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VladimirMangos

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Everything posted by VladimirMangos

  1. It must be fixed in [11295]. Thank you for report
  2. ok, i move to under review then.
  3. possibility targeting specific boss/creature dependent from DB and scripts, NOT from core. Many bosses done't must be targeted until specific event and etc, this all control by scripts. So i suggest search related reports at used scripting library site and if not reported and you sure that setup scriptlibray propertly, create report at scripting library forum.
  4. not see any cases naked bug with far teleports, but mostly show up at just login near another player. Cleary this change NOT fix naked bug and not related to it.
  5. just click at character icon in top left screen? Or press ESC
  6. I test character from your pdump and it work fine for me. BUT i must note that you have custom fields in `characters` table So maybe your chaarcter just not saved propertly and then at next time load prev. not saved state. I drop redundent field when load your character from pdump data. If loot in your previour qoute this is `grantableLevels` field. Possible you use some custom patch but now not use it. I seuggest (after do backpup) just drop this field from table and this with bit chnace will fix problem.
  7. use without target or self targeted?
  8. pdump is console command that let save character data state or re-add back to character DB clone of saved character.
  9. m_valuesCount == 0 meaning that object or detroyed, or not exist or pointer point to random memory, or object fields corrupted by some code.
  10. can you make pdump of character and post it to me by PM?
  11. If this look acceptable do you will can have time/will rewrite it to C++? Just from pratical point before none req. in mangos have C# compiler... Not all have C# installed, i am for example ^^
  12. this is _impossible_. Then you look in wrong place/etc
  13. in [11258]. Thank you. Copy-paste is evil.
  14. Possible better check spellicon with include other generic spell family spells with same icon (9 spells) In [11257] with this change. It will backported to One at next backports time.
  15. it has been added not so deep in past, so maybe you just miss it adding.
  16. I add all specifiers cases in all switches for DBC/SQLs for global check skipped/used/forbided/unknown cases In [11248] with this change
  17. Good catch but better use special function that check is creature spawned staticly. Also please include patch header next time. Because without header patch can be applied only manually include changes step by step.
  18. Yes, target can have 40 debufs but not all can be show in client list. Mangos not have 40 limit from start. 40 limit related not to _show_ amount but to server side amount limit.
  19. question: is it need fix first. As i remember retail in 2.x time and early have more strict limitations for amount show auras at client side, _and_ amount really applied auras at server side. In fact mangos not have any limitations for second part. First part is client side and not controlled by server.
  20. vec3d.h from d3dlite i think. mpq_libmpq* possible not writed original by mangos devs. Don't know more exactly details.
  21. I work at problem. It just fail attempt resolve problem for case when ::Create it self need setup position in some cases. Ok, in this case fix is more worse that original problem.
  22. mostly all code related to store original player stats. This is not one line change.
  23. because as i read in DBC not include this event for future times. So 3.x client can't show it. This is impossible fix from server side.
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