Jump to content

VladimirMangos

Members
  • Posts

    2813
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by VladimirMangos

  1. in fact for _player->IsSelfMover() case _player->GetMover() == _player so check can be simplifed to single if (_player->GetMover()->GetObjectGuid() == guid) [added]With this changes in [11210]. Thank you
  2. I see this error only for case when _specific_ client stuck in impossible connect state after long stayy started after disconnection. Just close client and start new copy fix problem for client. In same time another client can fine connect to server.
  3. rewrite related mangos code.
  4. in 3.x ArmorDamageModifie is bonus armor added to any way calculated base armor from item (fixed or scale data based). In 2.x its just affect client armor show for item: white fixed and green ArmorDamageModifie if i remember right.
  5. Why not use more recent Mangos Zero for 1.12.1 clietn that have lot lot more working features.... Look main page http://getmangos.eu/ for some links
  6. You are right. I forgot at moment that player fields started from end of unit fields.
  7. yes [added] Fixed in [s0869]. Thank you
  8. This can be PLAYER_QUEST_LOG_2_3 + 1, so some quest update state function.
  9. Just for clarify: this made in this way for avoid lost old configs if you install new mangos core version in existed directory.
  10. Please test with [s0868] [added]In old code no set UNIT_BYTE2_FLAG_AURAS for players at creating. So i not sure that this need add.
  11. Oh, it only show as debuf at another character (look at self selected) ? I just look at characters bufs/debufs. Now i understand problem
  12. Yes, pleas provided problematic bufs because i can't repeat problem currently...
  13. `exploredZones` field problem fixed in [s0863]. Note: you can edit sql update for use second way (provided in sql update) for re-extract values from data_backport if you still have it. I will look at auras problem now. [added] Hmm, i check with some spells bufs and not see problem with proper place its to buffs line after relogin. So proper values prepare for client for auras show work correctly for saved data.
  14. in most cases this meaning that code attempt get update field value (src/game/UpdateFields.h listed all) for already deleted or wrong object. If you intresting details, then look in pointed header file and look possible 46 index fields then search sources where related index name attempt read. Then look possible way why at access point object has been deleted or wrong type object used.
  15. If you re-read my post then you will see that changes already added to mangos repo.
  16. Closed. NOT USE CMAKE AT WINDOWS until official announce that this recommended way.
  17. 1. Hmm, aura fields don't must be dependent from character save `data` field and must filled at auras loading. 2. I will check explored flags, maybe some index wrong in convertion query. As i understand this affect only post update state and later once explored zone later show in correct state?
  18. Fix added in [11199]. Thank you for testing
  19. in contrib/mysql_to_pgsql stored tool that convert mysql-way-writed files in sql dir to postgre compatible format Not forgot also run sql/postgre_compatibility_addon.sql at least single time for your porgre DB(s) for make some in-core-code queries working also at posgresql server
  20. you need use ad.exe from used for build sources. NOT any random ad.exe find in unknown strange place .
  21. Code work will not have problems as i think if we rewrite it for allow have quest talent points for any classes. Without custom data in DB it anyway will work only for appropriate class. Done in [11195]
  22. Why not install more recent cmake version from offical site archive?
  23. And how this related to mangos ?
  24. NOT USE CMAKE under WINDOWS. PERIOD.
  25. When i do test install mangos at FreeBSD i see in install log: Maybe you not have at mangos build proper install dir as path where mangos will executed?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use