brotalnia
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brotalnia last won the day on November 23 2018
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brotalnia started following How To get value from Database? , Is it possible to reset item templates? , Need help.... new at this!!!!! ! and 4 others
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Is it possible to reset item templates?
brotalnia replied to Philippe Van Langenhove's topic in MaNGOS University
Sounds like you are using my repack. You should know you are in the wrong forum, the getmangos project has nothing to do with the repack, it is not based on this core. To answer your question, the batch script resets only the world database, it wont delete characters and accounts. -
Check the repack readme file, there is a link to the support discord there.
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mangos zero WoW Mangos Server 1.0???
brotalnia replied to D M's question in Peer to Peer Technical Support
Mangos only supports the last patch of each expansion. You can try this sandbox for older versions https://github.com/barncastle/AIO-Sandbox Also patch 1.0 was never live, according to Blizzard it was a broken build, and there was a day one patch on release. First playable live version was 1.1. -
mangos zero Autofollow problem / Connecting question
brotalnia replied to utny's question in Peer to Peer Technical Support
I guess you could manually delete it after connecting yourself, and then re-add it whenever you want to login. -
mangos zero Autofollow problem / Connecting question
brotalnia replied to utny's question in Peer to Peer Technical Support
1. Auto follow does not work if game is running at more than 60 fps. You need to have a 60 hz monitor and enable Vertical Sync. If your monitor is running at more than 60 hz, then you can't fix it. 2. Use HeidiSQL to make a second realm entry in the `realmlist` table of the `realmd` database. For the first realm put the public ip of the host machine in the `address` field, and for the second realm put 127.0.0.1. Your friend will use the realm entry with the real ip, while you use the one with the loopback ip. There will only be 1 realm in reality, but there will be two options on the list in game, allowing both external and internal connections. -
brotalnia started following Game Master Fly Bug
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Game Master Fly Bug
brotalnia commented on LewisPotato's bug in Archived Tasks (Zero)(Resolved issues)
The command works on the elysium core, maybe you can port their implementation. https://github.com/elysium-project/server/blob/5207b439a5a7c39be50b86d02f26f5ac51b4c476/src/game/Commands/Level3.cpp#L5282 -
Faction Leaders such as Thrall should show "Leader" and "PvP" on the tooltip when you mouse over them. Source: https://youtu.be/YcEqpVfrE7U?t=55m37s
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The text that is supposed to be shown only when the quest is incomplete, is shown for completed quests too. The issue comes from the fact that "RequestItemsText" field is used for two different things. Obviously like its name implies, it is used to hold the text that is displayed when a quest requires certain items, but for quests that don't have an item requirement, it holds the incomplete quest text. That text is not supposed to be shown if the quest is complete, as is obvious from every old retail video. An easy to test example is the Cutting Teeth quest in the orc starting zone: https://youtu.be/jTSyexUNN9E?t=5m20s You can see that on retail, it goes straight to offering the reward. You should not have to click "continue". All that is required to fix this is to add an additional check in PlayerMenu::SendQuestGiverRequestItems to see whether the quest has an item requirement before calling SendQuestGiverOfferReward. If it does not require any items, the text should only be shown when the quest is incomplete. Currently it only checks if there is a RequestItemsText. Fix that i submitted to Elysium -> https://github.com/elysium-project/server/pull/1001/files
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The structure of the SMSG_QUESTGIVER_QUEST_DETAILS packet is wrong. You can see here that the emotes are not included at all: https://github.com/mangoszero/server/blob/d0a4af096e528533044e7029446d1c5c9e98a16c/src/game/WorldHandlers/GossipDef.cpp#L422 These are the emotes that are played by the quest giver when he offers you a quest. DetailsEmotes do exist in vanilla, so the structure of the packet must be fixed to send the emotes. Some examples: https://youtu.be/jTSyexUNN9E?t=1m21s Kaltunk does a talk emote when offering the quest. https://youtu.be/jTSyexUNN9E?t=27m47s Gar'thok does a yell emote when offering the quest. https://youtu.be/YcEqpVfrE7U?t=42m28s Misha Tor'kren does a cry emote when offering the quest. Here is how SendQuestGiverQuestDetails looks on Elysium, the emotes are fixed there: https://github.com/elysium-project/server/blob/2e0826ef90686e431b8fcc00bac3d445f986ce37/src/game/GossipDef.cpp#L438
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The quest "Deaths in the Family" (354) should not have a previous quest requirement. Currently it requires "The Haunted Mills" (362). Proof: https://youtu.be/CVeijybDMN0?t=8m40s https://youtu.be/8dNMBWh2wxY?t=9m27s You can see in the videos that both quests are offered to the player simultaneously. That is impossible if one quest requires the other.
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Nazgrel is spawned in the wrong spot. He should be on the other side of the room. Video proof - https://youtu.be/YcEqpVfrE7U?t=55m31s Also, the quest The Admiral's Orders part 2 (id 831) should be turned in to him in vanilla, not to Vol'Jin. This can be seen in the video. The objective and details text for the quest should also be updated to say Nazgrel where it says Vol'jin. You can see the text here - https://youtu.be/YcEqpVfrE7U?t=10m21s Pause the video to read because he turns it in fast. He also has the gossip npcflag (1) in the database, but in the video it goes straight to the quest when he talks to him, so he must not have the gossip flag.
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