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madmax

Community Manager & Security Lead
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Everything posted by madmax

  1. NPCs do not currently move with the transport they are on Investigate and implement handling for NPCs on transports - Investigate how we can implement handling for NPCs on transports - Implement handling for NPCs on transports (including pets) - Test handing of NPCs on transports - Test pathing NPCs on transports (if that is possible)
  2. #admin note: issue moved from database to server.
  3. Tracker updated getMaNGOS tracker has been updated to SVN revision: 857 Still working on some issues with a developer on it.
  4. Would you mind looking into this on Zero and if possible One as well? If we can figure that out it will make migrations script between the cores much easier.
  5. - removed by admin -
  6. Force map extractors to always build in release I have a number of times now built the core in debug and not realised that it also builds the tools in debug aswell. This is a major issue as extracting maps in debug takes 12+ hours even on my 8core system. Set in release the map extractors only take 2 hours. I would like to propose that if the BuildEverything project is set to debug that the map extractors are still built in release. You should have to go into the configuration manager in VS to set them to debug mnaually if they really are needed.
  7. Hm is the realmid correct in the mangosd.conf and is the correct version number being shown in the realms table for that realm?
  8. crash - Spell aura Not sure what to put for this other then the core crashes on an aura related thing. Dump file has been passed to rochet.
  9. Spell not removable by player (should be) Spell id: 24732 Use as ".aura 24732" Is used when you use the Bat Costume from trick or treating. The spell shows up in-game with the red outline around it, the tool-tip even says to right click to remove. Nothing happens.
  10. Server shutdown/restart messages should be yellow Blizzard has never used red messages for sending server shutdown / restart messages. The shutdown and restart messages are currently displayed in red, they should be yellow. I have spoken to foereaper and he has said that the current shutdown message flag is currently set to 1 SHUTDOWN_MASK_RESTART which is 1 It should use: SERVER_MSG_CUSTOM which is 3
  11. This was recently fixed in the Rel20 database? Same fix that gave NPC casters back there mana at moonbrook I think ?
  12. Bytebuffer is fixed with commit: [URL]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/URL]
  13. Bytebuffer is fixed with commit: [URL]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/URL]
  14. Bytebuffer is fixed with commit: [url]https://github.com/mangoszero/server/commit/8be9b36224aab1a76306c69628163b5c7f33ae0d[/url]
  15. error: DB-SCRIPTS: Process table `dbscripts_on_creature_movement` Getting a lot of these on mangos two server, hopefully foe can take a look ? 14:34:56 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253301, command 25 has buddy 2533 not found in range 5 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 0), skipping. 14:34:57 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253301, command 0 has buddy 2533 not found in range 15 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 4), skipping. 14:35:17 DB-SCRIPTS: Process table `dbscripts_on_creature_movement` id 253302, command 0 has buddy 2533 not found in range 15 of searcher Creature (Entry: 2533 Guid: 79720) (data-flags 4), skipping.
  16. Antz applied a code change to Covenant-WoW to see if this fixes it, it is as follows: File Object.h bool IsInMap(const WorldObject* obj) const { return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()); } to bool IsInMap(const WorldObject* obj) const { if (m_currMap) { return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()); } else { return false; } }
  17. Currently Character info is stored in "PlayerBytes" and should be rewritten to make sense In the Characters table of all cores we currently save individual character information (like skin colour, hair etc) in the Playerbytes fields. We need to decypher how these Playerbytes are decided and come up with a better system to store them more readable. Such a system would need to be applied to all cores, starting with zero.
  18. Improve PlayerSave function The PlayerSave function by default only saves every 15minutes. I am testing on Covenant-WoW running this every 5 minutes. I think with the power of modern servers now we should be looking at overhauling the system to be able to save on crash (where possible) and look into other ways to prevent player roll-back. Out of interest does anyone know how blizzards PlayerSave system might of worked and if there was ever any roll-back during realm crashes on retail servers?
  19. Server crash - WorldObjectGetMap See screenshot attached below. [IMG]https://www.getmangos.eu/attachment.php?attachmentid=145&d=1413121071[/IMG]
  20. I know! Look at my opening post again lol
  21. Sync account set addon command Hey, When using the "account set addon" command in the core console it should give the same message regardless of the core used, since we are sharing the realm-daemon between cores now. Currently the different cores give different versions and error if for example a 3 is entered for cataclysm in zero core. The command "help account set addon" should also be updated and sync'd over the cores.
  22. Server crash - pet NPC aura Just confirming that applying certain aura's to pet's crashes all cores. This has been tested on zero/one/two servers. Tested "Imp Minion" at cords: 4952.994141 -413.053192 327.463501 This can be reproduced by clicking the imp and applying the following command: .aura 25309 This may need to be done several times but the result is the server crashes. From team developer chat: [QUOTE]when looking through the crash it seems that the cause originates around from > mangosd.exe!Map::Update(const unsigned int & t_diff) Line 523 C++ The reason is that first creatures are updated, then pets and then player's surroundings. However, in pet update the pet is unsummoned or something when he dies. But he still exists in the grid. And when reaching the player surrounding update, it will crash since it triest to update the auras that were deleted on pet update [/QUOTE]
  23. Eluna crash-to-desktop (Rel19) Eluna crash-to-desktop (Rel19) See log attached.
  24. Dungeon finder crashes server Hey, Currently two server is crashing whenever anyone tries to join the dungeon queue. Antz has the crashlog for this.
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