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madmax

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Everything posted by madmax

  1. Talking to @H0zen the logging system can cause massive amounts of lag in-game to players. I have experience this with living world and a debug build, even with the log level set to 1 the core is still swarmed with log messages that are not seen. To smooth things out we need to move all console/log messages to their own thread. This will allow the core some room to breath and get on with actually serving the players in-game. Simple test of this is to load living world up in a debug core, even with logging disabled, you will experience a 2-3 minute wait getting onto just the character screen due to all the messages running in the background on the core taking up its process etc. h0zen has suggested that logged messages should be in their own thread and in a queue system of some kind. This issue is to investigate this further and see what can be done to improve logging stability with lots of core actions happening.
  2. Changed Status to Completed Changed Implemented Version to 21.11 Changed Milestone to 21
  3. Fixed with commit https://github.com/mangosone/server/commit/30b87598cccf2811e519a14fb10363047f6853ab
  4. Just confirmed a crash on Covenant. NPCs that die from an AURA that causes the final blow crashes the core instantly. To test I went to .go xyz -10305.575195 2035.000977 11.129031 On a crawler there I used .npc changelevel 1 Got a level 12 player to hit the crawler with shadowword: pain No other damage done, when the crawler dies from the aura the core crashes immediately. https://gyazo.com/20edec4649df8235ff5d68ee0049b94d Crash dump in private comment below (only mangos devs will see the dump files).
  5. Got a core crash on Covenant TBC server (Mangos ONE). Visual Studio showed it stopped on G3D Vector. Server source code and dump file is below in hidden comment (only accessible to Mangos Team members).
  6. Changed Status to Completed Changed Implemented Version to 21.11 Changed Priority to Normal
  7. This was fixed in this commit: https://github.com/mangosone/server/commit/806a2a807472b92551917330c8b034d88170c9e8
  8. Changed Status to Completed Changed Version to 21.11 (Current Dev21) Changed Implemented Version to 21.11 Changed Milestone to 21
  9. THIS ISSUE MAY APPLY CROSS-CORE (ONE,TWO ETC) This issue is confirmed by Antz and myself, we mass marked 1600 accounts at covenant for deletion as part of a cleanup process, only the entries in the character table were removed and no other character data was removed. Issue: After marking characters as deleted (setting a unix date under "DeletedDate" in the Characters table in the Characters database the deletion routine does not remove character data from other character tables. Data has been observed to not be removed from character_queststatus, Character_inventory Character deletion commands - server console: You can do "help character delete" to get more info. character delete list lists deleted characters character delete old deletes all characters marked for deletion, even if you have the setting at 0 to disable it, this command ignores that (use carefully). character deleted delete guid|charname Deletes a single character based on name or guid Fix should include Remove all character data from all character tables on deletion or when the core starts and runs the check A startup task should check existing character data is correct. It should check: All character tables (character data entries) matches up to a VALID GUID entry in the character table, that exists and not marked for deletion. If marked for deletion it should be kept and deleted when the normal deletion routine runs.
  10. We are investigating reports from Covenant-Wow servers that One is crashing at random times. This appears to be while a player is IDLE and sometimes while in combat.
  11. Changed Status to Awaiting Dev reply Changed Implemented Version to Unset Changed Milestone to 24 Changed Priority to Normal
  12. Changed Status to Duplicate Changed Implemented Version to Unset
  13. Not sure if this is committed or not, you need to check the list of commits, if not go ahead and submit it
  14. Hi there, This should be posted into a forum topic. You should also keep to 1 bug report for each bug encountered.
  15. Changed Status to Confirmed
  16. Version 2.4.2 8209

    272 downloads

    Patches 2.0.x to 2.4.2 Once on the mega site just right-click and download the patches you need Contains: WoW-2.4.2-frFR-patch.exe WoW-2.4.2-enGB-patch.exe WoW-2.4.2-deDE-patch.exe WoW-2.4.2-ruRU-patch.exe
  17. Version 2.0.1

    313 downloads

    Before the Storm - 1.12.x to 2.0.1 Once on the mega site just right-click and download the patches you need This patch allows you to upgrade from Classic to The Burning Crusade, useful if you dont have expansion disks. deDE WoW-Before-the-Storm-deDE-patch.zip enGB WoW-Before-the-Storm-enGB-patch.zip enUS WoW-Before-the-Storm-enUS-patch.zip frFR WoW-Before-the-Storm-frFR-patch.zip Important Notes (Please read and understand before downloading) With this patch you can patch Classic into The Burning Crusade. However, Please note that if you have a Burning Crusade install disk you should use it after applying this patch to add The Burning Crusade content to your client, then patch as normal. If you do not use an install disk / ISO and continue to patch as normal, you will be able to access a Mangos Burning Crusade server, BUT you will not have access to Burning Crusade content such as Outlands, nor will you be able to level past 60. Blizzard had 2 versions of clients during Burning Crusade and Wrath of the Lich King. One was TBC but classic only and the other was full Burning Crusade. If you do not have an install disk you may search the site for links to torrents or contact MadMax who may be able to direct you.
  18. Version 0.7.6

    7 downloads

    Patches World of Warcraft Alpha 0.7.0 to 0.7.6
  19. Currently members of the Alliance and Horde cannot get the quest: The Magical Kingdom of Dalaran This needs to be checked out and implemented.
  20. -- Remove the current "creature" portal for both horde and alliance respectively -- DELETE FROM creature WHERE guid = '68120'; DELETE FROM creature WHERE guid = '68119'; -- Create new portal object for both horde and alliance respectively -- insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`) values ('500000','22','4395','Portal to Orgrimmar','','','','1735','0','2','0','0','0','0','0','0','17609','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'); insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`) values('500001','22','4396','Portal to Stormwind','','','','1732','0','2','0','0','0','0','0','0','17334','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'); -- Place new portals for both horde and alliance respectively -- insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('300000','500000','530','1','1','-161.318','965.41','54.3738','1.5708','0','0','0.00872639','0.999962','181','100','1'); insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('300001','500001','530','1','1','-337.492','962.619','54.3719','1.22173','0','0','-0.156434','0.987688','181','100','1'); Credit to @necrovoice for providing this.
  21. Have informed @antz of this, he will take a look at some point.
  22. Changed Status to Unconfirmed Changed Version to 22.1 Changed Implemented Version to Unset Changed Milestone to 22 Changed Priority to Normal
  23. Changed Status to Unconfirmed Changed Version to 22.1 Changed Implemented Version to Unset Changed Milestone to 22 Changed Priority to Normal
  24. This task is confirmed and planned. It will be done asap by @antz this task is a reminder.
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