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madmax

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Everything posted by madmax

  1. Players getting randomly disconnected constantly Players on Covenant on the One server (running Rel19) are reporting a large amount of disconnects. Log files show nothing other then a disconnect and that is it.
  2. opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data Getting a lot of errors like this: 19:26:04 SESSION: opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data (read stop at 113 from 125) 19:29:54 SESSION: opcode CMSG_GMTICKET_CREATE (0x0205) have unprocessed tail data (read stop at 99 from 111) Assigned to lfxgroove at request of antz.
  3. Investigate opcode handler for CMSG_MOVE_TIME_SKIPPED As discussed with dev krill, we need to investigate why this opcode is causing some players to rubberband on the covenant servers. CMSG_MOVE_TIME_SKIPPED [QUOTE]on a player POV whats happening is the opcode is not handled properly and is designed to set you back when the server detects a movement fault (think default anticheat).. but the opcode may not be properly handled or something regarding movement was changed and it doesn't like it. So when a player is moving they will jump back and forth .. but may occasionally get through a little distance before the fault is detected again and the opcode is called[/QUOTE]
  4. Extend .GM visibility command Extend the .GM visibility command. Currently only options are: .gm visibility on .gm visibility off I suggest adding the following: .gm visibility group This will be useful for situations where we need to login to help grouped players in busy zones that are bugged on a quest for example. This option would make it so only those in the group or raid group could see/target the game master.
  5. This is fixed with: [url]https://www.getmangos.eu/issue.php?issueid=502[/url] This fix will be applied to server repo later today by antz (unless someone else would like to PR it earlier).
  6. Fixed in commit [url]https://github.com/mangoszero/server/commit/05a117817e94f2df434a3dcf252f148372868a00[/url]
  7. This is on mangos one, .mod scale 1 should return it to the normal size, even if that is 1.35 Right now Tauren look much bigger then they should be. I'll try and get a screenshot later.
  8. Implement Health/Mana fixes to server repo These two SQL query's fix the health and mana offsets currently in zero Rel20. UPDATE creature_template, creature_template_classlevelstats SET HealthMultiplier = MinLevelHealth/BaseHealthExp0 WHERE creature_template_classlevelstats.Level = MinLevel; UPDATE creature_template, creature_template_classlevelstats SET PowerMultiplier = MinLevelMana/BaseMana WHERE creature_template_classlevelstats.Level = MinLevel and BaseMana != 0;
  9. Thanks for this, I've passed this along to antz
  10. No emote sounds from mounts Mounts do not currently produce a sound or roar at the moment when the space-bar is pressed.
  11. Skinning does not work One of the recent updates seems to of broken skinning. Covenant players are reporting that corpses are not showing "Skinnable" in the tool-tip and cannot be skinned.
  12. Tauren players are wrong scale! When I login my GM Tauren is always off scale. I have to ".mod sc 1" to get it back to where it should be. Can someone look into this :)
  13. flagging GM off and this still appears so do not think so.
  14. Mage Quater inn - Mana rift GUID: 42889 ID: 103680 Location: .go xyz -9072.710000 833.4870000 108.418000 0 Mana rift spawn in the middle of the bar - should this be something else? Or not here at all ? [IMG]https://www.getmangos.eu/attachment.php?attachmentid=135[/IMG]
  15. Moved to zero server, and show stopper with urgent status, due to nature of blocking a class from being able to use one of its main abilities.
  16. Are you running the server inside a .bat file or as a service? I found on windows it can be broken when running under those. We have no developers with AHbot experience, the current idea is to rewrite it at some point, I think with an Eluna/lua based AH system. The AHbot system was looked at 6months ago when I first found it and no one wanted to look at it.
  17. [SUB]Duplicate of [/SUB]https://www.getmangos.eu/issue.php?issueid=491
  18. City Rested Bonus All major cities appear to be missing rested bonus.
  19. Investigate global NPC health modifier [SIZE=4]Investigate global NPC health modifier [/SIZE]Currently NPCs spawn with around 3k health. There was modifications done to the health system this year (speak to antz). We need to identify when the commit was made that caused the HP to be off for so many NPCs and then look into fixing it.
  20. Old footlocker (Moonbrook) Part of quest: Legend of stalvan GUID: 42663 Spawns from ID: 3643 Location: .go xyz -10957.000000 1563.670000 45.617700 0 This should not be openable unless you are actively on the quest. Even if it is openable it should not say "Greetings, playername"
  21. Defias Pillager - Missing mana Defias Pillager at Moonbrook are manaless, they can only attack with melee, they cannot use there other abilities. All spawn from ID: 589 Listed as high due to lack of mana breaking there abilities.
  22. Moonbrook Gaveyard- Ghouls at night Moonbrook graveyard is supposed to change spawns at night. .go xyz -10983.516602 1599.960693 46.025112 0 At 9PM daily the Fleshripper's are supposed to be de spawned and replaced with Rotten Ghoul (I thiink ID: 846) Some info here: [url]http://www.wowhead.com/npc=572#comments:id=178570[/url] Added under server since this will likely require some core changes to handle.
  23. Temp spawned city guads should not be giving directions! When an enemy player attacks a city NPC, additional guards are spawned by the server. These temp guards appear to be able to give directions like normal city guards, they should not. Temp guards should not have a speech bubble or be able to give directions.
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