild *) 0xa100350
   pl = (class Player *) 0x5b0de1e8
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x6324a4d8
#4  0x08364727 in WorldSession::Update (this=0x6a577440) at ../../../src/game/WorldSession.cpp:207
   packet = (WorldPacket *) 0xf605db8
   currTime = <value optimized out>
#5  0x0835e469 in World::UpdateSessions (this=0xb650d438, diff=78) at ../../../src/game/World.cpp:2639
   next = {_M_cur = 0x17663c08, _M_ht = 0xb650d49c}
#6  0x0835e5be in World::Update (this=0xb650d438, diff=78) at ../../../src/game/World.cpp:1527
No locals.
#7  0x0811565e in WorldRunnable::run (this=0xb4d46af8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 78
   realCurrTime = 2417016712
   realPrevTime = <value optimized out>
   prevSleepTime = 45
#8  0xb7a42a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xb52ab3b0, task=@0xb305a374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#9  0xb7a42f88 in run (this=0xbfe38d3c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#10 0xb7a489b2 in _dispatch (arg=0x3) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#11 0xb79231b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#12 0xb787a03e in clone () from /lib/libc.so.6
No symbol table info available.

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I've spent some time in researching. This crash is related to executing commands via Ra console. In my case it's server info. I added few symbols after command to be shure that this is command that I run via console and not command of some user. So I run not "server info" but "server info z1a". And now in crash log I see "server info z1a".

Also I found that the more pause after login to console and before running than the less chance of crash.

I also sometimes have difficults in loging in to consele. especialy when there are a lof of users online. I just put login and password. then after some time telnet show me message with name of my realm but without mangos> prompt. Hope devs will check my report. In some time I will provide even more detailed crash report.

the most full crash log that I can imagine. :)

http://paste2.org/p/150364

command in console "server info wba"

"wba" was added to identify that command was run by me from console ond not by some player.

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-20_16-50-13.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7851c87 in raise () from /lib/libc.so.6
#0  0xb7851c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb78534f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb784b30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083c22b5 in MapInstanced::GetInstance (this=0xa2260878, obj=0x46009018) at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x08207489 in WorldObject::GetMap (this=0x46009018) at ../../../src/game/Object.cpp:1445
No locals.
#5  0x082e3c35 in Spell::SetTargetMap (this=0x962192f8, i=0, cur=30, TagUnitMap=@0xafcfedcc) at ../../../src/game/Spell.cpp:1659
   cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, cell_y = 4, nocreate = 1, reserved = 31}, All = 66345003}}
   notifier = {i_data = 0xafcfedcc, i_spell = @0x962192f8, i_push_type = @0xafcfec9c, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xafcfebb8}
   p = {x_coord = 349, y_coord = 260}
   grid_object_notifier = {i_visitor = @0xafcfebb8}
   cell_lock = {i_cell = @0xafcfeca0, i_cellPair = @0xafcfec34}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x082efaf5 in Spell::FillTargetMap (this=0x962192f8) at ../../../src/game/Spell.cpp:457
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xafcfedcc, _M_prev = 0xafcfedcc}}}, <No data fields>}
   i = 0
#7  0x082edf33 in Spell::cast (this=0x962192f8, skipCheck=true) at ../../../src/game/Spell.cpp:2340
   castResult = <value optimized out>
#8  0x0833215d in Unit::CastSpell (this=0x46009018, Victim=0x8ca77768, spellInfo=0xb0b9669c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, 
   originalCaster=17370384290278538007) at ../../../src/game/Unit.cpp:898
   spell = (Spell *) 0x962192f8
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -8389.11035, m_destY = 279.382996, m_destZ = 120.886002, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x85513fc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x8ca77768, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 50282, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#9  0x08154f31 in GameObject::Update (this=0x1874ee80) at ../../../src/game/GameObject.cpp:363
   caster = (class Unit *) 0x46009018
   owner = (class Unit *) 0x46009018
   ok = 

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-20_19-31-06.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0xb79730cb in std::_Rb_tree_rebalance_for_erase () from /usr/lib/libstdc++.so.6
#0  0xb79730cb in std::_Rb_tree_rebalance_for_erase () from /usr/lib/libstdc++.so.6
No symbol table info available.
#1  0x08272e57 in Player::_SaveSpellCooldowns (this=0x82e93b70) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_tree.h:1247
   curTime = 1235151014
#2  0x0828f771 in Player::SaveToDB (this=0x82e93b70) at ../../../src/game/Player.cpp:15743
   tmp_bytes = 131072
   tmp_bytes2 = 503324929
   tmp_flags = 4104
   tmp_pflags = 768
   tmp_displayid = 55
   inworld = true
   sql_name = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
   _M_p = 0x89bde424 "Nikolajka"}}
   ss = <incomplete type>
   i = <value optimized out>
#3  0x082aebd9 in Player::Update (this=0x82e93b70, p_time=151) at ../../../src/game/Player.cpp:1230
   time_inn = -2098644112
   now = 1235151014
   pet = <value optimized out>
#4  0x081fddc6 in ObjectAccessor::UpdatePlayers (this=0x883ba88, diff=151) at ../../../src/game/ObjectAccessor.cpp:499
   iter = {_M_cur = 0x975695d8, _M_ht = 0x8564674}
#5  0x081f3c4c in MapManager::Update (this=0xa5e7e70, diff=74) at ../../../src/game/MapManager.cpp:248
No locals.
#6  0x0835e63d in World::Update (this=0xb6d0d470, diff=74) at ../../../src/game/World.cpp:1566
   next = {_M_cur = 0x0, _M_ht = 0xb6d0d4c0}
#7  0x0811565e in WorldRunnable::run (this=0x95c32e0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 74
   realCurrTime = 2495400345
   realPrevTime = <value optimized out>
   prevSleepTime = 68
#8  0xb7a2aa85 in ZThread::ThreadImpl::Dispatch (parent=0x857c3e0, impl=0xa5e9b20, task=@0xafe12374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#9  0xb7a2af88 in run (this=0xbfe22d2c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#10 0xb7a309b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#11 0xb790b1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#12 0xb786203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-20_20-18-59.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb782cc87 in raise () from /lib/libc.so.6
#0  0xb782cc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb782e4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb782630c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083c22b5 in MapInstanced::GetInstance (this=0xa6447b8, obj=0x9410f370) at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x08207489 in WorldObject::GetMap (this=0x9410f370) at ../../../src/game/Object.cpp:1445
No locals.
#5  0x082e3c35 in Spell::SetTargetMap (this=0x169cc138, i=0, cur=30, TagUnitMap=@0xaaefedcc) at ../../../src/game/Spell.cpp:1659
   cell = {data = {Part = {grid_x = 39, grid_y = 37, cell_x = 4, cell_y = 4, nocreate = 1, reserved = 31}, All = 66341223}}
   notifier = {i_data = 0xaaefedcc, i_spell = @0x169cc138, i_push_type = @0xaaefec9c, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0}
   world_object_notifier = {i_visitor = @0xaaefebb8}
   p = {x_coord = 316, y_coord = 300}
   grid_object_notifier = {i_visitor = @0xaaefebb8}
   cell_lock = {i_cell = @0xaaefeca0, i_cellPair = @0xaaefec34}
   radius = 10
   EffectChainTarget = 0
   unMaxTargets = 0
#6  0x082efaf5 in Spell::FillTargetMap (this=0x169cc138) at ../../../src/game/Spell.cpp:457
   tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xaaefedcc, _M_prev = 0xaaefedcc}}}, <No data fields>}
   i = 0
#7  0x082edf33 in Spell::cast (this=0x169cc138, skipCheck=true) at ../../../src/game/Spell.cpp:2340
   castResult = <value optimized out>
#8  0x0833215d in Unit::CastSpell (this=0x9410f370, Victim=0x103bb8f0, spellInfo=0xb0f4569c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, 
   originalCaster=17370384290278529775) at ../../../src/game/Unit.cpp:898
   spell = (Spell *) 0x169cc138
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -8381.91992, m_destY = 278.420013, m_destZ = 121.030998, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x85513fc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x103bb8f0, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 31102, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#9  0x08154f31 in GameObject::Update (this=0xd8a3718) at ../../../src/game/GameObject.cpp:363
   caster = (class Unit *) 0x9410f370
   owner = (class Unit *) 0x9410f370
   ok = 

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MaNGOS/0.12.0 (* * Revision 7290 - a4b7672182ef226dc5c4c3253e2aa5375957d9dc) for Unix (little-endian) [world-daemon]

Crash from:

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 0x44d40950 (LWP 13837)]
ACE_Unbounded_Queue<WorldPacket*>::Dequeue_head (this=0x35809288, 
   [email="item=@0x44d3fdc8"]item=@0x44d3fdc8[/email]) at /usr/include/ace/Unbounded_Queue.cpp:219
219   item = temp->item_;

Backtrace with everything that GDB can provide.

http://paste2.org/p/150872

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MaNGOS/0.12.0 (* * Revision 7290 - a4b7672182ef226dc5c4c3253e2aa5375957d9dc) for Unix (little-endian) [world-daemon]

Freeze from:

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 0x456c1950 (LWP 27793)]
FreezeDetectorRunnable::run (this=0x7ff90c4fe940) at Master.cpp:109
109                 *((uint32 volatile*)NULL) = 0;                       // bang crash

Backtrace with everything that GDB can provide.

http://paste2.org/p/150874

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MaNGOS/0.12.0 (* * Revision 7290 - a4b7672182ef226dc5c4c3253e2aa5375957d9dc) for Unix (little-endian) [world-daemon]

Crash from:

Program received signal SIGABRT, Aborted.
[switching to Thread 0x44fd3950 (LWP 22249)]
0x00007fefb2b12ed5 in raise () from /lib/libc.so.6

Crashes from raise() are very often. :(

Backtrace with everything that GDB can provide.

http://paste2.org/p/150879

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MaNGOS/0.12.0 (* * Revision 7290 - a4b7672182ef226dc5c4c3253e2aa5375957d9dc) for Unix (little-endian) [world-daemon]

Crash from:

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 0x42d90950 (LWP 18992)]
0x00000000006b4b70 in Unit::SpellDamageBonus (this=0x7fb4bc242360, 
   pVictim=0x7fb50fe59ae0, spellProto=0x7fb583c28944, pdamage=19, 
   damagetype=DOT) at Unit.cpp:8562
8562         switch((*i)->GetModifier()->m_miscvalue)

Backtrace with everything that GDB can provide.

http://paste2.org/p/150883

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-20_23-16-46.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0xa288b140) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77
77          __cur = static_cast<_Node*>(__cur->_M_next);
#0  std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0xa288b140) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77
   __cur = (class std::_List_node<Aura*> *) 0x0
#1  0x0832bd3c in ~Unit (this=0xa288aa80) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348
No locals.
#2  0x0813e60d in ~Creature (this=0xa288aa80) at ../../../src/game/Creature.cpp:139
No locals.
#3  0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xb305a098, m=@0x7a9dde3c) at ../../../src/game/ObjectGridLoader.cpp:280
   obj = (class Creature *) 0xa288aa80
#4  0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb305a098, c=@0x7a9dde3c)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#5  0x081d8d5e in Map::UnloadGrid (this=0xb5000018, x=@0xb305a1b0, y=@0xb305a1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72
   unloader = {i_grid = @0x7a9dd2f8}
   grid = (NGridType *) 0x7a9dd2f8
   __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"
#6  0x083b47a3 in RemovalState::Update (this=0xc613230, m=@0xb5000018, grid=@0x7a9dd2f8, info=@0x7a9dd2fc, x=@0xb305a1b0, y=@0xb305a1ac, t_diff=@0xb305a1f8)
   at ../../../src/game/GridStates.cpp:66
No locals.
#7  0x081e0739 in Map::Update (this=0xb5000018, t_diff=@0xb305a1f8) at ../../../src/game/Map.cpp:630
   grid = <value optimized out>
   updater = {i_timeDiff = 120}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#8  0x081f3d11 in MapManager::Update (this=0xab03dc0, diff=120) at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xb4db99c8, _M_ht = 0xab03e08}
#9  0x0835e63d in World::Update (this=0xb650d450, diff=120) at ../../../src/game/World.cpp:1566
   next = {_M_cur = 0x0, _M_ht = 0xb650d4a0}
#10 0x0811565e in WorldRunnable::run (this=0xc6406c0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 120
   realCurrTime = 2508947705
   realPrevTime = <value optimized out>
   prevSleepTime = 95
#11 0xb7a26a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xab07940, task=@0xb305a374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#12 0xb7a26f88 in run (this=0xbfc1e32c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#13 0xb7a2c9b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#14 0xb79071b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#15 0xb785e03e in clone () from /lib/libc.so.6
No symbol table info available.

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MaNGOS/0.12.0 (* * Revision 7290 - a4b7672182ef226dc5c4c3253e2aa5375957d9dc) for Unix (little-endian) [world-daemon]

Crash from:

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 0x4551a950 (LWP 25314)]
0x00007fea168c4050 in strlen () from /lib/libc.so.6

Backtrace with everything that GDB can provide.

http://paste2.org/p/150968

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Revision : 7291 - (2.4.3) - Branch 0.12

UDB : 366 - (10.5)

SD2 : 888

#0  0x00002ab742bdd07b in raise () from /lib/libc.so.6
No symbol table info available.
#1  0x00002ab742bde84e in abort () from /lib/libc.so.6
No symbol table info available.
#2  0x00002ab742bd6af4 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x000000000075ef57 in MapInstanced::GetInstance (this=<value optimized out>, obj=<value optimized out>) at ../../../src/game/MapInstanced.cpp:126
   NewInstanceId = <value optimized out>
   player = <value optimized out>
   pBind = <value optimized out>
   pSave = <value optimized out>
   map = <value optimized out>
   __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x00000000005a8d75 in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x7c7f, update_players=@0x7e1a) at ../../../src/game/ObjectAccessor.cpp:311
   cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 3, cell_y = 4, nocreate = 1, reserved = 31}, All = 66336736}}
   notifier = {i_updateDatas = @0x43004ee0, i_object = @0x1e7e7e20}
#5  0x00000000005a968b in ObjectAccessor::Update (this=0x2ab74a53ef90, diff=<value optimized out>) at ../../../src/game/ObjectAccessor.cpp:469
   obj = (class Object *) 0x1e7e7e20
   update_players = {_M_ht = {
   _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>}, _M_equals = {<> = {<No data fields>}, <No data fields>}, _M_get_key = {<> = {<No data fields>}, <No data fields>}, 
   _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = {
       _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2ab80789f210, _M_finish = 0x2ab80789fe38, 
         _M_end_of_storage = 0x2ab80789fe38}}, <No data fields>}, _M_num_elements = 334}}
   packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 0, 
   _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0xa03b00 "", _M_finish = 0xa03d60 "ÿÿÿÿÿÿÿ\\177?B\\017", _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 15302}
   pos = <value optimized out>
#6  0x000000000059e160 in MapManager::Update (this=0x2ab74a543d90, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:268
   iter = {_M_cur = 0x0, _M_ht = 0x2ab74a543e18}
#7  0x00000000006ee502 in World::Update (this=0x2ab74360ddf0, diff=1111) at ../../../src/game/World.cpp:1507
   next = {_M_cur = 0x0, _M_ht = 0x2ab74360de80}
#8  0x00000000004e4ee4 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60
   diff = 1111
   realCurrTime = 2510919346
   realPrevTime = <value optimized out>
   prevSleepTime = 0
#9  0x00002ab7424f8371 in ZThread::ThreadImpl::Dispatch (parent=0xa41b50, impl=0x11b74a0, task=@0x430051a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#10 0x00002ab7424fa876 in ZThread::(anonymous namespace)::Launcher::run (this=0x7fff692844b0) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#11 0x00002ab7424fe1ce in _dispatch (arg=0x7c7f) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#12 0x00002ab742610f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#13 0x00002ab742c775d2 in clone () from /lib/libc.so.6
No symbol table info available.
#14 0x0000000000000000 in ?? ()
No symbol table info available.

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MaNGOS 0.12 : Rev 7296

Debian x64

PvPOutDoor Patch

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1126029664 (LWP 10218)]
0x00000000006dda59 in Unit::_UpdateSpells (this=0x7f1ea4d72040, time=132) at ../../../src/game/Unit.cpp:3188
3188 (*i).second->Update( time );
10 Thread 1151207776 (LWP 10222) 0x00007f1ee2fee9ac in epoll_wait () from /lib/libc.so.6
9 Thread 1142815072 (LWP 10221) 0x00007f1ee2fee9ac in epoll_wait () from /lib/libc.so.6
8 Thread 1134422368 (LWP 10220) 0x00007f1ee35f7d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
7 Thread 1117636960 (LWP 10219) 0x00007f1ee35f7d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
* 6 Thread 1126029664 (LWP 10218) 0x00000000006dda59 in Unit::_UpdateSpells (this=0x7f1ea4d72040, time=132) at ../../../src/game/Unit.cpp:3188
4 Thread 1099802976 (LWP 10188) 0x00007f1ee35f7d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
3 Thread 1089190240 (LWP 10187) 0x00007f1ee35fa1bf in __read_nocancel () from /lib/libpthread.so.0
2 Thread 1109244256 (LWP 10186) 0x00007f1ee35f7d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
1 Thread 139770656315104 (LWP 10183) 0x00007f1ee35f60f5 in pthread_join () from /lib/libpthread.so.0
#0 0x00000000006dda59 in Unit::_UpdateSpells (this=0x7f1ea4d72040, time=132) at ../../../src/game/Unit.cpp:3188
No locals.
#1 0x00000000006de461 in Unit::Update (this=0x7f1ea4d72040, p_time=132) at ../../../src/game/Unit.cpp:263
No locals.
#2 0x000000000066522c in Player::Update (this=0x7f1ea4d72040, p_time=132) at ../../../src/game/Player.cpp:1000
now = <value optimized out>
pet = <value optimized out>
#3 0x00000000005b2d13 in ObjectAccessor::UpdatePlayers (this=<value optimized out>, diff=132) at ../../../src/game/ObjectAccessor.cpp:489
iter = {_M_cur = 0x7f1ea72091b0, _M_ht = 0xa32ce0}
#4 0x00000000005a9cd0 in MapManager::Update (this=0x67ee0f0, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:247
No locals.
#5 0x00000000007024c2 in World::Update (this=0xa7f4d0, diff=132) at ../../../src/game/World.cpp:1479
next = {_M_cur = 0x55, _M_ht = 0x7f1ee373387e}
#6 0x00000000004e9b74 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60
diff = 132
realCurrTime = 2609134651
realPrevTime = <value optimized out>
prevSleepTime = 85
#7 0x00007f1ee3732371 in ZThread::ThreadImpl::Dispatch (parent=0xa5ba30, impl=0x6b64c80, task=@0x431dd1a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#8 0x00007f1ee3734876 in ZThread::(anonymous namespace)::Launcher::run (this=0x7fffec52e6c0) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#9 0x00007f1ee37381ce in _dispatch (arg=0x7f1e989b6c00) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#10 0x00007f1ee35f4f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#11 0x00007f1ee2fee5d2 in clone () from /lib/libc.so.6
No symbol table info available.
#12 0x0000000000000000 in ?? ()
No symbol table info available.

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Core: 7301

SD2: 897

UDB: 368

ACID: 26

Patch: Anti-cheat by CWN

crash_log_2009-02-22_14-04-00.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x82169218) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77
77          __cur = static_cast<_Node*>(__cur->_M_next);
#0  std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x82169218) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77
   __cur = (class std::_List_node<Aura*> *) 0x0
#1  0x0832bd3c in ~Unit (this=0x82168b78) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348
No locals.
#2  0x0813e60d in ~Creature (this=0x82168b78) at ../../../src/game/Creature.cpp:139
No locals.
#3  0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xaaeff098, m=@0x9cdaa5b4) at ../../../src/game/ObjectGridLoader.cpp:280
   obj = (class Creature *) 0x82168b78
#4  0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaaeff098, c=@0x9cdaa5b4)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#5  0x081d8d90 in Map::UnloadGrid (this=0xb2e90ad8, x=@0xaaeff1b0, y=@0xaaeff1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72
   unloader = {i_grid = @0x9cda9f40}
   grid = (NGridType *) 0x9cda9f40
   __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"
#6  0x083b47a3 in RemovalState::Update (this=0xb344e560, m=@0xb2e90ad8, grid=@0x9cda9f40, info=@0x9cda9f44, x=@0xaaeff1b0, y=@0xaaeff1ac, t_diff=@0xaaeff1f8)
   at ../../../src/game/GridStates.cpp:66
No locals.
#7  0x081e0739 in Map::Update (this=0xb2e90ad8, t_diff=@0xaaeff1f8) at ../../../src/game/Map.cpp:630
   grid = <value optimized out>
   updater = {i_timeDiff = 116}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#8  0x081f3d11 in MapManager::Update (this=0xb344e1e8, diff=116) at ../../../src/game/MapManager.cpp:253
   iter = {_M_cur = 0xb2e89278, _M_ht = 0xb344e230}
#9  0x0835e63d in World::Update (this=0xb6d0e0e0, diff=116) at ../../../src/game/World.cpp:1566
   next = {_M_cur = 0x0, _M_ht = 0xb6d0e130}
#10 0x0811565e in WorldRunnable::run (this=0xb3454850) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 116
   realCurrTime = 2648570241
   realPrevTime = <value optimized out>
   prevSleepTime = 64
#11 0xb7aada85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xb2eb2100, task=@0xaaeff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#12 0xb7aadf88 in run (this=0xbf8a57ac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#13 0xb7ab39b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#14 0xb798e1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#15 0xb78e503e in clone () from /lib/libc.so.6
No symbol table info available.

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