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Everything posted by madmax
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Death Knight Spells: Plague Strike & Icy Touch Death Knight Spells: Plague Strike & Icy Touch [QUOTE]supposed to put Blood Plague and Frost fever on the enemies, they do, sometimes: If I miss Plague Strike, Blood Plague sometimes hits. If I hit Plague Strike, Blood Plague sometimes misses. They are supposed to be the same, but they have two different "spells" in one spell. It's very annoying to hit a spell but miss the dot. Needs fix asap.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Does not work Death Knight Talent: Butchery doesn't work, neither of the two things it does. No runic power gained from it. Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Does not work Death Knight Talent: Vendetta Does not work, no heals from any NPCs Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Does not work Death Knight Talent: Mark of Blood Does not work, de-buff does nothing to target. Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Does not work [QUOTE]no death runes.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Death Knight: Blood presence [QUOTE]does not heal me for 4% of damage done, it doesn't heal me at all, no matter which attack I do.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Death Knight Talent: Blood of the North Blood strike or Pestilence doesn't convert blood runes to death runes. (Needs fix asap, game breaking issue) Source: [url]http://www.covenant-wow.com/forums/index.php?topic=222.msg559#msg559[/url]
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Death knight starting area quest: The Light of Dawn - ID: 12801 [SIZE=4]Death knight starting area quest: The Light of Dawn[/SIZE] ID: 12801 [QUOTE]All NPC's are naked... Yeah. All scourge are hitting eachother instead of the humans, a very few of them are attackable and most just stand there, taking the blows, immortal. Luckily, the event seems to be based on time not on amount of kills done by the teams, so it gets completed after a while and is still do-able and complete-able.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=221.0[/url] Assigning foereaper as once eluna is up-to-date in Two he may be able to implement a fix for this.
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Death knight starting area quest: An End To All Things - ID: 12779 [SIZE=4]Death knight starting area quest: An End To All Things[/SIZE] ID: 12779 [QUOTE]The Quest "An End To All Things" is bugged and can not be finished, the frost wyrm used to attack the mobs doesn't have mana and thus cannot use it's ability to kill things, he also cannot fly. Which leaves me stuck in DK starter area for the moment. Easy fix would be to drop the manacost for the dragons attack to 0(Frozen Deathbolt) and increase his health since his health is at 1, the dragons name is Frostbrood Vanquisher[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=221.0[/url] Assigning foe to this, maybe once eluna is up-to-date in Two he can implement a fix for this.
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Death knight starting area quest: Massacre At Light's Point - ID: 12701 [SIZE=4]Death knight starting area quest: Massacre At Light's Point [/SIZE]ID: 12701 [QUOTE]First off, the Scarlet Cannon used to kill the mobs is move-able, and goes apeshit when hit. Secondly, the mobs you kill for this quest isn't supposed to give XP and can be abused since they gave A LOT of xp when killed.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=221.0[/url]
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Pets do not use transports...
madmax commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Duplicare of #295 [url]https://www.getmangos.eu/issue.php?issueid=295[/url] -
NPC: General Marcus Jonathan | Entry: 466 / GUID: 79677 NPC: General Marcus Jonathan / Entry: 466 / GUID: 79677 [LIST] [*]NPC is missing abilities. [*]NPC does not do emotes like he should. [*]This NPC should respawn on his horse, he does not always, if you .die him he will respawn standing and not on his mount. [/LIST] [URL]http://wowpedia.org/Marcus_Jonathan#World_of_Warcraft[/URL] Abilites [LIST] [*][URL="http://wowpedia.org/File:Ability_warrior_charge.png"][IMG]http://hydra-media.cursecdn.com/wowpedia.org/thumb/9/91/Ability_warrior_charge.png/16px-Ability_warrior_charge.png?version=90fb99c3a1e8c3d8cbc46a198ecb5a48[/IMG][/URL] [URL="http://www.wowhead.com/?spell=22120"]Charge[/URL] — Charges an enemy, inflicting normal damage plus a bonus. [*][URL="http://wowpedia.org/File:Ability_warrior_rallyingcry.png"][IMG]http://hydra-media.cursecdn.com/wowpedia.org/thumb/4/41/Ability_warrior_rallyingcry.png/16px-Ability_warrior_rallyingcry.png?version=8a63d91948992451f52f36bbd6180675[/IMG][/URL] [URL="http://www.wowhead.com/?spell=80983"]Commanding Shout[/URL] — Increases maximum health of all party members within 20 yards by 10%. Lasts 2 min. [*][URL="http://wowpedia.org/File:Ability_warrior_shockwave.png"][IMG]http://hydra-media.cursecdn.com/wowpedia.org/thumb/7/7d/Ability_warrior_shockwave.png/16px-Ability_warrior_shockwave.png?version=beff61d314c01c29d4be97b0c7b09ca4[/IMG][/URL] [URL="http://www.wowhead.com/?spell=79872"]Shockwave[/URL] — Sends a wave of force in front of the warrior, causing damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. [*][URL="http://wowpedia.org/File:Ability_warrior_sunder.png"][IMG]http://hydra-media.cursecdn.com/wowpedia.org/thumb/4/4f/Ability_warrior_sunder.png/16px-Ability_warrior_sunder.png?version=c832117ec13a4c293420542d4e8ac06b[/IMG][/URL] [URL="http://www.wowhead.com/?spell=11971"]Sunder Armor[/URL] — Hacks at an enemy's armor, reducing it per application of Sunder Armor. Can be applied up to 5 times. Lasts 20 sec. [*][URL="http://wowpedia.org/File:Spell_nature_thunderclap.png"][IMG]http://hydra-media.cursecdn.com/wowpedia.org/thumb/a/a6/Spell_nature_thunderclap.png/16px-Spell_nature_thunderclap.png?version=b5038551828cc7fa41a5fee4ee4e84d9[/IMG][/URL] [URL="http://www.wowhead.com/?spell=8078"]Thunderclap[/URL] — Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec. [/LIST] Notes [LIST] [*]If you saluted him, he would salute you back. If you waved to him, he would greet you by saying "Greetings, citizen". [*]He had a dialogue with Reginald Windsor during [IMG]http://hydra-media.cursecdn.com/wowpedia.org/2/21/Alliance_15.png?version=eec6fb0fce74e953e29aa0c56106012f[/IMG] [60R] [URL="http://wowpedia.org/Quest:The_Great_Masquerade"]The Great Masquerade[/URL]. [*]He may be the star of [URL="http://wowpedia.org/A_Steamy_Romance_Novel"][A Steamy Romance Novel][/URL] and its sequels (see more at [URL="http://wowpedia.org/Marcus_(paladin)"]this page[/URL]). [*]In the beta, if you flexed your muscles at him, he would laugh. [*]Though already killed and replaced in game by lore, he still shows up to arrest Hogger. [/LIST]
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Defias looters in Westfall and murloc lurkers in Elwynn [QUOTE]Defias looters in Westfall and murloc lurkers in Elwynn backstab me even though they are in front of me.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=203.msg549#msg549[/url]
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quest 3861 (Cluck!) [QUOTE]The quest 3861 (Cluck!) Does show for me when I cluck at chickens but it does not accept the special chicken feed in my bags.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=203.msg549#msg549[/url]
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Defias Smuggler(s) throw cubes! Defias Smuggler(s) throw cubes! Entry: 95 GUID: 90354 Location Westfall [QUOTE]The defias smugglers in Westfall, their daggers show as cubes when they throw them at you.[/QUOTE] Source: [url]http://www.covenant-wow.com/forums/index.php?topic=203.msg549#msg549[/url] [IMG]https://www.getmangos.eu/attachment.php?attachmentid=141&d=1412210924[/IMG]
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ByteBufferException::PrintPosError() Below error captured on Zero / Rel20 02:13:33 Attempted to get in ByteBuffer (pos: 44 size: 44) value with size: 4 ByteBufferException::PrintPosError() g:\server\src\shared\bytebuffer.cpp: 33 + 0x12 ByteBufferException::ByteBufferException() g:\server\src\shared\bytebuffer.h: 50 + 0x0 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 535 + 0x19 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 521 + 0xe ByteBuffer::operator>>() g:\server\src\shared\bytebuffer.h: 397 + 0x8 MovementInfo::Read() g:\server\src\game\unit.cpp: 124 + 0x0 operator>>() g:\server\src\game\unit.h: 728 + 0x0 WorldSession::HandleMoveWaterWalkAck() g:\server\src\game\movementhandler.cpp: 566 + 0xd WorldSession::ExecuteOpcode() g:\server\src\game\worldsession.cpp: 722 + 0x11 WorldSession::Update() g:\server\src\game\worldsession.cpp: 238 + 0x0 Map::Update() g:\server\src\game\map.cpp: 472 + 0x0 MapManager::Update() g:\server\src\game\mapmanager.cpp: 184 + 0x38 World::Update() g:\server\src\game\world.cpp: 1499 + 0x0 WorldRunnable::run() g:\server\src\mangosd\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() g:\server\src\shared\threading.cpp: 197 + 0xf ACE_OS_Thread_Adapter::invoke()+0xe5 [0x0] ace_thread_adapter()+0x2a [0x0] beginthreadex()+0x1a1 [0x0] endthreadex()+0x181 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 02:13:33 WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 720) from client 0.0.0.0, accountid=0. 23:41:13 WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 231) from client 0.0.0.0, accountid=0. 23:41:14 Attempted to get in ByteBuffer (pos: 44 size: 44) value with size: 4 ByteBufferException::PrintPosError() g:\server\src\shared\bytebuffer.cpp: 33 + 0x12 ByteBufferException::ByteBufferException() g:\server\src\shared\bytebuffer.h: 50 + 0x0 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 535 + 0x19 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 521 + 0xe ByteBuffer::operator>>() g:\server\src\shared\bytebuffer.h: 397 + 0x8 MovementInfo::Read() g:\server\src\game\unit.cpp: 124 + 0x0 operator>>() g:\server\src\game\unit.h: 728 + 0x0 WorldSession::HandleForceSpeedChangeAckOpcodes() g:\server\src\game\movementhandler.cpp: 368 + 0xd WorldSession::ExecuteOpcode() g:\server\src\game\worldsession.cpp: 722 + 0x11 WorldSession::Update() g:\server\src\game\worldsession.cpp: 238 + 0x0 Map::Update() g:\server\src\game\map.cpp: 472 + 0x0 MapManager::Update() g:\server\src\game\mapmanager.cpp: 184 + 0x38 World::Update() g:\server\src\game\world.cpp: 1499 + 0x0 WorldRunnable::run() g:\server\src\mangosd\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() g:\server\src\shared\threading.cpp: 197 + 0xf ACE_OS_Thread_Adapter::invoke()+0xe5 [0x0] ace_thread_adapter()+0x2a [0x0] beginthreadex()+0x1a1 [0x0] endthreadex()+0x181 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 23:41:14 WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 227) from client 0.0.0.0, accountid=0. 23:41:15 Attempted to get in ByteBuffer (pos: 44 size: 44) value with size: 4 ByteBufferException::PrintPosError() g:\server\src\shared\bytebuffer.cpp: 33 + 0x12 ByteBufferException::ByteBufferException() g:\server\src\shared\bytebuffer.h: 50 + 0x0 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 535 + 0x19 ByteBuffer::read() g:\server\src\shared\bytebuffer.h: 521 + 0xe ByteBuffer::operator>>() g:\server\src\shared\bytebuffer.h: 397 + 0x8 MovementInfo::Read() g:\server\src\game\unit.cpp: 124 + 0x0 operator>>() g:\server\src\game\unit.h: 728 + 0x0 WorldSession::HandleForceSpeedChangeAckOpcodes() g:\server\src\game\movementhandler.cpp: 368 + 0xd WorldSession::ExecuteOpcode() g:\server\src\game\worldsession.cpp: 722 + 0x11 WorldSession::Update() g:\server\src\game\worldsession.cpp: 238 + 0x0 Map::Update() g:\server\src\game\map.cpp: 472 + 0x0 MapManager::Update() g:\server\src\game\mapmanager.cpp: 184 + 0x38 World::Update() g:\server\src\game\world.cpp: 1499 + 0x0 WorldRunnable::run() g:\server\src\mangosd\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() g:\server\src\shared\threading.cpp: 197 + 0xf ACE_OS_Thread_Adapter::invoke()+0xe5 [0x0] ace_thread_adapter()+0x2a [0x0] beginthreadex()+0x1a1 [0x0] endthreadex()+0x181 [0x0] BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0x63 [0x0] RtlInitializeExceptionChain()+0x36 [0x0] 23:41:15 WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 231) from client 0.0.0.0, accountid=0.
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"CanEnter" - Map Related Server Crash
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Confirmed this is fixed in the above commit. Closing this issue now and marking as resolved. -
"CanEnter" - Map Related Server Crash
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Commit of possible fix - [url]https://github.com/mangoszero/server/commit/0a6355d15c451ccb8ae174b756048bf67ea62ff3[/url] In testing on covenant shortly. -
"CanEnter" - Map Related Server Crash
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Issue moved to confirmed status with milestone of Rel20. Discussions are taking place how to fix it and it will be done asap. -
"CanEnter" - Map Related Server Crash
madmax commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Have now logged this crash on Covenant-Wow. From internal team discussions: [QUOTE]The cause of the crash is due to the assert and the function CanEnter not taking the possibility of a player moving to and from the same map It's saying if OldMap == NewMap then assert [/QUOTE] [IMG]https://www.getmangos.eu/attachment.php?attachmentid=140[/IMG] -
Players getting randomly disconnected constantly Players on Covenant on the One server (running Rel19) are reporting a large amount of disconnects. Log files show nothing other then a disconnect and that is it.
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opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data Getting a lot of errors like this: 19:26:04 SESSION: opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data (read stop at 113 from 125) 19:29:54 SESSION: opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data (read stop at 99 from 111) Assigned to lfxgroove at request of antz.
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Investigate opcode handler for CMSG_MOVE_TIME_SKIPPED As discussed with dev krill, we need to investigate why this opcode is causing some players to rubberband on the covenant servers. CMSG_MOVE_TIME_SKIPPED [QUOTE]on a player POV whats happening is the opcode is not handled properly and is designed to set you back when the server detects a movement fault (think default anticheat).. but the opcode may not be properly handled or something regarding movement was changed and it doesn't like it. So when a player is moving they will jump back and forth .. but may occasionally get through a little distance before the fault is detected again and the opcode is called[/QUOTE]
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