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madmax

Community Manager & Security Lead
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Everything posted by madmax

  1. Changed Status to Unconfirmed Changed Assigned to Necrovoice Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New
  2. @mtp1032this would be better posted in the help forum then a comment.
  3. This topic has a list of current and reported known bugs within MaNGOS and will be updated by the team regularly. Linux MaNGOS Zero - CMakeFileList for ExtractionTools will not automatically copy these files from 'Extractor_Binaries' folder (One and Two does the copy but in two different ways) MoveMapGen.sh offmesh.txt mmap_excluded.txt Windows EasyBuild - Doesn't actually accept folder path with spaces in it. (i.e. "C:\Path to Mangos\Mangos" doesn't work, "C:\Path_To_Mangos\Mangos" does work).
  4. Awaiting feedback from @H0zen or @antz to see if this fix has been applied to the core.
  5. Hi there, I will get this moved to the correct forum and advise the team of this topic.
  6. Changed Status to Confirmed Changed Assigned to H0zen, antz Changed Implemented Version to Unset Changed Milestone to 22 (Next) Changed Priority to Low Changed Sub-Category to Code Enhancement
  7. Just finished testing this and all working fine here
  8. I'm testing the below now to see if it works, if it does then this is what you need to do for the last working build. git clone --recursive https://github.com/mangoszero/server Enter the clone folder git checkout 9e81d0945948c558173d2e34bf873bb55f54831e git submodule init git submodule update Uses commit: https://github.com/mangoszero/server/commit/9e81d0945948c558173d2e34bf873bb55f54831e
  9. I'd have to do some testing as I don't even know with the repo in it's current state if that would work since we have altered sub-modules since the older commits, i'll let you know if i find out.
  10. A good thing to check is any page with the build status box on the top right on the website, you can click on the status images to see the build log etc. Those images update in real-time so if a build is working from the live github it will show as soon as it is Glad you got it working.
  11. Which core you building? Zero is currently borked with the last 2 commits until those get fixed i'd recommend using these if it's zero - https://github.com/mangoszero/server/releases
  12. Changed Status to Confirmed Changed Implemented Version to Unset Changed Milestone to 22 (Next) Changed Priority to Normal Changed Main Category to Core / Mangos Daemon Changed Sub-Category to Spell
  13. Changed Status to Not a bug Changed Version to 21.14 (Master Branch) Changed Implemented Version to Unset Changed Milestone to Unset
  14. Changed Status to Not a bug Changed Version to 21.14 (Master Branch) Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to Normal
  15. Changed Status to Unconfirmed Changed Assigned to Necrovoice Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to Normal
  16. The current installation script for linux when set to only update the world database currently wipes all databases. We have only had one report of this but this needs reviewing.
  17. Changed Status to Not a bug Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New
  18. @ike33 I've unhidden this for the minute, only just noticed it now, is this still an issue? Please let us know.
  19. I've moved this topic and the other Playerbot topics into the community projects forum to help streamline the forums a bit. This topic will remain pinned. @Lidocain might be worth reaching out to me on discord when you have the time and see if we can work getting your bots into the mangos core if they are more updated then the current ones we use? 😄
  20. Changed Status to Not a bug
  21. This bug report has been copied over from your topic @iltuocapo
  22. Changed Implemented Version to 0.20 Changed Milestone to 20
  23. https://github.com/mangoszero/server/commit/73f44c4f43b8dc05e0cc27c5b6a4a4de28a29b9c
  24. Few things that need to be looked at when fixing this. Vendors should be able to see friendly stealth players ? (Not sure on that) Maybe a quick check from the vendor if they can target the player ? The spell cast function should return the cast result and only charge the player gold if SPELL_CAST_OK is returned Ok.
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