Jump to content

Necrovoice

Senior getMaNGOS Developer
  • Content Count

    820
  • Donations

    0.00 GBP 
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by Necrovoice

  1. Hmm... well somethings not right. Few thigs. 1) is this an offical mangos release from git? 2) with with a fresh install of the db, do ingame vendors have items in stock?
  2. There is a column in creature_template called VendorTemplateId, that should get you where you need to be Feel free ask if you have any more questions.
  3. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset
  4. Rel21_10_028 Interaction issue as noted by @twocows, is still an issue. However I have researched this and I believe that it was an issue on live also.
  5. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset Changed Sub-Category to Core Crash
  6. It seems that when a player summons a Hungry Plaguehound, they are able to summon an unlimited amount of them, as if its a normal NPC and not a pet. The Hungry Plaguehound, does NOT follow the player around or attack.
  7. Just did a DB update to bring some of the DB values in line with M1 and M2. did not fix the issue though😑
  8. Nothing out of place in the DB I could see.... Maybe code or DBC related? M1 and M2 have correct sizes for the corresponding race.
  9. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.0
  10. Just spend a few minutes watching this NPC, there is nothing wrong here. Was probably a z axis issue at one point...
  11. I think the original Bug report is a little off in its description. The each piece of armor has Equip: Increases damage of healing done by magical spells and effects by up to (value). With the added bonus of (4)Set: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec. The equip bonus seems to work No armor: 48 damage With full set 73 When the set bonus kicks in (Casting Crusader's wrath) there is no damage change at all. Tested on level 60 Pally, 73 Holy Damage without Crusader's wrath bonus, and 73 with Crusader's wrath. This change does not fix the original issue. ---------------- As a side note, Mangos Two accounts for this and has a change in damage (although slight) with the Crusader's wrath. buff.
  12. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.0 Changed Milestone to 21 (Current)
  13. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current)
  14. Is this from the official getmangos repo? Zero server Or a repack?
  15. Changed Status to Confirmed Changed Version to 21.14 (Master Branch) Changed Milestone to Unset Changed Sub-Category to Quest
  16. Sorry, i do not... please reference my previous post on where to look.
  17. We do not offer support for other projects. If you want to know how. Ask them now us.
  18. I believe the table you are looking for is playercreateinfo_spell this will allow you to assign spells to players on startup. It has been some time, but I believe table playercreateinfo_action will allow you to place the spells in specific actionbar slots. Hope this helps.

Contact Us

To contact us click here
You can also email us at [email protected]

Privacy Policy | Terms & Conditions

Repositories

The Link to the master list
of MaNGOS repositories:
Copyright © getMaNGOS. All rights Reserved.

This website is in no way associated with or endorsed by Blizzard Entertainment®
×
×
  • Create New...