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madmax

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Everything posted by madmax

  1. Fixed in commit - [url]https://github.com/mangos/realmd/commit/15df5d42ae03cabe9cebfbd7534df8af4f739ecb[/url]
  2. Commit that removed this function found by antz: [url]https://github.com/mangos/realmd/commit/548d6fca80a3fe3e276cf4e7d240eeb8fb99c6d6[/url]
  3. [url]https://github.com/mangos/realmd/commits?author=lfxgroove[/url] Exact commit: [url]https://github.com/mangos/realmd/commit/3938060ca040a12a5acd6736b913b2552f3754f6[/url] Presuming this commit is still in there? Must need fixing/reviewing.
  4. On clients higher then TBC with the latest realmd it shows all realms for other expansions when in the change realm screen With the latest realmd when you login to a client TBC or higher and press change realm at the character screen you can see all other realms for other expansions listed. This was fixed by a commit made by lfxgroove either in summer 2014 or 2013. The realmd needs to check the version or expansion of the client connecting and only send back realms that are compatible, for example a Burning Crusade client would only ever be sent the Burning crusade realms.
  5. [quote=Xenithar]This is not the case for me. Is this just a Windows thing?[/quote] Must be.
  6. Add warning to extractors when extracting with debug extractors When client extractors are built in debug it can take many hours (over night usually) to extract mmaps. A warning should be added somewhere in the extractor .exe's when they are built in debug to make it clear. [QUOTE] Are you sure you want to build mmaps? - This extractor is compiled in DEBUG mode. This will take 12+ hours - For quick extraction always use extractors built in release.[/QUOTE]
  7. [quote=antz]I believe this command should use the value from MaxPlayerLevel in mangos.conf But should gm's be allowed to skip past this check ?[/quote] Maybe have an additional setting in the conf to allow GMs to bypass max level check? If they try adding levels above the max level and the check says they have to abide by it then only level to the max allowed. If on the other hand they can bypass it then allow it to level up to 255? (Which i think is a client limit?)
  8. [quote=antz]@Madmax - Xen is right, move to dropdown is blank[/quote] Not implemented by the creator yet. Issues can be moved by admins just let me or antz know.
  9. NPCs do not currently move with the transport they are on Investigate and implement handling for NPCs on transports - Investigate how we can implement handling for NPCs on transports - Implement handling for NPCs on transports (including pets) - Test handing of NPCs on transports - Test pathing NPCs on transports (if that is possible)
  10. #admin note: issue moved from database to server.
  11. Tracker updated getMaNGOS tracker has been updated to SVN revision: 857 Still working on some issues with a developer on it.
  12. Would you mind looking into this on Zero and if possible One as well? If we can figure that out it will make migrations script between the cores much easier.
  13. - removed by admin -
  14. Force map extractors to always build in release I have a number of times now built the core in debug and not realised that it also builds the tools in debug aswell. This is a major issue as extracting maps in debug takes 12+ hours even on my 8core system. Set in release the map extractors only take 2 hours. I would like to propose that if the BuildEverything project is set to debug that the map extractors are still built in release. You should have to go into the configuration manager in VS to set them to debug mnaually if they really are needed.
  15. Hm is the realmid correct in the mangosd.conf and is the correct version number being shown in the realms table for that realm?
  16. crash - Spell aura Not sure what to put for this other then the core crashes on an aura related thing. Dump file has been passed to rochet.
  17. Spell not removable by player (should be) Spell id: 24732 Use as ".aura 24732" Is used when you use the Bat Costume from trick or treating. The spell shows up in-game with the red outline around it, the tool-tip even says to right click to remove. Nothing happens.
  18. Server shutdown/restart messages should be yellow Blizzard has never used red messages for sending server shutdown / restart messages. The shutdown and restart messages are currently displayed in red, they should be yellow. I have spoken to foereaper and he has said that the current shutdown message flag is currently set to 1 SHUTDOWN_MASK_RESTART which is 1 It should use: SERVER_MSG_CUSTOM which is 3
  19. This was recently fixed in the Rel20 database? Same fix that gave NPC casters back there mana at moonbrook I think ?
  20. Bytebuffer is fixed with commit: [URL]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/URL]
  21. Bytebuffer is fixed with commit: [URL]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/URL]
  22. Bytebuffer is fixed with commit: [url]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/url]
  23. error: DB-SCRIPTS: Process table `dbscripts_on_creature_movement` Getting a lot of these on mangos two server, hopefully foe can take a look ? 14:34:56 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253301, command 25 has buddy 2533 not found in range 5 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 0), skipping. 14:34:57 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253301, command 0 has buddy 2533 not found in range 15 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 4), skipping. 14:35:17 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253302, command 0 has buddy 2533 not found in range 15 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 4), skipping.
  24. Antz applied a code change to Covenant-WoW to see if this fixes it, it is as follows: File Object.h bool IsInMap(const WorldObject* obj) const { return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()); } to bool IsInMap(const WorldObject* obj) const { if (m_currMap) { return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()); } else { return false; } }
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