-
Posts
2042 -
Joined
-
Last visited
-
Days Won
73 -
Donations
0.00 GBP
Content Type
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by madmax
-
[QUOTE]ghost commented on 11 Apr 2013 I fixed this using "CastCustomSpell" in the SpellEffects.cpp starting at line 1175: case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { int32 totaldamage = int32((damage * 0.01) / 2); m_caster->CastCustomSpell(unitTarget, spell_proto, &totaldamage, NULL, NULL, true, m_CastItem); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } } break; [/QUOTE] [QUOTE]billy1arm commented on 7 Jun 2013 case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { // decreased damage (/2) for non-stunned target. SpellModifier* mod = new SpellModifier(SPELLMOD_DAMAGE, SPELLMOD_PCT, -50, m_spellInfo->Id, UI64LIT(0x0000020000000000)); ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget, spell_proto, true, NULL); // mod deleted ((Player*)m_caster)->AddSpellMod(mod, false); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } [/QUOTE] [QUOTE]ghost commented on 8 Jun 2013 case SPELLFAMILY_PALADIN: { switch (m_spellInfo->SpellIconID) [COLOR=#333333][FONT=Helvetica Neue]Therefore, 561 is not the Spellid but the Spelliconid underneath the spellfamily paladin as far as I understand it, and if I understand this correctly. :D[/FONT][/COLOR] [/QUOTE] Imported replies from github issues.
-
Possible fix posted by Salja at github issues: [url]http://paste2.org/LD6Ckk7C[/url] diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index c5f6903..437e62b 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1344,6 +1344,20 @@ void Aura::HandleAuraDummy(bool apply, bool Real) break; case SPELLFAMILY_HUNTER: break; + case SPELLFAMILY_PALADIN: + { + if (GetSpellProto()->SpellIconID == 237 && GetSpellProto()->SpellVisual == 5622) { // Paladin Seal of the Crusader + if (apply) + { + m_modifier.m_amount = (-1)*m_spellAuraHolder->GetAuraByEffectIndex(EFFECT_INDEX_1)->GetModifier()->m_amount; + m_modifier.m_miscvalue = SPELL_SCHOOL_MASK_NORMAL; + m_modifier.periodictime = 0; + } + HandleModDamagePercentDone(apply,true); + return; + } + break; + } case SPELLFAMILY_SHAMAN: { switch (GetId())
-
This issue has been imported into the tracker.
-
The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Chinese and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
-
The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Spanish and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
-
The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Russian and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
-
Marked this issue as private as I would like the log file kept to the team only ;)
-
Compiling Rel19 fails When compiling Rel19 from a new clone of the repo it fails. If ran a second time from the same clone it compiles fine.
-
[FONT=Verdana][QUOTE=Karel Tucek;72876]!@#$%^&*(... I did not notice the line saying "Scripting library not found or not accessible." at all. [/QUOTE][/FONT][QUOTE=Karel Tucek;72876] [FONT=Verdana]Well I have no idea why cmake skipped it, but now I got the script library compiled and I am getting the segfault as well.[/FONT][/QUOTE] Importing reply.
-
Causing core freeze, lag also seen in-game 2014-09-06 12:18:01 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 231) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:01 CMSG_MOVE_WATER_WALK_ACK 2014-09-06 12:18:06 ERROR:Attempted to get in ByteBuffer (pos: 48 size: 48) value with size: 4 TargetedMovementGeneratorMedium >::unitSpeedChanged()+0x87c3 [0x0] Unit::ProcDamageAndSpellFor()+0x67a [0x0] WorldSession::HandleMoveWaterWalkAck()+0x53 [0x0] WorldSession::ExecuteOpcode()+0x38 [0x0] WorldSession::Update()+0x11c [0x0] Map::Update()+0xa9 [0x0] GetScriptName()+0x8709 [0x0] CreatureAI::SummonedMovementInform()+0x398 [0x0] BarGoLink::operator=()+0x4c1f [0x0] ACE_OS_Thread_Adapter::invoke()+0x7f [0x0] _get_flsindex()+0x6f [0x0] _get_flsindex()+0x53 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 2014-09-06 12:18:06 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 720) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:06 MSG_MOVE_TELEPORT_ACK 2014-09-06 12:18:06 Guid: Player Madtaurdruid (Guid: 31) 2014-09-06 12:18:06 Counter 0, time 12380 2014-09-06 12:18:06 Sending SMSG_INIT_WORLD_STATES to Map:0, Zone: 12 Steps to reproduce: [LIST=1] [*]Login as horde druid (I tested repeatedly with a tauren druid) [*]Teleport to stormwind and jump in the canal next to the closed off stocks instance [*]Go into Aquatic Form [*]Swim past the guards standing on the steps just above the water line and they will agro [*]You die at this point [/LIST] When dieing there is a pause as the core freezes and spits out a lot of red text regarding the WorldSession::Update Screenshot of console error attached below.
-
This issue is marked as completed but has no replies? Does this issue still exist ?
-
Wrong zone in character screen
madmax commented on Evildead's bug in Archived Reports (Zero)(Resolved issues)
Marking as closed. -
[REL20] Compilation error
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Closing this as resolved. -
Horn of the Skeletal Mount Reported from covenant-wow player: [QUOTE] I bought an item on the auction called the Horn of the Skeletal Mount hoping to use it. But it says I require an undead horsemanship which I have no idea how to get. I remember on retail wow that alliance could use mounts like that.[/QUOTE] Screenshot attacked below.
-
[quote=ROCKWAR]I created a dwarf hunter at level 20 and they send me a letter to go to the riding skill trainer from the ambarstill ranch, but does not give me the option.[/quote] Hey, If you don't have the required reputation with Stormwind you won't be able to train there, instead you need to head to the trainer in Dun Morough
-
Shapeshifting, Base mana bug.
madmax commented on Agency's bug in Archived Reports (Zero)(Resolved issues)
Already corrected but thanks for confirming :) -
No problem already corrected to 20 :)
-
duplicate of #283 closing.
-
Shapeshifting, Base mana bug.
madmax commented on Agency's bug in Archived Reports (Zero)(Resolved issues)
Version 21 is not out yet, can you confirm the affected version for us? -
Version 21 is not out yet, can you confirm the affected version for us?
-
NPC respawn time to quck
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
Hi, While questing in the night elf starting area in the upper level like 8 or so there were lots of quests that were non-completable due to this bug. -
Bloodscalp Axe Throwers are Pixelboxes
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I've assigned this to you Evildead until you report back at least :) -
[Icon overload] Paladin's seals and judgement
madmax commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions

You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®