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madmax

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Everything posted by madmax

  1. Fel Spirits 1090 - Not completable Fel Spirits 1090 - Not completable Quest cannot be completed. Reported from Covenant-wow TBC realm.
  2. This bug is marked as [B]urgent [/B]​and requires attention ASAP (by order of project lead Antz )
  3. Server shutdown command broken The server shutdown command is currently AWOL. When issuing the command in-game or in the console it no longer has any effect. There is no output in-game, even set to 5 seconds it does nothing. Currently only way to gracefully close the core is to CTRL+C from the console. This bug has only been added in the past 7days to Rel20 branch.
  4. [url]https://github.com/mangoszero/server/commits/Rel20/src/scripts/ScriptDevMgr.cpp[/url]
  5. unlocking the second tier of the mining skill (75+) should have two requirements [QUOTE]- unlocking the second tier of the mining skill (75+) should have two requirements, 1) a skill equal to or above 50 2) character level equal to or above 10 As it is now, mining skill alone allows you to train T2, no level requirements present just to note that i do not know if this is server specific or not, but in Rising Sun all my profs (tailor,ench,cook,fish,first aid) had the correct requirements listed in the relevant trainers[/QUOTE] Note to devs: Realm this was taken from is PvE "Normal" Taken from: [url]http://www.covenant-wow.com/forums/index.php?topic=203.msg515#msg515[/url]
  6. ore nodes spawn wrongly [QUOTE]a) way too many all clustered up pretty much next to one another in many places, you see groups of four and five; most you'd ever have had the fortune to come across in retail would have been two, one of which with always less ore than usual b) tier differentiation is skewed or off..for example, there is an ooze-covered gold node in durotar, at 50,47. There is a tin one right where the entrance to valley of trials is; and so on[/QUOTE] [QUOTE]- this might be related to the ore nodes spawn issue, but just in case it's not..blood shards ( [URL]http://www.wowhead.com/item=5075#see-also[/URL] ) are only supposed to be mined from nodes found within the southern and northern barrens. They are currently harvestable in other areas as well[/QUOTE] Taken from: [URL]http://www.covenant-wow.com/forums/index.php?topic=203.msg514#msg514[/URL]
  7. results in an "internal database error" [QUOTE]Sending mail, with or without item or money attached, results in an "internal database error". Currently possible to circumvent it if recipient is -already- in your friends list. Otherwise, no go[/QUOTE] Taken from: [url]http://www.covenant-wow.com/forums/index.php?topic=203.msg512#msg512[/url]
  8. Moved this issue to feature. The idea of this request is to make the system as blizzlike as possible. It is very unlikely that GMs would spawn in normal starting area's on retail blizzard servers (people would of seen them all the time).
  9. not completeable Reported from covenant-wow player: Quest: A job for an intelligent man Not completable Quest ID: 9355
  10. New GM Character Spawning Add the following option in the conf file and default new character behaviour for Game Masters. [LIST] [*]Spawn newly created Game Master characters at GM Island graveyard [LIST] [*]Add setting to .conf file to force newly created Game Master characters to spawn at GM Island graveyard [/LIST] [/LIST] [LIST] [*]Add core changes need to force skipping of cinematic for newly created Game Master characters (based on .conf file setting). [LIST] [*]Add setting in .conf file to force skip cinematic for newly created Game Master characters [/LIST] [/LIST]
  11. [QUOTE]ghost commented on 11 Apr 2013 I fixed this using "CastCustomSpell" in the SpellEffects.cpp starting at line 1175: case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { int32 totaldamage = int32((damage * 0.01) / 2); m_caster->CastCustomSpell(unitTarget, spell_proto, &totaldamage, NULL, NULL, true, m_CastItem); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } } break; [/QUOTE] [QUOTE]billy1arm commented on 7 Jun 2013 case 561: // Judgement of command { if (!unitTarget) return; uint32 spell_id = m_currentBasePoints[eff_idx]; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if (!spell_proto) return; if (!unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId() == TYPEID_PLAYER) { // decreased damage (/2) for non-stunned target. SpellModifier* mod = new SpellModifier(SPELLMOD_DAMAGE, SPELLMOD_PCT, -50, m_spellInfo->Id, UI64LIT(0x0000020000000000)); ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget, spell_proto, true, NULL); // mod deleted ((Player*)m_caster)->AddSpellMod(mod, false); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } [/QUOTE] [QUOTE]ghost commented on 8 Jun 2013 case SPELLFAMILY_PALADIN: { switch (m_spellInfo->SpellIconID) [COLOR=#333333][FONT=Helvetica Neue]Therefore, 561 is not the Spellid but the Spelliconid underneath the spellfamily paladin as far as I understand it, and if I understand this correctly. :D[/FONT][/COLOR] [/QUOTE] Imported replies from github issues.
  12. Possible fix posted by Salja at github issues: [url]http://paste2.org/LD6Ckk7C[/url] diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index c5f6903..437e62b 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1344,6 +1344,20 @@ void Aura::HandleAuraDummy(bool apply, bool Real) break; case SPELLFAMILY_HUNTER: break; + case SPELLFAMILY_PALADIN: + { + if (GetSpellProto()->SpellIconID == 237 && GetSpellProto()->SpellVisual == 5622) { // Paladin Seal of the Crusader + if (apply) + { + m_modifier.m_amount = (-1)*m_spellAuraHolder->GetAuraByEffectIndex(EFFECT_INDEX_1)->GetModifier()->m_amount; + m_modifier.m_miscvalue = SPELL_SCHOOL_MASK_NORMAL; + m_modifier.periodictime = 0; + } + HandleModDamagePercentDone(apply,true); + return; + } + break; + } case SPELLFAMILY_SHAMAN: { switch (GetId())
  13. This issue has been imported into the tracker.
  14. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Chinese and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  15. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Spanish and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  16. The getMaNGOS team is looking for a moderator for this area. Requirements: Must be able to speak both Russian and English Familiar with the Mangos core Must have skype If you are interested in taking up a moderator position, please drop me a private message with your skype ID.
  17. Marked this issue as private as I would like the log file kept to the team only ;)
  18. Compiling Rel19 fails When compiling Rel19 from a new clone of the repo it fails. If ran a second time from the same clone it compiles fine.
  19. [FONT=Verdana][QUOTE=Karel Tucek;72876]!@#$%^&*(... I did not notice the line saying "Scripting library not found or not accessible." at all. [/QUOTE][/FONT][QUOTE=Karel Tucek;72876] [FONT=Verdana]Well I have no idea why cmake skipped it, but now I got the script library compiled and I am getting the segfault as well.[/FONT][/QUOTE] Importing reply.
  20. Causing core freeze, lag also seen in-game 2014-09-06 12:18:01 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 231) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:01 CMSG_MOVE_WATER_WALK_ACK 2014-09-06 12:18:06 ERROR:Attempted to get in ByteBuffer (pos: 48 size: 48) value with size: 4 TargetedMovementGeneratorMedium >::unitSpeedChanged()+0x87c3 [0x0] Unit::ProcDamageAndSpellFor()+0x67a [0x0] WorldSession::HandleMoveWaterWalkAck()+0x53 [0x0] WorldSession::ExecuteOpcode()+0x38 [0x0] WorldSession::Update()+0x11c [0x0] Map::Update()+0xa9 [0x0] GetScriptName()+0x8709 [0x0] CreatureAI::SummonedMovementInform()+0x398 [0x0] BarGoLink::operator=()+0x4c1f [0x0] ACE_OS_Thread_Adapter::invoke()+0x7f [0x0] _get_flsindex()+0x6f [0x0] _get_flsindex()+0x53 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 2014-09-06 12:18:06 ERROR:WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 720) from client 0.0.0.0, accountid=1. 2014-09-06 12:18:06 MSG_MOVE_TELEPORT_ACK 2014-09-06 12:18:06 Guid: Player Madtaurdruid (Guid: 31) 2014-09-06 12:18:06 Counter 0, time 12380 2014-09-06 12:18:06 Sending SMSG_INIT_WORLD_STATES to Map:0, Zone: 12 Steps to reproduce: [LIST=1] [*]Login as horde druid (I tested repeatedly with a tauren druid) [*]Teleport to stormwind and jump in the canal next to the closed off stocks instance [*]Go into Aquatic Form [*]Swim past the guards standing on the steps just above the water line and they will agro [*]You die at this point [/LIST] When dieing there is a pause as the core freezes and spits out a lot of red text regarding the WorldSession::Update Screenshot of console error attached below.
  21. This issue is marked as completed but has no replies? Does this issue still exist ?
  22. Horn of the Skeletal Mount Reported from covenant-wow player: [QUOTE] I bought an item on the auction called the Horn of the Skeletal Mount hoping to use it. But it says I require an undead horsemanship which I have no idea how to get. I remember on retail wow that alliance could use mounts like that.[/QUOTE] Screenshot attacked below.
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