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Foereaper

getMaNGOS Developer
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Everything posted by Foereaper

  1. Hey Arkadus, would it be possible to get a copy of your repack source, so the fixes you have done can be added to the stock mangos source? Would be greatly appreciated :)

  2. The above is completely unrelated to the loot system, it's due to either bad handling of movement flags or desynced movement packets. Shouldn't be happening on a 0ms connection
  3. I keep having this kind of micro stuttering, so does Rainer: [url]https://www.youtube.com/watch?v=IlPjsUxrmTQ[/url]
  4. When testing group loot I am noticing some very massive desync issues, specifically for player movement. Anyone else noticing this?
  5. Just compiled and tested on Debian Wheezy as well, realm is showing up exactly like on Ubuntu.. :S
  6. I'm using Ubuntu 14.10, that's the only distro I have set up for testing currently. Downloading a new distro + packages would take me the better half of a day lol
  7. Fixed as of [url]https://github.com/mangoszero/server/commit/095d8bd5ea7a704f6a21db54dbb2b4e30e785029[/url] Tested and working :) Marking as solved!
  8. IsTappedBy does not, however the IsXPOrHonor thing does. That being said, it needs another change in that case, it shouldn't check if either type or xp check, it should check all three things. Will update it again later. I will have to do some work related stuff today as well, hopefully someone could debug the skinning issue for me at least, so I would know where it stops when in a group :)
  9. [URL]http://prntscr.com/5qlk5u[/URL] As you can see, realm (mangos-linux) is showing up like it is supposed to. Edit: Group loot also works as it does on Windows, and seems to work like it should: [url]http://prntscr.com/5qll4h[/url]
  10. Resting fixed and pushed: [url]https://github.com/mangoszero/server/commit/095d8bd5ea7a704f6a21db54dbb2b4e30e785029[/url] Issue was introduced here: [url]https://github.com/mangoszero/server/commit/25df692e5f55343c57b9553a94a7e806d84f0895[/url]
  11. As I posted in the original thread: [FONT=Verdana]Group loot seems to work for me? Only one member of the group can loot it here.[/FONT] [URL="http://prntscr.com/5qjogk"]Screenshot by Lightshot[/URL] I will test with my VM in ~10 min
  12. Original discussion thread here: [URL]https://www.getmangos.eu/developer-area-private-no-public-access-/10236-rel20-release-showstoppers-please-read.html[/URL] To recap: - Soul Shard issue is fixed. Skinning to be done. - Resting issue fixed and under testing. Will update accordingly. Edit: Resting has been fixed, will push a commit for this now. [url]http://prntscr.com/5qkuzd[/url]
  13. [Rel20] Release showstoppers! PLEASE READ! Alright guys, we're just around the corner from releasing Rel20. Currently we have a (few) show stopper(s) that NEEDS to be attended to before a release is possible. For that reason I'd like to ask ALL of you to take part in this discussion and subsequent fixing of the said issues. That means, any side projects, be it script fixing, database work or any of the other normal tasks, will have to be down prioritized until the issues listed here are fixed and Rel20 is released: - Loot system issues. Specifically ALL gathering profession loot, soul shards etc. does NOT work when in a group. For gathering, this applies when Master Loot is enabled OR the player is in a raid. * Soul shard issue: fixed. https://github.com/mangoszero/server/commit/831b910bd23f4de44edd3ae1f19696c40a416fbf * Skinning issue: fixed. https://github.com/mangoszero/server/commit/dfe671396691237bf5311f8572f79dd227819644 * Herbalism issue: fixed. https://github.com/mangoszero/server/commit/dfe671396691237bf5311f8572f79dd227819644 * Mining issue: fixed. https://github.com/mangoszero/server/commit/dfe671396691237bf5311f8572f79dd227819644 Thank you Rainer for the amazing work on the gathering loot issues! - Chest loot bug. Causes rolling on green items in chests not to work. Supposed fix causes crashes. * Internal testing stage. To be PR'ed. - Resting in cities/inns. * Fixed: https://github.com/mangoszero/server/commit/095d8bd5ea7a704f6a21db54dbb2b4e30e785029 If there are any other issues that are URGENT to fix before the said release, please post below so it can be added to the list. If something is less important, please hold till Rel21, which will be started the second Rel20 is good to go, which is hopefully as soon as possible.
  14. As far as I can see this has never been handled by SD2, even original SD2 does not have the said mobs implemented :)
  15. Find the old scripts and PR to the scripts folder, they will be compiled accordingly automatically. Where are these ogres found btw?
  16. But I got the pet is in combat message even though my pet had enough focus to cast the spell? After a quick look, it seemed to me the pet spell casting logic was a bit.. Stupid.
  17. After testing even more, I'm not able to reproduce the crash with any other tameable mob, even when I use the same spell data id.. This only seems to happen with special case mobs like Barnabus and other rare mobs. What's even more weird is after I removed the spell and tamed him, he would be longer respawn, even though the record is still in the creature table. Will need some assistance looking into this as I'm at my wits end.. Have checked everything up and down several times, and can't for the life of me figure this one out.
  18. Are these core crashes or client crashes?
  19. Manually casting pet spells Trying to manually cast pet attacks from the pet attack bar when out of combat, you will get the text "Your pet is in combat". This is wrong, as your pet should run over to your target, and cast the said spell. I also noticed pet energy/focus does not regenerate, and pet spells can be cast even when pets are out of energy/focus.
  20. Where is this pet found? Edit: Found it. This is really odd. I spawned a copy of the creature, taming went perfectly fine. Seems Barnabus and several other creatures are spawned on server reload instead of being a static entry in the database? Could possibly have something to do with it, as I see no specific scripts attached to him. Edit 2: Removed [COLOR=#000000]5961 from the PetSpellDataId column in Creature_template and taming worked perfectly fine. What is this table specifically used for? Edit 3: Alright so, the PetSpellDataId points to CreatureSpellData.dbc, which contains the specific spells the creature should have upon taming. [/COLOR][COLOR=#000000]5961 points to "Bite" - [/COLOR]17259. Why this crashes I still do not know. Will need further testing.
  21. After discussing this, we're pretty interested in implementing this as a submodule, however it would be nice to have the original developer (in this case Ike) on board with it as well! Not sure whether Ike checks this forum or not? Doesn't seem like he has been actively developing the bots on his github for a while..
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