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Linux crash dumps


Auntie Mangos

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Mangos : 6825

SD2 : 736

Patch : arena/Anticheat

========================================

MANGOS-WORLDD CRASH: 2008-11-15 15:11:14

========================================

2008-11-15 15:10:55 ProcDamageAndSpell: invoked due to spell id 29703 (triggered)

2008-11-15 15:10:55 Spell: Effect : 6

2008-11-15 15:10:55 Spell: Aura is: 33

2008-11-15 15:10:55 Aura: construct Spellid : 29703, Aura : 33 Duration : 6000 Target : 6 Damage : -50

2008-11-15 15:10:55 Aura 33 now is in use

2008-11-15 15:10:55 Player::UpdateItemDuration(1,0)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33176 Duration 1071942 Diff 1)

2008-11-15 15:10:55 Player::UpdateItemDuration(1,0)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33183 Duration 1067805 Diff 1)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33184 Duration 1166565 Diff 1)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33176 Duration 1150172 Diff 1)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33176 Duration 1165169 Diff 1)

2008-11-15 15:10:55 Item::UpdateDuration Item (Entry: 33183 Duration 1165844 Diff 1)

2008-11-15 15:10:55 Sending SMSG_SPELL_GO id=42211

2008-11-15 15:10:55 Spell: Effect : 2

2008-11-15 15:10:55 deal dmg:99 to health:5448

2008-11-15 15:10:55 SpellNonMeleeDamageLog: 726 (TypeId: 4) attacked 4039391 (TypeId: 3) for 99 dmg inflicted by 42211,absorb is 0,resist is 0

2008-11-15 15:10:55 Sending: SMSG_SPELLNONMELEEDAMAGELOG

2008-11-15 15:10:55 ProcDamageAndSpell: attacker flags are 0x20000, victim flags 0x108000

2008-11-15 15:10:55 ProcDamageAndSpell: invoked due to spell id 42211 (triggered)

[Thread debugging using libthread_db enabled]

[New Thread 139687506487008 (LWP 26452)]

[New Thread 1090468192 (LWP 26481)]

[New Thread 1114421600 (LWP 26482)]

[New Thread 1102244192 (LWP 26483)]

[New Thread 1122814304 (LWP 26496)]

[Thread 1122814304 (zombie) exited]

[New Thread 1131207008 (LWP 26497)]

[New Thread 1122814304 (LWP 26498)]

[New Thread 1139599712 (LWP 26499)]

[New Thread 1147992416 (LWP 26500)]

[New Thread 1156385120 (LWP 26501)]

Program received signal SIGSEGV, Segmentation fault.

[switching to Thread 1131207008 (LWP 26497)]

0x00007f0b86dde580 in strlen () from /lib/libc.so.6

10 Thread 1156385120 (LWP 26501) 0x00007f0b86e359ac in epoll_wait ()

from /lib/libc.so.6

9 Thread 1147992416 (LWP 26500) 0x00007f0b86e359ac in epoll_wait ()

from /lib/libc.so.6

8 Thread 1139599712 (LWP 26499) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

7 Thread 1122814304 (LWP 26498) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

* 6 Thread 1131207008 (LWP 26497) 0x00007f0b86dde580 in strlen ()

from /lib/libc.so.6

4 Thread 1102244192 (LWP 26483) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

3 Thread 1114421600 (LWP 26482) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

2 Thread 1090468192 (LWP 26481) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0

1 Thread 139687506487008 (LWP 26452) 0x00007f0b8743d0f5 in pthread_join ()

from /lib/libpthread.so.0

#0 0x00007f0b86dde580 in strlen () from /lib/libc.so.6

No symbol table info available.

#1 0x00007f0b86db0560 in vfprintf () from /lib/libc.so.6

No symbol table info available.

#2 0x00000000007a3ab1 in Log::outDebug (this=0xa14960,

str=0x8338c8 "ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)") at ../../../src/shared/Log.cpp:569

ap = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x436cc900,

reg_save_area = 0x436cc830}}

#3 0x00000000006c0b03 in Unit::ProcDamageAndSpellFor (this=0x10e4f5e0,

isVictim=false, pTarget=0xe356d80, procFlag=131072,

procAuraTypes=<value optimized out>, attType=BASE_ATTACK,

procSpell=0x7f0b83ef0f10, damage=99,

damageSchoolMask=SPELL_SCHOOL_MASK_FROST)

at ../../../src/game/Unit.cpp:10123

triggeredByAura = (class Aura *) 0x10e69910

casted = <value optimized out>

procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {

_M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x15598900,

_M_prev = 0x15598900}}}, <No data fields>}

auras = (

const std::list<Aura*,std::allocator<Aura*> > &) @0x10e4ffb8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {

_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},

_M_node = {_M_next = 0x10e698f0,

_M_prev = 0x10e6a8d0}}}, <No data fields>}

#4 0x00000000006c10c0 in Unit::ProcDamageAndSpell (this=0x10e4f5e0,

pVictim=0xe356d80, procAttacker=131072, procVictim=1081472, damage=99,

damageSchoolMask=SPELL_SCHOOL_MASK_FROST, procSpell=0x7f0b83ef0f10,

isTriggeredSpell=true, attType=BASE_ATTACK)

at ../../../src/game/Unit.cpp:4467

No locals.

#5 0x00000000006c0676 in Unit::SpellNonMeleeDamageLog (this=0x10e4f5e0,

pVictim=0xe356d80, spellID=42211, damage=99, isTriggeredSpell=true,

useSpellDamage=<value optimized out>) at ../../../src/game/Unit.cpp:1444

HitInfo = <value optimized out>

absorb = 0

resist = 0

procAttacker = 1131202561

procVictim = 1

spellInfo = (const SpellEntry *) 0x7f0b83ef0f10

cleanDamage = {damage = 0, attackType = BASE_ATTACK,

hitOutCome = MELEE_HIT_NORMAL}

crit = false

#6 0x0000000000678e2e in Spell::EffectSchoolDMG (this=0x15149220,

effect_idx=0) at ../../../src/game/SpellEffects.cpp:549

finalDamage = <value optimized out>

#7 0x000000000065f9f4 in Spell::DoSpellHitOnUnit (this=0x15149220,

unit=0xe356d80, effectMask=1) at ../../../src/game/Spell.cpp:1029

multiplier = 0

effectNumber = 1953718627

#8 0x0000000000662bbb in Spell::DoAllEffectOnTarget (this=0x15149220,

target=0x15151840) at ../../../src/game/Spell.cpp:923

mask = 1131202561

unit = (class Unit *) 0xe356d80

#9 0x000000000066f45c in Spell::handle_immediate (this=0x15149220)

at ../../../src/game/Spell.cpp:2143

No locals.

#10 0x000000000066ec8e in Spell::cast (this=0x15149220,

skipCheck=<value optimized out>) at ../../../src/game/Spell.cpp:2124

castResult = <value optimized out>

#11 0x0000000000654df7 in Aura::TriggerSpell (this=0x77ec9e0)

at ../../../src/game/SpellAuras.cpp:1901

caster = (class Unit *) 0x10e4f5e0

target = (class Unit *) 0x10e4f5e0

trigger_spell_id = <value optimized out>

originalCasterGUID = 726

triggeredSpellInfo = <value optimized out>

auraId = <value optimized out>

spell = (Spell *) 0x15149220

targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1368.30286,

m_destY = 815.138855, m_destZ = 8.89082718, m_strTarget = {

static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x9e5268 ""}},

m_targetMask = 66, m_unitTarget = 0x10e4f5e0, m_GOTarget = 0x0,

m_itemTarget = 0x0, m_unitTargetGUID = 726, m_GOTargetGUID = 0,

m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}

#12 0x0000000000655c9c in Aura::Update (this=0x77ec9e0, diff=146)

at ../../../src/game/SpellAuras.cpp:604

powertype = 146

caster = (class Unit *) 0x2d6

#13 0x00000000006aefbc in Unit::_UpdateSpells (this=0x10e4f5e0, time=146)

at ../../../src/game/Unit.cpp:3174

No locals.

#14 0x00000000006b2145 in Unit::Update (this=0x10e4f5e0, p_time=146)

at ../../../src/game/Unit.cpp:262

No locals.

#15 0x000000000063ab7c in Player::Update (this=0x10e4f5e0, p_time=146)

at ../../../src/game/Player.cpp:940

now = <value optimized out>

pet = <value optimized out>

#16 0x0000000000591d73 in ObjectAccessor::UpdatePlayers (

this=<value optimized out>, diff=146)

at ../../../src/game/ObjectAccessor.cpp:511

iter = {_M_cur = 0x10e8f2c0, _M_ht = 0x9fa180}

#17 0x00000000005888a1 in MapManager::Update (this=0x682ef90,

diff=<value optimized out>) at ../../../src/game/MapManager.cpp:247

No locals.

#18 0x00000000006d8470 in World::Update (this=0xa45b80, diff=146)

at ../../../src/game/World.cpp:1402

next = {_M_cur = 0x68352e0, _M_ht = 0x52}

#19 0x00000000004db784 in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:59

diff = 146

realCurrTime = 2692575702

realPrevTime = <value optimized out>

prevSleepTime = 82

#20 0x00007f0b87579371 in ZThread::ThreadImpl::Dispatch (parent=0xa22110,

impl=0x68352a0, task=@0x436cd1a0)

at ../../../../dep/src/zthread/ThreadImpl.cxx:407

No locals.

#21 0x00007f0b8757b876 in ZThread::(anonymous namespace)::Launcher::run (

this=0x7fff903534c0) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

No locals.

#22 0x00007f0b8757f1ce in _dispatch (arg=0x30c7)

at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

#23 0x00007f0b8743bf1a in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#24 0x00007f0b86e355d2 in clone () from /lib/libc.so.6

No symbol table info available.

#25 0x0000000000000000 in ?? ()

No symbol table info available.

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MaNGOS rev : 6825

Additionnal patchs : Arena

SD2 rev : 736

[Thread debugging using libthread_db enabled]
[New Thread 139687506487008 (LWP 26452)]
[New Thread 1090468192 (LWP 26481)]
[New Thread 1114421600 (LWP 26482)]
[New Thread 1102244192 (LWP 26483)]
[New Thread 1122814304 (LWP 26496)]
[Thread 1122814304 (zombie) exited]
[New Thread 1131207008 (LWP 26497)]
[New Thread 1122814304 (LWP 26498)]
[New Thread 1139599712 (LWP 26499)]
[New Thread 1147992416 (LWP 26500)]
[New Thread 1156385120 (LWP 26501)]
Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1131207008 (LWP 26497)]
0x00007f0b86dde580 in strlen () from /lib/libc.so.6
10 Thread 1156385120 (LWP 26501) 0x00007f0b86e359ac in epoll_wait ()
from /lib/libc.so.6
9 Thread 1147992416 (LWP 26500) 0x00007f0b86e359ac in epoll_wait ()
from /lib/libc.so.6
8 Thread 1139599712 (LWP 26499) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
7 Thread 1122814304 (LWP 26498) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
* 6 Thread 1131207008 (LWP 26497) 0x00007f0b86dde580 in strlen ()
from /lib/libc.so.6
4 Thread 1102244192 (LWP 26483) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
3 Thread 1114421600 (LWP 26482) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
2 Thread 1090468192 (LWP 26481) 0x00007f0b8743ed2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
1 Thread 139687506487008 (LWP 26452) 0x00007f0b8743d0f5 in pthread_join ()
from /lib/libpthread.so.0
#0 0x00007f0b86dde580 in strlen () from /lib/libc.so.6
No symbol table info available.
#1 0x00007f0b86db0560 in vfprintf () from /lib/libc.so.6
No symbol table info available.
#2 0x00000000007a3ab1 in Log::outDebug (this=0xa14960, 
str=0x8338c8 "ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)") at ../../../src/shared/Log.cpp:569
ap = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x436cc900, 
reg_save_area = 0x436cc830}}
#3 0x00000000006c0b03 in Unit::ProcDamageAndSpellFor (this=0x10e4f5e0, 
isVictim=false, pTarget=0xe356d80, procFlag=131072, 
procAuraTypes=<value optimized out>, attType=BASE_ATTACK, 
procSpell=0x7f0b83ef0f10, damage=99, 
damageSchoolMask=SPELL_SCHOOL_MASK_FROST)
at ../../../src/game/Unit.cpp:10123
triggeredByAura = (class Aura *) 0x10e69910
casted = <value optimized out>
procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {
_M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x15598900, 
_M_prev = 0x15598900}}}, <No data fields>}
auras = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x10e4ffb8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, 
_M_node = {_M_next = 0x10e698f0, 
_M_prev = 0x10e6a8d0}}}, <No data fields>}
#4 0x00000000006c10c0 in Unit::ProcDamageAndSpell (this=0x10e4f5e0, 
pVictim=0xe356d80, procAttacker=131072, procVictim=1081472, damage=99, 
damageSchoolMask=SPELL_SCHOOL_MASK_FROST, procSpell=0x7f0b83ef0f10, 
isTriggeredSpell=true, attType=BASE_ATTACK)
at ../../../src/game/Unit.cpp:4467
No locals.
#5 0x00000000006c0676 in Unit::SpellNonMeleeDamageLog (this=0x10e4f5e0, 
pVictim=0xe356d80, spellID=42211, damage=99, isTriggeredSpell=true, 
useSpellDamage=<value optimized out>) at ../../../src/game/Unit.cpp:1444
HitInfo = <value optimized out>
absorb = 0
resist = 0
procAttacker = 1131202561
procVictim = 1
spellInfo = (const SpellEntry *) 0x7f0b83ef0f10
cleanDamage = {damage = 0, attackType = BASE_ATTACK, 
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#6 0x0000000000678e2e in Spell::EffectSchoolDMG (this=0x15149220, 
effect_idx=0) at ../../../src/game/SpellEffects.cpp:549
finalDamage = <value optimized out>
#7 0x000000000065f9f4 in Spell::DoSpellHitOnUnit (this=0x15149220, 
unit=0xe356d80, effectMask=1) at ../../../src/game/Spell.cpp:1029
multiplier = 0
effectNumber = 1953718627
#8 0x0000000000662bbb in Spell::DoAllEffectOnTarget (this=0x15149220, 
target=0x15151840) at ../../../src/game/Spell.cpp:923
mask = 1131202561
unit = (class Unit *) 0xe356d80
#9 0x000000000066f45c in Spell::handle_immediate (this=0x15149220)
at ../../../src/game/Spell.cpp:2143
No locals.
#10 0x000000000066ec8e in Spell::cast (this=0x15149220, 
skipCheck=<value optimized out>) at ../../../src/game/Spell.cpp:2124
castResult = <value optimized out>
#11 0x0000000000654df7 in Aura::TriggerSpell (this=0x77ec9e0)
at ../../../src/game/SpellAuras.cpp:1901
caster = (class Unit *) 0x10e4f5e0
target = (class Unit *) 0x10e4f5e0
trigger_spell_id = <value optimized out>
originalCasterGUID = 726
triggeredSpellInfo = <value optimized out>
auraId = <value optimized out>
spell = (Spell *) 0x15149220
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1368.30286, 
m_destY = 815.138855, m_destZ = 8.89082718, m_strTarget = {
static npos = 18446744073709551615, 
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x9e5268 ""}}, 
m_targetMask = 66, m_unitTarget = 0x10e4f5e0, m_GOTarget = 0x0, 
m_itemTarget = 0x0, m_unitTargetGUID = 726, m_GOTargetGUID = 0, 
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
#12 0x0000000000655c9c in Aura::Update (this=0x77ec9e0, diff=146)
at ../../../src/game/SpellAuras.cpp:604
powertype = 146
caster = (class Unit *) 0x2d6
#13 0x00000000006aefbc in Unit::_UpdateSpells (this=0x10e4f5e0, time=146)
at ../../../src/game/Unit.cpp:3174
No locals.
#14 0x00000000006b2145 in Unit::Update (this=0x10e4f5e0, p_time=146)
at ../../../src/game/Unit.cpp:262
No locals.
#15 0x000000000063ab7c in Player::Update (this=0x10e4f5e0, p_time=146)
at ../../../src/game/Player.cpp:940
now = <value optimized out>
pet = <value optimized out>
#16 0x0000000000591d73 in ObjectAccessor::UpdatePlayers (
this=<value optimized out>, diff=146)
at ../../../src/game/ObjectAccessor.cpp:511
iter = {_M_cur = 0x10e8f2c0, _M_ht = 0x9fa180}
#17 0x00000000005888a1 in MapManager::Update (this=0x682ef90, 
diff=<value optimized out>) at ../../../src/game/MapManager.cpp:247
No locals.
#18 0x00000000006d8470 in World::Update (this=0xa45b80, diff=146)
at ../../../src/game/World.cpp:1402
next = {_M_cur = 0x68352e0, _M_ht = 0x52}
#19 0x00000000004db784 in WorldRunnable::run (this=<value optimized out>)
at ../../../src/mangosd/WorldRunnable.cpp:59
diff = 146
realCurrTime = 2692575702
realPrevTime = <value optimized out>
prevSleepTime = 82
#20 0x00007f0b87579371 in ZThread::ThreadImpl::Dispatch (parent=0xa22110, 
impl=0x68352a0, task=@0x436cd1a0)
at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#21 0x00007f0b8757b876 in ZThread::(anonymous namespace)::Launcher::run (
this=0x7fff903534c0) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#22 0x00007f0b8757f1ce in _dispatch (arg=0x30c7)
at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#23 0x00007f0b8743bf1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#24 0x00007f0b86e355d2 in clone () from /lib/libc.so.6
No symbol table info available.
#25 0x0000000000000000 in ?? ()
No symbol table info available.

EDIT : Arg, "same" crash as Drice75000

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Core: e4b3dbe474ef1a13f6d523b34348771f346447c5

SD2: 733

DB: 363

Patch's: Anticheat + Arena

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314
3314            if ((*i)->GetSpellProto()->SpellIconID == 2114)
#0  0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314
No locals.
#1  0x08284251 in Aura::ApplyModifier (this=0x799f2700, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:808
       aura = 3085090867
#2  0x082e3f6c in Unit::AddAura (this=0x12e3a0b0, Aur=0x799f2700) at ../../../src/game/Unit.cpp:3739
       caster = <value optimized out>
       aurSpellInfo = (const SpellEntry *) 0xb2c9c1a4
       spair = {first = 20580, second = 0 '\\0'}
       i = {_M_node = 0x12e3a250}
#3  0x082afaee in Spell::EffectApplyAura (this=0x799fb5a8, i=0) at ../../../src/game/SpellEffects.cpp:2113
       caster = <value optimized out>
       Aur = (class Aura *) 0x799f2700
       duration = -1
       added = <value optimized out>
#4  0x0829b5b7 in Spell::DoSpellHitOnUnit (this=0x799fb5a8, unit=0x12e3a0b0, effectMask=1) at ../../../src/game/Spell.cpp:1028
       effectNumber = 0
#5  0x0829dd37 in Spell::DoAllEffectOnTarget (this=0x799fb5a8, target=0x799f2380) at ../../../src/game/Spell.cpp:922
       mask = 2976902412
       unit = (class Unit *) 0x12e3a0b0
#6  0x082a8b3d in Spell::handle_immediate (this=0x799fb5a8) at ../../../src/game/Spell.cpp:2132
No locals.
#7  0x082aa7eb in SpellEvent::Execute (this=0x799f2030, e_time=1431000, p_time=106) at ../../../src/game/Spell.cpp:4977
No locals.
#8  0x083f05a8 in EventProcessor::Update (this=0x12e3a198, p_time=106) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x799f2030
#9  0x082eb50b in Unit::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Unit.cpp:259
No locals.
#10 0x08273017 in Player::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Player.cpp:938
       now = <value optimized out>
       pet = <value optimized out>
#11 0x081caed7 in ObjectAccessor::Update (this=0x881b3e0, diff=106) at ../../../src/game/ObjectAccessor.cpp:517
       iter = {_M_cur = 0x12829ff8, _M_ht = 0x8500c30}
       creature_locations = {_M_t = {
   _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>},
     _M_header = {_M_color = std::_S_red, _M_parent = 0x81168028, _M_left = 0x84a19c40, _M_right = 0x7c0c24e0}, _M_node_count = 30}}}
       map = <value optimized out>
       updater = {i_timeDiff = 353605660}
#12 0x081b4748 in MapManager::Update (this=0xb4dd5d18, diff=106) at ../../../src/game/MapManager.cpp:253
       iter = {_M_cur = 0x0, _M_ht = 0xb4dd5d60}
#13 0x08312c67 in World::Update (this=0xb650d3b8, diff=106) at ../../../src/game/World.cpp:1393
       next = {_M_cur = 0x5c, _M_ht = 0xb650d400}
#14 0x08104d3e in WorldRunnable::run (this=0xb4ec98c0) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 106
       realCurrTime = 2938422364
       realPrevTime = <value optimized out>
       prevSleepTime = 92
#15 0xb7ad1a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb4dd9b30, task=@0xb16ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#16 0xb7ad1f88 in run (this=0xbfbaaaac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#17 0xb7ad79b2 in _dispatch (arg=0xb7e2c033) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#18 0xb79b21b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb790903e in clone () from /lib/libc.so.6
No symbol table info available.

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Cause I didn't got the logs working yet I just made Screenshots...

linuxcrash1yg6.gif

You can download the rest here...

http://filebeam.com/8ed15e6ece55558df5bb2cf2221ccdc0

I hope it helps somehow, cause its a pretty weird crash which appeared after 20h~

If you have a idea what caused it then it would help a lot, I think its a SQL related thing. And if someone know a better way to log it then it would help me also a lot.

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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

SD2: r743

DB: UDB 0.10.4 (r363)

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb77e5c87 in raise () from /lib/libc.so.6
#0  0xb77e5c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77e74f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb77df30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x08384b95 in MapInstanced::GetInstance (this=0xb3c00018, obj=0x12cf36f8) at ../../../src/game/MapInstanced.cpp:126
       NewInstanceId = <value optimized out>
       pBind = <value optimized out>
       pSave = <value optimized out>
       map = <value optimized out>
       __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
#4  0x081d03c9 in WorldObject::GetMap (this=0x12cf36f8) at ../../../src/game/Object.cpp:1367
No locals.
#5  0x082a248c in Spell::SetTargetMap (this=0x9b953890, i=0, cur=30, TagUnitMap=@0xb18fedd0) at ../../../src/game/Spell.cpp:1467
       cell = {data = {Part = {grid_x = 34, grid_y = 35, cell_x = 3, cell_y = 1, nocreate = 1, reserved = 31}, All = 66140386}}
       notifier = {i_data = 0xb18fedd0, i_spell = @0x9b953890, i_push_type = @0xb18fecfc, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x12cf36f8}
       world_object_notifier = {i_visitor = @0xb18fec68}
       p = {x_coord = 275, y_coord = 281}
       grid_object_notifier = {i_visitor = @0xb18fec68}
       cell_lock = {i_cell = @0xb18fed00, i_cellPair = @0xb18fec98}
       radius = 10
       EffectChainTarget = 0
       unMaxTargets = 0
#6  0x082ad292 in Spell::FillTargetMap (this=0x9b953890) at ../../../src/game/Spell.cpp:415
       owner = <value optimized out>
       u = <value optimized out>
       tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb18fedd0, _M_prev = 0xb18fedd0}}}, <No data fields>}
       i = 0
#7  0x082ab5b9 in Spell::cast (this=0x9b953890, skipCheck=true) at ../../../src/game/Spell.cpp:2088
       castResult = <value optimized out>
#8  0x082ebc0d in Unit::CastSpell (this=0x12cf36f8, Victim=0x9fb38230, spellInfo=0xb27af6a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0,
   originalCaster=0) at ../../../src/game/Unit.cpp:967
       spell = (Spell *) 0x9b953890
       targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1959.32312, m_destY = 5178.27734, m_destZ = -39.0840912, m_strTarget = {static npos = 4294967295,
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2,
 m_unitTarget = 0x9fb38230, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 8462, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0,
 m_itemTargetEntry = 0}
#9  0x0813586c in GameObject::Update (this=0xaaa7d878) at ../../../src/game/GameObject.cpp:341
       caster = (class Unit *) 0x0
       owner = (class Unit *) 0x12cf36f8
       ok = (class Unit *) 0x9fb38230
       IsBattleGroundTrap = false
       radius = 274.848389
       cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}}
       NeedDespawn = false
       goInfo = (const GameObjectInfo *) 0xb4b730d0
#10 0x0836a106 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb18ff198, m=@0xd4654bc) at ../../../src/game/GridNotifiers.cpp:196
No locals.
#11 0x081b3805 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb18ff198, c=@0xd4654bc)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x081a94d6 in Map::Update (this=0xb2590430, t_diff=@0xb18ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
       grid = <value optimized out>
       updater = {i_timeDiff = 187}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#13 0x081be2c1 in MapManager::Update (this=0xb2551da8, diff=93) at ../../../src/game/MapManager.cpp:252
       iter = {_M_cur = 0xb3ac2e58, _M_ht = 0xb2551df0}
#14 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406
       next = {_M_cur = 0x59, _M_ht = 0x8535e70}
#15 0x08109d7e in WorldRunnable::run (this=0xb3a32af8) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 93
       realCurrTime = 3226409711
       realPrevTime = <value optimized out>
       prevSleepTime = 89
#16 0xb7a54a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb25847d0, task=@0xb18ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#17 0xb7a54f88 in run (this=0xbf82c72c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#18 0xb7a5a9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#19 0xb79351b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#20 0xb788c03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

SD2: r743

DB: UDB 0.10.4 (r363)

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
42              LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
#0  Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
       cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
       cell_id = 133672
       y = 264
       x = 40
       plr = <value optimized out>
       updater = {i_timeDiff = 108}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#1  0x081be2c1 in MapManager::Update (this=0xb1f71928, diff=108) at ../../../src/game/MapManager.cpp:252
       iter = {_M_cur = 0xb210d600, _M_ht = 0xb1f71970}
#2  0x083155e7 in World::Update (this=0x8535e30, diff=108) at ../../../src/game/World.cpp:1406
       next = {_M_cur = 0x5a, _M_ht = 0x8535e80}
#3  0x08109d7e in WorldRunnable::run (this=0xb41769b0) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 108
       realCurrTime = 3230121791
       realPrevTime = <value optimized out>
       prevSleepTime = 90
#4  0xb7ac2a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f76290, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#5  0xb7ac2f88 in run (this=0xbfa9c19c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#6  0xb7ac89b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#7  0xb79a31b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#8  0xb78fa03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

SD2: r743

DB: UDB 0.10.4 (r363)

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x4f646c72 in ?? ()
#0  0x4f646c72 in ?? ()
No symbol table info available.
#1  0x0837066e in Guild::_StoreItem (this=0xa0312a8, tab=2 '\\002', slot=90 'Z', pItem=0x15215048, count=2, clone=false) at ../../../src/game/Guild.cpp:1759
       pItem2 = (class Item *) 0xd0e8270
#2  0x083709ef in Guild::StoreItem (this=0xa0312a8, tabId=2 '\\002', dest=@0xb1eed0f8, pItem=0x15215048) at ../../../src/game/Guild.cpp:1715
       slot = 104 'h'
       count = <value optimized out>
       lastItem = <value optimized out>
#3  0x0837f4c2 in WorldSession::HandleGuildBankDepositItem (this=0x8ce73c8, recv_data=@0x94945610) at ../../../src/game/GuildHandler.cpp:1542
       dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0,
     _M_end_of_storage = 0x0}}, <No data fields>}
       msg = <value optimized out>
       pNewItem = <value optimized out>
       BankTab = 2 '\\002'
       BankTabSlot = <value optimized out>
       AutoStore = 0 '\\0'
       PlayerSlot = 14 '\\016'
       PlayerBag = 21 '\\025'
       SplitedAmount = <value optimized out>
       BankTabDst = 212 'т'
       BankTabSlotDst = 96 '`'
       ToChar = 0 '\\0'
       GuildId = 104
       pGuild = (Guild *) 0xa0312a8
       pl = (class Player *) 0x9cbb6d38
       pItemBank = (class Item *) 0x0
       pItemChar = (class Item *) 0x15215048
#4  0x0831b837 in WorldSession::Update (this=0x8ce73c8) at ../../../src/game/WorldSession.cpp:209
       packet = (WorldPacket *) 0x94945610
       currTime = <value optimized out>
#5  0x083152d9 in World::UpdateSessions (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:2490
       next = {_M_cur = 0x84fd5708, _M_ht = 0xb660d434}
#6  0x08315574 in World::Update (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:1367
       i = 3
       AuctionMap = (AuctionHouseObject *) 0xb660e50c
#7  0x08109d7e in WorldRunnable::run (this=0xb876368) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 94
       realCurrTime = 3235549884
       realPrevTime = <value optimized out>
       prevSleepTime = 92
#8  0xb7b1aa85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x993e750, task=@0xb1eed374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#9  0xb7b1af88 in run (this=0xbfbf4aec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#10 0xb7b209b2 in _dispatch (arg=0x1) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#11 0xb79fb1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#12 0xb795203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

SD2: r743

DB: UDB 0.10.4 (r363)

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
42              LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
#0  Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
       cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
       cell_id = 133672
       y = 264
       x = 40
       plr = <value optimized out>
       updater = {i_timeDiff = 197}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#1  0x081be2c1 in MapManager::Update (this=0x8a3cc80, diff=99) at ../../../src/game/MapManager.cpp:252
       iter = {_M_cur = 0x8ecf378, _M_ht = 0x8a3ccc8}
#2  0x083155e7 in World::Update (this=0x8535db8, diff=99) at ../../../src/game/World.cpp:1406
       next = {_M_cur = 0x63, _M_ht = 0x8535e08}
#3  0x08109d7e in WorldRunnable::run (this=0x8ab7498) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 99
       realCurrTime = 3273228747
       realPrevTime = <value optimized out>
       prevSleepTime = 99
#4  0xb7a6ca85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x8a428d8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#5  0xb7a6cf88 in run (this=0xbf94603c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#6  0xb7a729b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#7  0xb794d1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#8  0xb78a403e in clone () from /lib/libc.so.6
No symbol table info available.

wtf with latest rev, so many crashes, every 1-2 hour crash.

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This crash is every time..

Program terminated with signal 11, Segmentation fault.

#0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42

42 LinkedListElement * next() { return hasNext() ? iNext : NULL; }

#0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42

cell = {data = {Part = {grid_x = 5, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 1, reserved = 16}, All = 35063813}}

cell_id = 133673

y = 264

x = 41

plr = <value optimized out>

updater = {i_timeDiff = 186}

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#1 0x081be2c1 in MapManager::Update (this=0xb1f06170, diff=93) at ../../../src/game/MapManager.cpp:252

iter = {_M_cur = 0xaec2c9c0, _M_ht = 0xb1f061b8}

#2 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406

next = {_M_cur = 0x5a, _M_ht = 0x8535e70}

#3 0x08109d7e in WorldRunnable::run (this=0xaec2d390) at ../../../src/mangosd/WorldRunnable.cpp:59

diff = 93

realCurrTime = 3316212318

realPrevTime = <value optimized out>

prevSleepTime = 90

#4 0xb7ac3a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f0ab18, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407

No locals.

#5 0xb7ac3f88 in run (this=0xbff9be9c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

No locals.

#6 0xb7ac99b2 in _dispatch (arg=0x29) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

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Avoid sending some unnecessary group updates.

commit 42d0d95d08c672cfcaf8c707453d6654a7270d33

after switch to this revision, i was on 6833 STABLE (2days uptime with xxxx)

have many crashes like this :

Core was generated by `/opt/RC3/bin/mangosd'.

Program terminated with signal 11, Segmentation fault.

#0 Map::Update (this=0x7fdbd37cf220, t_diff=@0x471eef5c)

at ../../../src/game/../framework/Utilities/LinkedList.h:42

42 ../../../src/game/../framework/Utilities/LinkedList.h: No such file or directory.

in ../../../src/game/../framework/Utilities/LinkedList.h

(gdb) bt full

#0 Map::Update (this=0x7fdbd37cf220, t_diff=@0x471eef5c)

at ../../../src/game/../framework/Utilities/LinkedList.h:42

cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7,

nocreate = 1, reserved = 16}, All = 35092484}}

y = 264

plr = <value optimized out>

updater = {i_timeDiff = 211}

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#1 0x0000000000591734 in MapManager::Update (this=0x964e420,

diff=<value optimized out>) at ../../../src/game/MapManager.cpp:266

iter = {_M_cur = 0x7fdbd71c0bb0, _M_ht = 0x964e4a8}

#2 0x00000000006e4580 in World::Update (this=0x7fdbd810ddd0, diff=211)

at ../../../src/game/World.cpp:1394

next = {_M_cur = 0x0, _M_ht = 0x7fdbd810de60}

#3 0x00000000004e13a4 in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:59

diff = 211

realCurrTime = 3466923919

realPrevTime = <value optimized out>

prevSleepTime = 89

#4 0x00007fdbd920c371 in ZThread::ThreadImpl::Dispatch (parent=0xa2fce0,

impl=0x7fdbd39017c0, task=@0x471ef1a0)

at ../../../../dep/src/zthread/ThreadImpl.cxx:407

No locals.

#5 0x00007fdbd920e876 in ZThread::(anonymous namespace)::Launcher::run (

this=0x7fffe1f8f650) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

No locals.

#6 0x00007fdbd92121ce in _dispatch (arg=0x471eeef0)

at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

#7 0x00007fdbd90cef1a in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#8 0x00007fdbd8ac85d2 in clone () from /lib/libc.so.6

No symbol table info available.

#9 0x0000000000000000 in ?? ()

No symbol table info available.

before changes in maps etc, have 2days UPTIME with many on , now wnet mangos unstable again :(

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not sure but think, this rev makes mangos unstable :(/

http://github.com/mangos/mangos/commit/c9a5099e6bba06168580c7aa991d57bf39d5465e (did some testing looks like theres another rev witch make mangos unstable

#0 Map::Update (this=0x7fd088cbffa0, t_diff=@0x46d61f5c)

at ../../../src/game/../framework/Utilities/LinkedList.h:42

42 ../../../src/game/../framework/Utilities/LinkedList.h: No such file or directory.

in ../../../src/game/../framework/Utilities/LinkedList.h

(gdb) bt full

#0 Map::Update (this=0x7fd088cbffa0, t_diff=@0x46d61f5c)

at ../../../src/game/../framework/Utilities/LinkedList.h:42

cell = {data = {Part = {grid_x = 5, grid_y = 32, cell_x = 0, cell_y = 7,

nocreate = 1, reserved = 16}, All = 35063813}}

y = 264

plr = <value optimized out>

updater = {i_timeDiff = 107}

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#1 0x00000000005928c4 in MapManager::Update (this=0x979c080, diff=<value optimized out>)

at ../../../src/game/MapManager.cpp:266

iter = {_M_cur = 0x7fd088be1ee0, _M_ht = 0x979c108}

#2 0x00000000006e6520 in World::Update (this=0xa608b0, diff=55)

at ../../../src/game/World.cpp:1395

next = {_M_cur = 0x7fd088cadb10, _M_ht = 0x34}

#3 0x00000000004e1ef4 in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:59

diff = 55

realCurrTime = 3547818408

realPrevTime = <value optimized out>

prevSleepTime = 52

#4 0x00007fd0900a9371 in ZThread::ThreadImpl::Dispatch (parent=0xa3cce0,

impl=0x7fd088cadad0, task=@0x46d621a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407

No locals.

#5 0x00007fd0900ab876 in ZThread::(anonymous namespace)::Launcher::run (

this=0x7fff98e46510) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

No locals.

#6 0x00007fd0900af1ce in _dispatch (arg=0x46d61ef0)

at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

#7 0x00007fd08ff6bf1a in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#8 0x00007fd08f9655d2 in clone () from /lib/libc.so.6

No symbol table info available.

#9 0x0000000000000000 in ?? ()

No symbol table info available.

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Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
42            LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
#0  Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
   cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
   y = 264
   plr = <value optimized out>
   updater = {i_timeDiff = 111}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#1  0x000000000058f2e4 in MapManager::Update (this=0xd0ea90, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:252
   iter = {_M_cur = 0xddbae0, _M_ht = 0xd0eb18}
#2  0x00000000006e16a0 in World::Update (this=0xa5a820, diff=111) at ../../../src/game/World.cpp:1395
   next = {_M_cur = 0x2b810e6fd400, _M_ht = 0x4e}
#3  0x00000000004e0934 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:59
   diff = 111
   realCurrTime = 3583770248
   realPrevTime = <value optimized out>
   prevSleepTime = 78
#4  0x00002b8104ae9371 in ZThread::ThreadImpl::Dispatch (parent=0xa36c90, impl=0x2b810e6fd3c0, task=@0x428041a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#5  0x00002b8104aeb876 in ZThread::(anonymous namespace)::Launcher::run (this=0x7fffa6c8c650) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#6  0x00002b8104aef1ce in _dispatch (arg=0x42803ef0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#7  0x00002b8104c01f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#8  0x00002b81052685d2 in clone () from /lib/libc.so.6
No symbol table info available.
#9  0x0000000000000000 in ?? ()
No symbol table info available.

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silly question where does it save crash logs? it doesnt create crash logs in my log directory do i have create some directory for it? where do i specify it? it was working well under windows but now i moved into linux and it doesnt create any... :) thanks for answer in advice

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#0 Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:442 LinkedListElement * next() { return hasNext() ? iNext : NULL; }

Problem not in heroic instances. To crash server you can use
.go object 11011

I hope developers read this and reproduce crash on their servers :P

Yeah it worked, thanks. Hopefully it won't crash anymore in [6850].
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

SD2: 761

DB: 363

Program terminated with signal 11, Segmentation fault.
#0  0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008
1008            zi[0] = gmap->Z[lx_int][ly_int];
#0  0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008
       lx_int = 256
       fact_y = 0.253832221
       _mapheight = 213.459137
       ly_int = 141
       fact_x = 256
       gmap = (._133 *) 0xad96ecd0
       gx = 30
       gy = 26
       lx = 256
       ly = 0.253832221
       mapHeight = 213.459137
       vmapHeight = 0.253832221
#1  0x0828443d in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x61ab76d0, mapid=530, x=@0xb1decf88, y=@0xb1decf84, z=@0xb1decf80, is3D=false)
   at ../../../src/game/DestinationHolderImp.h:198
       percent_passed = 256
       distanceX = 0.103028283
       distanceY = 1.21924114
       z2 = 49.3245506
#2  0x08284531 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x61ab76d0, traveller=@0xb1decfd8, diff=194, force_update=false, micro_movement=true)
   at ../../../src/game/DestinationHolderImp.h:145
       x = <value optimized out>
       y = <value optimized out>
       z = <value optimized out>
#3  0x083953d1 in RandomMovementGenerator<Creature>::Update (this=0x61ab76c8, creature=@0x5eeb9290, diff=@0xb1ded054) at ../../../src/game/RandomMovementGenerator.cpp:146
       traveller = {i_traveller = @0x5eeb9290}
#4  0x0835b267 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x61ab76c8, u=@0x5eeb9290, time_diff=@0xb1ded054)
   at ../../../src/game/MovementGenerator.h:72
No locals.
#5  0x081c0526 in MotionMaster::UpdateMotion (this=0x5eeb9e48, diff=@0xb1ded054) at ../../../src/game/MotionMaster.cpp:82
       __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
#6  0x082ef103 in Unit::Update (this=0x5eeb9290, p_time=194) at ../../../src/game/Unit.cpp:291
       base_att = <value optimized out>
#7  0x0812c9aa in Creature::Update (this=0x5eeb9290, diff=194) at ../../../src/game/Creature.cpp:412
No locals.
#8  0x081b3e4f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1ded198, c=@0x6b1d6bdc) at ../../../src/game/GridNotifiersImpl.h:46
No locals.
#9  0x081b3ee5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ded198, c=@0x6b1d6bdc)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#10 0x081a8120 in Map::Update (this=0xb4e44600, t_diff=@0xb1ded1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
       cell = {data = {Part = {grid_x = 32, grid_y = 37, cell_x = 7, cell_y = 3, nocreate = 1, reserved = 16}, All = 34830688}}
       cell_id = <value optimized out>
       y = 299
       x = 263
       plr = <value optimized out>
       iter = {_M_cur = 0x5cc77330, _M_ht = 0x8511970}
       updater = {i_timeDiff = 194}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x081bf011 in MapManager::Update (this=0xb50e11c8, diff=95) at ../../../src/game/MapManager.cpp:252
       iter = {_M_cur = 0xb4e357d8, _M_ht = 0xb50e1210}
#12 0x08315ac7 in World::Update (this=0x8536238, diff=95) at ../../../src/game/World.cpp:1407
       next = {_M_cur = 0x5e, _M_ht = 0x8536288}
#13 0x0810a14e in WorldRunnable::run (this=0xb4e33188) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 95
       realCurrTime = 3752543069
       realPrevTime = <value optimized out>
       prevSleepTime = 94
#14 0xb7a31a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb4e331c8, task=@0xb1ded374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#15 0xb7a31f88 in run (this=0xbff0ae0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#16 0xb7a379b2 in _dispatch (arg=0x8d) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#17 0xb79121b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb786903e in clone () from /lib/libc.so.6
No symbol table info available.

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