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madmax

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Everything posted by madmax

  1. [URL="https://www.getmangos.eu/members/ascentu/"]ascentu[/URL], can you check this again for us with the latest release?
  2. Could do with someone double checking this? Will assume this is fixed if no one replies with any issues in a few days.
  3. Ok, thanks for confirming. Will mark this as completed and closed.
  4. This still happens but not as bad now. The fish do seem to jump around but under the ground now, they no longer appear above ground. Could you confirm the correct [COLOR=#3E3E3E]Inhabit_type in creature_template for me ?[/COLOR]
  5. Character DB not have 'character_db_version' table 19:03:59 Account: 1 (IP: removed) Delete Character:[Jyotin] (guid: 1410) 19:03:59 SQL: SELECT * FROM character_db_version LIMIT 1 19:03:59 query ERROR: Table 'characters-classic_cosmicray.character_db_version'doesn't exist 19:03:59 Character DB not have 'character_db_version' table, revision guard query not added to pdump.
  6. Setting realm name in config.wtf bypasses "allowedSecurityLevel" Setting a realm in the database to 3 under "allowedSecurityLevel" currently does the following: Makes the realm appear offline to those below the security level... That is all! This can be bypassed with a simple edit to the config.wtf and adding the realm name (which you can get as it appears as offline in the list. Two things are needed to fix this. The realmlist being sent should be checked, i.e "allowedSecurityLevel" should be considered by realm-daemon before sending the realm list to the client. If they don't meet requirements no need to send the realm name/ip or data to the client. Mangos-daemon should double check incoming clients GM level. I suggest that any non-GM user attempting to connect / login to a security protected realm be treated the following: Not have permission to create characters - Be told character creating is disabled. If characters exist they should be sent the "world server down" message (preventing them logging in). Kicked or gracefully disconnected after 30 seconds by mangos-daemon. Please discuss
  7. Confirmed as fixed. Closing. [IMG]https://i.gyazo.com/00064138125441f41e325ea4acca6c56.gif[/IMG]
  8. Look into and if possible implement optimizations into the movemap-generator Currently generating movemaps is very time consuming. This task is to look into further optimizing the .exe Things to look into: Multicore Threads Are tiles independent?
  9. dbdocs SQL update 22 to 25 will not apply - work around until fixed Current SQL updates do not apply to the database / update the version table. [LIST] [*]Rel21_1_22_dbdocs_updates.sql [*]Rel21_1_23_more_dbdocs_updates.sql [*]Rel21_1_24_dbdocs_updates.sql [*]Rel21_1_25_dbdocs_updates.sql [/LIST] Current work around for this: Change 21 in the content field to 25. you will be able to pickup from update 26.
  10. @xfury is this still an issue?
  11. Confirmed as still an issue. [IMG]https://www.getmangos.eu/attachment.php?attachmentid=305[/IMG]
  12. Fixed by commit - [url]https://github.com/mangosone/server/commit/231128df3519fe53d68ac14aca7e38798894c863[/url]
  13. Reopening as its not clear in the messages if this issue is fixed or not. Will need someone to confirm.
  14. No count down timer The Graveyards in Alterac Valley do not ressurect. No Countdown Timer (30sec-0sec) Taken from a bug report - [url]http://www.covenant-wow.com/forums/index.php?topic=290.0[/url]
  15. Playerbot system and Ahbot are all planned to be moved to there own daemons and will likely receive massive updates/optimizations at the same time. [MENTION=2]antz[/MENTION] could probably give you more detail on whats planned with those.
  16. Should check skype chat! there was a message about the wrong eluna sub-module connected, it should be ok now.
  17. libeay32.dll is not placed in the bin folder libeay32.dll is not placed in the bin folder on compile.
  18. Guide to use Playerbot Key: IDENTIFIER DESCRIPTION BOTNAME Name of the bot Friend name bot or player character Target select target player, corpse or npc (non-player character) | logical OR & logical AND .. multiple instances /command MARCO commands /s chat: SAY /p Chat PARTY /t BOTNAME Chat: TELL BOTNAME /w BOTNAME Chat: Tell BOTNAME < name LINK > name = (shortcut) assign shortcut to command or sub-command Full List of Available PlayerBot AI Commands SAY Commands: SYNTAX DESCRIPTION .bot add BOTBNAME add character to world .bot remove BOTNAME remove character from world Currrently only used with the follow playerbot code: portalzero & portalclassic (All other code uses the new revised ‘orders combat’ command, to set bot roles) SYNTAX DESCRIPTION .bot < co | combatorder > BOTNAME assign bot role MACRO commands: SYNTAX DESCRIPTION /invite BOTNAME bot will auto accept party invite /uninvite BOTNAME bot will auto accept party uninvite TELL/PARTY commands: (Some commands may not be available for certain cores) SYNTAX DESCRIPTION assist TARGET bots(s) assist the character(s) listed, attacking as they attack. attack TARGET Order bot(s) to attack selected target, similar to the way a pet can attack auction Order bot(s) to seek out auctioneer closeby and display bot’s active 1< Auction LINK >.. auction (a)dd 1< ItemLINK >.. Order bot to seek out auctioneer closeby and add 1< ItemLINK >.. auction (r)emove 1< Auction LINK >.. Order bot to seek out auctioneer closeby and remove 1< Auction LINK >.. bank Order bot(s) to seek out banker closeby and list bot’s bank balance bank (d)eposit 1< ItemLINK >.. Order bot to seek out banker closeby and deposit 1< ItemLINK >.. in bank bank (w)ithdraw 1< Item LINK >.. Order bot to seek out banker closeby and withdraw 1< ItemLINK >.. from bank (b)uy 1< Item LINK >.. Order bot to seek out vendor closeby and buy 1< ItemLINK >.. ©ast SPELL SPELL = > collect Shows collect OBJECT options and current collect status collect OBJECT Sets collect status, OBJECT = < all none combat loot objects profession quest > craft 1< Recipe LINK>.. Creates all listed recipes, if known by bot craft 1< Recipe LINK > all Creates multiple instances of a recipe, if known by bot craft (a)lchemy Shows all alchemy recipes 1< Recipe LINK >, if learnt by bot craft (b)lacksmithing Shows all blacksmithing recipes 1< Recipe LINK >, if learnt by bot craft (c)ooking Shows all cooking recipes 1< Recipe LINK >, if learnt by bot craft (e)ngineering Shows all engineering recipes 1< Recipe LINK >, if learn by bot craft (f)irstaid Shows all first-aid recipes 1< Recipe LINK >, if learnt by bot craft (i)nscription Shows all inscription recipes 1< Recipe LINK >, if learn by bot craft (j)ewelcrafting Shows all jewelcrafting recipes 1< Recipe LINK >, if learnt by bot craft (l)eatherworking Shows all leatherworking recipes 1< Recipe LINK >, if learnt by bot craft (m)agic Shows all craftable enchantment (e.g wands etc..) recipes1< Recipe LINK >, if learnt by bot craft (s)melting Shows all ore smelting recipes 1< Recipe LINK >, if learnt by bot craft (t)ailoring Shows all tailoring recipes 1< Recipe LINK >, if learnt by bot drop 1< Item LINK >.. Order bot to drop and destroy specified items 1< Item LINK>.. drop all When bot(s) inventory becomes full, drop all low level items. enchant Lists all enchantments 1< Spell LINK >, learnt by the bot enchant 1< Spell LINK>.. Enchants selected tradable 1< Item LINK > either equipped or in bag (e)quip 1< Item LINK >.. Equip bot with containers, weapons, armour and trinkets from it’s inventory (e)quip auto on Turns auto equip ON, also does an immediate check (e)quip auto off Turns auto equip OFF. (e)quip auto once Runs auto equip once, then turns it off. (e)quip info Shows equip auto toggle status (ON/OFF). (f)ind 1< GameobjectLINK > Order bot(s) to locate 1< Gameobject LINK > and then wait. Useful in quest objectives follow Order bot(s) to follow player; will also revive bot if dead or teleport bot if far away follow auto Toggles Automatic Follow Distance (ON/OFF) follow info Shows bot(s) current Automatic Follow Distance, toggle status (ON/OFF) follow far bot(s) follow, farther from master. follow near bot(s) follow, closer to master follow reset bot(s) follow distance reset to original default (g)et 1< GameobjectLINK >.. Fetch the selected 1< Gameobject LINK >.. and then return to the player orders Shows bot’s combat orders orders delay <0-10> Activates a delay before bot(s) start fighting. orders combat ASSIST FRIEND Assist the linked friendly target, focusing our killing power. orders combat HEAL Order bot to heal. Best used on shamans, priests, druids or paladins. orders combat PROTECT FRIEND Protect the listed friendly target, attempting to keep aggro away from the target. orders combat TANK Order bot to tank. Best used on paladins, warriors, druids or death knights. orders combatRESET Resets bot combat orders, as if they’d never been given at all. orders resume Resume combat orders to what they were before logout. mail inbox 1< MailboxLINK > Lists all bot mail from selected 1< Mailbox LINK>. Mail is indexed by 1< Mail ID >.. mail getcash 1< Mail ID >.. Gets money from all selected 1< Mail ID >.. mail getitem 1< Mail ID >.. Gets items from all selected 1< Mail ID >.. mail delete 1< Mail ID >.. Deletes all selected 1< Mail ID >.. pet abandon Abandons active hunter pet. pet tame TARGET Tame selected creature, if bot has ‘tame beast’ spell in spellbook pet spells Shows spells known to bot’s pet. Autocast spells will be shown in green pet cast SPELL SPELL = > pet toggle SPELL SPELL = >toggles autocast for a given spell pet state Shows current react MODE of bot’s pet pet react MODE MODE = <(a)ggresive | (d)efensive | (p)assive> process (d)isenchant1< Item LINK >.. Disenchants a green coloured 1< Item LINK > or better process (m)ill 1< ItemLINK >.. Grinds 5 herbs 1< Item LINK > to produce pigments process (p)rospect 1< Item LINK >.. Searches 5 metal ore 1< Item LINK > for precious gems pull TARGET Pulls the target in a coordinated party/raid manner. pull test bot(s) tell you if they can pull at all (can be used anywhere). pull ready bot(s) tell you if they’re ready to pull right now (to be used on location with valid target). quest List bot’s current quests quest (a)dd 1< QuestLINK >.. Order bot(s) to seek out questgiver closeby and add 1< Quest LINK >.. quest (d)rop 1< QuestLINK > Order bot(s) to abandon 1< Quest LINK > quest (e)nd Order bot(s) to seek out questgiver closeby and turn in all relevant completed quests quest (r)eport Reports all items, creatures or gameobjects the bot(s)need to finish quests quest (l)ist Orders bot(s) to seek out questgiver and show new available 1< Quest LINK >.. quest (c)omplete 1< Quest LINK > Autocompletes (GM Approved) quests, available in database repair 1< Item LINK >.. Order bot to seek out armourer closeby and repair selected 1< Item LINK >.. repair all Order bot(s) to seek out armourer closeby and repair all damaged items equipped, or in bags reset Reset states, orders and loot list (s)ell 1< Item LINK >.. Order bot to seek out vendor closeby and sell 1< ItemLINK >.. (s)ell all One off sale (command does not persist) of all low level white items. skill lists bot(s) 1< Profession LINK >.. primary professions and weapon skills skill (l)earn Order bot(s) to seek out trainer closeby and list available 1< Training LINK >.. skill (l)earn 1< Training LINK >.. Order bot to seek out trainer closeby and learn 1< TrainingLINK >.. skill (u)nlearn 1< Profession LINK > Order bot to seek out trainer closeby & unlearn 1< Profession LINK > & associated spells spells Shows all spells known to bot(s) stats Shows bot(s) available money, free inventory space and estimated item repair costs stay Order bot(s) to stand and not follow the player summon Teleport bot(s) near the player survey Shows all available 1< Gameobject LINK >.., within a local perimeter around the bot use 1< Item LINK >.. Use item (e.g food, drink, etc) use 1< Item LINK >TARGET Use item on TARGET (e.g quest item) SYNTAX DESCRIPTION talent Lists bot(s) 1< Talent LINK >.. & 1< Glyph LINK >.., unspent talent points & cost to reset all talents talent learn 1< Talent LINK >.. Learn selected talent for bot tab or 1< TalentLINK >..→talent> talent reset Order bot to seek out class trainer closeby and reset all talents2 talent spec Lists all talent specs bot(s) can use (Indexed numerically #). talent spec # bot(s) will follow this talent spec. 1 To select , . 2 Tax increases per bot, each time talents are reset.
  19. Ok, This is working as intended on the test server. Just make sure you don't start this quest via gm command else he wont attack you.
  20. [quote=antz]Did you try this after reloading the database with the scripting table fix ?[/quote] Same result with the sql applied. This is a script issue.
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