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madmax

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  1. [QUOTE]ghost commented on 11 Apr 2013 I fixed this using "CastCustomSpell" in the SpellEffects.cpp starting at line 1175: case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { int32 totaldamage = int32((damage * 0.01) / 2); m_caster->CastCustomSpell(unitTarget, spell_proto, &totaldamage, NULL, NULL, true, m_CastItem); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } } break; [/QUOTE] [QUOTE]billy1arm commented on 7 Jun 2013 case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { // decreased damage (/2) for non-stunned target. SpellModifier* mod = new SpellModifier(SPELLMOD_DAMAGE, SPELLMOD_PCT, -50, m_spellInfo->Id, UI64LIT(0x0000020000000000)); ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget, spell_proto, true, NULL); // mod deleted ((Player*)m_caster)->AddSpellMod(mod, false); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } [/QUOTE] [QUOTE]ghost commented on 8 Jun 2013 case SPELLFAMILY_PALADIN: { switch (m_spellInfo->SpellIconID) [COLOR=#333333][FONT=Helvetica Neue]Therefore, 561 is not the Spellid but the Spelliconid underneath the spellfamily paladin as far as I understand it, and if I understand this correctly. :D[/FONT][/COLOR] [/QUOTE] Imported replies from github issues.
  2. Possible fix posted by Salja at github issues: [url]http://paste2.org/LD6Ckk7C[/url] diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index c5f6903..437e62b 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1344,6 +1344,20 @@ void Aura::HandleAuraDummy(bool apply, bool Real) break; case SPELLFAMILY_HUNTER: break; + case SPELLFAMILY_PALADIN: + { + if (GetSpellProto()->SpellIconID == 237 && GetSpellProto()->SpellVisual == 5622) { // Paladin Seal of the Crusader + if (apply) + { + m_modifier.m_amount = (-1)*m_spellAuraHolder->GetAuraByEffectIndex(EFFECT_INDEX_1)->GetModifier()->m_amount; + m_modifier.m_miscvalue = SPELL_SCHOOL_MASK_NORMAL; + m_modifier.periodictime = 0; + } + HandleModDamagePercentDone(apply,true); + return; + } + break; + } case SPELLFAMILY_SHAMAN: { switch (GetId())
  3. This issue has been imported into the tracker.
  4. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Chinese and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  5. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Spanish and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  6. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Russian and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  7. Marked this issue as private as I would like the log file kept to the team only ;)
  8. Compiling Rel19 fails When compiling Rel19 from a new clone of the repo it fails. If ran a second time from the same clone it compiles fine.
  9. [FONT=Verdana][QUOTE=Karel Tucek;72876]!@#$%^&*(... I did not notice the line saying "Scripting library not found or not accessible." at all. [/QUOTE][/FONT][QUOTE=Karel Tucek;72876] [FONT=Verdana]Well I have no idea why cmake skipped it, but now I got the script library compiled and I am getting the segfault as well.[/FONT][/QUOTE] Importing reply.
  10. Causing core freeze, lag also seen in-game 2014-09-06 12:18:01 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 231) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:01 CMSG_MOVE_WATER_WALK_ACK 2014-09-06 12:18:06 ERROR:Attempted to get in ByteBuffer (pos: 48 size: 48) value with size: 4 TargetedMovementGeneratorMedium >::unitSpeedChanged()+0x87c3 [0x0] Unit::ProcDamageAndSpellFor()+0x67a [0x0] WorldSession::HandleMoveWaterWalkAck()+0x53 [0x0] WorldSession::ExecuteOpcode()+0x38 [0x0] WorldSession::Update()+0x11c [0x0] Map::Update()+0xa9 [0x0] GetScriptName()+0x8709 [0x0] CreatureAI::SummonedMovementInform()+0x398 [0x0] BarGoLink::operator=()+0x4c1f [0x0] ACE_OS_Thread_Adapter::invoke()+0x7f [0x0] _get_flsindex()+0x6f [0x0] _get_flsindex()+0x53 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 2014-09-06 12:18:06 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 720) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:06 MSG_MOVE_TELEPORT_ACK 2014-09-06 12:18:06 Guid: Player Madtaurdruid (Guid: 31) 2014-09-06 12:18:06 Counter 0, time 12380 2014-09-06 12:18:06 Sending SMSG_INIT_WORLD_STATES to Map:0, Zone: 12 Steps to reproduce: [LIST=1] [*]Login as horde druid (I tested repeatedly with a tauren druid) [*]Teleport to stormwind and jump in the canal next to the closed off stocks instance [*]Go into Aquatic Form [*]Swim past the guards standing on the steps just above the water line and they will agro [*]You die at this point [/LIST] When dieing there is a pause as the core freezes and spits out a lot of red text regarding the WorldSession::Update Screenshot of console error attached below.
  11. This issue is marked as completed but has no replies? Does this issue still exist ?
  12. Closing this as resolved.
  13. Horn of the Skeletal Mount Reported from covenant-wow player: [QUOTE] I bought an item on the auction called the Horn of the Skeletal Mount hoping to use it. But it says I require an undead horsemanship which I have no idea how to get. I remember on retail wow that alliance could use mounts like that.[/QUOTE] Screenshot attacked below.
  14. [quote=ROCKWAR]I created a dwarf hunter at level 20 and they send me a letter to go to the riding skill trainer from the ambarstill ranch, but does not give me the option.[/quote] Hey, If you don't have the required reputation with Stormwind you won't be able to train there, instead you need to head to the trainer in Dun Morough
  15. Already corrected but thanks for confirming :)
  16. No problem already corrected to 20 :)
  17. duplicate of #283 closing.
  18. Version 21 is not out yet, can you confirm the affected version for us?
  19. Version 21 is not out yet, can you confirm the affected version for us?
  20. Hi, While questing in the night elf starting area in the upper level like 8 or so there were lots of quests that were non-completable due to this bug.
  21. I've assigned this to you Evildead until you report back at least :)
  22. This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]
  23. This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]
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