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Everything posted by madmax
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Console CMSG_FRIEND_LIST opcode warnings Getting the following warning appear a lot in the Zero Rel20 server console: 16:45:33 SESSION: received unexpected opcode CMSG_FRIEND_LIST (0x0066) the player has not logged in yet [IMG]https://www.getmangos.eu/attachment.php?attachmentid=134&d=1411751360[/IMG]
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Menu Blocker - GM Mode stops menu's When GM mode is enabled it is impossible to right click any other players portrait in-game. This even completely blocks inspecting, an error message is given saying "You can't inspect that unit". The GM system needs looking at so when it is enabled it is still possible to right click on targeted players and you're own portrait in the top left of the game. [IMG]https://www.getmangos.eu/attachment.php?attachmentid=133&d=1411749372[/IMG]
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GM Silenced spell The GM silenced spell currently does not work. [LIST] [*]should prevent player from talking to anyone other then a GM [*]should not be right clickable by the player [*]can only be debuffed by the GM [/LIST] Spell ID: 1852
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Muck Frenzy Fish NPC: Muck Frenzy GUID: 13577 Entry: 8236 This NPC swims up from below ground and swims around on the ground. It should not.
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GM on / off spells Currently to turn gm on or off people use the .gm on and .gm off commands, however the client does have spells built-in. These are spell ids: 1509 and 18139 The spells above just send off fireworks and currently do nothing other then that. The needed changes in the core should be done so they can work correctly.
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HUNTER - Beasts are not tameable nor callable
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Confirmed, unable to tame any pets on the current Rel20 branch as a level 11 hunter. Message returned is "Invalid Target" -
Agree, hard cap should be 60 for classic, 70 for TBC and so on.
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activate world grids When players create characters and first login the cinematic is shown, currently there are no NPCs shown in the cinematic since the camera does not activate world grids. The camera needs to be able to activate world grids.
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Core crash - Black Bear / Ironforge Mountaineer
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
This issue is marked as fixed with commit: [URL]https://github.com/mangoszero/server/commit/bda96a4b72040a8795ae666be92e8b0ad2f7247d[/URL] -
Server crash - Gossip handing - SD2
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
This issue is marked as fixed with commit: [url]https://github.com/mangoszero/server/commit/bda96a4b72040a8795ae666be92e8b0ad2f7247d[/url] -
Only in Ironforge
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Enhance shutdown command with reason
madmax commented on madmax's bug in Enhancement Requests (Zero)
The idea is to make this as blizzard like as possible. Blizzard used to use both methods of shutdown - Those with reasons and without. The reasons were different each time, reasons also came up for simple restarts if they were hotfixing bugs. -
Server crash ---The Scarlet Monastery
madmax commented on newmsoft's bug in Archived Reports (Zero)(Resolved issues)
Is this issue related to [url]https://www.getmangos.eu/issue.php?issueid=471[/url] ? -
Server crash - Gossip handing - SD2
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
It has been established that this commit caused issues for SD2: [url]https://github.com/mangoszero/server/commit/055e714501501c2eaffa42a33e89414ee7df3123[/url] As a result the Eluna team are planning on fully integrating SD2 directly into the core, before this happens a temporary fix will be released. This is being worked on as a priority by Antz, Foereaper and Rochet2. -
Enhance shutdown command with reason To make the shutdown system more blizzlike, we should add a reason to the shutdown system This would be done with an additional command like ".server shutdownreason [reason text]" The reason would appear before the shutdown timer (and in yellow like the shutdown time messages). Example: [QUOTE]This realm is going down for maintenance. Please refer to the forums for further information. We apologise for any inconvenience. [SERVER] Shutdown in 15 Minute(s)[/QUOTE] The reason would be repeated again at 10, 5 and 1 minutes. This is from memory of playing on a retail server and how it was at least in wrath of the lich king.
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IF guards are supposed to wave When targeting and /wave on an Ironforge guard they should turn to face you and wave back with the emote appearing in chat. Pretty sure they should face you, target you, and /wave. They then un-target and face back to there correct position. Patrolling IF guards should also do this, with the exception of Thief Catchers (the elites).
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Server crash - Gossip handing - SD2 Currently gossip with NPCs in a certain way crashes the server. Example NPC: Entry: 7572 / GUID: 35237 Name: Fallen Hero of the Horde Location: Swamp of Sorrows entrance to Blasted Lands Talking with the NPC on Rel20 branch will crash the entire server, does not using a build of the server from 7days ago from same branch.
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Server crash - mining system
madmax commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
[quote=Evildead]Thanks for fixing it.[/quote] No problem, don't think this change has been pushed, as you are the original author, would you like to do that? :) -
Core crash - Black Bear / Ironforge Mountaineer We have established a 100% reproducible core crash within mangos / scripting engines. To reproduce teleport port to Kharanos. There is a guard located here: x: -5565.45020 y: -470.893005 z: 399.460999 A bear located just over the other side of the path in the snow here: x: -5516.14990 y: -566.643005 z: 402.558990 Using command [QUOTE].npc follow[/QUOTE] On the bear will cause it to follow you, walk back towards the guard, the guard will crash the entire server on agro.
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A fix has been found for this issue - [url]https://www.getmangos.eu/issue.php?issueid=468[/url]
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Server crash - mining system Hey, Just had a server crash while debugging on covenant. This was caused by GameObject.cpp line 1803 Fix is: uint32 entrynew = entry; // put this
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Pathing NPCs at Shatter Point run Pathing NPCs at Shatter Point run, they should not. Some example GUIDs are: 96989 & 71924
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Quest: The Seer's Relic - 9545 - Not completable Quest: The Seer's Relic - 9545 - Not completable http://www.wowhead.com/quest=9545/the-seers-relic Quest cannot be completed. Reported from Covenant-wow TBC realm.
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