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problem with server crash, need help


ddks

Question

hello friends.

i write everything what i do, step by step and you can understand, what i do wrong and where is my mistakes

p.s. sorry for my english :) i mean you understand everything what i write :)

os win 8.1 x64

install

1. vc redist_x86

2. vc redist_x64

3. Visual Studio Express 2013

4. mysql-5.5.34-win32

user: root

password: qweasd

build

1. cut MangosZero_Rel19_2518_x32_July2014\server content, paste c:\mangoszero\server

2. cut MangosZero_Rel19_2518_x32_July2014\database content, paste c:\mangoszero\server

3. c:\mangoszero\server cmd

4. mysql -u root -p < create_mysql.sql

5. mysql -u root -p characters < characters.sql

6. mysql -u root -p mangos < mangos_blank_noNPCs.sql

7. mysql -u root -p realmd < realmd.sql

8. git clone git://github.com/mangoszero/database.git

9. copy git clone database content (all folders with prefix --> _ and some files too) to c:\mangoszero\server

10. open c:\mangoszero\server\_tools

11. Double click on the file MaNGOSdb_Installer.bat all done

data files

1. extracting all data files dbc, maps, vmaps, mmaps

2. copy all data files to c:\mangoszero\server

config files

1. rename to realmd.conf and mangosd.conf

2. open realmd.exe --> crash, (log say need update Realm_Resync)

3. update realmd database c:\mangoszero\server\updates\Rel19\Realm cmd

4. mysql -u root -p realmd < 20140607_Realm_Resync.sql

5. open realmd.exe its start --> (realm-list.log)

6. open mangosd.exe its start --> (world-server.log)

problem

when start game client i can connect to local server, make character, start racial intro video and ups disconnect from server,

mangosd.exe shutdown

*******************************************(realm-list.log)***************************************************

2014-07-15 12:29:23 MaNGOS Zero/0.19.0 (* * Revision 2518 - *) for Win32 (little-endian) [realm-daemon]

2014-07-15 12:29:23 <Ctrl-C> to stop.

2014-07-15 12:29:23 Using configuration file realmd.conf.

2014-07-15 12:29:23 Login Database total connections: 2

2014-07-15 12:29:23 MySQL client library: 5.5.37

2014-07-15 12:29:23 MySQL server ver: 5.5.34

2014-07-15 12:29:23 MySQL client library: 5.5.37

2014-07-15 12:29:23 MySQL server ver: 5.5.34

2014-07-15 12:29:23 Added realm id 1, name 'mangos-zero'

2014-07-15 12:29:23 realmd process priority class set to HIGH

2014-07-15 12:29:23

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Well it looks like your program went belly up. :)

It looks like there is some issue when accessing some memory or the sort. I've never tried to build mangos on Windows 8 so I don't know how compatible it is but unless you're hell bent on compiling this yourself I'd recommend you look here: https://www.getmangos.eu/downloads-recently-added/9901-madmax-uploaded-mangos-zero-server-0-19-0-revision-2518-x32-julyl-2014-a.html to get precompiled binarys that have been tested.

If you really want to compile this yourself make sure you have the most up to date code from the repo and then let me know here if there are any informative messages during the compiling process with ACE or anything else. If I had to guess something didn't work right with ACE (maybe it's not compatible with Win 8??).

Wish I could have been of more assistance but you've got a couple of options now (pre compiled binarys and posting back here any information from the compiling) that you can try.

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i try both way, compile my self and use precompiled builds too same errors. i try on win 8 on my job pc and on win 8,1 on my home pc. same problems :(( i dont know why its not be incompatible with this sistem, when Mangoszero 18.1 build works without any problem. i compiled myself and play with friends 18.1 build. on same pc

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Well it looks like your program went belly up. :)

It looks like there is some issue when accessing some memory or the sort. I've never tried to build mangos on Windows 8 so I don't know how compatible it is but unless you're hell bent on compiling this yourself I'd recommend you look here: https://www.getmangos.eu/downloads-recently-added/9901-madmax-uploaded-mangos-zero-server-0-19-0-revision-2518-x32-julyl-2014-a.html to get precompiled binarys that have been tested.

If you really want to compile this yourself make sure you have the most up to date code from the repo and then let me know here if there are any informative messages during the compiling process with ACE or anything else. If I had to guess something didn't work right with ACE (maybe it's not compatible with Win 8??).

Wish I could have been of more assistance but you've got a couple of options now (pre compiled binarys and posting back here any information from the compiling) that you can try.

hi,I use the precompiled binarys,but get the same crash like ddks.

My OS is Windows 7.

this is my crash log:

Revision: * * 2518 *

Date 14:7:2014. Time 20:40

//=====================================================

*** Hardware ***

Processor: Intel® Core2 Duo CPU T8100 @ 2.10GHz

Number Of Processors: 2

Physical Memory: 2095224 KB (Available: 524820 KB)

Commit Charge Limit: 4194303 KB

*** Operation System ***

Windows 7 Service Pack 1 (Version 6.1, Build 7601)

//=====================================================

Exception code: C0000005 ACCESS_VIOLATION

Fault address: 007463A7 01:003453A7 E:\mz\MS191\mangosd.exe

Registers:

EAX:0000000C

EBX:00000001

ECX:CFC11A30

EDX:0CC4BD68

ESI:0E71AD68

EDI:0CA277F0

CS:EIP:0023:007463A7

SS:ESP:002B:08B7DD10 EBP:08B7DD1C

DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

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My apologies if you have already explained this and i've missed it.

I what point does mangosd crash ?

Is it always at the same point ?

Is this a fresh install of Server and DB or an upgrade ?

Also is it Windows 7 or 8, Your first post mentions Windows 8, the log above shows Windows 7 ?

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My apologies if you have already explained this and i've missed it.

I what point does mangosd crash ?

Is it always at the same point ?

Is this a fresh install of Server and DB or an upgrade ?

Also is it Windows 7 or 8, Your first post mentions Windows 8, the log above shows Windows 7 ?

hi,antz,it does not matter. I am not ddks, i am xiazai,I just want to say ddks and me got the same situation of crash, his OS is windows 8 and mine is windows 7.

what point does mangosd crash?

the crash comes up when the racial intro video is started.

Is it always at the same point?

yes,it is.

Is this a fresh install of server and db or an upgrade?

my server and db are installed freshly,importing the .sql files into a new db.

many thanks.

have a nice day

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hi,antz,it does not matter. I am not ddks, i am xiazai,I just want to say ddks and me got the same situation of crash, his OS is windows 8 and mine is windows 7.

what point does mangosd crash?

the crash comes up when the racial intro video is started.

Is it always at the same point?

yes,it is.

Is this a fresh install of server and db or an upgrade?

my server and db are installed freshly,importing the .sql files into a new db.

many thanks.

have a nice day

same problems as mine

difference only OS and HARD

its my crash log

Revision: * * 2518 *

Date 15:7:2014. Time 16:40

//=====================================================

*** Hardware ***

Processor: Intel® Core i3 CPU 550 @ 3.20GHz

Number Of Processors: 4

Physical Memory: 4054128 KB (Available: 971780 KB)

Commit Charge Limit: 4194303 KB

*** Operation System ***

Windows 8 (Version 6.2, Build 9200)

//=====================================================

Exception code: C0000005 ACCESS_VIOLATION

Fault address: 007463A7 01:003453A7 C:\MangosZero\server\mangosd.exe

Registers:

EAX:0000000C

EBX:00000001

ECX:FE778B62

EDX:09BE6500

ESI:0C44E3E8

EDI:0BEFC368

CS:EIP:0023:007463A7

SS:ESP:002B:0C86DD0C EBP:0C86DD18

DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

Call stack:

Address Frame Function SourceFile

007463A7 00000000 ?isAffectedOnSpell@Aura@@QBE_NPBUSpellEntry@@@Z+1F1D7

00517CAB 00000000 ?RemoveFromWorld@Creature@@UAEXXZ+1B

00512579 00000000 ??1Creature@@UAE@XZ+49

00540577 00000000 ??1Pet@@UAE@XZ+77

00540BA2 00000000 ??1Pet@@UAE@XZ+6A2

0059353C 00000000 ?LoadPet@Player@@QAEXXZ+7C

008525A3 00000000 ?HandlePlayerLogin@WorldSession@@QAEXPAVLoginQueryHolder@@@Z+1263

008529DB 00000000 ?HandlePlayerLogin@WorldSession@@QAEXPAVLoginQueryHolder@@@Z+169B

0084F440 00000000 ??0?$GridReference@VCorpse@@@@QAE@XZ+541B0

004AFBFA 00000000 ?UpdateHolder@SpellAuraHolder@@QAEXI@Z+BA

0048714F 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+4A6F

55BA745F 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+7F

55F8C01D 00000000 __get_tlsindex+6F

55F8C001 00000000 __get_tlsindex+53

76A086E3 00000000 BaseThreadInitThunk+E

772DBE99 00000000 RtlInitializeExceptionChain+85

772DBE6C 00000000 RtlInitializeExceptionChain+58

========================

Local Variables And Parameters

Call stack:

Address Frame Function SourceFile

007463A7 00000000 ?isAffectedOnSpell@Aura@@QBE_NPBUSpellEntry@@@Z+1F1D7

00517CAB 00000000 ?RemoveFromWorld@Creature@@UAEXXZ+1B

00512579 00000000 ??1Creature@@UAE@XZ+49

00540577 00000000 ??1Pet@@UAE@XZ+77

00540BA2 00000000 ??1Pet@@UAE@XZ+6A2

0059353C 00000000 ?LoadPet@Player@@QAEXXZ+7C

008525A3 00000000 ?HandlePlayerLogin@WorldSession@@QAEXPAVLoginQueryHolder@@@Z+1263

008529DB 00000000 ?HandlePlayerLogin@WorldSession@@QAEXPAVLoginQueryHolder@@@Z+169B

0084F440 00000000 ??0?$GridReference@VCorpse@@@@QAE@XZ+541B0

004AFBFA 00000000 ?UpdateHolder@SpellAuraHolder@@QAEXI@Z+BA

0048714F 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+4A6F

55BA745F 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+7F

55F8C01D 00000000 __get_tlsindex+6F

55F8C001 00000000 __get_tlsindex+53

76A086E3 00000000 BaseThreadInitThunk+E

772DBE99 00000000 RtlInitializeExceptionChain+85

772DBE6C 00000000 RtlInitializeExceptionChain+58

========================

Global Variables

<user defined> '??0?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@XZ'

<user defined> '??0?$GridReference@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridReference@VCamera@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridReference@VCorpse@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridReference@VCreature@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridReference@VGameObject@@@@QAE@ABV0@@Z'

<user defined> '??0?$GridReference@VPlayer@@@@QAE@ABV0@@Z'

<user defined> '??0?$RefManager@V?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@ABV0@@Z'

<user defined> '??0?$RefManager@V?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@V?$NGrid@$0BA@VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@U?$TypeList@VCamera@@VTypeNull@@@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@VCamera@@@@VCamera@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@VCamera@@@@VCamera@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@VCreature@@@@VCreature@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@VCreature@@@@VCreature@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@VGameObject@@@@VGameObject@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@VGameObject@@@@VGameObject@@@@QAE@XZ'

<user defined> '??0?$Reference@V?$GridRefManager@VPlayer@@@@VPlayer@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@V?$GridRefManager@VPlayer@@@@VPlayer@@@@QAE@XZ'

<user defined> '??0?$Reference@VGroup@@VPlayer@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@VGroup@@VPlayer@@@@QAE@XZ'

<user defined> '??0?$Reference@VMap@@VPlayer@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@VMap@@VPlayer@@@@QAE@XZ'

<user defined> '??0?$Reference@VUnit@@VTargetedMovementGeneratorBase@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@VUnit@@VTargetedMovementGeneratorBase@@@@QAE@XZ'

<user defined> '??0?$Reference@VUnit@@VThreatManager@@@@QAE@ABV0@@Z'

<user defined> '??0?$Reference@VUnit@@VThreatManager@@@@QAE@XZ'

<user defined> '??0?$stack@PAVMovementGenerator@@V?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@std@@@std@@QAE@$$QAV01@@Z'

<user defined> '??0?$stack@PAVMovementGenerator@@V?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@std@@@std@@QAE@$$QAV?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@1@@Z'

<user defined> '??0?$stack@PAVMovementGenerator@@V?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@std@@@std@@QAE@ABV01@@Z'

<user defined> '??0?$stack@PAVMovementGenerator@@V?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@std@@@std@@QAE@ABV?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@1@@Z'

<user defined> '??0?$stack@PAVMovementGenerator@@V?$deque@PAVMovementGenerator@@V?$allocator@PAVMovementGenerator@@@std@@@std@@@std@@QAE@XZ'

<user defined> '??0BattleGroundMap@@QAE@ABV0@@Z'

<user defined> '??0Camera@@QAE@ABV0@@Z'

<user defined> '??0ChatHandler@@IAE@XZ'

<user defined> '??0ChatHandler@@QAE@ABV0@@Z'

<user defined> '??0Config@@QAE@ABV0@@Z'

<user defined> '??0Database@@IAE@XZ'

<user defined> '??0DungeonMap@@QAE@ABV0@@Z'

<user defined> '??0FollowerReference@@QAE@ABV0@@Z'

<user defined> '??0FollowerReference@@QAE@XZ'

and much more.............

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When I get home tonight I'll load up the precompiled binaries on my Win 7 and see if I can reproduce the crash. Do you guys have any security software running that may interfere with mangos?

i not use any antivirus and any firewalls.

p.s.

i think problem is missing sql, becouse when server loads i have many missing creatures and i cant upgrade sql from rel18 and rel19 please someone write the sequence of sql updates.

if you bored help me solve this problem and i made helpful manual for everyone

ty all

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i think problem is missing sql

I don't think missing data will cause a crash. Something else is in play. Best way to find the issue, it to run a debug from Visual Studios and read the output when the server does crash again.. The fastest way to find the issue.

Also, any anti-viruses or security software shouldn't interfere with it. Don't know why people say that. To upgrade from Rel18 to Rel19 is all up on the repository.

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When I get home tonight I'll load up the precompiled binaries on my Win 7 and see if I can reproduce the crash. Do you guys have any security software running that may interfere with mangos?

I have anti-virus,security software, my mangos Rel18 works well and no warnning comes out.but the Rel19,when I unziped the MangosZero_Rel19_2518_x32_July.zip,the anti-virus software warns me that there is a something called

HEUR/Malware.qvm20.gen in the file realmd.exe and delete the file realmd.exe automatically.I put the realmd.exe into the trust list. so I can run the mangos.

is that the reason of server crash? I do not know, hope this indormation can help you to resolve the problem.

many thanks.

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you need to update your core compile new the error is fixed few days later as your core

crash come from 00517CAB 00000000 ?RemoveFromWorld@Creature@@UAEXXZ+1B

and fixed is here https://github.com/mangoszero/server/commit/e976d653e8824b06ec49c15700c4451fe0079c72

the pre server fieles from madmax have the crash into so you have crash on all update your core and all will works fine

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i have this warnings and errors after compilation finish

Warning 1 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 65 1 libmpq

Warning 2 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 127 1 libmpq

Warning 3 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\explode.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\explode.h 39 1 libmpq

Warning 4 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\explode.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\explode.h 70 1 libmpq

Warning 5 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 65 1 libmpq

Warning 6 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 127 1 libmpq

Warning 7 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 65 1 libmpq

Warning 8 warning C4103: 'e:\oldwow\dep\libmpq\libmpq\mpq-internal.h' : alignment changed after including header, may be due to missing #pragma pack(pop) e:\oldwow\dep\libmpq\libmpq\mpq-internal.h 127 1 libmpq

Warning 9 warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) E:\oldwow\src\tools\map-extractor\system.cpp 212 1 Map-Extractor

Warning 10 warning C4307: '*' : integral constant overflow E:\oldwow\src\game\MovementHandler.cpp 59 1 game

Error 11 error LNK2001: unresolved external symbol "unsigned int __cdecl ElunaUtil::GetCurrTime(void)" (?GetCurrTime@ElunaUtil@@YAIXZ) E:\oldwow\win\VC120\game.lib(LuaEngine.obj) mangosd

Error 12 error LNK2001: unresolved external symbol "unsigned int __cdecl ElunaUtil::GetTimeDiff(unsigned int)" (?GetTimeDiff@ElunaUtil@@YAII@Z) E:\oldwow\win\VC120\game.lib(LuaEngine.obj) mangosd

Error 13 error LNK2001: unresolved external symbol "public: __thiscall EventMgr::EventMgr(class Eluna &)" (??0EventMgr@@QAE@AAVEluna@@@Z) E:\oldwow\win\VC120\game.lib(LuaEngine.obj) mangosd

Error 14 error LNK2001: unresolved external symbol "public: __thiscall EventMgr::~EventMgr(void)" (??1EventMgr@@QAE@XZ) E:\oldwow\win\VC120\game.lib(LuaEngine.obj) mangosd

Error 15 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::Update(unsigned int)" (?Update@EventMgr@@QAEXI@Z) E:\oldwow\win\VC120\game.lib(HookMgr.obj) mangosd

Error 16 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvents(void)" (?RemoveEvents@EventMgr@@QAEXXZ) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 17 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvents(class EventProcessor *)" (?RemoveEvents@EventMgr@@QAEXPAVEventProcessor@@@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 18 error LNK2001: unresolved external symbol "public: int __thiscall EventMgr::AddEvent(class EventProcessor *,int,unsigned int,unsigned int,class Object *)" (?AddEvent@EventMgr@@QAEHPAVEventProcessor@@HIIPAVObject@@@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 19 error LNK2001: unresolved external symbol "public: bool __thiscall EventMgr::RemoveEvent(class EventProcessor *,int)" (?RemoveEvent@EventMgr@@QAE_NPAVEventProcessor@@H@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 20 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvent(int)" (?RemoveEvent@EventMgr@@QAEXH@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 21 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::ObjectGUIDCheck::ObjectGUIDCheck(class ObjectGuid)" (??0ObjectGUIDCheck@ElunaUtil@@QAE@VObjectGuid@@@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 22 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::ObjectGUIDCheck::operator()(class WorldObject *)" (??RObjectGUIDCheck@ElunaUtil@@QAE_NPAVWorldObject@@@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 23 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::ObjectDistanceOrderPred::ObjectDistanceOrderPred(class WorldObject const *,bool)" (??0ObjectDistanceOrderPred@ElunaUtil@@QAE@PBVWorldObject@@_N@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 24 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::ObjectDistanceOrderPred::operator()(class WorldObject const *,class WorldObject const *)const " (??RObjectDistanceOrderPred@ElunaUtil@@QBE_NPBVWorldObject@@0@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 25 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::WorldObjectInRangeCheck::WorldObjectInRangeCheck(bool,class WorldObject const *,float,unsigned short,unsigned int,unsigned int)" (??0WorldObjectInRangeCheck@ElunaUtil@@QAE@_NPBVWorldObject@@MGII@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 26 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::WorldObjectInRangeCheck::operator()(class WorldObject *)" (??RWorldObjectInRangeCheck@ElunaUtil@@QAE_NPAVWorldObject@@@Z) E:\oldwow\win\VC120\game.lib(LuaFunctions.obj) mangosd

Error 27 error LNK1120: 16 unresolved externals E:\oldwow\bin\Win32_Release\mangosd.exe mangosd

Warning 28 warning MSB8017: A circular dependency has been detected while executing custom build commands for item "revision.h". This may cause incremental build to work incorrectly. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 170 5 ScriptDev2

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i have this warnings and errors after compilation finish

You are using wrong eluna version with mangoszero.

You should use the commands git submodule init and update as instructed in installation or download the correct version otherwise.

See the correct version for example here:

https://github.com/mangoszero/server/tree/master/src/game

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You are using wrong eluna version with mangoszero.

You should use the commands git submodule init and update as instructed in installation or download the correct version otherwise.

See the correct version for example here:

https://github.com/mangoszero/server/tree/master/src/game

i make everithing like as write here https://github.com/mangoswiki/Wiki/wiki/Installing%20MaNGOS%20on%20Windows

i do this step

git clone git://github.com/mangoszero/server.git mangos

cd mangos

git submodule init

git submodule update

when i start Compiling the MaNGOS source code i use MSVSE 2012 for windows desktop

1) Navigate to server\win then Double Click on the following:- If you use Visual Studio 2010 then you open the file mangosdVC100.sln If you use Visual Studio 2012 then you open the file mangosdVC110.sln

2) Once Visual Studio has loaded, then on the build menu, then select ‘Configuration Manager’

3) Change the ‘Active solution configuration’ to Release, then click close

4) Once Visual Studio has loaded, then on the build menu, then select ‘Build’

5) Then select ‘Rebuild solution’.

it finish with errors

Warning 1 warning C4307: '*' : integral constant overflow C:\MangosSourse\mangos\src\game\MovementHandler.cpp 59 1 game

Error 2 error LNK2001: unresolved external symbol "unsigned int __cdecl ElunaUtil::GetCurrTime(void)" (?GetCurrTime@ElunaUtil@@YAIXZ) C:\MangosSourse\mangos\win\VC110\game.lib(LuaEngine.obj) mangosd

Error 3 error LNK2001: unresolved external symbol "unsigned int __cdecl ElunaUtil::GetTimeDiff(unsigned int)" (?GetTimeDiff@ElunaUtil@@YAII@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaEngine.obj) mangosd

Error 4 error LNK2001: unresolved external symbol "public: __thiscall EventMgr::EventMgr(class Eluna &)" (??0EventMgr@@QAE@AAVEluna@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaEngine.obj) mangosd

Error 5 error LNK2001: unresolved external symbol "public: __thiscall EventMgr::~EventMgr(void)" (??1EventMgr@@QAE@XZ) C:\MangosSourse\mangos\win\VC110\game.lib(LuaEngine.obj) mangosd

Error 6 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::Update(unsigned int)" (?Update@EventMgr@@QAEXI@Z) C:\MangosSourse\mangos\win\VC110\game.lib(HookMgr.obj) mangosd

Error 7 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvents(void)" (?RemoveEvents@EventMgr@@QAEXXZ) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 8 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvents(class EventProcessor *)" (?RemoveEvents@EventMgr@@QAEXPAVEventProcessor@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 9 error LNK2001: unresolved external symbol "public: int __thiscall EventMgr::AddEvent(class EventProcessor *,int,unsigned int,unsigned int,class Object *)" (?AddEvent@EventMgr@@QAEHPAVEventProcessor@@HIIPAVObject@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 10 error LNK2001: unresolved external symbol "public: bool __thiscall EventMgr::RemoveEvent(class EventProcessor *,int)" (?RemoveEvent@EventMgr@@QAE_NPAVEventProcessor@@H@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 11 error LNK2001: unresolved external symbol "public: void __thiscall EventMgr::RemoveEvent(int)" (?RemoveEvent@EventMgr@@QAEXH@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 12 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::ObjectGUIDCheck::ObjectGUIDCheck(class ObjectGuid)" (??0ObjectGUIDCheck@ElunaUtil@@QAE@VObjectGuid@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 13 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::ObjectGUIDCheck::operator()(class WorldObject *)" (??RObjectGUIDCheck@ElunaUtil@@QAE_NPAVWorldObject@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 14 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::ObjectDistanceOrderPred::ObjectDistanceOrderPred(class WorldObject const *,bool)" (??0ObjectDistanceOrderPred@ElunaUtil@@QAE@PBVWorldObject@@_N@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 15 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::ObjectDistanceOrderPred::operator()(class WorldObject const *,class WorldObject const *)const " (??RObjectDistanceOrderPred@ElunaUtil@@QBE_NPBVWorldObject@@0@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 16 error LNK2001: unresolved external symbol "public: __thiscall ElunaUtil::WorldObjectInRangeCheck::WorldObjectInRangeCheck(bool,class WorldObject const *,float,unsigned short,unsigned int,unsigned int)" (??0WorldObjectInRangeCheck@ElunaUtil@@QAE@_NPBVWorldObject@@MGII@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 17 error LNK2001: unresolved external symbol "public: bool __thiscall ElunaUtil::WorldObjectInRangeCheck::operator()(class WorldObject *)" (??RWorldObjectInRangeCheck@ElunaUtil@@QAE_NPAVWorldObject@@@Z) C:\MangosSourse\mangos\win\VC110\game.lib(LuaFunctions.obj) mangosd

Error 18 error LNK1120: 16 unresolved externals C:\MangosSourse\mangos\bin\Win32_Release\mangosd.exe mangosd

also at step extracting game data is something wrong:

1) Click on “My computer”

2) Navigate to the path “C:\MangosSource\mangos\contrib\extractor_binary” this path is not exists

solve this please

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Hi DD

I have v19 running perfect on win 7 - compiled w/o errors

Just a small 2cents worth here. But just reading your post, it would appear you are all over the place. Your methods are correct, but they seem to be applied incorrectly. Since you have not gotten a running server yet, I suggest deleting everythign and do it from scratch.

Make a folder called c:\MangosZero_GitSrc

I am not sure how you have git installed, but all the "cd" this and that would imply that you are following another step-by-step. Since you are not having any luck with those,

use this post here

https://www.getmangos.eu/frequently-asked-questions/9876-getting-compiling-setting-mangos-server.html

Use your windows explorer to navigate the directories - don't mess around in dos/git bash it will just confuse you

Once in each designated folder - do as the steps say and RIGHT-CLICK and GIT BASH in the folder is says

*** EDIT FIXED FOLDER LOCATION ***

In short - in your new folder C:\MANGOSZERO_GITSRC\SERVER right click on a blank part of your screen and select GIT BASH

then do at the git prompt (like the picture)

 Git clone https://github.com/mangoszero/server

(I am not sure where you got the extra "mangos" at the end - as I did not see it in the instructions)

STAY IN THAT WINDOW and at the next prompt do the following two commands

  • git submodule init
  • git submodule update

NOOOWWW type "exit" (w/o quotes)to close the GIT BASH window

navigate to your "win" folder

select the buildEverything_VC20xx.sln of your choice

When the app comes up, change the DEBUG to RELEASE (Its a drop down menu in the center of the tool bar)

Then in the build menu select CLEAN SOLUTION

Then in the build menu select REBUILD..

Go get some coffee, it should compile perfectly.

hope that clears up

I am not sure where those errors are coming from, I have never seen them and I down graded back to win7, as win8 has too many issues (for a gamer anyways).

Good Luck!!

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Hi DD

STAY IN THAT WINDOW and at the next prompt do the following two commands

  • git submodule init
  • git submodule update

Hey,

You have to go into the "server" folder and right click and then git bash here, doing it in the folder above will fail.

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Hi DD

I have v19 running perfect on win 7 - compiled w/o errors

hi,5even,Have you tested the precompiled binaries which can be downloaded from the websit?

My os is win7 too. how about the client? whether the reason of crash is the client version,my client version is 1.12.2. what about yours?

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hi,5even,Have you tested the precompiled binaries which can be downloaded from the websit?

My os is win7 too. how about the client? whether the reason of crash is the client version,my client version is 1.12.2. what about yours?

Hi

I have never done pre-compiles. Always compiled my own.

Client I used v1.12.1 (technically it should work on 1.12.2, but from the crash you describe there may be an issue)

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ty all i use 3 manual to build 1 working server

all this 3 manual are incomplete and need corrections

when i take free time i make new easy one.

p.s.

i make something from 1 manual, something from 2 and something from 3 :) i bored but i run server :)) tu allll i love youuuu

i with my friends start testing content and i write everithing about founded bugs on this forum :)

ttyyyyyyyyyyyyyy againnn you really help me

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